Tag Archives: The Batman

Ten years ago- Batman Arkham City released

In this game, has The Dark Knight become (dare we say it) too dark?

Batman: Arkham City Review – Rated T (for Xbox and Play Station)

Welcome ! I am going to begin this review with a confession: I am a retro gaming fan and somehow have missed out on a number of wonderfully aging titles. In fact, I had never played Batman: Arkham Asylum. It’s not that I was never interested, in fact quite the opposite, but our paths just never seemed to cross. Before beginning Batman: Arkham City I figured it was best to equip myself with some knowledge of its precursor. With an effortless search of Google I quickly found myself lowering my head in shame for all that I had missed out on. Nevertheless, I managed to convince myself that this was an opportunity to go against the grain, travel the road less traveled and yes, play out of sequence!

And so begins the adventure and the review. . .

After reading the necessary details and other reviews for Batman: Arkham Asylum I had a pretty good hunch that it’s follow up, Batman: Arkham City would be nothing short of fantastic. This game is a true indication of how far video games and their technology have come and the possibilities that still remain. Now, I could dive in to the guts of the game and discuss graphics, weaponry and overall gameplay but that would be jumping on the band wagon (which I’ve already determined is not my game plan). Instead, I feel there is something else that stands out above all other criteria: the theme of filth and decay. Darkness and death consumes Arkham City, its people and even Batman himself.

From the game’s beginning we are placed in a world that is full of shadows, crime in every dark corner, filth and grime smeared on every surface yet somewhere, within this dismal world, an intricate story unfolds.

A section of Gotham city has been walled off and is home to some of the city’s worst criminals and madmen, each of whom are fighting for power and fighting each other for it. With only a few far fetches Batman: Arkham City represents a world not unlike our own.

Take Hamilton, Ontario, Canada,  for example.

It has its own areas of the city that are run down, considered ‘ghetto’ and known for acts of crime. Imagine if the mayor decided to build a wall around these areas and seclude them. The people within those walls are now left to fend for themselves – finding their own food, shelter, warmth and safety. It is only a matter of time before those communities begin to deteriorate more and more in to a state of delusional chaos. Stores shut down and become abandoned, buildings are neglected and covered in graffiti, and even the weeds are breathing new life now that there is no city maintenance.

If you can imagine such a scenario and the feeling that one might experience living in such a place, then you now know what playing Batman: Arkham City is like. I think that’s part of the reason why I enjoyed this game so much. Unlike almost every other video game, I could actually see Arkham city as a feasible scenario within our own world, hell, our own city! Furthermore, this allowed me to really sink my gaming fingers into Batman’s character and get a feel for what it might be like to be the cape crusader of Steel Town.

Some of the greatest things about Batman are his gizmos and gadgets which I used religiously throughout the game.

Soaring high above the city and the smog I could see crimes happening and swoop in on un-expecting villains and their goons. Whether I was using my trusty zip line to quietly whiz from point A to point B or using the cover of darkness to conceal my presence, I was using my surroundings, my city – my home. Or perhaps I should say what was my city and what used to be my home. Like the city of Arkham, Batman too deteriorates as the game goes on. His suit and cape become more battered and torn the more fights he’s in and the more evil he defeats. Once again I can only draw on the parallels of our own local cities and communities. Living within the confines of a dying city is a great recipe self-deterioration both physically and mentally.

When it comes to villains, enemies and ‘bad guys’, Batman: Arkham City I applaud you.

I was happy to see appearances by the Joker, Penguin and even the Mad Hatter! However, these guys are not quite how I remember them to be from the cartoons as a kid. No, no – these ugly, vile villains are far more disturbing. Each character that we encounter looks as though they are decaying in some way, shape or form. Some have cuts and scars all over their bodies, while others are losing their minds with insanity. Some just visually look broken down, worn out and even dead (much like the city they are trying to run). Each character has their own story to tell adding to your understanding of the plot and overall game.

Now, if we take a minute, once again this is not unlike the people within our own communities. Okay, we may not have a Riddler running around town leaving giant green question marks on things or gigantic science experiments who can shoot lightning bolts at us but every person has their own background and a story. All these details help explain why they are the way they are and why they live their lives the way they do. For all we know, there are Jokers and Penguins living amongst us, walking our streets and plotting their victories. Scary thought.

Another great addition to the game is the inclusion of Cat Woman and Robin characters.

Each character has their own missions and side tasks to complete apart from Batman. The world still stays the same but the stories become completely different. For example, if you are playing as Cat Woman the side missions that the Riddler has littered all over Arkham are different yet unique to your character in comparison to the tasks given to Batman. Inevitably, you are playing an entirely different game depending on the character you choose. The upside to this is being able to play as a character that you yourself might have a better connection with. Personally, I loved playing as Batman but Cat Woman did connect with my female side and added a certain finesse to my gameplay.

Besides Catwoman, another of The Bat’s fem fatale nemesis makes an appearance in Arkham City- the lovely Harley Quinn

So, I find myself with yet another finished game to add to the shelf however, there still remains a vacant slot for which to place the predecessor of this game. Playing out sequence and blazing my own trail did not seem to hinder how I played Batman: Arkham City, in fact I was able to grab the concept of Batman: Arkham Asylum quite well with help from various hints and stories provided by characters throughout the game.

Not every video game you partake in has the ability to draw you in and allow you to become immersed in its world. Batman: Arkham City however, does just this. Every aspect within this game from the setting, the characters and the missions themselves all have incredible attention to detail, making its world more realistic.

Don’t get me wrong, I love burrowing into the world of fantasy every once and a while. I love being taken into a world where there is no comparison to the world outside my window and furthermore, fantasy worlds require you to play with a different type of gameplay and mindset. But then again, those games don’t necessarily evoke the same response or feelings that a gamer might experience while playing a game that’s hits a little closer to home. The realistic components to Batman: Arkham City is what did it for me. The frightening parallels, the visuals and the overall story within this game gave me goose bumps.

If there are two pieces of advice I can give to my fellow retro gamers it is this: I encourage you to do as I did and every once in a while throw caution to the wind. Play to the tune of your own gamer heart and don’t be afraid to start in act three in a five act play. Also, don’t hesitate to drench yourself in all that an old video game has to offer. Take your time, smell the fumes of sewer smog and embrace the dark shadows that lurk in every corner. After all, you’re Batman – you laugh in the face of danger.
For the Silo, Holly LaRue.

Comic Auction Featured Jack Kirby Drawings Connected To Argo Film

Dynamic Duo: Finest Batman #1 Known, Frank Miller’s Dark Knight #2 Cover Art May Each Hit $500,000+ In Heritage Comics & Comic Art Event

Frank Miller Batman: The Dark Knight Returns #2 Iconic Cover Original Art (DC, 1986)A Dynamic Duo of Dark Knight treasures, led by the highest-graded copy of Batman #1, ever certified in 9.2 grade, and Frank Miller’s original cover art for The Dark Knight Returns #2, 1986, are expected to bring $500,000+ each in Heritage Auctions’ Comic and Comic Art Auction Aug. 1-3.

“Whenever you offer the highest-graded copy of one of the top comics in the hobby you can bank on fierce bidding,” said Barry Sandoval, Director of Comics Operations for Heritage Auctions. “This auction is an ideal hunting ground for elite collectors and the 9.2 grade example of Batman #1 represents the quality offered throughout the entire event.”

A landmark edition in the halls of American pop culture, Batman #1 features the first appearances of both the Joker and Catwoman, among the very few comic book villains to have attained true “household name” status. It is expected to reach $500,000+.

A worthy follow up to such an iconic comic book is Frank Miller’s iconic original cover art to The Dark Knight Returns #2, which also is expected to bring $500,000+. The instantly recognizable image of Batman, crippled with rage, is one of several pieces of original art from the groundbreaking Dark Knight series offered by Heritage in the last year.

Batman #1 (DC, 1940) CGC NM- 9.2 Off-white pages“For fans of Modern comics, this drawing is where everything really begins,” said Todd Hignite, Vice President at Heritage Auctions. “This moment defines Miller’s Dark Knight, and the modern day perception of Batman, like no other drawing. The only one that comes close, perhaps, is the iconic Splash page from Dark Knight #3, featuring both Batman and Carrie Kelley (Robin), which we sold two years ago for $448,125.”

Among the high-grade examples of the most coveted comic books ever produced comes a near pristine copy of an increasingly popular comic book, Avengers #1 — in stunning 9.4 grade — is expected to realize $175,000+; a 9.4 grade copy of Tales of Suspense #39, the first appearance of Iron Man, which is expected to bring $100,000+; a rare, 9.0 grade copy of Walt Disney’s Comics and Stories #1 may fetch $30,000+ as the finest copy in a remarkable run that also includes a 9.4 grade of issue #2 and a 9.2 grade of issue #3 from the series, both of which are the highest-graded copies.

A collector’s pick of high-grade examples continues as the only 9.8 grade copy of Marvel Spotlight #5, the first appearance of Ghost Rider, is expected to realize $25,000+.

Carmine Infantino and Joe Giella The Flash #117 Cover Original Art (DC, 1960)In addition to the dramatic cover from Dark Knight #2, the auction’s offering of original art includes a remarkable movie poster painted by Frank Frazetta for The Night They Raided Minsky’s. Frazetta usually worked in much smaller sizes, making this 38-inch by 28-1/2-inch poster from 1968 an extreme rarity expected to bring $150,000+.

Robert Crumb’s complete 1968 original art for a five-page story titled “City of the Future,” initially stolen from Crumb and slated for Zap Comix #1, is expected to reach $100,000+. Fresh-to-market original cover art from titans Carmine Infantino and Joe Giella from The Flash #117, from 1960, is expected to realize $50,000+ in its first appearance at auction.

Perhaps two of the most anticipated lots link to The King of Comics himself, Jack Kirby, to a covert Iranian rescue operation as depicted in the Academy Award-wining film Argo [ See a nod to Canada’s connection in Ben Affleck’s acceptance speech below CP].

 

 

The film tells the story of how the CIA used a fake movie production crew to conceal a daring rescue mission of six Americans held in Iran. The “movie within a movie” was at one time a genuine project titled “Lord of Light,” based on the novel by Roger Zelazny. Producer Barry Geller commissioned Jack Kirby to create a set of concept drawings for the film, but the project stalled and was mostly forgotten, until the CIA used it in their top-secret mission. Two of Kirby’s original oversized concept scene drawings for the project — “Pavilions of Joy” and “Planetary Control Room (Interior)” — remain testaments to his signature style and are expected to bring $10,000+ each.