It’s time for training, rookie! Get Wanted: Dead on sale for PC, PlayStation and Xbox!
Lausanne, Vaud, Switzerland., – 110 Industries is enrolling its next class of recruits for training! Wanted: Dead, the action-packed cyberpunk hybrid slasher/shooter experience, is on sale this week for PC, Sony® PlayStation 5®, PlayStation 4® and Microsoft® Xbox Series X/S®. Get an edge on the other rookies and jump start your training with up to 50% off!
The Wanted: Dead End of Summer Sale is in effect today through September 4. Purchase your copy of Wanted: Dead at 25% off for the PC now at the Steam store!
110 Industries is slashing 50% off the price of Wanted: Dead for Xbox from August 29 – September 5.
Wanted: Dead will be 50% off for Sony’s PlayStation 5 and PlayStation 4 from August 30 – September 13.
Wanted: Dead was developed by Soleil, the makers of Ninja Gaiden and Dead or Alive. Play as Lt. Hannah Stone, the no-nonsense ass kicking leader of the Zombie Unit, a special team of former war criminals operating within the ranks of the Hong Kong police force. Use your guns, grenades and sword to eliminate the enemy with razor sharp combos and over 50 finishers.
Wanted: Dead is available now for PC, PlayStation, and Xbox.
About 110 Industries 110 Industries is video game publisher with a focus on original and licensed IPs. Our goal is to publish original properties, like Wanted: Dead, Vengeance is Mine and Red Goes Faster. Along with original gaming IPs, 110 uses their in-house marketing and financing to secure third-party publishing rights for large and smaller scale independent projects. Working with the best professionals around the globe, our mission is to provide creative freedom for talented individuals and inject fresh energy into the video game industry. Our strong core values encourage creativity, bold design choices and innovation. See what we have to offer at www.110Industries.com
Lausanne, Vaud, Switzerland., June 30, 2023 – Break out the sunscreen and lotion up your weapons because 110 Industries is pleased to announce that Wanted: Dead, its action-packed cyberpunk hybrid slasher/shooter experience, is on sale now until July 13 for PC on Steam. 110 Industries is kicking off the Steam summer gaming season by slashing 50% off the price of Wanted: Dead. If you do the math, that’s 100% ninja killing action for 50% of the price, creating 238% more fun. (FYI, we’re really bad at math.)
Wanted: Dead was developed by Soleil, the makers of Ninja Gaiden and Dead or Alive.
Play as Lt. Hannah Stone, the no-nonsense ass kicking leader of the Zombie Unit, a special team of former war criminals operating within the ranks of the Hong Kong police force. Use your guns, grenades and sword to eliminate the enemy with razor sharp combos and over 50 finishers. Just don’t forget to wash the off blood when you’re done. Seriously, please shower after every mission. It’s disgusting.
“We had to put the Zombie Unit on sale to generate lost revenue,” said Hong Kong Chief of Police Albert Simmons. “This trigger-happy gang of yahoos have killed so many people we blew our budget on ammunition and pointless karaoke parties. And don’t even get me started on the money we spent in ramen this year. Hopefully this 50% off sale on Steam will keep Dauer Synthetics, who funds the HK police department, off our butts.”
Wanted: Dead is available now for PC, Playstation, and Xbox. The Steam Summer Sale is in effect through July 13.
About 110 Industries 110 Industries is video game publisher founded in 2020 with a focus on original and licensed IPs. Our goal is to publish original properties, like Wanted: Dead, Vengeance is Mine and Red Goes Faster. Along with original gaming IPs, 110 uses their in-house marketing and financing to secure third-party publishing rights for large and smaller scale independent projects. Working with the best professionals around the globe, our mission is to provide creative freedom for talented individuals and inject fresh energy into the video game industry. Our strong core values encourage creativity, bold design choices and innovation. See what we have to offer at www.110Industries.com
Much like movies, gaming as an industry has grown to be a robust machine churning out titles, both big and small, at an obliterative pace. Suffice it to say that it is impossible to try and play all games that release every year. Moreover, considering that the price of games has been on the rise for the past few years, partly due to increased production cost and partly due to inflation, it is impossible to purchase and play all games.
So, in order to not get blown away in the confusing hype created by reviewers, here’s what you should keep in mind about gaming reviews.
1. The problem of big titles:
The issue with game reviewers is that they mostly expend time and effort praising AAA titles that release every year instead of lesser known artistic or Indie games. Not everyone likes major titles with repetitive gameplay. You would rarely see any famous gamers play with Online casino, Karamba, an indie mobile game, or let’s say the games that aren’t don’t get into enough limelight. We’re talking about the games that are niche and aren’t very popular in the industry of gaming reviewers.
2. Appeals vary widely:
The issue with gaming in general is that it is almost impossible to please everyone. In terms of narratives and themes, games tend to include only a limited number in their arsenal. However, with time, the expectation from games increases. It isn’t rare for reviewers to expect deeper political or social commentary from games, after the success of titles like Detroit Become Human.
However, it is impossible for games, like Assassin’s Creed that seek to be historically accurate to both portray the times while tending to demands of politically correctness. Two distinct possibilities arise here: Either the game sticks to its roots, and builds a good gaming but gets scathing reviews for not doing enough or for being problematic. Or, it can fit political pandering in its theme and make itself a terrible game, but get hearty praise from reviewers. An example for this is Assassins Creed: Odyssey, for which Ubisoft got rid of all its Assassins’ roots and made it a messy poor quality RPG, that looks like a poorly made copy of Witcher 3.
3. Mismatch between target audience and reviewers:
A big issue where the premise of reviews falls flat is that hardcore gamers usually do not fit the target audience of reviews. Gamers can be broadly classified into hardcore or serious gamers and causal gamers. And while most games are made with the former in mind, game reviews are made keeping the latter in mind. That’s because game reviews too, are a market that needs to pander to an audience to sell itself. While most reviewers are knowledgeable and competent enough to make detailed reviews, most of their audience wouldn’t consume such reviews.
As sad as it is, most casual gamers just want to play a first person shooter for fun. They do not care about social commentary, or beautifully written characters or aptly composed music scores. When reviews are written keeping them in mind, blissfully average games like Call of Duty keep getting very high reviews. And while playing CoD is definitely fun, it fails to hold its own against impressive games like Witcher 3 or Batman: Arkham Knight.
4. The issue with influence:
A second issue with gaming reviews being a business is that these sites depend on developers for content for their channels. Reviewers that bring out reviews earlier obviously stand to gain since there is a flux of readers to their channels about the exciting new title, which earns them a lot of money. This in turn means review sites depend on developers to send them early and free copies of games for them to try out, and review. For every bad review they give, they turn off the developer from dealing with them in future, which in turn makes competing review channels benefit.
This creates a dangerous nexus between gaming review channels and developers. This in fact harms smaller developers more since they effectively make lesser games than bigger developers. Thus, an Electronics Arts, can utilize this nexus for their benefit much better than a CD: Projekt Red, although the latter is arguably a much better developer. And this means, very average EA games will get much better reviews than a fantastic game developed by CD:PR.
In Conclusion
However, as we know, making video games are one of the most elevated forms of contemporary human art. And art, by virtue of interpretation, is extremely subjective.
Thus, in an effort to pick and choose games that are worth our time and money, we obviously tend to look at gaming reviews. Not only do they offer a valuable insight into what each title is about, but they also explain important details like the brilliance of narratives, character development, gameplay mechanics, multiplayer experience, presence of inhibitive micro transactions, and tend to give an overall suggestion on whether or not they recommend the game.
Therefore, it is foolhardy to expect reviews to do a perfect job in terms of recommending games that you may like. For the Silo, Ritik Pandey.
Visceral retro FPS action to the Warhammer 40,000 flavor
Load up your Boltgun and plunge into battle headfirst! Experience a perfect blend of Warhammer 40,000, classic, frenetic FPS gameplay and the stylish visuals of your favourite 90’s retro shooters.
Play a battle-hardened Space Marine on a perilous mission across the galaxy, as they battle against the Chaos Space Marines and daemons of Chaos.
In glorious boomer shooter style, unleash your devastating Space Marine arsenal as you blast through an explosion of sprites, pixels and blood. Run, jump and charge across huge levels to shoot, shred and slice the worst heretics across the galaxy!
“We are delighted to be working on this fast-paced indie FPS alongside the talented Auroch Digital studio, and our long standing partner Games Workshop,”announcesDessil Basmadjian, Chief Creative Officer at Focus Entertainment.
“We are excited by Boltgun’s skillful combination of iconic 90s style, the Warhammer 40,000 universe, and thrilling gameplay that is sure to delight all kinds of players.”“Auroch Digital is proud to be working with Games Workshop again and Focus Entertainment on Boltgun. As a team of massive Warhammer 40,000 fans, this game has been brewing since 2018 and we’re so excited we can FINALLY shout about it from the rooftops! We can’t wait for players to get their hands on it and to see their reactions” says Nina Adams, Operations Director at Auroch Digital.
Stay tuned FPS gamers- Warhammer 40,000: Boltgun will be coming to PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch and PCs in 2023.For the Silo, Clemence Bigeon.
Over the past few years social media stars have made a fortune online, using YouTube to create their own brand. Take a look at how they’ve made their careers and the money that they’re making. From top YouTubers to the celebs you’d forgotten started their careers online, here we take a look at the secrets to online fame and fortune.
Take a look at some of the biggest YouTube stars making millions online and find out if you could do the same! Did we miss anyone? Leave us a comment at the bottom of the post and let us know who is your favorite.
Batman: Arkham City Review – Rated T (for Xbox and Play Station)
Welcome ! I am going to begin this review with a confession: I am a retro gaming fan and somehow have missed out on a number of wonderfully aging titles. In fact, I had never played Batman: Arkham Asylum. It’s not that I was never interested, in fact quite the opposite, but our paths just never seemed to cross. Before beginning Batman: Arkham City I figured it was best to equip myself with some knowledge of its precursor. With an effortless search of Google I quickly found myself lowering my head in shame for all that I had missed out on. Nevertheless, I managed to convince myself that this was an opportunity to go against the grain, travel the road less traveled and yes, play out of sequence!
And so begins the adventure and the review. . .
After reading the necessary details and other reviews for Batman: Arkham Asylum I had a pretty good hunch that it’s follow up, Batman: Arkham City would be nothing short of fantastic. This game is a true indication of how far video games and their technology have come and the possibilities that still remain. Now, I could dive in to the guts of the game and discuss graphics, weaponry and overall gameplay but that would be jumping on the band wagon (which I’ve already determined is not my game plan). Instead, I feel there is something else that stands out above all other criteria: the theme of filth and decay. Darkness and death consumes Arkham City, its people and even Batman himself.
From the game’s beginning we are placed in a world that is full of shadows, crime in every dark corner, filth and grime smeared on every surface yet somewhere, within this dismal world, an intricate story unfolds.
A section of Gotham city has been walled off and is home to some of the city’s worst criminals and madmen, each of whom are fighting for power and fighting each other for it. With only a few far fetches Batman: Arkham City represents a world not unlike our own.
Take Hamilton, Ontario, Canada, for example.
It has its own areas of the city that are run down, considered ‘ghetto’ and known for acts of crime. Imagine if the mayor decided to build a wall around these areas and seclude them. The people within those walls are now left to fend for themselves – finding their own food, shelter, warmth and safety. It is only a matter of time before those communities begin to deteriorate more and more in to a state of delusional chaos. Stores shut down and become abandoned, buildings are neglected and covered in graffiti, and even the weeds are breathing new life now that there is no city maintenance.
If you can imagine such a scenario and the feeling that one might experience living in such a place, then you now know what playing Batman: Arkham City is like. I think that’s part of the reason why I enjoyed this game so much. Unlike almost every other video game, I could actually see Arkham city as a feasible scenario within our own world, hell, our own city! Furthermore, this allowed me to really sink my gaming fingers into Batman’s character and get a feel for what it might be like to be the cape crusader of Steel Town.
Some of the greatest things about Batman are his gizmos and gadgets which I used religiously throughout the game.
Soaring high above the city and the smog I could see crimes happening and swoop in on un-expecting villains and their goons. Whether I was using my trusty zip line to quietly whiz from point A to point B or using the cover of darkness to conceal my presence, I was using my surroundings, my city – my home. Or perhaps I should say what was my city and what used to be my home. Like the city of Arkham, Batman too deteriorates as the game goes on. His suit and cape become more battered and torn the more fights he’s in and the more evil he defeats. Once again I can only draw on the parallels of our own local cities and communities. Living within the confines of a dying city is a great recipe self-deterioration both physically and mentally.
When it comes to villains, enemies and ‘bad guys’, Batman: Arkham City I applaud you.
I was happy to see appearances by the Joker, Penguin and even the Mad Hatter! However, these guys are not quite how I remember them to be from the cartoons as a kid. No, no – these ugly, vile villains are far more disturbing. Each character that we encounter looks as though they are decaying in some way, shape or form. Some have cuts and scars all over their bodies, while others are losing their minds with insanity. Some just visually look broken down, worn out and even dead (much like the city they are trying to run). Each character has their own story to tell adding to your understanding of the plot and overall game.
Now, if we take a minute, once again this is not unlike the people within our own communities. Okay, we may not have a Riddler running around town leaving giant green question marks on things or gigantic science experiments who can shoot lightning bolts at us but every person has their own background and a story. All these details help explain why they are the way they are and why they live their lives the way they do. For all we know, there are Jokers and Penguins living amongst us, walking our streets and plotting their victories. Scary thought.
Another great addition to the game is the inclusion of Cat Woman and Robin characters.
Each character has their own missions and side tasks to complete apart from Batman. The world still stays the same but the stories become completely different. For example, if you are playing as Cat Woman the side missions that the Riddler has littered all over Arkham are different yet unique to your character in comparison to the tasks given to Batman. Inevitably, you are playing an entirely different game depending on the character you choose. The upside to this is being able to play as a character that you yourself might have a better connection with. Personally, I loved playing as Batman but Cat Woman did connect with my female side and added a certain finesse to my gameplay.
So, I find myself with yet another finished game to add to the shelf however, there still remains a vacant slot for which to place the predecessor of this game. Playing out sequence and blazing my own trail did not seem to hinder how I played Batman: Arkham City, in fact I was able to grab the concept of Batman: Arkham Asylum quite well with help from various hints and stories provided by characters throughout the game.
Not every video game you partake in has the ability to draw you in and allow you to become immersed in its world. Batman: Arkham City however, does just this. Every aspect within this game from the setting, the characters and the missions themselves all have incredible attention to detail, making its world more realistic.
Don’t get me wrong, I love burrowing into the world of fantasy every once and a while. I love being taken into a world where there is no comparison to the world outside my window and furthermore, fantasy worlds require you to play with a different type of gameplay and mindset. But then again, those games don’t necessarily evoke the same response or feelings that a gamer might experience while playing a game that’s hits a little closer to home. The realistic components to Batman: Arkham City is what did it for me. The frightening parallels, the visuals and the overall story within this game gave me goose bumps.
If there are two pieces of advice I can give to my fellow retro gamers it is this: I encourage you to do as I did and every once in a while throw caution to the wind. Play to the tune of your own gamer heart and don’t be afraid to start in act three in a five act play. Also, don’t hesitate to drench yourself in all that an old video game has to offer. Take your time, smell the fumes of sewer smog and embrace the dark shadows that lurk in every corner. After all, you’re Batman – you laugh in the face of danger. For the Silo, Holly LaRue.
Game developers don’t just make money from the first release of a game anymore. One of the smartest ways of making money from games is to release one that can be updated and keep players enjoying it months and years after launch. Company’s like EA are making hundreds of millions of dollars from game releases such as Anthem and Battlefield V.
“Electronic-Arts-Logo” by Electronic Arts [Public domain]
This can be difficult for game developers trying to find new ways to change a game that has been available for years. They will have to find a way to add more to the game without removing what people enjoy so much about it, but it can be done.
Players Can Make Their Own Modes
“Fortnite Pro-Am stadium at E3 2018 3” by Sergey Galyonkin [CC BY-SA 2.0]
If developers are worried about changing a game in a way that players won’t like, one idea is to allow players to make their own modes. This is also great for a game with millions of players, where different fans don’t all want the same thing and developers may be unable to release something that they all like. One game that has done this is Fortnite with its Battle Lab which allows players to create battle royale matches by changing how much damage is done and how to win. Overwatch also offers fans a custom mode where they can make characters much faster to hold Lucio races with their friends. This also helps the game to become popular as fans get their friends to play these modes with them.
New Rules Make Games More Challenging
Game developers can also try to add new rules to their games. Players who have been playing a game for years may feel that they have become incredibly good at it and need new gameplay to help them work on their skills. Developers can add new rewards too which gives players more ways to feel like they’ve won. A game that does this well is Blackjack Perfect Pairs, which takes blackjack, a game that is popular all around the world, and adds a few new ways to win to it. Players can win by getting 21 and they can make a bet on if they’ll get a pair with their first two cards, and there’s 21+3 where players try to make a three-card hand with their two cards and the dealer’s card. Many people know how to play blackjack but the casino game from Realistic Games gives people something new to learn about it.
How to Make the Best Changes
“Mario emblem” by Nintendo/Hayden Schiff [Public domain]
When developers make changes to their games, it is typically to make them more enjoyable for fans. Fans don’t always like the changes that the developers have made and this can lead to criticism.
Some players didn’t like the Mario Kart Tour update, saying that it didn’t change many of the game’s maps by adding snow as they would have liked. Fans may not have had these criticisms if developers had asked the players before developing the updates. Asking players what they want on social media can help developers to make something great.
Keeping a game popular years after it has been released isn’t easy. The money that developers can make if they do is why so many teams spend hours developing updates.
Christmas is coming and kids across Canada and the World will be telling their parents, and Santa Claus himself, about the latest and greatest video game excitement they want under the tree on the big day. Buying age-appropriate videogames can be a daunting proposition but a great place to start if you’re feeling overwhelmed is the Entertainment Software Rating Board’s video game classification system, a series of easy-to-use ratings designed to help parents pick out the right games for their kids.
The Entertainment Software Rating Board was established by the video game industry in 1994 to provide age-based purchasing guidelines for games. ESRB rankings, which are used in both Canada and the United States, have been applied to nearly 20,000 individual video game titles since then, making it easier to decide what to bring home by providing a snapshot of what’s in the box.
The ESRB assigns virtually every video game on the market one of four rankings: E (Everyone), T (Teen), M (Mature) and AO (Adults Only.) The E rating indicates that a game is suitable for all players, while games rated T are considered appropriate for gamers aged 13 and up. Games with an M rating are for players who are at least 17 years old, and AO games are reserved for those of at least 18 years of age and generally aren’t sold by mainstream retailers. Age ratings are prominently displayed on the front of the game box, while “content descriptors” on the back provide details about specific game content, like alcohol and drug references, mature humour, strong language and violence.
ESRB ratings are a fantastic tool and studies by the U.S. Federal Trade Commission have consistently shown that the video game industry boasts better rating compliance than any other entertainment medium in North America- better, even, than MPAA ratings for movies. But ultimately, only parents can decide what their kids should play. Not sure about what they’re asking for? Check the box and then make the call.
To learn more about video game ratings, have a look at the Rating Board’s website where you can also access a detailed list of all currently-rated games. For the Silo, Andy Chalk.
Thursday, 26 July, 2018 (Sydney, Macquarie Shopping Centre) – Timezone Australia was excited today to introduce the first arcade edition of the Xbox cult favourite videogame Halo to Australia. Halo: Fireteam Raven blew arcade gamer’s minds when Timezone Macquarie Centre became the first Australian venue to boast this state-of-the-art multiplayer gaming experience. Timezone stores in Melbourne, the Gold Coast and Perth will follow hot on Macquarie’s heels, with the game debuting there next month in August.
Timezone also offered fans the chance to participate in an online social media challenge Halo as part of this Australian first gaming launch. The winner, Trent John Webb (age 23) from NSW’s Central Coast, won a years worth of Timezone Power Play credit for his online entry.
“I am so happy about this incredible experience. I have been a big fan of Halo since i was young and to see if brought to the arcade has been really exciting. My girlfriend and I are ecstatic to come back to Timezone each week to play this game!” – Trent says.
The largest Australian Halo cosplay community 405th Australian Regiment joined in on the celebrations, showcasing unique and realistic costume designs spanning from different chapters in the Halo multiverse.
“Bringing the arcade game version of Halo to Timezone Macquarie Centre gives the game’s dedicated fan base a chance to play like never before. Timezone is thrilled to introduce this first-in-Australia experience to fans as part of Timezone’s 40th birthday celebrations,” says Kane Fong, General Manager of Timezone Australia.
Halo’s console-based playing experience is now brought to life in an immersive multiplayer platform, which enables four players to either play cooperatively, or compete against each other. It’s Halo, but more: this latest installment’s physical structure boasts a colossal 130-inch widescreen, 4K game play and 5.1 surround sound. It adds a tangible element to the much-loved franchise, allowing individuals the opportunity to play right alongside Master Chief in the battle to ward off the enemy forces of the Covenant and the Flood infestation. For the Silo, Adrian Falk.
Halo: Fireteam Raven was created and fine-tuned by 343 Industries over several years and is set in the timeframe of 2001’s Halo: Combat Evolved game. Players will take on the roles of the Fireteam Raven – an elite group of Orbital Drop Shock Troopers.
You’ll not only able to battle it out with your friends, competing against them for the highest score – you can scan a QRC code with your phone to upload your stats and progress to your Halo Waypoint account. Exactly what you’d expect from a true 2018 arcade game experience!
COSTA MESA, Calif. — ZOWIE, BenQ’s eSports brand, was the official tournament eSports monitor of The Brooklyn Beatdown, recently held at the Barclays Center in Brooklyn, N.Y. Held alongside the ESL One New York Counter-Strike: Global Offensive (CS:GO) tournament, the Street Fighter V event featured the RL Series console monitors as 256 competitors battled for a $75,000USD prize pool. The ZOWIE RL Series armed competitors with experience-enhancing features such as head-to-combat, lag-free technology, instant response and adjustable stand.
“The Brooklyn Beatdown was an intense weekend full of epic battles between the world’s best SFV players,” said Ronald Kim, eSports marketing at BenQ America Corp. “We’ve been looking forward to watching the pros compete head-to-head on our RL2460 monitor.”
The Brooklyn Beatdown streamed matches utilized the RL2460 monitor’s exclusive head-to-head feature, which allows multiple monitors to connect to the console system without any additional lag and eliminating split screen sharing.
About BenQ Corporation Founded on the corporate vision of “Bringing Enjoyment and Quality to Life,” BenQ Corporation is a world-leading human technology and solutions provider aiming to elevate and enrich every aspect of consumers’ lives. To realize this vision, the company focuses on the aspects that matter most to people today — lifestyle, business, healthcare and education — with the hope of providing people with the means to live better, increase efficiency, feel healthier and enhance learning. Such means include a delightful broad portfolio of people-driven products and embedded technologies spanning digital projectors, monitors, interactive large-format displays, audio products, cloud consumer products, mobile communications and lifestyle lighting. Because it matters.
LOS ANGELES, Calif. —Newegg, the leading tech-focused e-retailer in North America, today announced that gamers can now get the full gaming audio experience with its new selection of affordable headsets from Badasheng. Built to offer the best mix of price, audio performance, and comfort, the Badasheng headsets feature multi-platform compatibility with most gaming systems and smart devices, enabling full chat capability via a detachable and adjustable microphone.
The Badasheng gaming headsets include 40-mm Neodymium-32 (NdFeB) magnet speakers that deliver amazing depth, audio clarity, and strong bass to elevate the gaming experience. Four new models are now available on Newegg’s e-commerce site from the BDS-363 and BDS-939G series. Each model has different features such as up to 7-in-1 or multiplatform compatibility with a fully adjustable headband and ear cup. The HUHD HW-398 series are 2.4-GHz optical wireless headsets with noise cancellation. Most models are available in a variety of color options and all models feature an intuitive detachable and adjustable microphone. All models include system cable connectors such as micro USB as well as a detachable in-line controller for maximum flexibility with up to 12 hours of uninterrupted gaming on a single charge.
Featuring simple, plug-and-play connection to PlayStation® 4 and Xbox One gaming consoles (with Microsoft adapter), PC and Mac® computers, and even tablets and smartphones via a 3.5-mm jack (wired models), the headsets’ quality sound production means gamers can enjoy both high-quality background sound and clear chatting when battling it out with friends. With a high sensitivity (-67 db) microphone, the headphones solve the problem of low chat voice, keeping gamers fully immersed in the action. The lightweight design, soft ear cushion and padding, and adjustable headband keep gamers comfortable even after long hours of wear. The in-line audio controller allows gamers to effortlessly adjust volume levels without any interruption to the game, as well as play and pause music and answer and end calls when connected to smart phones and tablets.
“We want to provide our gaming customers with a range of options to fit their budgets and needs,” said Jackie Wen, senior product manager at Badasheng. “With the Badasheng headsets, casual gamers now have another affordable headset selection that can bring them an enjoyable audio experience.”
Pricing & Availability:
The headsets, which are now available for purchase at exclusive Newegg pricing, are backed by a 12-month warranty and Newegg’s highly rated customer service and fulfillment. A 15 percent discount with promotion code “MKPL5BH” can be applied when purchased; the promotion ends July 25 this year.
The price range is from $23.99 USD to $69.99 USD, depending upon the features and the models. (Check out avail. deals at Amazon USA : http://amzn.to/1Yb27h4) For the Silo, Peter Schuyler.
About Shenzen Bada Sheng Electronic Co. Ltd. Shenzhen Bada Sheng Electronic Co.,Ltd is a leading manufacturer in professional headphones, established in 2005, with factory size at 86,000 square feet with more than 300 employees including over 30 production technicians, 15 R&D and production, and QA/QC departments. All products have gained the CE, FCC, CA, RoHS Reach, sound pressure certificates, and ISO9001:2008 quality management system certification. Bada Sheng Electronic is devoted to offering high quality sound products with great pre-sales/post-sales service to customers.
About Newegg Inc. Newegg Inc. is the leading electronics-focused e-retailer in the United States. It owns and operates Newegg.com (www.newegg.com) which was founded in 2001 and regularly earns industry-leading customer service ratings. The award-winning website has more than 30 million registered users and offers customers a comprehensive selection of the latest consumer electronics products, detailed product descriptions and images, as well as how-to information and customer reviews. Using the site’s online tech community, customers have the opportunity to interact with other computer, gaming and consumer electronics enthusiasts. Newegg Inc. is headquartered in City of Industry, California. The Newegg Hybrid Center is located at 18045 Rowland St., City of Industry, CA 91748.
Lyon, FRANCE – January, 2015 – BANDAI NAMCO Entertainment Europe and Canadian developer Behaviour announced today that Warhammer 40,000: Eternal Crusade will be available for PlayStation®4, Xbox One and PC starting summer 2016. For the first time, Warhammer 40,000 fans will join their favorite factions in the fiercest and most authentic Warhammer 40,000 battles ever realized in a massive online shooter.
Based on the multimillion-selling and extensive universe of Warhammer 40,000, Eternal Crusade will take gamers into a vicious battle between four factions of the 41st millennium in order to control a persistent world at war. Whether it is PvP (Player versus Player) or PvE (Player versus Environment) squads will have to work together and engage in massive battles and exterminate the other factions! To do so; fans can choose from twenty different sub-factions, earn hundreds of weapons, customization options and accessories drawn from 29 years of Warhammer 40,000 lore to create their perfect warriors!
“It’s an honor to work on a Warhammer 40,000 game that’s already getting great community feedback on our pre-alpha. We can’t wait to share what we’ve built with a wider audience.” – Stephen Mulrooney, SVP Behaviour Digital
“We are delighted to start a new kind of collaboration with Behaviour Interactive. Thanks to our prevailing distribution network and structure, customers from almost 100 countries will have access to Warhammer 40,000: Eternal Crusade! Last but not least; our team here at BANDAI NAMCO Entertainment Europe is excited to work on the legendary Warhammer license.” Alberto Gonzalez Lorca, Vice-President of 3rd Parties and Southern Europe.
“We are really happy to have BANDAI NAMCO Entertainment on board as a partner to complement our collaboration with Games Workshop.” Rémi Racine, founder and CEO, Behaviour
Warhammer 40,000: Eternal Crusade will be available for PlayStation®4, Xbox One and PC Digital starting summer 2016.
BANDAI NAMCO Entertainment Europe S.A.S., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive content for platforms including all major video game consoles and PC, with marketing and sales operations in 50 countries across Europe, the Middle East, Africa and Australasia. The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, Tekken™, SOULCALIBUR™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA™, RIDGE RACER™ and ACE COMBAT™.
About Behaviour:
Founded in 1992, Behaviour Interactive is Canada’s largest independent game developer, employing 325 talented people in Montreal (Quebec) and Santiago (Chile). The studio’s objective is to deliver high-quality and commercially successful games, while staying on the cutting-edge of the industry trends in the digital markets, and exploring fresh ideas and connected experiences to keep players entertained. Our studios work with the industry’s top publishers and licensors, including Activision Blizzard, Bethesda, Cloud Imperium, Disney, Dreamworks, EA, Games Workshop, Majesco, Microsoft, Nickelodeon, Paramount, Pixar, Sony, Starbreeze, Ubisoft and Warner. For more information, please visit: bhvr.com. Eternal Crusade is produced by Behaviour Digital. Behaviour Digital Inc. is a subsidiary of Behaviour Interactive Inc whose mission is to “Create remarkable games we would play, our way.”
About Games Workshop:
Games Workshop® Group PLC (LSE:GAW.L) is based in Nottingham, UK. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 400 of its own Hobby centres, the Internet and independent retail channels in more than 50 countries worldwide. More information about Games Workshop can be found at www.games-workshop.com and further details about all of Games Workshop’s licensees and their products are at licensing.games-workshop.com
SAN JOSE, CA – ILOOK, an over-the-top (OTT) pay-TV platform for YouTube channels, is announcing its launch today. The platform instantly converts YouTube channels into mobile TVapps that behave like television networks. Through this easy-to-use technology, anyone—amateur or celebrity personality—can now have their own TV network without the traditional barriers and regulations.
Whether you create your own workout instruction videos, like to cover Katy Perry songs or are already a YouTube sensation, you can now transform your channel into its own mobile TVapp for free!
To create a TVapp, users simply log in to their YouTube channel from www.ilook.tv. Once logged in, ILOOK automatically generates a mobile app and submits it to supported app stores where it becomes available for download by television viewers. TVapp video is viewable on the mobile screen, as well as any TV screen that is connected to the Internet via AppleTV, Chromecast or Xbox, allowing viewers to watch on the big screen or small.
ILOOK also offers advanced features that enable video syndication and monetization. Video owners can export videos into TVapps that they do not own, TVapp owners can import videos from video owners, and for a fee anyone can have their videos inserted across all TVapps as TV commercials. This gives everyday video makers the same exact revenue opportunities as larger media organizations—a unique offering for consumers.
Unlike traditional pay-TV services that exclude long-tail content, ILOOK extends the pay-TV business model to include long-tail video and monetizes it by creating a TV marketplace for video aggregators, video owners and advertisers. Owners of long-tail video are now able to monetize like traditional TV networks with TV commercials, subscriptions and pay-per-view. They can also attract attention like traditional TV networks by co-locating on the same mobile screens with cable channel apps like CNN and MTV.
Following the actions of major TV networks who have recently published their cable channels as TVapps, it’s expected that thousands of YouTube channels will soon follow suit and cover the same narrowly defined interests that are currently covered by over 18,000 print magazines. Special interest and long-tail TVapps, like affinity print magazines before them, will command CPMs [cost per impression- http://www.marketingterms.com/dictionary/cpm/ CP ] that are four to eight times higher than CPMs for more broadly focused TV networks.
Peter Redford, CEO of ILOOK stated “Owners of long-tail YouTube channels are now able to attract attention and monetize like traditional TV networks, by co-locating on the same mobile screens with cable channel apps like CNN and MTV. We’re deeply excited to launch and bring these capabilities into the entertainment market.”
Television has been slowly moving away from an appointment format and into the anywhere, anytime arena. ILOOK is spearheading this movement by giving anyone and everyone the ability to become part of this groundbreaking movement in television history. What are you waiting for—it’s time to TVapp your talents for everyone to see!
ILOOK Corporation was founded in 2009 by Peter Redford, Ngoc Do and Jacek Minko and is based in Silicon Valley, California. The company provides the world’s first OTT (over-the-top) pay-TV platform for YouTube channels. The platform instantly converts YouTube channels into mobile apps that appear on the mobile screen alongsideTV network apps like CNN and MTV. YouTube channels effectively become TV networks, monetized by pay-per-view, subscriptions and commercials. http://www.ilook.tv/
Machinarium is not a new videogame. But if, like many gamers, you overlooked it when it was released in late 2009, you owe it to yourself to go back and pay it some attention. Machinarium may look simple or perhaps even a touch primitive at first glance, but in reality the game is an inspirational fairy tale set in a wondrous, grimy world of living machines; a touching story of struggle, heroism and robot-love.
One of Machinarium’s most remarkable qualities is the way its tale is woven without a single word—there’s not one instance of speech or text in the entire game. Instead, everything is told visually. Dialog between characters unfolds as brief animations, while plot details are filled in through flashbacks.
Even the physical appearances of the game’s denizens, from the diminutive main character to his ruffian tormentors and the strutting, tin-pot police who, in theory at least, guard over the city, figure prominently in the storytelling process, as the pint-sized underdog struggles against bullies and thugs to be the hero his doe-eyed beloved has always believed him to be.
That may be a lot to read into a game that, bizarre setting aside, is a fairly straightforward point-and-click adventure. From a gameplay standpoint, Machinarium is solid if not particularly noteworthy. But the details of its world most definitely are. Each level and everything in it is entirely hand-drawn, providing a unique and whimsical visual style, while the soundtrack, both musical and ambient, is every bit as impressive—possibly more so. The combined effect is nothing short of extraordinary.
Gamers unfamiliar with the standards of “adventure logic,” in which odd, occasionally arbitrary sequences of actions are required to complete tasks and move things forward, may need a little time to get settled, but veterans of the genre will feel right at home. You will collect objects, you will combine objects, and you will use those objects on other objects to make things happen. But the game mechanics are actually quite simple, because everything is visual and its various regions are fairly tightly compartmentalized. Some of the problems you’ll face are real stumpers, however, and while one hint is available for each of the game’s screens, don’t expect it to do much more than give you a very gentle nudge in the right direction.
But that’s okay. Machinarium is a slow-burning experience that’s best savored rather than merely consumed. It crafts gripping beauty out of an ugly world in a way that elevates it from the merely good to the truly memorable. It’s not for everyone: twitchy Halo junkies probably won’t find too much to like in it. But for anyone in the mood for something a little more thoughtful, or who’d just like to see the videogame medium stretch its legs a little bit, Machinarium is a wonderful, magical game that simply should not be missed. For the Silo, Andy Chalk.
In the videogame world there’s immersive gaming and then there’s immersive gaming. Take Blizzard’s World of Warcraft for example. Not only can you buy “virtual treasure and items” on eBay using real life money, there’s a new cataclysm expansion pack that allows your character to learn a new archaeology skill and visit “virtual dig sites” to gather your own artifacts. This sort of ingame depth and detail is why over 12,000,000 people spend a great deal of time “existing” in the virtual World of Warcraft.
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