Category Archives: Gaming

Fast Track To The Future With Virtual Reality

Occulus Rift Xray ImageThe implications of what Virtual Reality can achieve are vast, and it is predicted that VR will seep into every area of our lives in the very near future. VR is not just a concept that excites the entertainment business, but has a very real presence in some of the world’s most essential industries. However, many people remain skeptical about the impact virtual reality will actually have and suggest that it is only an attractive concept for gamers. Although it is true that VR is a fantastic way to improve online gaming, it has already been used in the medical and manufacturing industries, proving that virtual reality is not just a tool for play. Others fear VR could replace physical social interaction and they are therefore reluctant to consider the many benefits it actually presents. By taking a selection of real-life situations in which virtual reality is already used, we can assess its impact and perhaps decide whether it is to be embraced or discarded.

Surgery

It may not surprise you to know that the health sector is one of the biggest users and advocates of virtual reality. VR is of exceptional benefit in surgical training, improving student skills whilst minimizing risk to potential patients. This type of training can improve confidence and allow students to explore surgical procedures and options that would otherwise be inaccessible to them during the initial stages of their training. Virtual reality is already used by surgical staff, trainee nurses, dentists, and in numerous other health settings, world wide, allowing students to quickly gain skills without putting themselves or other individuals at risk.

Therapy

The authentic nature of VR allows therapists to assist patients with certain phobias. VR promotes controlled environments which can quickly be changed or eradicated during a course of therapy. For example, a person suffering from arachnophobia would perhaps find it more helpful and less daunting to experience holding a spider via VR rather than in a real life situation, and of course, a virtual reality headset can be turned off immediately should the situation require it. Other phobias and aversions could be tackled through the use of VR, including water aversion, acrophobia (fear of extreme heights) or aviophobia (fear of flying).

Occulus Rift Hot Babe VR PornEntertainment

For some people, the online world is their only connection to society and if virtual reality gaming can help them continue to connect, then this can only be perceived as a positive thing. There is no denying that virtual reality is an amazingly entertaining concept and, when done well, is an excellent way to experience online gaming. Being fully immersed in a game is a highly attractive idea: whether it be one that takes you to a battlefield, or a game that allows you to feel as if you are actually being dealt cards at a plush casino in Vegas. Currently, gamers can connect with people from all over the world, or play slots in the comfort of their own home by visiting a site such as  www.luckynuggetcasino.com yet imagine the thrill of full immersion through the power of virtual reality.

Transport and Training

Again, we touch upon the benefits virtual reality provides to many aspects of training and, in this particular situation, to the world of transport. For years the aviation industry has been using simulations to help train pilots and virtual reality is a welcome advance in such training. VR flight training presents minimal risk to both the pilot and passengers whilst allowing pilots to experience the difficulties that may arise whilst being in control of the aircraft. The most spectacular example of virtual reality based vehicle training is perhaps that used by NASA to train its astronauts. The training includes various simulations including that of an astronaut having to perform repairs during zero-gravity conditions, as well as a simulated detachment from the shuttle with the astronaut having to use a powered backpack to return. NASA has even managed to use VR in space, keeping astronauts up to date with training whilst on a mission and it has been suggested that VR will be used to entertain astronauts in space in the future. Just imagine, you could soon be sharing your virtual poker table with the astronauts of tomorrow!

Supplemental- Gamers are talking about the Oculus Rift and the Playstation VR but the HTC Vive looks pretty sweet too!

A Musical Journey for Robots and their masters~ CLICK ME
A Musical Journey for Robots and their masters~ CLICK ME

Can Anyone Make Sports Betting Pay?

 If ever you read about any kind of “system” someone is trying to sell you or any kind of sports betting tipping service etc., you’d be well-advised to completely ignore it. If anyone “knew” anything in advance, they wouldn’t be busy trying to sell it to you – they’d be busy making a killing themselves. So please ignore all this stuff.

At the same time there are an increasing number of people around the world making a living from gambling online on various sports – so how do they do it and is it possible for any of us to emulate what they do?

Well first things first – it is possible to make a steady profit at sports gambling if you’re balanced and determined enough and, crucially, you understand value as a concept and have a niche knowledge in some way.

So what do we mean by value as a concept?

Well simply put, you need to have a feel for the study of mathematical probabilities and the way that even small margins can result in one side of a wager winning very large amounts over time. After all, it’s this simple principle on which the whole of the worldwide casino industry (whether online or real) is built. They call it the house edge.

So let’s consider roulette as a simple option. Roulette comes pretty close to giving gamblers an even chance in European versions of the game anyway when there is just the one “zero” slot. This means that you have a 48.6% chance of doubling your money if you select red or black, or odd or even numbers etc. 

36 Years ago, almost to the day.....Kenny Rogers released The Gambler- click on the image above to learn more.
At the time of this article being published it was 36 Years ago, almost to the day….. that Kenny Rogers released The Gambler- click on the image above to learn more.

Conversely, it means the house (i.e. the casino) has a 51.4% chance of winning. And just that small percentage – the house edge – is sufficient when enough gamblers gamble long enough. It’s inevitable that the house will steadily profit – so the more players it gets, the bigger those profits are. There have been some big individual winners in casinos over time – but the really big winners are the casinos themselves, courtesy of that small percentage difference. That’s all it takes to make millions upon millions if you can get enough people to play with enough money. The laws of probability do the rest.

This is what we mean by value as a concept. So to overcome the edge, you have to have your own edge. And this usually means either an in-depth knowledge of a sport or some kind of information that the rest of the market hasn’t woken up to yet.

So look for opportunities in one-to-one situations mainly – where you think the wider market’s odds don’t reflect the actual chances of real-life events. You’re more likely to be able to spot these if you know a minority sport inside out. This will give you the kind of edge we’re talking about here –though you also need to understand value.

Let’s look at one specific example, then, of a sport that is big in some other countries but not here in Canada. In some niche areas like gambling on rugby league with exchanges like Betfair – a detailed knowledge and the ability to analyze a game can really help. In Canada, of course, rugby league is a relatively tiny minority sport, but in both the UK and Australia that is not the case at all. In these countries, gambling on the sport is huge business – often via handicap betting where the odds are slightly less than even money, but one of the teams is given ‘X’ points start to even things up in the eyes of the market anyway.

The fact that rugby league is such a minority sport in Canada though, gives expert punters here a real edge – on games in the country. And that’s all any of us can hope to do – get a small edge on the market. That’s because making a steady profit at any form of gambling is a very tough thing to achieve – so even with the exchanges markets where the odds are slightly better than with the bookies, you still need to overcome the five per cent commission charged by the exchange betting website on each and every winning bet.

It’s rather like one of those old fashioned “penny falls” machines you see in amusement arcades where some of sliding off the side each time 

the cash (in this case around five per cent) is into the proprietor’s coffers. In other words, if you keep gambling away and the market has the odds perfectly right all the time, then you are sure to lose gradually over time. In fact, to be specific, you’ll lose five per cent steadily – obviously.

So not only do you need to understand your niche sport inside out – but you also need to be shrewd and understand the whole concept of a true ‘value’ bet. This may sound obvious but it isn’t in practice as people are swayed by the market. But there’s one neat trick which is a really easy way around this “sway” problem and it’s this; always try to come up with your best educated guess of the likely odds of any market you feel you know pretty well before looking at the actual odds. Then – and only then – take the odds when you see that they’re markedly bigger than you think they “should” be.

Sports Gambling and Betting

This neatly gets around any extraneous external factors – and helps clear your mind of any market-driven bias in ignorance of what the market has actually made of it. Remember that you will have to be contrarian to make money over a long enough period of time at this game. Otherwise – if the market always called the odds on everything just right, there would be theoretically no room for the professional gamblers to make money – yet there are plenty people doing just that. And they all either have a system, or an in-depth knowledge of their chosen markets that has been tried and tested and is proven to beat the rest of the market over time – or they have a little of both of these things. You cannot win by being the same as everyone else – that’s a given.

Just remember that if you think you have what it takes – to trial and trial again your ideas with tiny amounts of cash only at first – whilst treating that amount like its 100 or 1,000 times as much. For the Silo, Claire Siblot. Online Media Relations Specialist. Leeds, UK

Play Golf Better Faster

Play Golf Better Faster is out and unless you’re Arnold Palmer or Tiger Woods you’ll want to read this to get the best tips, strategies and more good-to-know content to improve your golf fame. Barlis’ book is organized into three sections: Using Your Brain, Practicing Your Game and Playing Your Game. You’ll feel your golf game improving with every page you turn. So in lieu of spoiling the need-to-know material in Play Golf Better Faster, here are some tips you can read until you get your hands on Barlis’ new book.

Kalliope Barlis New book: Don’t Chop Wood, Drive the Spike

PGA advises “If you put a log on the ground and asked someone to take out a chunk of wood from the log they would most likely swing the ax into the log at an angle and create sliced out section from the log. This action is done with an abrupt angle of attack into the wood log.”

For more of their tips visit:

http://www.pga.com/topic/golf-instruction/golf-tip-day

Know Your Wind

Calculating the wind before you swing may sound like a no-brainer but it’s a necessary reminder and can take years to really get down pact. Don’t be afraid to make a few waist-high practice swings to get the feel and stricter for your hit. Then pick your target area and move it according to the wind. Once you become a more seasoned golfer you will learn the wind strengths and you may even be able to detect the pattern the wind is blowing in. Just remember that practice makes perfect.

Mind Power

Like most sports, golf can be as much mentally challenging as it is physically.  It’s important to keep a clear mind so you don’t end up getting in your own way. Simple exercises you might have learned back in elementary school can be perfect for this scenario. If you’re stressing out about your score or your next shot take a deep breath in, hold it for 10 seconds and exhale -this strategy has been proven to help quell stress and panic. Another method is to wear a rubber band around your wrist and every time you start feeling anxious you snap the band. You’re not punishing yourself for stressing out -you’re actually training your brain! The small unpleasant feeling will eventually be linked to negative thoughts and soon without even thinking, your subconscious will start to repress those negative thoughts.

Halo Fireteam Raven Arcade Game Launched In Australia

Thursday, 26 July, 2018 (Sydney, Macquarie Shopping Centre) –  Timezone Australia was excited today to introduce the first arcade edition of the Xbox cult favourite videogame Halo to Australia. Halo: Fireteam Raven blew arcade gamer’s minds when Timezone Macquarie Centre became the first Australian venue to boast this state-of-the-art multiplayer gaming experience. Timezone stores in Melbourne, the Gold Coast and Perth will follow hot on Macquarie’s heels, with the game debuting there next month in August.

Timezone also offered  fans the chance to participate in an online social media challenge Halo as part of this Australian first gaming launch. The winner, Trent John Webb (age 23) from NSW’s Central Coast, won a years worth of Timezone Power Play credit for his online entry.

“I am so happy about this incredible experience. I have been a big fan of Halo since i was young and to see if brought to the arcade has been really exciting. My girlfriend and I are ecstatic to come back to Timezone each week to play this game!” – Trent says.

The largest Australian Halo cosplay community 405th Australian Regiment joined in on the celebrations, showcasing unique and realistic costume designs spanning from different chapters in the Halo multiverse.

“Bringing the arcade game version of Halo to Timezone Macquarie Centre gives the game’s dedicated fan base a chance to play like never before. Timezone is thrilled to introduce this first-in-Australia experience to fans as part of Timezone’s 40th birthday celebrations,” says Kane Fong, General Manager of Timezone Australia.

Halo’s console-based playing experience is now brought to life in an immersive multiplayer platform, which enables four players to either play cooperatively, or compete against each other. It’s Halo, but more: this latest installment’s physical structure boasts a colossal 130-inch widescreen, 4K game play and 5.1 surround sound. It adds a tangible element to the much-loved franchise, allowing individuals the opportunity to play right alongside Master Chief in the battle to ward off the enemy forces of the Covenant and the Flood infestation. For the Silo, Adrian Falk.

Halo: Fireteam Raven was created and fine-tuned by 343 Industries over several years and is set in the timeframe of 2001’s Halo: Combat Evolved game. Players will take on the roles of the Fireteam Raven – an elite group of Orbital Drop Shock Troopers.

You’ll not only able to battle it out with your friends, competing against them for the highest score – you can scan a QRC code with your phone to upload your stats and progress to your Halo Waypoint account. Exactly what you’d expect from a true 2018 arcade game experience!

Featured image- Halo Fireteam Raven 405th

Fortnite Is Wake-Up Call For Companies On Verge Of Video Game Ad Buy

Pong, Mario, Doom, The Sims, Minecraft and … Fortnite? The hallowed halls of video game history are packed with products that became a cultural phenomenon – and it’s looking like Fortnite will soon be able to stake such a claim. The co-op survival game that takes place in a “sandbox” universe recorded a record 3.4 million concurrent users in February 2018.  [ If you’re one of the 3.4 million and want to leave us a video comment or video of your Fortnite character please use our Video Uplink button at the end of this article.] The game, which is free to play, also allows users to purchase a semi-annual “Battle Pass” that runs less than $10 and provides access to additional items. This low-cost approach is apparently working, as reports show Epic Games earned nearly $300 million in April 2018 alone. Further, in-game “microtransactions” that allows players to use minimal amounts of real-world money for in-game goodies is helping add to Epic’s well, epic payday.

So, let’s recap: A game that’s free to play plus $10 usd occasional optional investment and microtransactions gives us hundreds of millions of dollars each month. You know what else makes that kind of money? Hollywood movies, major league sporting events and social media platforms – and those things are plastered with advertisements. According to Ken Wisnefski, CEO of digital marketing firm WebiMax, advertisers who want to get ahead of the coming eSports curve and start reaching gamers where they reside need to start paying attention to the preferences of this sector.

“Fortnite has really taken the world by storm. I think the new microtransaction process is a concept that shows how high volume and low cost can have a huge impact. It’s growth and notoriety is amazing,” said Wisnefski. “A few years ago, Pokemon Go was all the rage; I am curious to see if Fortnite continues to show this sort of traction.”

Want to make money through Fortnite? Here’s what Wisnefski has to tell companies on the verge of investing in video game ad buy.

‘Go’ along for the ride: According to Wisnefski, we haven’t seen a video game with such mass appeal since 2016’s “Pokemon Go,” which drew 10 million people to download the app in one week. An advertising analysis also notes that some businesses were given the opportunity to turn their stores into a “Pokestop” and, of course, increase foot traffic and hopefully sales as a result.

Shadow of a doubt: Still skeptical about sinking money into video game advertising efforts? Then take one look at “Ninja,” a 26-year-old Fortnite player who is reportedly raking in $500,000 per month for streaming his live game feed on the “Twitch” website. Wisnefski says it merely makes sense for relevant brands to jump on an opportunity to get their product in front of potential customers – namely as a “medium rectangle” or 15-second spot before one of Ninja’s streams.

Risk and Reward: Soft drink and snack food companies – we’re looking at you, Mountain Dew and Doritos – have for years pandered to gamers. As well they should, says Wisnefski, noting that some sectors are “very viable for this sort of opportunity.” If you’re a small to medium-sized company, however, guidance from a digital marketing company may be in order. “Big companies have the ability to absorb some losses to see larger gains; smaller companies can’t afford to take that sort of risk,” said Wisnefski.

[vidrack align=”center” ext_id=”345″ desc=”some description”]

Powerful Mac Gamer External Graphics Solution

Sonnet Technologies recently announced the eGFX Breakaway™ Box 650, the latest and most capable model in the company’s series of Thunderbolt™ 3 to PCI Express® (PCIe®) eGPU expansion chassis for professional graphics and gaming applications.

Sonnet eGFX Breakaway graphics card box

The Breakaway Box 650 is designed and qualified specifically for large, power-hungry video graphics processing unit (GPU) cards, including the AMD Radeon™ RX Vega 64 and overclocked NVIDIA® GeForce® GTX 10 series-based cards. The AMD-approved Breakaway Box 650 is equipped with a 650-watt power supply, which provides ample power for GPU cards with high transient peak power requirements.

“With the introduction of AMD’s Radeon Pro and RX Vega Series cards, we have experienced a high demand for an eGPU chassis capable of supporting the higher standards of these GPU cards,” said Robert Farnsworth, CEO of Sonnet Technologies. “The eGFX Breakaway Box 650 meets the demand, enabling users to tap the compute power of even the AMD Radeon RX Vega 64 and Radeon Pro WX 9100 cards while still providing up to 87 watts of upstream Power Delivery to support popular notebook computers.”

 

The eGFX Breakaway Box 650 provides a single slot for connecting any size Thunderbolt-compatible GPU card, and features enough room for many high-performance water-cooled cards — making it ideal for professionals and gamers who need to run bandwidth-intensive graphics applications on their eGFX-compatible notebook, all-in-one, or other small-form-factor computers. The unit is equipped with a 40Gbps Thunderbolt 3 port that enables data transfers up to 2750 MB/s, and supports all Thunderbolt-compatible GPU cards — such as AMD Radeon R9, RX, RX Vega, and Pro WX models; and NVIDIA GeForce GTX 9 and 10 series, Titan X and Xp, V, and Quadro® models. In addition, the Breakaway Box 650 includes two eight-pin auxiliary power connectors and provides 87 watts of upstream power (Power Delivery), useful for powering and charging a connected notebook computer that supports Thunderbolt 3 charging.

The eGFX Breakaway Box 650 (part number GPU-650W-TB3) is available now from Sonnet Technologies and its dealers at an MSRP of $449 usd.        Featured image via egpu.io 

About Sonnet Technologies

Sonnet Technologies Inc. is a leading provider of Thunderbolt™ 3 to PCIe® card expansion systems; external graphics (eGFX) solutions for pro users and gamers; pro media readers; docks and adapters; and network, storage, and other interface cards for pro users in the audio, video, and broadcast industries. Sonnet’s Thunderbolt expansion products enable the use of pro audio I/O and DSP cards, pro video capture and transcoding cards, GPU cards, network and storage interface cards, and other high-performance PCIe cards with Thunderbolt technology-enabled computers. For 30 years Sonnet has pioneered and brought to market innovative and award-winning products that enhance the performance and connectivity of Mac®, Windows®, and other industry-standard computers. 

BenQ Announces ZOWIE Mice Equipped With 3360 Sensor

COSTA MESA, Calif.  — BenQ announces the ZOWIE EC1-B and EC2-B which come equipped with the 3360 sensor, providing gamers with a different mouse tracking feel.

In addition to a different sensor, the EC-B series has a USB report rate switch with indicator lights at the bottom of the mouse. This makes adjusting your settings more convenient and allows you to check your mouse rate without the need for additional software.

Two other changes in the EC-B series are the position of the DPI indicator light and the mouse feet. The DPI indicator light is now on the bottom of the mouse while the two large mouse feet have been replaced with four smaller ones.

On top of the EC-B release, we have another piece of good news to share. In our continuing commitment to the Counter-Strike series, we have collaborated with Valve and will release a CS:GO version of EC-B series for fans of both CS:GO and ZOWIE later. Please stay tuned to our social media for information regarding both versions in your region.

About ZOWIE
ZOWIE is a brand dedicated to the development of professional e-Sports equipment.

Its Called The PGS And Its A Smartphone That Runs Almost All PC Games


PGS – It’s the first “smartphone/portable game console/UMPC” hybrid ever created in the world. With comprehensive support for the Steam game library, this device is a game changer and is now available in for pre-ordering through the official website.

The device runs Windows 10, as well as Android in the Dualboot mode, simultaneously. Highly efficient mobile SoC Intel Atom X7 Z8750 is at the core of the Windows part of the device, while the versatile MediaTek Helio X2X chip is responsible for the Android part. The hybrid console will be released in two versions, Hardcore and Lite. The Lite version will come out a little later. Hardcore will be equipped with 8GB RAM for Windows and 3GB RAM for Android. External storages are supported thanks to a Micro-SD slot. Performance level of the device is more than enough to provide smooth operation of most PC games in HD-resolution.

PGS has an innovative side slider which houses the gaming control surfaces. Very, very slick. One of the key features of the device is two high-resolution displays with 5.9″ and 5.5″ diagonal for the main and for the auxiliary displays respectively. The battery, which capacity is 6800mAh, provides around 5 hours of work for demanding games. Among other features of the device are: LTE module, high-quality audio speakers, front and rear cameras, wireless charging, Smart Active Cooling System (allows the chips to work at maximum frequencies). For the Silo, Alexander Arjannikov.

Creators Of World’s Most Played Mobile Sports Game Introduce Spellsouls Combat

BELGRADE, SERBIA (JANUARY 23, 2017) – Nordeus, an independent developer and publisher of mobile games, today announced Spellsouls: Duel of Legends, a new quick-play card-based mobile MOBA set in an epic fantasy world. In development for nearly two years, Spellsouls is the next big project from the company that created Top Eleven, the most-played mobile sports game with more than 150 million players worldwide. In Spellsouls: Duel of Legends, players will experience an engaging blend of intense three-minute battles and deep strategy in an immersive fantasy experience, built from the ground-up for mobile on iOS and Android.

With Spellsouls, Nordeus is looking to bring the competitive intensity and “easy to start playing, hard to stop” gameplay to the realm of card-based spells and magical duels. As seen in today’s new walkthrough trailer, the game is a completely new, graphically-rich title designed to bring a compelling high fantasy world to life.

spellsouls_screen-1Set in an ancient kingdom fallen prey to divisive realm wars, where powerful Spellcasters vie for power, the game invites players to enter into a thrilling, competitive experience. Gamers will choose a Spellcaster, collect and upgrade powerful spells, build the deadliest decks and unleash hordes of minions to compete with friends and adversaries around the world.

“We set out to ensure that Spellsouls builds on our strengths in competitive gaming to bring players a true blend of game genres that balances fast action and deep strategy” said Ivan Stojisavljević, CTO and co-founder of Nordeus. “We’re bringing a lot of the knowledge and expertise gained from years developing and running Top Eleven to Spellsouls; with AAA production values and deep engagement as our two highest priorities.”

In Spellsouls: Duel of Legends, two powerful Spellcasters will face off in fierce battles with elements of MOBA action combat, card deck building and Nordeus’ trademark focus on compelling PvP, that rewards smart strategic decisions. Players launch minions from top and bottom lane portals to attack their opponent’s minions and defense towers en route to defeating enemy Spellcasters.

Players boost minions with card-based spells, blast enemies with direct and area-based attacks, and strategically choose how to introduce new minions into the fray for maximum effect—while their opponent simultaneously does the same. Packed into three-minute battles, the game’s real-time competition is a mix of careful planning to build the perfect deck, white-knuckle intensity and well-timed strategy to execute the game-changing tactics that will lead to victory.

Spellsouls: Duel of Legends is currently in soft launch for iOS only in select countries including Taiwan, Canada, Croatia, Australia, New Zealand, Norway, Sweden and the Netherlands. More details on how Spellsouls: Duel of Legends plans to enter the world of PvP mobile gaming in 2017 will be revealed in the near future with development updates and game announcements. To pre-register for the game when it becomes available in your country, visit www.spellsouls.com. To stay in touch with Nordeus and Spellsouls, follow us on facebook.com/spellsouls and twitter.com/playspellsouls. For the Silo, Jeffrey Fong.

About Nordeus

Founded in Belgrade in 2010, Nordeus is an award-winning independent mobile games developer that has actively pioneered cross-platform competitive mobile gaming. Top Eleven, the company’s premier competitive sports game in which players manage a soccer team vs. other managers, is the most played sports game worldwide with over 150 million registered players and a 4+ star rating across the App Store, Google Play and Facebook. The company is launching a major new fantasy card-based MOBA game, Spellsouls: Duel of Legends, in 2017. For more information, visit nordeus.com.

World’s Best Street Fighter V Players Battled Head-to-Head at ESL One New York


COSTA MESA, Calif. — ZOWIE, BenQ’s eSports brand, was the official tournament eSports monitor of The Brooklyn Beatdown, recently held at the Barclays Center in Brooklyn, N.Y. Held alongside the ESL One New York Counter-Strike: Global Offensive (CS:GO) tournament, the Street Fighter V event featured the RL Series console monitors as 256 competitors battled for a $75,000USD prize pool. The ZOWIE RL Series armed competitors with experience-enhancing features such as head-to-combat, lag-free technology, instant response and adjustable stand.

“The Brooklyn Beatdown was an intense weekend full of epic battles between the world’s best SFV players,” said Ronald Kim, eSports marketing at BenQ America Corp. “We’ve been looking forward to watching the pros compete head-to-head on our RL2460 monitor.”

The Brooklyn Beatdown streamed matches utilized the RL2460 monitor’s exclusive head-to-head feature, which allows multiple monitors to connect to the console system without any additional lag and eliminating split screen sharing.

brooklyn beatdown poster

About BenQ Corporation
Founded on the corporate vision of “Bringing Enjoyment and Quality to Life,” BenQ Corporation is a world-leading human technology and solutions provider aiming to elevate and enrich every aspect of consumers’ lives. To realize this vision, the company focuses on the aspects that matter most to people today — lifestyle, business, healthcare and education — with the hope of providing people with the means to live better, increase efficiency, feel healthier and enhance learning. Such means include a delightful broad portfolio of people-driven products and embedded technologies spanning digital projectors, monitors, interactive large-format displays, audio products, cloud consumer products, mobile communications and lifestyle lighting. Because it matters.

PR Link: www.ingearpr.com/BenQ/160928BenQ-ZOWIE.docx

Updated XSplit Broadcasting Connects Entire eSports And Gaming Communities

When we launched XSplit almost six years ago, we set out on a mission to make live streaming and recording simple. In that time, both broadcasting and gaming changed dramatically, with the advent of new live streaming services, the birth of the Twitch Streamer, and the explosion of eSports capturing the imagination of players across the globe.

XSplit Broadcaster ScreenShot

Fast forward to 2016 and the world’s top gaming personalities, eSports teams, game developers, publishers and millions of people worldwide are using XSplit to create innovative, hilarious, entertaining and meaningful content that has impacted audiences of all ages. Live streaming has helped bring people together from all walks of life, and with hundreds of thousands of new users joining us every month, that number is set to grow higher still.

Yet this is still only the beginning. Our aspirations for the future are much bigger, as we envision a world where players can seamlessly connect to one another in a dedicated space, share and create content, compete with one another and grow their own communities. To turn this dream into a reality though, we knew we needed the right expertise, technology and people to make this happen.

This is where social discovery platform, Player.me, and tournament management service, Challonge come in. Between these two services we see the potential to create a platform that connects the entire gaming community and serves the needs of all players in their daily lives.

Henrik Levring
Henrik Levring

We’re going to shake things up a bit over the coming months by combining the Player.me community and discovery engine with Challonge’s tournament bracket technology to create a future where players, content creators, eSports entrepreneurs and event organizers, can connect with one another seamlessly and beautifully.

Both Sean Fee (CEO of Player.me) and David Cornelius (CEO of Challonge), two top entrepreneurs and leaders in their field share this vision to build a connected experience, and we cannot wait to show you what’s coming in the near future. On a final note, we would like to thank our community, our partners and of course you – our users for being with us on this adventure. For the Silo, Henrik Levring, CEO of SplitmediaLabs.

Newegg Widens Selection of Gaming Headsets- Affordable and Multi-purpose

LOS ANGELES, Calif. — Newegg, the leading tech-focused e-retailer in North America, today announced that gamers can now get the full gaming audio experience with its new selection of affordable headsets from Badasheng. Built to offer the best mix of price, audio performance, and comfort, the Badasheng headsets feature multi-platform compatibility with most gaming systems and smart devices, enabling full chat capability via a detachable and adjustable microphone.

The Badasheng BDS-939
The Badasheng BDS-939

The Badasheng gaming headsets include 40-mm Neodymium-32 (NdFeB) magnet speakers that deliver amazing depth, audio clarity, and strong bass to elevate the gaming experience. Four new models are now available on Newegg’s e-commerce site from the BDS-363 and BDS-939G series. Each model has different features such as up to 7-in-1 or multiplatform compatibility with a fully adjustable headband and ear cup. The HUHD HW-398 series are 2.4-GHz optical wireless headsets with noise cancellation. Most models are available in a variety of color options and all models feature an intuitive detachable and adjustable microphone. All models include system cable connectors such as micro USB as well as a detachable in-line controller for maximum flexibility with up to 12 hours of uninterrupted gaming on a single charge.

Featuring simple, plug-and-play connection to PlayStation® 4 and Xbox One gaming consoles (with Microsoft adapter), PC and Mac® computers, and even tablets and smartphones via a 3.5-mm jack (wired models), the headsets’ quality sound production means gamers can enjoy both high-quality background sound and clear chatting when battling it out with friends. With a high sensitivity (-67 db) microphone, the headphones solve the problem of low chat voice, keeping gamers fully immersed in the action. The lightweight design, soft ear cushion and padding, and adjustable headband keep gamers comfortable even after long hours of wear. The in-line audio controller allows gamers to effortlessly adjust volume levels without any interruption to the game, as well as play and pause music and answer and end calls when connected to smart phones and tablets.

What a beauty! HUHD HW-398
What a beauty! HUHD HW-398

We want to provide our gaming customers with a range of options to fit their budgets and needs,” said Jackie Wen, senior product manager at Badasheng. “With the Badasheng headsets, casual gamers now have another affordable headset selection that can bring them an enjoyable audio experience.”

HUHDQRCodePricing & Availability:
The headsets, which are now available for purchase at exclusive Newegg pricing, are backed by a 12-month warranty and Newegg’s highly rated customer service and fulfillment. A 15 percent discount with promotion code “MKPL5BH” can be applied when purchased; the promotion ends July 25 this year.

The price range is from $23.99 USD to $69.99 USD, depending upon the features and the models. (Check out avail. deals at Amazon USA : http://amzn.to/1Yb27h4) For the Silo, Peter Schuyler.

About Shenzen Bada Sheng Electronic Co. Ltd.
Shenzhen Bada Sheng Electronic Co.,Ltd is a leading manufacturer in professional headphones, established in 2005, with factory size at 86,000 square feet with more than 300 employees including over 30 production technicians, 15 R&D and production, and QA/QC departments. All products have gained the CE, FCC, CA, RoHS Reach, sound pressure certificates, and ISO9001:2008 quality management system certification. Bada Sheng Electronic is devoted to offering high quality sound products with great pre-sales/post-sales service to customers. 

HowNoiseCancellationWorksHeadphonesAbout Newegg Inc.
Newegg Inc. is the leading electronics-focused e-retailer in the United States. It owns and operates Newegg.com (www.newegg.com) which was founded in 2001 and regularly earns industry-leading customer service ratings. The award-winning website has more than 30 million registered users and offers customers a comprehensive selection of the latest consumer electronics products, detailed product descriptions and images, as well as how-to information and customer reviews. Using the site’s online tech community, customers have the opportunity to interact with other computer, gaming and consumer electronics enthusiasts. Newegg Inc. is headquartered in City of Industry, California. The Newegg Hybrid Center is located at 18045 Rowland St., City of Industry, CA 91748. 

 

DreamHack Austin 2016 Featured ZOWIE Official eSports Monitors

COSTA MESA, Calif. — May, 2016 — BenQ America Corp., a globally renowned LED and gaming monitor expert, recently announced that ZOWIE, the company’s eSports brand, would be the official monitor sponsor of DreamHack Austin 2016. Making its first-ever stop in North America as part of the DreamHack ZOWIE Open World Tour, the event took place May 6-8 at the Austin Convention Center. Pro gamers competed using the XL Series eSports monitors for all PC gaming tournaments. Additionally, ZOWIE extended its partnership to supply its RL eSports console monitors for the Capcom Pro Tour’s Street Fighter V and Pokkén Tournament matches.

The North American eSports market has seen phenomenal growth, attracting millions of gamers and online viewers. Committed to eSports, ZOWIE is pleased to partner with DreamHack to deliver the ultimate pro gaming experience with its XL and RL monitor lines.

“BenQ ZOWIE is created for eSports and only eSports. We believe that gaming is all about the experience, whether it’s PC or console eSports. Our relentless pursuit to provide the most professional experience drives us to craft eSports products, including the XL and RL monitors, that are based on a deep understanding of the sport and fine-tuned to meet the pros’ specific usage scenarios,” said Lars Yoder, president of BenQ America. “With our XL and RL monitors, professional players will have the high performance they expect for competition.”

ZOWIE EC2-eVo Gaming Mouse
ZOWIE EC2-eVo Gaming Mouse

DreamHack Austin 2016 attendees were able to test-drive the full range of ZOWIE products at booth 135. The complete ZOWIE lineup includes the XL and RL series monitors, SR and TF mousepads, as well as the EC, ZA, FK, and newly released FK1+ mice series. ZOWIE mice fit every particular gaming style with options for right- and left-handed players in addition to ambidextrous ones. As a sneak peek, visitors also had an opportunity to experience the soon-to-be-released ZOWIE VITAL audio system, an intuitive, driverless device that provides convenient adjustments to improve both sound and audio communication for games.

ZOWIE also conducted its own Counter-Strike: Global Offensive death match tournament at its booth three times per day each day — noon, 3:00 p.m. and 6:00 p.m. — to give players a chance to win a custom ZOWIE G-SR mousepad.

Follow @DreamHackOpen and @DreamHack on Twitter and stay tuned to @ZOWIEbyBenQ for other deals.

About ZOWIE
Introduced in late 2008, ZOWIE is a brand dedicated to the development of the best competitive gaming products to improve eSports athletes’ combat performance. In 2015, the ZOWIE brand was acquired by BenQ Corp. to aggressively lead the company’s eSports product line with products that deliver true competitive advantages. More information is available at ZOWIE.BenQ.com/.

About BenQ America Corp.
The BenQ digital lifestyle brand stands for “Bringing Enjoyment and Quality to Life,” fusing lifestyle with technology, enjoyment with productivity and aesthetic design with purpose-built engineering. It is this mantra that has made BenQ the No. 1-selling projector brand powered by TI DLP® technology in The Americas(1). BenQ America Corp. offers an extensive line of visual display and presentation solutions that incorporate the very latest technologies. The company delivers a broad range of Colorific™ projectors, ZOWIE eSports gear and monitors, interactive large-format displays, mobile audio products, cloud consumer products and lifestyle lighting for any application and market — education, home, gaming, enterprise, government, house of worship, digital signage, A/V and IT — with cutting-edge models that lead the industry in performance, reliability, environmental sustainability and aesthetics. Whether it’s interactive digital whiteboards for classrooms, full HD 3D projectors for home theaters, short-throw projectors for boardrooms, interactive flat-panel displays for digital signage or LED backlight monitors for professional gaming, BenQ continues to defy the limits of digital displays. The company’s products are available across North America through leading value-added distributors, resellers and retailers.

More information is available at www.BenQ.us.

(1) Based upon Q1’15 – Q3’15 data from the Quarterly Projector Shipment and Forecast Report from PMA Research

About BenQ Corporation
Founded on the corporate vision of “Bringing Enjoyment and Quality to Life,” BenQ Corporation is a world-leading human technology and solutions provider aiming to elevate and enrich every aspect of consumers’ lives. To realize this vision, the company focuses on the aspects that matter most to people today — lifestyle, business, healthcare and education — with the hope of providing people with the means to live better, increase efficiency, feel healthier and enhance learning. Such means include a delightful broad portfolio of people-driven products and embedded technologies spanning digital projectors, monitors, interactive large-format displays, audio products, cloud consumer products, mobile communications and lifestyle lighting. Because it matters.

DarbeeVision Video Scaling Processor Gives Gamers the Competitive Edge

ORANGE, Calif. — May 2016 — DarbeeVision, Inc., a pioneer in the field of digital image enhancement, is taking gamers to new heights. The company’s new HD DVP-5000S HDMI® video processor is a stunning new advancement in the evolution of picture imaging that makes gaming action pop, giving players a sharper edge over their opponents. Going beyond traditional imaging enhancement, the DVP-5000S is powered by DARBEE Visual Presence™ (DVP) technology, a powerful human-vision-based computational image-processing model that renders game details in a more true-to-life vibrancy. Video games are displayed with greater depth, clarity, and realism with no input lag, delivering an ultra-immersive gaming experience.

With the New DVP-5000S Video Processor, Gamers Experience Enhanced Image Depth and Detail for Improved Gameplay.

Dbl click image to zoom for better comparison.
                                      Double click image to zoom for better comparison.

With DARBEE Visual Presence™

“It can cost gamers the lead when they don’t know what they’re looking at because the image is so flat that it blends into the scenery,” said Larry Pace, president of DarbeeVision, Inc. “Our DVP-5000S enhances the details so gamers can make much more accurate decisions during fast-action gameplay. No matter if you’re using the latest and greatest gaming system, the DVP-5000S sweetens the picture quality even further — with less than 300 micro-seconds of processing lag.”

No bigger than the size of today’s smartphones, the DVP-5000S is a sleek, plug-and-play device that fits right in with any gaming system. Just connect an HDMI cable between your console or PC and the unit’s input, and another HDMI cable between the unit’s output and your TV or gaming monitor, and immerse yourself in the unexpected clarity and never-before-seen details of your favorite game. For example, in first-person-shooter (FPS) games, players gain the competitive edge because critical details are revealed that allow them to see opponents crouched or lying prone waiting to attack. In role-playing games (RPG), players are able to spot handholds and paths quickly and easily, accomplishing more levels in less time.

DarbeeVision Inc Logo

The DVP-5000S uses DVP technology to embed depth information into any image or video stream in real-time with virtually no lag and independent of fidelity, whether gaming in SD, HD, or UHD. This process gives your eyes the perception that what you’re seeing is real, breathing new detail into flat images without touching color, contrast, sharpening, or resolution. It even adds depth perception and realism to 3D to make it appear less artificial.

Using the unit’s remote control and split-screen demo mode, viewers can easily adjust the effect to their desired taste or choose between three auto-calibrated processing modes, including a “Gaming” mode, which dynamically improves the image quality of video games. Additionally, the “Hi-Def” mode is recommended for high-quality content such as Blu-ray®, while the “Full Pop” mode is designed for low-resolution and/or low-quality video sources.

With each new DarbeeVision product and OEM partners’ products, the company moves closer to its goal of bringing DVP technology to the entire world. DVP processing technology is so effective that Galaxy Microsystems, manufacturer of high-performance gaming cards, partnered with DarbeeVision to optimize its hardware and deliver the best gaming experience for its users.

The DarbeeVision DVP-5000S is available now for $249USD. More information about DarbeeVision is available at www.DarbeeVision.com.

About DarbeeVision

DarbeeVision is a leading pioneer in digital image enhancement, offering solutions that solve the universal problem of flat images by implementing an advanced computational method that embeds depth cues to allow the human eye to process picture the way the brain intends it. DARBEE technologies — Visual Presence™, Reveal™ and Probe™ — represent the next step in the evolution of digital imaging delivering never-before-seen levels of depth, clarity and realism. The company offers consumers ranging from the casual viewer to videophiles and gamers, as well as OEM partners and dealers across the entertainment, security and medical sectors a unique opportunity to take image quality to unprecedented new heights. DARBEE technologies are fidelity-independent and work with all video content — SD, HD, upscaled HD to 4K UHD, 4K UHD, IPTV, OTT, VOD, virtual or augmented reality, omni-view 360-degree video, cable, satellite, Blu-ray, and still images — making its solutions compatible and complementary with existing and future image processing and display technologies. Headquartered in Orange, California, the privately held company has set out to make its image processing solutions ubiquitous. More information is available at www.DarbeeVision.com.

OEMs can fully tap into the innovative advantages of DarbeeVision’s IP technology — already inside some of today’s prominent video display devices — by calling 714-787-1006 (Please mention The Silo when calling) or emailing marketingdirector@thesilo.ca

Bandai Namco & Behaviour releasing WARHAMMER 40K on New Gen Systems

Lyon, FRANCE – January, 2015BANDAI NAMCO Entertainment Europe and Canadian developer Behaviour announced today that Warhammer 40,000: Eternal Crusade will be available for PlayStation®4, Xbox One and PC starting summer 2016.  For the first time, Warhammer 40,000 fans will join their favorite factions in the fiercest and most authentic Warhammer 40,000 battles ever realized in a massive online shooter.

Warhammer Eternal Crusade 1

Based on the multimillion-selling and extensive universe of Warhammer 40,000, Eternal Crusade will take gamers into a vicious battle between four factions of the 41st millennium in order to control a persistent world at war. Whether it is PvP (Player versus Player) or PvE (Player versus Environment) squads will have to work together and engage in massive battles and exterminate the other factions! To do so; fans can choose from twenty different sub-factions, earn hundreds of weapons, customization options and accessories drawn from 29 years of Warhammer 40,000 lore to create their perfect warriors!

 

 “It’s an honor to work on a Warhammer 40,000 game that’s already getting great community feedback on our pre-alpha. We can’t wait to share what we’ve built with a wider audience.” – Stephen Mulrooney, SVP Behaviour Digital

 

We are delighted to start a new kind of collaboration with Behaviour Interactive. Thanks to our prevailing distribution network and structure, customers from almost 100 countries will have access to Warhammer 40,000: Eternal Crusade! Last but not least; our team here at BANDAI NAMCO Entertainment Europe is excited to work on the legendary Warhammer license.” Alberto Gonzalez Lorca, Vice-President of 3rd Parties and Southern Europe.

Bandai Namco Entertainment Logo

“We are really happy to have BANDAI NAMCO Entertainment on board as a partner to complement our collaboration with Games Workshop.”  Rémi Racine, founder and CEO, Behaviour

 

Warhammer 40,000: Eternal Crusade will be available for PlayStation®4, Xbox One and PC Digital starting summer 2016.

 

 

For more information:

 

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners.
Warhammer 40,000: Eternal Crusade © Copyright Games Workshop Limited 2016.  Eternal Crusade, the Eternal Crusade logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under license. All rights reserved.

 

About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive content for platforms including all major video game consoles and PC, with marketing and sales operations in 50 countries across Europe, the Middle East, Africa and Australasia.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, Tekken™, SOULCALIBUR™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA™, RIDGE RACER™ and ACE COMBAT™.

 

About Behaviour:

 

Founded in 1992, Behaviour Interactive is Canada’s largest independent game developer, employing 325 talented people in Montreal (Quebec) and Santiago (Chile). The studio’s objective is to deliver high-quality and commercially successful games, while staying on the cutting-edge of the industry trends in the digital markets, and exploring fresh ideas and connected experiences to keep players entertained. Our studios work with the industry’s top publishers and licensors, including Activision Blizzard, Bethesda, Cloud Imperium, Disney, Dreamworks, EA, Games Workshop, Majesco, Microsoft, Nickelodeon, Paramount, Pixar, Sony, Starbreeze, Ubisoft and Warner.  For more information, please visit: bhvr.com. Eternal Crusade is produced by Behaviour Digital. Behaviour Digital Inc. is a subsidiary of Behaviour Interactive Inc whose mission is to “Create remarkable games we would play, our way.”

 

About Games Workshop:

Games Workshop® Group PLC (LSE:GAW.L) is based in Nottingham, UK. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 400 of its own Hobby centres, the Internet and independent retail channels in more than 50 countries worldwide. More information about Games Workshop can be found at www.games-workshop.com and further details about all of Games Workshop’s licensees and their products are at licensing.games-workshop.com

BenQ releases Curved 35-Inch Immersive Gaming Display

COSTA MESA, Calif.  — BenQ America Corp., an internationally renowned digital lifestyle solutions provider and professional gaming monitor pioneer, today introduced the company’s all-new XR3501 curved gaming display. Designed to provide a more immersive gaming experience, the 35-inch panel brings gamers a dramatic 2,000R curvature — the highest of any LCD monitor — as well as a lightning-fast 144-Hz refresh rate, ultra-wide 21:9 aspect ratio, and BenQ’s RevolutionEyes™ technology — allowing gamers to experience enhanced visual comfort, a larger viewing area, and seamless peripheral views for a more authentic sense of engagement with today’s dynamic content.

35-Inch PC Display Featuring 2,000R Curvature and 144-Hz Refresh Rate Adds a New Level of Entertainment.
35-Inch PC Display Featuring 2,000R Curvature and 144-Hz Refresh Rate Adds a New Level of Entertainment.

“BenQ’s new XR3501 monitor is set to transform gaming into a faster, wider, and more engaging all-around experience,” said J.Y. Hu, Vice President, Business Line Management at BenQ America Corp. “Featuring a 2-meter curvature, a fast-action refresh rate, and a 2560×1080 resolution, the panel provides breathtaking visuals that surround users with edge-to-edge excitement. Players will experience their favorite games in an entirely new way while features such as Black eQualizer, RevolutionEyes technology, and PIP will definitely put them ahead of the pack.”

BenQ’s XR3501 monitor has been designed for casual gamers looking for a more enveloping gaming experience. With over 20 options for color vibrance, the VA panel provides higher color reproduction with better viewing angles, which proves vital when using such a large curved screen by adding an extra layer of color optimization. Users can also adjust color levels directly via OSD or DisplayPilot for complete color control. Using Black eQualizer, the panel brightens darker scenes within games without over-exposing white levels — giving gamers the advantage of seeing details more clearly than their competitors, while picture in picture allows multiple sources to be connected and viewed on the monitor. 

With a focus on “Eye-Care” and visual comfort, the XR3501 is equipped with BenQ’s RevolutionEyes technology. Featuring ZeroFlicker™, the monitor eliminates flickering at all brightness levels, reducing visual strain to provide a more comfortable viewing experience. When combined with the device’s built-in Low Blue Light modes, the monitor also successfully filters the exposure of emitted blue spectrum light — effectively reducing eye fatigue and elevating gaming performance to provide exceptional visual comfort, even during long hours of gaming or dynamic content viewing.

BenQ’s curved XR3501 monitor is now shipping across North America at an MSRP of USD$999. Details on BenQ’s full line of gaming monitors can be found at http://gaming.benq.com.

 

About BenQ America Corp. 
The BenQ digital lifestyle brand stands for “Bringing Enjoyment ‘N’ Quality to Life,” fusing lifestyle with technology, enjoyment with productivity, and aesthetic design with purpose-built engineering. It is this mantra that has made BenQ the No. 1-selling projector brand powered by TI DLP® technology in The Americas(1). BenQ America Corp. offers an extensive line of visual display and presentation solutions that incorporate the very latest technologies. The company delivers a broad range of Colorific™ projectors, RevolutionEyes™ monitors, interactive large-format displays, mobile audio products, cloud consumer products, and lifestyle lighting for any application and market — education, home, gaming, enterprise, government, house of worship, digital signage, A/V, and IT — with cutting-edge models that lead the industry in performance, reliability, environmental sustainability, and aesthetics. Whether it’s interactive digital whiteboards for classrooms, full HD 3D projectors for home theaters, short-throw projectors for boardrooms, interactive flat-panel displays for digital signage, or LED-backlight monitors for professional gaming, BenQ continues to defy the limits of digital displays. The company’s products are available across North America through leading value-added distributors, resellers, and retailers. 

 

(1) Based upon Q1’15 Quarterly Projector Shipment and Forecast Report from PMA Research

About BenQ Corporation
Founded on the corporate vision of “Bringing Enjoyment ‘N’ Quality to Life”, BenQ Corporation is a world-leading human technology and solutions provider aiming to elevate and enrich every aspect of consumers’ lives. To realize this vision, the company focuses on the aspects that matter most to people today — lifestyle, business, healthcare, and education — with the hope of providing people with the means to live better, increase efficiency, feel healthier, and enhance learning.

Click to view on I-tunes
Click to view on I-tunes

Such means include a delightful broad portfolio of people-driven products and embedded technologies spanning digital projectors, monitors, interactive large-format displays, audio products, cloud consumer products, mobile communications, and lifestyle lighting. Because it matters. 

About BenQ Group
The BenQ Group is a $22+ billion powerhouse comprised of nearly 20 independent companies operating in over 30 countries across numerous industries with a combined workforce of over 100,000 employees. Each Group member is a recognized leader in its own field, contributing to the BenQ Group’s vast resources, broad R&D, and distinct strategic strengths. By leveraging each company’s vertical specialization to create true scale across horizontal markets, the BenQ Group controls a highly efficient value chain with the unrivaled ability to deliver critical components and world-class solutions in the following industries: TFT-LCD, green energy, fine chemicals and advanced materials, lighting, IC design, precision components, system integration, branded business, and service. The Group is committed to profitable and sustainable businesses that share its long-standing vision of Bringing Enjoyment ‘N’ Quality to Life. The BenQ Group companies are: BenQ Corporation, AU Optronics Corporation (world’s top manufacturer of large-size TFT-LCD panels), Qisda Corporation, Darfon Electronics Corporation, BenQ ESCO Corp., BenQ Materials Corp., BenQ Guru Corp., BenQ Medical Center, BenQ Medical Technology Corp., BenQ AB DentCare Corp., Daxin Materials Corp., Dazzo Technology Corp., Forhouse Corp., Lextar Electronics Corp., LILY Medical Corp., and Raydium Semiconductor Corp.

All trademarks and registered trademarks mentioned herein are the property of their respective owners.

Hashtag Roundup App reaching 100,000,000 Twitter “Hashtag gamers” weekly

Have you been playing hashtag games on Twitter? Hashtag games are fun and free word games where Twitter users contribute funny or clever responses around a common theme, like #RejectedPrezCampaignSlogans or like #Things20SomethingsSay.
Rejected Prez Campaign Slogans Hillary
Hashtag games can often be found in the “what’s trending” area of Twitter but to discover all of them there’s a new app called Hashtag Roundup (www.hashtagroundup.com) that creates and hosts its own creative games, recruits comedians and Twitter celebrities to host live games, and aggregates the best trending games, making Twitter easy and accesible for everyone.

 The Hashtag Roundup app, now available for Apple and Android, provides game alerts, peer-to-peer awards, and exclusive leader boards to serve the rapidly expanding global hashtag gaming community. Hashtag Roundup is the leading creator, promoter, and aggregator of hashtag games in the US, Canada, and UK, with a cumulative weekly reach now exceeding 100 million Twitter users.

We ( @thesiloteam) had fun with a recent game called #MakeAFilmSkeptical
We ( @thesiloteam) had fun with a recent game called #MakeAFilmSkeptical

Hashtag games are word games where Twitter users contribute often clever or funny responses to a common theme. For example, a recent game promoted by Hashtag Roundup was #4BestWordsEver, and contributions included tweets like “Open bar, free food” (@2p2TrollCat), “School is finally out” (@trjx1d), “Mom got us pizza” (@Broganza16), and “You’re the best mommy” @darksidedeb).

Brands get in the game as well, with submissions like “We’re going to Universal” @UniversalORL), “No soup for you!” @Seinfeldtv) and “a dozen original glazed” @krispykreme). The “winners” are the ones with the most retweets and favorites. Hashtag games provide a fun diversion and creative outlet for individuals and a marketing channel for big brands.

Hashtag Roundup recruits comedians and Twitter celebrities to host and create games. Users download the app in order to see what games are running and what the best responses are. Hashtag Roundup shares both original games and trending games on Twitter.

Scott Fischler Cofounder HashtagGameHashtag Roundup is a joint venture of @TheHashtagGame and @absrdNEWS. In February 2012, @theHashtagGame was launched by Scott Fischler (@fastlaugh) and quickly established itself as the leading 24/7 hub of hashtag gaming. Meanwhile, @absrdNEWS and absrdCOMEDY.com were launched in February 2014 by Jeff Dwoskin (@bigmacher), immediately gaining recognition and followers for its sharp news parody and frequent, funny Top Ten Lists. Fischler and Dwoskin, both comedians, joined forces in 2014 to jointly develop the Hashtag Roundup app for iOS and Android. Hashtag Roundup delivers a consistently great Twitter experience, with engaging hashtag games and hosts.

“We love watching the hilarious and creative answers our fellow Twitter users come up with in hashtag games, but as hashtag addicts ourselves, we struggled to keep track of all the games, and all the responses,” said Jeff Dwoskin, founder of absrdCOMEDY.com.

“Hashtag gaming is rapidly becoming a significant marketing vehicle for brands, celebrities, major league sports teams… even political candidates. All are now frequently playing our games, and recognizing the massive positive exposure to new audiences that hashtag gaming provides,” said Scott Fischler, founder of @TheHashtagGame.

App  Download links

iPhone/iPad https://itunes.apple.com/us/app/hashtag-roundup/id985741893?ls=1&mt=8
Android https://play.google.com/store/apps/details?id=com.touchtitans.hashtag_roundup

Click to view on I-tunes
Click to view on I-tunes

UK’s “ICE Totally Gaming” A Must Visit In The Gaming And Technology Sector

ICE TweetThe ICE Totally Gaming exhibition returns to London in the UK next month, but it’s a huge event for the industry worldwide where innovation comes to the fore and the future is literally paraded in front of our eyes. The three-day event offers conferences, seminars, networking and much more from companies around the world, and, of course, Canada is represented.

 

There’s a reason why the reach of Totally Gaming is so vast, as it encompasses online casinos, sports betting, social gaming and street gaming amongst other areas, bringing together the best minds and freshest technology into one place. Last year there were 23,506 attendees from 156 countries, and although Canadians represented just 0.93% of that, the fact that 218 of us (yes, I did the math) were willing to make that trip shows just how important it is to the industry, even over 6,000km away.

But why is that trip worthwhile, and will 2015 be value for money if you’ve got vested interests in gaming, technology and the business behind it? With the amount of knowledge on offer for the ticket price, I’d have to say yes.

ICE Totally Gaming 2014 Recap
This year’s seminars – which are all free to attend – include information on emerging and growing markets such as Bitcoins and Cryptocurrencies, expert knowledge from the likes of the International Masters of Gaming, and informative start-up workshops which can help build networks with mentors and even open business-to-business dialogue. You can pitch your own business to ICE to get some floor time, and there are heads of industry there that make it a must for anybody with an idea or a business plan, or even just a desire to make it in the field.

One of the seminars sure to be a big hit is the aforementioned Bitcoins and Cryptocurrencies offering, with notable industry figures taking to the podium for various sessions. As the world of money online is constantly changing, arming yourself with knowledge is one of the best weapons. Jon Matonis, board director of the Bitcoin Foundation, will open things up and delve into why cryptocurrencies have been so well adopted. Further to that, you can learn about risk management, boosting business, regulation and more. Having all this information in one place would be invaluable.

The Bright Group's Raif Oymen
The Bright Group’s Raif Oymen

It’s not the only one sure to instill potentially revolutionary ideas on the attendees, however. The workshops and mentorship for start-ups feature some successful names already well embedded in the gaming industry, who will be dispensing advise on getting your business of the ground and, more importantly, keeping it afloat.  Martyn Evans of Unboxed Consulting talks lean start-ups, Phil Smith of Joelson Wilson will discuss the merits of London for a new business, and there are more workshops for crowdsourcing, licencing and finances. For more details on all of these information-packed seminars, you can look here.

Leading companies like IGT choose the event as a premiere for their freshest ideas, and the big internationals make sure it’s a part of their calendar. “ICE is a really good opportunity,” said The Bright Group’s Raif Oymen, who will be exhibiting after travelling all the way from Australia.

If you have to be at the forefront of emerging technology and know where the cutting edge of the gaming markets is then it should be a key date in your calendar. Even more importantly, if your career aspirations or business future relies on the gaming sector then there won’t be a bigger, more beneficial way to spend three days in the whole year.

Supplemental- Mapping the Future of Gaming

World’s First Hybrid Gaming Monitor

XL2420G Pushes the Limits of Competitive Play
XL2420G Pushes the Limits of Competitive Play

BenQ America, an internationally renowned provider of visual display solutions and a gaming monitor pioneer, today announced the availability of its revolutionary XL2420G monitor. Featuring NVIDIA’s G-SYNC technology, the newest force in gaming allows players to entirely eliminate performance issues related to image tearing, stuttering, and latency — providing gamers with the ultimate in smooth, fast-action play. Unlike any other G-SYNC monitor, the XL2420G gives users the freedom to switch between BenQ’s proprietary Classic Mode and G-SYNC Mode to create a customizable solution that’s made to conquer opponents in any gaming situation.

“Giving players the ability to select between gameplay modes offers customization advantages that are currently unequaled in the marketplace,” said Bob Wudeck, Associate Vice President, Strategy and Business Development for BenQ America Corp. “When paired with BenQ’s RevolutionEyes technology, the XL2420G provides a hybrid experience which is both blazingly fast and incredibly comfortable. With the launch of this long-awaited innovation, BenQ is proud to be behind one of the most significant advancements in the history of competitive gaming technology.”

Benq Hybrid Monitor Blue Light Feature

Equipped with an innovative hybrid engine, BenQ’s XL2420G is the new apex of virtual gaming. Featuring a wide 24-inch screen, amazingly fast 1ms GTG response time, and crisp LED display, the advanced monitor allows users to select between two new gaming modes: G-SYNC Mode, which ensures that images appear instantly the moment they are rendered, and BenQ’s proprietary Classic Mode for added versatility during gaming settings unsupported by G-SYNC. Users simply switch their input cables to match their gaming requirements — elevating gameplay to an entirely new level.

To increase visual comfort, the XL2420G features BenQ’s RevolutionEyes™ technology. Using ZeroFlicker™ capabilities, the monitor eliminates traditional LED flicker issues and supports eSports enthusiasts in longer gaming sessions by providing more comfort during competitive action. The RevolutionEyes monitor also features BenQ’s Black eQualizer, which enables total gaming visibility by allowing players to adjust brightness without over-exposing white levels, revealing critical combat details with improved visibility in darkened areas. In addition, the monitor brings an ultra-fast 144Hz refresh rate for faster pixel rates to give players complete control over any gaming experience.

For even more gaming comfort, BenQ’s latest innovation is equipped with Low Blue Light technology. Designed to manage the exposure of blue spectrum light, the monitor helps to protect players’ eyes during extended periods by providing several adjustable low blue light levels that automatically adjust emission without affecting picture quality. For setup flexibility, the monitors are fully height-adjustable and feature an intuitive on-screen user interface and controller, allowing gamers to save and quickly access their gaming preferences.

Now shipping, the XL2420G retails at US$649. More information on the full line of BenQ products is available at www.BenQ.us.

Writer Releasing Video Arcade Game Dragon’s Lair Book

Collecting for Dragons Lair and Space AceBrantford, ON. The Personal Computer Museum is publishing a brand new book called “Collecting for Dragon’s Lair and Space Ace” (ISBN 978-1490383583) that covers two of the most loved LaserDisc video games ever made. Dragon’s Lair officially turned 30 years old on June 19, 2013.

Written by Syd Bolton, who (according to the CBC) has the largest collection of video games in Canada.

Collecting for Dragon’s Lair and Space Ace not only chronicles the hundreds of home releases of games, clothing, collectible merchandise, magazines, toys and more, but also includes an incredible amount of behind-the-scenes information on the development of the games which continue to see home releases right up until this year.

“Along with an introduction that’ll likely slap a nostalgic smile across your face, Syd Bolton has exhaustively aggregated and annotated virtually every Dragon’s Lair and Space Ace video game and merchandise known to modern man” says Marc Saltzman, syndicated gaming and technology columnist, author, TV and radio show host. “While it’s a specialist’s book, game enthusiasts, retro fans, and old folks will find it a fun read” says Steven Kent, noted video game historian and author of “The Ultimate History of Video Games”.

The book will ship next week (July 24, 2013) and can be ordered through the website

www.collectingfor.com, which will contain support materials for the book shortly. The book will also be available on Amazon.com next week. It is 170 pages, 8.5″x11″, full color and perfect bound.

Dragon’s Lair recently celebrated its 30th anniversary and was the first fully animated LaserDisc video game. It generated millions in sales and revived, for a short time, the ailing arcade industry. The follow-up, Space Ace, was released in the Spring of 1984. Unfortunately, the arcade business continued to decline. Both games have been available for home computers and game consoles since 1984 spanning hundreds of releases and also spawned many related items.

 

Interest in the franchise has continued to this day and there is even a new documentary film “Inside the Dragon’s Lair” in the works which is expected to release in 2014. For the Silo, by Syd Bolton. 

 

Ontario Lottery & Gaming Report To Government Pushed For Modernization

The Ontario Lottery and Gaming Corporation (OLG) developed a powerful analytic tool to provide instant access to billions of lottery transactions dating back to 1999. Dubbed the Data Analytic and Retrieval Technology (DART), OLG developed the solution in six months for about CAN$1.1 million (U.S.$1.15 million) with Microsoft and HP supporting technologies—a sharp contrast to the three-to-five years and more than $10 million needed with other BI solutions evaluated by OLG. Searches that used to take weeks can now be done in seconds. With the DART tool, OLG can identify play patterns to confirm legitimate winners and identify potentially fraudulent behavior and claims. DART builds on other OLG antifraud and player protection initiatives, delivering on the organization's pledge to better inform and protect those who play its games and lotteries.

OLG to Modernize Gaming- New Strategic Direction Will Create Jobs, Support Schools and Hospitals The Ontario government has received a report from the Ontario Lottery and Gaming Corporation (OLG) that proposes modernization of the system, an increase in its revenues by more than $1 billion a year, and the creation of 2,300 net new jobs in the gaming industry and nearly 4,000 additional jobs in the hospitality and retail sectors by 2017-18.

With internet-based gaming growing, a higher Canadian dollar and U.S. border communities building their own gaming sites, our gaming system has to change. These reforms will modernize gaming in Ontario by allowing safe, responsible access to gaming opportunities.

The government has directed the OLG to implement a number of the proposals:

 Reconfigure the number of gaming sites and tailor the types of gaming activities made available at each site
 Launch multi-lane sales of lottery tickets at major retail outlets, including grocery stores
 Increase operational efficiencies by expanding the role of the private sector
 Stop annual payments to the horse racing industry by ending the Slots at Racetracks program on March 31, 2013, and allowing slot facilities to be located more strategically
 Implement a new fee model for municipalities hosting gaming sites; and
 Allow one new casino in the GTA, subject to an OLG business case and municipal approval.

The government will also enhance its responsible gambling programming. http://knowyourlimit.ca/PDF/Policies_and_Programs_ENG.pdf

These initiatives will allow OLG to meet the demands of a changing gaming marketplace.

QUOTES

“We are focused, more than ever, on balancing the budget while continuing to provide the best education and health care in the world. Modernizing OLG’s operations and business model is an example of how we are ensuring our assets are delivering the greatest value to taxpayers.”
Dwight Duncan, Minister of Finance

QUICK FACTS

 OLG is the biggest non-tax revenue generating Crown agency in Ontario, and the largest gaming organization – and jurisdiction – in North America, with 27 gaming sites and 10,000 lottery points of sale.
 In July 2010, the government directed OLG to undertake a review of its land-based gaming operations and lottery distribution network, to see how revenue from these could be optimized. The government’s plan to transform how OLG does business is a result of this review.
 Eight million people in Ontario play lotteries at least once every year, and 2.7 million Ontarians went to an OLG gaming site at least once last year.
 OLG generated $2 billion in net revenue for the province in 2010-11.
 Since 1975, OLG lotteries, and OLG Slots and Casinos have generated more than $28 billion for Ontario.
 Since 1998, OLG has provided nearly $3.7 billion to horseracing in Ontario through the Slots-at-Racetracks program. This year’s payment is estimated to be $345 million. That’s more than is spent on road safety or water safety. It’s also enough money to pay for more than two million house calls from doctors, nine million hours of home care or 27,800 hip or knee replacement surgeries.
 Provincial proceeds from gaming activities help support key government services, including health care and education.
 Ontario spends nearly $50 million annually on problem gambling treatment, prevention and research – more than any other jurisdiction in North America.

LEARN MORE
Read about the changes OLG is making to lottery and gaming in Ontario http://www.olg.ca/assets/documents/media/backgrounder_gaming.pdf
Learn more about OLG’s customers http://www.olg.ca/assets/documents/media/backgrounder_customers.pdf
See how revenue generated by OLG goes to help all Ontarians http://www.olg.ca/assets/documents/media/backgrounder_why_gaming_is_important.pdf
See how the OLG promotes responsible gambling.http://www.knowyourlimit.ca/

 

FOR PUBLIC INQUIRIES CALL:
1-800-337-7222
www.ontario.ca/finance-news Disponible en français

SUPPLEMENTAL- retail lottery fraud-the ‘switching of lottery tickets’ was a problem in the past and the OLG has developed new innovations to combat fraud-

Dead Island Is Anything But Just Another Zombie Game

The hands on book of the Video Game Dead Island

It all began with an amazing trailer, one which captivated gamers and zombie fanatics alike. To some, it was projected to be the most epic zombie game ever created! Well…almost. I can recall after watching the 30-odd, brief second commercial I said in an ironically zombie-like tone “gotta get that game”. The problem however, just may have been the hype. Read me out. The game Dead Island (never mind the trailer for a moment) is by far one of the coolest, addictive zombie games I’ve played in a good while.

You begin your zombie mashing quest on the fictional island of Banoi. You awake to find out that you’ve been bit by a zombie yet miraculously you, and only you, are immune to the zombie “infection” that has infiltrated the island. You are then sent out to complete various missions while also trying to find a way off the island. Of course, this is the game in a very tight nut shell, but you get the idea.

Played in first person, Dead Island is a zombie game that strays from the pack. Unlike other zombie games (Call of Duty: Black Ops) there’s a point to all the bloodshed! Rather than barricading yourself in an old, blown to bits, refuge waiting to die, you are continuously following quests and searching for either a cure or a way off the island. Furthermore, you are completing missions while hacking zombies to bits! (Of course this is all done for the protection of the other survivors and not for the sheer enjoyment). Dead Island also offers a great deal of discovery and has the detailed graphics to go along with the experience.

The bulk of your gameplay is going to rely on questing and exploration but it’s a gorgeous island to explore. Another point of interest is the open concept within the game. You are on an island! You are not surrounded by cement walls or debris covered roads but rather lush trees and a sparkling ocean which I think adds to the creepy factor. I mean, think about it…taking a vacation to a sandy beach resort is nothing out of the ordinary. Now imagine if that was your vacation ruined by zombies!
In terms of characters, there is enough character choice to satisfy and not overwhelm. Four characters, each of whom have their own background stories and their own weapon of expertise. For example, I played as Sam B who is skilled in the use of brass knuckles. Ha ha yeah, I thought it was pretty gritty too. I would change one thing though in regards to the characters; I would have preferred the ability to create your own character and the choice to choose your own expertise. I figure by creating your own character this allows you to better connect the game to the player.

One of the filthy Zombies from Dead Island BRAINSSSSS

Now for the zombies themselves, it’s nice to finally see some variety! You have your traditional “walkers” who can only be described as resembling something stumbling out of a bar at 2 in the morning, and you also have your “infected” who can occasionally sprint at you from any direction while releasing an ear piercing scream. Hell, there are even ones that go boom! The variety in zombie types requires you to be a quick thinker and an even quicker player. When you’re being attacked by a gang of eight zombies, ranging from useless to deadly, you need to utilize your weapons effectively and efficiently or else it’s game over.
Finally, let’s talk weapons. Of course you can use anything that’s lying around: a paddle or broken stick, but you can also improvise, upgrade and modify your weapons. For example, you can begin with your ordinary baseball bat, find some nails or barbed wire and you have one mean heavy hitter. This really gives you a chance to test your creativity and get the big points. All the random objects you find around the island are good for something, especially weapon modification so even the exploration has a purpose. Find yourself a stick, rags, nails and gasoline and you have a torch as well as a weapon! There are guns to be found or traded on the island but I actually preferred not using them. I mean let’s just pretend for a moment that zombies really did break out on my tropical island vacation, the chances of me finding a gun on the island….slim. So I played with what I had and what I could create. This method actually tests your abilities more than you’d think.
Overall, Dead Island is what I’d like to call a pallet cleansing game. It’s a break away from the shoot em’ up zombie games and provides a fresh new take on the idea of “infection”. However, I should mention that if serious amounts of blood and gore ain’t your thing, then perhaps Dead Island should stay on the shelf otherwise, it’s money well spent! Have fun gamers and remember to double tap! For the Silo, Holly LaRue.

DJ Hero- Blurs the line between videogame and performance art

Question: what do William Shakespeare and DJ Hero have in common? Well, in the famous words of Will himself, “If music be the food of love, play on”. That’s right, the soundtrack is the star in this new video game! We’ll get to the gameplay in a moment but first let’s jive to the beats.

Saturday morning, I’m sitting in my living room, morning coffee in hand staring at a turn table. I think to myself, so that’s it? A box with some buttons and a spinny thing? How bad could this be? I mean really, how is this game going to be any different than guitar hero (minus the obvious difference in “controllers”)? As a newbie to the turn table scene I was confused but anxious to give what little skills I had a try. Now, with bloodshot eyes, cramped fingers and a twitch from drinking copious amounts of coffee, I am here to tell all. Far beyond what I had initially set out to review this game for, the music in DJ Hero is by far the most creative and energetic. It’s new, original and truly defines what the game is all about. All the tracks are original mash-ups created by such talent as DJ Jazzy Jeff and Grandmaster Flash. If you are looking for funk, hip hop, techno or maybe all three spun together, you’ve got it! Even if you’re a soul man, look no further. Unlike Guitar Hero and Rock Band, DJ Hero is comprised of never before heard tunes that are incredibly well matched. My favorite – the Vanilla Ice and MC Hammer mash-up. Yeah, it’s a way back playback but I loved it! I’m going to say, with great certainty, that it is nearly impossible to play this game without a single toe tap or head bob. Simply put, the music featured on DJ Hero well surpasses my expectations. 10/10.

In terms of gameplay, DJ Hero is actually quite intense. Although the game does a walk-through of all the controls and allows you to play on either easy, beginner, medium, hard or expert levels the tricky part is somehow managing them all at once. Unlike Guitar Hero for example, you are doing more than just pressing buttons and strumming – you are pressing buttons, controlling the effects dial, sliding the cross fader, scratching either up or down or all around (depending on the directions), oh yeah and remembering to blink and breathe. I love games that really test my abilities including my use of hand-eye coordination and this video game certainly put those abilities to the test. DJ Hero requires each hand to work separately and perform its own task. You earn stars based on your performance and it is through this that you are able to unlock new mixes, characters and costumes. DJ Hero is incredibly challenging but always leaves room for improvement which is part of the reason why this game is so awesome.

Speaking of improvements, this game could use one or two. More specifically, the multiplayer function in DJ Hero is slacking. I will give Guitar Hero and Rock Band the points on this one simply because they offer more variety. For example, Rock Band allows for several different instruments to all play together and help “create the music”. DJ Hero’s multiplayer function allows for another turntable to be added to the mix but you are still playing the same song, the same notes and not contributing to the overall sound. DJ Hero also allows for a guitar to join in however, the songs to be played on guitar are limited and don’t come together as smoothly as you might think.

Despite my two “needs improvement” comments, overall DJ Hero is a definite must have! It challenges your mental and physical abilities and successfully frustrates you to your core. I can recall shouting several profanities at my television screen therefore, I caution you to refrain from playing this game in the presence of small children (if you’re anything like me that is). As I mentioned in the beginning of this review, the music/soundtrack is truly the star of this game and works well even as the background music at your next shin-dig! I now have a new appreciation for the guy running the beats up in the little booth at the clubs. Next time you’re out, shakin’ it like a polaroid picture, buy the guy in the booth a drink would ya?
Reviewed & Written By: Holly LaRue

Silo Direct Link to Wikipedia History of Turntablism

Duke Nukem Forever Reviewed After 13 Years Of Game Development

Duke Nukem Forever – released June 14, 2011. Yeah we know this is an ‘old game’ by most standards but it deserves a special Silo re-visit.

The Duke is back.. and with harsh criticism.

If you’ve ever played any of the previous Duke Nukem games from the 1990’s then you’ll know what to expect from the latest Duke, Duke Nukem Forever. The majority of reviews about the June released  Duke Nukem Forever game are filled with gamers’ expectations and high hopes but immediately reveal their dream crushed realizations. C’mon folks, it’s Duke Nukem! A game that was popular in the 90’s and for good reason – it’s meant to be silly, fun and contain some cheese factor. Known for its incredibly macho yet vulgar main character who strives off his ego and his chicks, Duke Nukem is a game forever built on stereotypes, cheesy one liners, and ridiculous scenarios! My question is simply, is this a bad thing? In a way, I found Duke Nukem Forever a breath of somewhat fresh air. Instead of planning attacks and trying to survive deadly missions and zombies, I was cruising around in a buggy and fighting miniature aliens!

Duke Nukem Forever has nothing on games such as Call of Duty or Gears of War but I think it’s safe to say that this was not the intention here. For example, the plot itself is simple and to the point: aliens land, aliens start stealing women in order to breed while turning men into cops to assist in taking out Duke Nukem.  (of course, its such a simple premise, we could come up with that just walking down the street CP )Duke’s objective: kill aliens, rescue women. This game is not intended to spark the creative and mystical part of your brain rather, allow you to sit back and enjoy the entertainment! Sure it’s not as intense or as gritty as the rest of the games of today, but you also don’t spend the whole game clunking around like a trashcan full of potatoes peeking over chest high walls to shoot at things. After all, it’s a throwback to your youth; you run, you jump, you shoot things.

In terms of the graphics, only mediocre but despite the opinion that the gameplay is slow and non-interactive, I beg to differ. There is lots of chance for adventure depending on how you’re playing the game. If you’re willing to loosen your mental grip on missions and tactics and just have fun with the game, then you’re more likely to see the exciting potential the Duke has to offer.

Some of the points people and critics alike are missing with this game is the sheer compatibility factor to the age group playing this game. Why did everyone love it so much in the 90’s? Duke himself – a stereotypical “manly man” with a foul mouth and the need for ass slapping women from time to time. Nothing has changed in Duke Nukem Forever nor should we expect it to. The game is fun, entertaining and doesn’t rely on continuous strategy. Nor does the game try to get deeper than it needs to be which proves that less rigid gameplay can be a bonus from time to time.

When did video games become so serious? Lighten up a little people and enjoy the silly potty humour once in a while. Duke Nukem Forever is nothing to rave about but it deserves its praise nonetheless. As mentioned, if you pick up this game expecting to have your mind blown then you would be in for disappointment but if you are picking it up and thinking to yourself “what the hell, why not” then you’ve got the right idea. On a scale of 1 to 10 I would rate it a 7.5 for delivering what I had expected and hoped it would, pure entertainment. Also, it’s been in development for 13 years so if you’ve waited that long you should at least play it.

Holly LaRue is a new videogaming writer and reviewer for The Silo and hails from Hamilton, ON She can probably kick your butt at your favourite first person shooter. BANG!

All The World Is Indeed A Videogame

It was 2011 when I wrote this piece and everywhere I turned I saw the influence of one videogame or another. Now they’re no longer just a niche sideline favored by the odd and socially awkward; they’re as ubiquitous as music and movies and, as an industry, bring in just as much or more money too. Is it really all that surprising, then, to see the unique influence of the medium turning up in some rather unexpected places?

Consider the Rocket Racing League. Heard of it? Founded in 2005, the RRL is a private air-racing league that, if it ever manages to get off the ground, will use custom-designed canard “rocket racers” in aerial races with a twist: instead of flying through physical obstacles as conventional air racers do, RRL pilots will navigate a virtual race course created by a computer.

“The Rocket Racer pilots see the Raceway-In-The-Sky with a custom Cockpit Based Augmented Reality System projected onto a 3D helmet display,” the Rocket Racing League website The Rocket Racing League explains. “For the thousands of fans in attendance, they will witness the racing action live and in real-time on large projection screens fed by the Ground Based Augmented Reality System. For the millions of fans watching on televisions and PCs at home, they will experience the thrill of the Rocket Racing via unique remote and rocket-mounted cameras that give at-home fans the sensation of riding right alongside famed Rocket Racing League pilots.”

The system will not only challenge the fliers but also provide a unique opportunity to engage with the live audience through jumbo video screens projecting the virtual course and even viewers at home by way of a planned video game that will let armchair pilots actually take part in the races, competing online in simultaneous real-time. But what if you’re after a more visceral, in-your-face experience? That’s doable too, and it doesn’t take a million-dollar rocket plane to make it happen.

Behold “Wipeout,” the ABC game show that puts contestants through the wringer of various bizarre and rather rough obstacle courses that more often than not result in a spectacular wipeout – hence the name – and a quick trip into a mud pit. Its roots can be traced back to the 1980s Japanese show “Takeshi’s Castle,” Vintage Video of Takeshi\’s Castle better known to American audiences (in edited form) as the Spike television extravaganza “Most Extreme Elimination Challenge.” But more to the point, these shows share a more basic commonality: a powerful video game sensibility in their design.

Check out a video clip or two at the “Wipeout” website – http://www.abc.go.com/shows/wipeout and tell me that those courses don’t look like some twisted Nintendo Super Mario Bros. creation sprung to life. All that’s missing is a oversized, angry gorilla who throws barrels. And while some people just love to compete, and the big cash prize for the winner is a mighty powerful incentive, the real attraction is far simpler: it’s an opportunity to put yourself into the middle of a full-size, real-life Super Mario level. Who could say no to that?

As gamers get older and technology gets better, we’re certain to see this kind of game-inspired entertainment become increasingly commonplace. In another facet Video Games Live has become the new musical craze. The performance is a musical compilation of some of the classic 8 bit game tunes from games such as Pong. Performed by the Video Games Live orchestra. In a way, we’ve come full circle; art imitates life and, as always, life imitates art.. It gives a whole new meaning to the term “virtual reality,” wouldn’t you say? For the Silo, Andy Chalk.

Mourning The Macho Man

“Oh yeah”

Back in the mid 80’s, my high school buddies and I would travel every month or so from Simcoe to the Brantford Civic Center to get our fill of WWF wrestling.  It was great because in those days they used to do the TV taping right there in Brantford  for broadcast all over North America.  It was usually a long night of about 3 hours of wrestling for 3 different TV shows.  For $5 it was the best entertainment value around.  Sometimes the matches would drag on.

Harley Race and Nikolai Volkoff were not exactly the most captivating performers, but we would endure them waiting for something to peak our interest.  I’ll never forget the night a new wrestler was introduced to us.  The ring announcer welcomed him as Randy ‘Macho Man’ Savage.  Out he came in a garish, metallic robe which reflected the television lights in a million directions.  He had a maniacal look on his face and he revealed the craziest wild eyes when he finally removed his dark ski-goggle type sunglasses.  His matted hair was held back by a colourful headband and he sported an unruly beard.
Once in the ring, he took off the robe to reveal not the plodding weightlifter type body we were used to seeing, but the more sinewy muscularity of an athlete.  We, the veteran and savvy fans, took this new guy and his ring entrance with a grain of salt.  “Macho Man”?  Really?  “Who calls themselves the “Macho Man”?” we thought.  At that time our only reference to a Macho Man was voiced by a pop group named the Village People, and that was just plain challenging for a group of adolescent high school boys. So we watched on with wary eyes.  The bell rung, the match started, and then the Macho Man turned into a human whirlwind.

He raced around the ring delivering all his moves with expert efficiency, but at a hyper-speed we had never seen before.  He threw his man out of the ring, darted up to the top turnbuckle and came down hard onto the opponent’s backside with a double axe handle.   He then threw the poor sod back in,  picked him up and body-slammed him to the centre of the ring and jumped back up onto the top turnbuckle as quick as a cat.  What was he going to do now?  He raised his arms and pointed his fingers up high towards the arena roof and paused for a moment while the crowd held its collective breath.  Then….he leapt.  Sky-high into the air he launched, coming down with devastating force into the chest of his opponent with what would become his signature move, the Flying Elbow.  One, two, three, and it was all over in the blink of an eye.  We were awestruck.  A star was born.  After that display of wrestling awesomeness, it goes without saying that we were now all charter members of the Macho Madness fan club.

Savage’s “Oooooyyeeaaah” catch phrase and white-hot interviews would solidify his character, and his lovely manager Elizabeth would provide the eye candy which surely helped propel him to the highest heights of wrestling stardom.  Whenever his entrance music, “Pomp and Circumstance” hit, the excitement level dialled up to a fever pitch.  He would become a multi-time WWF champion and face off against Hulk Hogan in the top money-drawing program of the day.  His crowning achievement was likely his match against Ricky Steamboat at Wrestlemania 3 in what is widely regarded as one of the best wrestling matches of all time.

Randy Savage, real name Randy Poffo, died tragically in Florida last month after having a heart attack while driving his car and then colliding with a tree.  He leaves us at the too young age of 58. I know my buddies and I are not the only ones out there missing him.  I’m sure some of you have your own favourite Macho Man moments.

Maybe you should have a stroll down memory lane and check out some Macho Man on Youtube  In my mind, he was thegreatest of all time. John McIntosh is a favourite writer for The Silo.

Machinarium Videogame Combines Art And Visual Storytelling

Machinarium is not a new videogame. But if, like many gamers, you overlooked it when it was released in late 2009, you owe it to yourself to go back and pay it some attention. Machinarium may look simple or perhaps even a touch primitive at first glance, but in reality the game is an inspirational fairy tale set in a wondrous, grimy world of living machines; a touching story of struggle, heroism and robot-love.

One of Machinarium’s most remarkable qualities is the way its tale is woven without a single word—there’s not one instance of speech or text in the entire game. Instead, everything is told visually. Dialog between characters unfolds as brief animations, while plot details are filled in through flashbacks.

Even the physical appearances of the game’s denizens, from the diminutive main character to his ruffian tormentors and the strutting, tin-pot police who, in theory at least, guard over the city, figure prominently in the storytelling process, as the pint-sized underdog struggles against bullies and thugs to be the hero his doe-eyed beloved has always believed him to be.

That may be a lot to read into a game that, bizarre setting aside, is a fairly straightforward point-and-click adventure. From a gameplay standpoint, Machinarium is solid if not particularly noteworthy. But the details of its world most definitely are. Each level and everything in it is entirely hand-drawn, providing a unique and whimsical visual style, while the soundtrack, both musical and ambient, is every bit as impressive—possibly more so. The combined effect is nothing short of extraordinary.

Gamers unfamiliar with the standards of “adventure logic,” in which odd, occasionally arbitrary sequences of actions are required to complete tasks and move things forward, may need a little time to get settled, but veterans of the genre will feel right at home. You will collect objects, you will combine objects, and you will use those objects on other objects to make things happen. But the game mechanics are actually quite simple, because everything is visual and its various regions are fairly tightly compartmentalized. Some of the problems you’ll face are real stumpers, however, and while one hint is available for each of the game’s screens, don’t expect it to do much more than give you a very gentle nudge in the right direction.

But that’s okay. Machinarium is a slow-burning experience that’s best savored rather than merely consumed. It crafts gripping beauty out of an ugly world in a way that elevates it from the merely good to the truly memorable. It’s not for everyone: twitchy Halo junkies probably won’t find too much to like in it. But for anyone in the mood for something a little more thoughtful, or who’d just like to see the videogame medium stretch its legs a little bit, Machinarium is a wonderful, magical game that simply should not be missed. For the Silo, Andy Chalk.