Tag Archives: writers

DJ Hero- Blurs the line between videogame and performance art

Question: what do William Shakespeare and DJ Hero have in common? Well, in the famous words of Will himself, “If music be the food of love, play on”. That’s right, the soundtrack is the star in this new video game! We’ll get to the gameplay in a moment but first let’s jive to the beats.

Saturday morning, I’m sitting in my living room, morning coffee in hand staring at a turn table. I think to myself, so that’s it? A box with some buttons and a spinny thing? How bad could this be? I mean really, how is this game going to be any different than guitar hero (minus the obvious difference in “controllers”)? As a newbie to the turn table scene I was confused but anxious to give what little skills I had a try. Now, with bloodshot eyes, cramped fingers and a twitch from drinking copious amounts of coffee, I am here to tell all. Far beyond what I had initially set out to review this game for, the music in DJ Hero is by far the most creative and energetic. It’s new, original and truly defines what the game is all about. All the tracks are original mash-ups created by such talent as DJ Jazzy Jeff and Grandmaster Flash. If you are looking for funk, hip hop, techno or maybe all three spun together, you’ve got it! Even if you’re a soul man, look no further. Unlike Guitar Hero and Rock Band, DJ Hero is comprised of never before heard tunes that are incredibly well matched. My favorite – the Vanilla Ice and MC Hammer mash-up. Yeah, it’s a way back playback but I loved it! I’m going to say, with great certainty, that it is nearly impossible to play this game without a single toe tap or head bob. Simply put, the music featured on DJ Hero well surpasses my expectations. 10/10.

In terms of gameplay, DJ Hero is actually quite intense. Although the game does a walk-through of all the controls and allows you to play on either easy, beginner, medium, hard or expert levels the tricky part is somehow managing them all at once. Unlike Guitar Hero for example, you are doing more than just pressing buttons and strumming – you are pressing buttons, controlling the effects dial, sliding the cross fader, scratching either up or down or all around (depending on the directions), oh yeah and remembering to blink and breathe. I love games that really test my abilities including my use of hand-eye coordination and this video game certainly put those abilities to the test. DJ Hero requires each hand to work separately and perform its own task. You earn stars based on your performance and it is through this that you are able to unlock new mixes, characters and costumes. DJ Hero is incredibly challenging but always leaves room for improvement which is part of the reason why this game is so awesome.

Speaking of improvements, this game could use one or two. More specifically, the multiplayer function in DJ Hero is slacking. I will give Guitar Hero and Rock Band the points on this one simply because they offer more variety. For example, Rock Band allows for several different instruments to all play together and help “create the music”. DJ Hero’s multiplayer function allows for another turntable to be added to the mix but you are still playing the same song, the same notes and not contributing to the overall sound. DJ Hero also allows for a guitar to join in however, the songs to be played on guitar are limited and don’t come together as smoothly as you might think.

Despite my two “needs improvement” comments, overall DJ Hero is a definite must have! It challenges your mental and physical abilities and successfully frustrates you to your core. I can recall shouting several profanities at my television screen therefore, I caution you to refrain from playing this game in the presence of small children (if you’re anything like me that is). As I mentioned in the beginning of this review, the music/soundtrack is truly the star of this game and works well even as the background music at your next shin-dig! I now have a new appreciation for the guy running the beats up in the little booth at the clubs. Next time you’re out, shakin’ it like a polaroid picture, buy the guy in the booth a drink would ya?
Reviewed & Written By: Holly LaRue

Silo Direct Link to Wikipedia History of Turntablism

Remembering The Children Of Terezin

The first thing I noticed was the pebbles. There had to be a hundred. Maybe more.

All perched lovingly atop the unmarked grave. I took a deep breath and went closer.

Each step taken with respect. To those underneath the pebbles, their families, their communities, their lives.

Time stopped.

I knelt.

My hand reached out. Hovered over the pebbles asking permission to enter their world for just a few hours.

I was humbled. I was ready.

I will never forget.

So began my journey to Terezin in the Czech Republic that November day. I knew it would change me. I knew what I would see.

I knew nothing. Absolutely nothing.

How could I know? I had not yet seen. I had not yet felt. I had not yet heard the door slam behind me.

I didn’t know about the children. I didn’t know they drew pictures. Pictures of flowers and trees, family and dogs. Pictures like all kids draw. Only they weren’t all kids. They lived at Terezin.

I was ready.

I had watched the movies.
I had watched the documentaries
in my comfortable chair in my warm living room.

Now I’ve stood where they stood.
Sat where they sat.
Cried where they cried.

I know it’s not enough.
But I will never forget.
Will always speak up.
Will always remember the pebbles.

There were a hundred of them.
Maybe more.

IF WISHES WERE PEBBLES by Karen Wilson

Duke Nukem Forever Reviewed After 13 Years Of Game Development

Duke Nukem Forever – released June 14, 2011. Yeah we know this is an ‘old game’ by most standards but it deserves a special Silo re-visit.

The Duke is back.. and with harsh criticism.

If you’ve ever played any of the previous Duke Nukem games from the 1990’s then you’ll know what to expect from the latest Duke, Duke Nukem Forever. The majority of reviews about the June released  Duke Nukem Forever game are filled with gamers’ expectations and high hopes but immediately reveal their dream crushed realizations. C’mon folks, it’s Duke Nukem! A game that was popular in the 90’s and for good reason – it’s meant to be silly, fun and contain some cheese factor. Known for its incredibly macho yet vulgar main character who strives off his ego and his chicks, Duke Nukem is a game forever built on stereotypes, cheesy one liners, and ridiculous scenarios! My question is simply, is this a bad thing? In a way, I found Duke Nukem Forever a breath of somewhat fresh air. Instead of planning attacks and trying to survive deadly missions and zombies, I was cruising around in a buggy and fighting miniature aliens!

Duke Nukem Forever has nothing on games such as Call of Duty or Gears of War but I think it’s safe to say that this was not the intention here. For example, the plot itself is simple and to the point: aliens land, aliens start stealing women in order to breed while turning men into cops to assist in taking out Duke Nukem.  (of course, its such a simple premise, we could come up with that just walking down the street CP )Duke’s objective: kill aliens, rescue women. This game is not intended to spark the creative and mystical part of your brain rather, allow you to sit back and enjoy the entertainment! Sure it’s not as intense or as gritty as the rest of the games of today, but you also don’t spend the whole game clunking around like a trashcan full of potatoes peeking over chest high walls to shoot at things. After all, it’s a throwback to your youth; you run, you jump, you shoot things.

In terms of the graphics, only mediocre but despite the opinion that the gameplay is slow and non-interactive, I beg to differ. There is lots of chance for adventure depending on how you’re playing the game. If you’re willing to loosen your mental grip on missions and tactics and just have fun with the game, then you’re more likely to see the exciting potential the Duke has to offer.

Some of the points people and critics alike are missing with this game is the sheer compatibility factor to the age group playing this game. Why did everyone love it so much in the 90’s? Duke himself – a stereotypical “manly man” with a foul mouth and the need for ass slapping women from time to time. Nothing has changed in Duke Nukem Forever nor should we expect it to. The game is fun, entertaining and doesn’t rely on continuous strategy. Nor does the game try to get deeper than it needs to be which proves that less rigid gameplay can be a bonus from time to time.

When did video games become so serious? Lighten up a little people and enjoy the silly potty humour once in a while. Duke Nukem Forever is nothing to rave about but it deserves its praise nonetheless. As mentioned, if you pick up this game expecting to have your mind blown then you would be in for disappointment but if you are picking it up and thinking to yourself “what the hell, why not” then you’ve got the right idea. On a scale of 1 to 10 I would rate it a 7.5 for delivering what I had expected and hoped it would, pure entertainment. Also, it’s been in development for 13 years so if you’ve waited that long you should at least play it.

Holly LaRue is a new videogaming writer and reviewer for The Silo and hails from Hamilton, ON She can probably kick your butt at your favourite first person shooter. BANG!

The Bishop’s Man By Canadian Author Linden MacIntyre

The Bishop’s Man by Canadian author Linden MacIntyre offers a deep and compelling story of one man’s struggle for atonement. The book revolves around a very controversial and current topic, the sexual abuse of children by Catholic Priests. However, this fictional work is much more than a critique on a current situation; it is a journey and dialogue on themes of loneliness, isolation, redemption and spirituality. This novel follows the characters from MacIntyre’s earlier work, The Long Stretch.

MacIntyre begins his story in the present day, sometime in the 1990s, in southern Cape Breton Island. From the beginning, the reader is taken on a journey through the eyes of Father Duncan MacAskill, a priest known as the Exorcist. Father MacAskill, who grew up in this area, is sent for a break from his regular duties, troubleshooting and cleaning up messes made by priests that threaten to embarrass the Catholic Church. Father MacAskill sees this trip home as less of a homecoming and more of a time of spiritual discovery through current events and reflection. MacIntyre weaves present day with the past as he unwinds Father MacAskil’s complicated and somewhat remorseful past.

Father MacAskill is very good at what he does—making troublesome priests disappear by sending them to far off parishes or rehabilitation in Ontario. Upon his return to Creiginish on southern Cape Breton Island, he befriends a young, 19-year-old Danny MacKay from whose father he purchases a boat. Danny’s character is troubled and before Father MacAskill can really reach him and understand the root of his trouble, he commits suicide. This is especially difficult to take in for Father MacAskill when rumours start to swirl that a relationship with a troublesome priest, Brendan Bell, who was sent away from Newfoundland to Craiginish by MacAskill, may have lead to the ruin of Danny MacKay. Upon this revelation, MacIntyre’s story starts to divulge into the past as Father MacAskill tries to sort through his current situation and his spirituality.


The absorbing narrative takes the reader through his missionary work in Honduras in the 1970s, where he has sent to forget what he saw as a young priest between a well respected priest and a young person. The Honduras narrative is threaded between the present day and other reflections. MacIntyre does this seamlessly throughout the novel. Father MacAskill’s stint as dean at St. Francis Xavier is also explored. It is while he is dean at the university he becomes the Bishop’s right hand man and is set out to extinguish potential fires in various churches across Canada. Through all the weaving and reflection, Father MacAskill sorts through his own demons, his past and his family’s problematic and mysterious history.
Although this fictional work discusses a very current and disturbing subject, the sexual abuse of children is never directly addressed or explained in the eyes of Father MacAskill. It serves as a constant undertone to the actions and thoughts of the main character. Linden MacIntyre’s narrative, through the eyes of a troubled priest, provides the reader with a rare insight into the inner workings of the priest hood and the powerful Catholic Church and its place in Canadian culture. For the Silo, Sarah Purdy.