Tag Archives: technology

When Buick And Oldsmobile Promoted Cars With Space Themed Musicals

General Motors’ affinity for using entertainment to promote its products reached a fever pitch in 1955, as an estimated two million people attended Motorama in New York City, Boston, Miami, San Francisco, and Los Angeles. It was followed that same year by Powerama in Chicago, a show that highlighted GM’s non-automotive businesses and featured a musical dubbed “More Power to You.” It included French acrobats atop a 70-foot crane, 35-ton bulldozers dancing the mambo, and a battle of strength between a top-hatted elephant and a bulldozer in which the pachyderm is sent packing. The show ran for 26 days and attracted two million visitors. 

But that wasn’t the end of it, as GM produced musicals—yes musicals—to help move the metal. The result would be Buick’s Spacerama (so many -ramas) and Oldsmobile’s The Merry Oh-h-h.

Oldsmobile in 1955

1955 Oldsmobile black white
Flickr/Chad Horwedel

Having reached record sales of 583,179 units for the 1955 model year, Oldsmobile hoped to continue the sales boom for 1956, even though its lineup was mostly carryover. The biggest news was the Jetaway Hydra-matic automatic transmission, which was redesigned for the first time since its introduction in 1940. For the first time, it offered a Park position, like modern automatics, and featured two fluid couplings to enhance shifts between its four gears. The Jetaway was standard on the 98 and Super 88. 

J.F. Wolfram, Oldsmobile general manager, confidently predicted Oldsmobile would sell 750,000 cars for the 1956 model year as Oldsmobile employment reached a record high of 19,170 employees.

To stoke enthusiasm, the company created a musical dubbed “The Merry Oh-h-h”, which debuted in New York City at the Ziegfeld Theatre. The show starred Chita Rivera, who had appeared in “Call Me Madam” and “Can Can.” Here she plays Miss Jetaway Drive alongside singer Mildred Hughes and Billy Skipper, who danced in “Annie Get Your Gun.” Other notable names include Joe Flynn, Frank Gorshin, Charles Cooper and Bern Hoffman. It was directed by Max Hodge, who would go on to work on the TV shows “Mission: Impossible” and “Mannix.”

General Motors Merry Oh h h
GM

The musical, which at the time cost GM $150,000 usd / $210,000 cad to produce, espoused the glories of power steering, automatic transmissions and Rocket V8 engines. Songs included “Tops in Transmission,” “Advancing on Lansing” and “The Car is the Star.”

After its New York debut, the musical and its 34-member cast went on tour to San Francisco, Fort Worth and Chicago before arriving in Lansing, Michigan, Oldsmobile’s hometown, which included an appearance by pop star Patti Page.

But the show generated unintentional notoriety when its piano player, Robert Orpin, was found dead in his room at the Hilton Hotel in Fort Worth. Orpin, who hailed from Forest Hills, Long Island, was found in a filled bathtub with the hot water running. He was discovered by a maid who heard the running water running. His death was later ruled accidental. 

“The Merry Oh-h-h” would play to 30,000 Oldsmobile employees and their families nationwide. But it did little for Oldsmobile sales, as demand fell to 485,492 units for the model year.

Buick heads for Spacerama

General Motors Spacerama
GM

No doubt using a stage show to promote new models was hardly an isolated idea at GM in 1955. In fact, Buick arrived at the idea before Oldsmobile, thanks to their ad agency at the time, the Kudner Agency and its vice president, Myron Kirk.

Kirk had attended GM’s 1954 Motorama during its nine-day stand in Boston, where he ran into Ivan Wiles, vice president and general manager of Buick, and Al Belfie, Buick’s general sales manager. While watching the theatrics, Kirk told the executives of the impressive dancing he had seen in the then-new movie, “Seven Brides for Seven Brothers.” Kirk arranged a private viewing of the film for them, and afterwards, Kirk received approval to bring in the movie’s choreographer, Michael Kidd, to produce a show to promote the 1956 Buick lineup.

General Motors Spacerama
GM

He tapped Alan Lipscott and Robert Fisher to write the show. The duo was well-known for writing scripts for such TV shows as “Make Room For Daddy,” “The Donna Reed Show” and “Bachelor Father” along with many others. The plot concerned mankind’s search for the obtaining transportation from the Stone Age to the current day, where a trip to Mars reveals a depressed population. They overcome their depression when they are brought to earth to see the 1956 Buick lineup. The show starred Mark Dawson and comedian Jack E. Leonard. 

For the music, Kirk’s agency chose Bernie Wayne, who is best known for such songs as “Blue Velvet,” “The Magic Touch,” the Miss America theme, and the commercial jingle “Chock Full O’Nuts Is the Heavenly Coffee.” For Buick’s musical, Wayne composed such songs as “Just Like Coming Home Again,” “Switch the Pitch,” and ‘The Peak of Civilization.”

The show started in Flint, Michigan before heading to Los Angeles, Houston, Chicago, Atlanta, Detroit, and wrapping up in New York City. In all, 50,000 Buick dealers, employees and their families saw the show.

Still, you have to wonder why GM went to so much trouble. “We have about 12,000 dealers and their salesmen,” a Buick spokesman told the Detroit Free Press in September 1955. “Many of them will sell as much as $150,000 usd of our products next year. You surely can afford to spend $100 or more to entertain them.”

Of course, GM could afford such largesse; they were on their way to their first billion-dollar annual profit. Now that’s a lot of spacebucks. For the Silo, Larry Printz/ Hagerty. Featured image- GM’s Spacerama 2 promo.

Puma Sneakers Celebrate 50 Years Of Porsche Andial

Time goes by – fast. And even faster in the world of Porsche performance. Making it no surprise that 2025 already marks the 50th anniversary of one of the most renowned chapters in the history of Porsche performance tuning: ANDIAL. A legacy, founded in California in 1975 by three passionate minds. Sustained for 50 years by its countless fans all over the world. In celebration of this remarkable anniversary, Porsche and PUMA present a special limited-edition ANDIAL collection.

The synergy between the three founders was instrumental to ANDIAL’s success. Arnold Wagner brought the expertise in parts and office. Dieter Inzenhofer delivered mechanical engineering precision. And Alwin Springer contributed his extensive knowledge of technology and systems. With their united vision, they shaped the brand. With their combined names, they formed the acronym: ANDIAL.

The ANDIAL heritage lives on beyond outstanding performance – with its iconic design. PUMA and Porsche have transferred the memorable ANDIAL colors and liveries from the road to street style. With a unique pair of sneakers, available in two different colors. A timeless tribute to the best-times, driven by ANDIAL race cars. If that’s not enough, check out the limited edition t-shirt, trucker cap and detailed car model.

Colossal Cave Modernized And Rereleased

Acclaimed game designer Roberta Williams revives Colossal Cave as a retro, point-&-click, cave exploration puzzler. Based on the original 1970’s design by Will Crowther & Don Woods this 3D update maintains its vintage charm, while revitalizing it for modern gamers.

Colossal Cave is a reimagining of the original text-based adventure game, first introduced in 1975 by Will Crowther and Don Woods, as a fully immersive 3D VR experience.

Colossal Cave is already well known to tens of millions of gamers worldwide. Several elements of the game, such as the codewords “Xyzzy” and “Plugh”, are recognized instantly by many gamers.

Roberta Williams, who has received widespread industry recognition including several “Hall of Fame” awards, and who is the designer of several industry leading hit games, including King’s Quest, Phantasmagoria, Black Cauldron, and many more, is adapting the game for the VR world and bringing to life its many characters.

In the game, players explore a vast and extensive cave, seeking treasures within. Along the way, they will encounter a variety of characters, some of whom will attack and some of whom will entertain. For instance, there is a Troll (at the troll bridge), a bear, a snake, dwarves (seven, of course), and a pirate. The player’s quest is to find all the treasure. The challenge is not easy, and there will be a wide variety of puzzles to overcome.

Though the audio is only in English provisions have been made for many other languages via text subtitles: French, Italian, Spanish, Japanese, Chinese (Simplified), Arabic, German, Polish, Portuguese, Korean, Russian, Thai

Free demo for every system- click here to try it out.

Ars Technica stated that Williams was “one of the more iconic figures in adventure gaming”. GameSpot named her tenth in their list of “the most influential people in computer gaming of all time” for “pushing the envelope of graphic adventures” and being “especially proactive in creating games from a woman’s point of view and titles that appealed to the mainstream market, all the while integrating the latest technologies in graphics and sound wherever possible.”  In 1997, Computer Gaming World ranked her tenth on the list of the most influential people of all time in computer gaming for adventure game design. In 2009, IGN placed the Williams 23rd on the list of top game creators of all time, expressing hope that “maybe one day, we’ll see the Williams again as well.” She was also a source of inspiration for the character of Cameron Howe in the AMC television drama Halt and Catch Fire.

The Original Colossal Cave was a vintage gaming icon

Williams was given the Pioneer Award at the 20th Game Developers Choice Awards in March 2020 for her work in the graphical adventure game genre and for co-founding Sierra On-Line.

SOME OF THE GAMES BY ROBERTA WILLIAMS

Ken Williams

Ken started his career as an IBM mainframe software engineer in the Los Angeles area, specializing in databases and networked systems, while consulting with a wide variety of companies, including McDonnell Douglas, Electra Records, Bekins Moving and Storage, Los Angeles Children’s Hospital, Financial Decision Systems and others.

Ken, alongside his wife Roberta, co-founded Sierra On-Line in 1979. Ken ran the company as its CEO for nearly twenty years. During Ken’s tenure at Sierra the company, Sierra regularly topped bestseller charts worldwide, releasing over 200 titles for a variety of hardware platforms and languages. Sierra became a public company on Nasdaq in 1987, grew to one thousand employees, and was sold in 1996 for one billion dollars.

Sierra was known for its technology leadership, and pioneered such technologies as vector graphics, sound and music in computer games, avatars, and network games.

In his role as Sierra’s CEO, Williams focused on innovation: “I’m not sure how typical I am of other CEOs. Most of my time is spent looking at product. To me, everything is about being able to build awesome product. Any game which does not push the state of the art leaves an opportunity for a competitor’s game to look better.”

Sierra’s extensive list of hit products include: Leisure-Suit Larry, King’s Quest, Phantasmagoria, Space Quest, Red Baron, Nascar Racing, Hoyle’s Card Games, Dr. Brain, Mickey’s Space Adventure, Half-Life, Ultima, and many more.

After selling Sierra, Ken and Roberta retired to Mexico where they lived for over twenty years. They also purchased a small, rugged, ocean-crossing capable yacht and used it to explore the world, visiting over twenty-five countries and crossing both the Atlantic and the Pacific. Their adventures include crossing the Bering Sea as part of a three-boat group calling themselves “The Great Siberian Sushi Run”. Ken and Roberta enjoy a “second 15 minutes of fame” as world cruisers and Ken wrote four books about their travels.

In 2021, while locked down by the Pandemic, Ken found time to write about the “Sierra days” and captured the history in the bestselling book, “Not All Fairy Tales Have Happy Endings”. With a renewed interest in games, Ken decided to dig into how modern games are produced and spent time learning the Unity 3D Engine. In a loop back to their earlier history, Roberta suggested Ken program a game. Thus, was invented their new company: Cygnus Entertainment.

China Innovates Shenzhen Sea World With Robot Whale Shark

SHENZHEN, China (October, 2024) — After five years of renovations, Xiaomeisha Sea World have taken the bold step to include forward-thinking robotic alternatives to using live animals to educate and entertain visitors.

“We are thrilled to see Xiaomeisha Sea World taking a step toward more compassionate entertainment with its animatronic whale shark, and we hope this move encourages people to reconsider why they feel entitled to see live marine animals in confinement — especially when it comes to species who are known to suffer extreme psychological and physical harm as a result of captivity — and that that this aquarium will continue to lead the way with more exhibits that don’t use live animals.”  Hannah Williams, Cetacean Consultant for In Defense of Animals.

Xiaomeisha Sea World’s decision comes in the context of a broader global movement toward protecting marine life. In recent years, New Zealand made headlines for banning swimming with dolphins to prevent the disturbance of wild populations — a step in recognizing the importance of reducing stress on these sentient beings. In Mexico City, the ban on keeping dolphins and whales in captivity has been a landmark victory, specifically citing the former use of living dolphins in displays that landed the city’s aquarium on In Defense of Animals’ “10 Worst Tanks” list.

Developed by Shenyang Aerospace Xinguang Group under the Third Academy of China Aerospace Science and Industry Corporation Limited, this groundbreaking achievement marks a significant step forward in modern marine technology.

The nearly five-meter-long, 350-kilogram bionic marvel is capable of replicating the movements of a real whale shark with remarkable precision, including swimming, turning, floating, diving, and even movements of its mouth.

At Xiaomeisha Sea World- cutting edge display technology is front and center.

Wild whale and dolphin populations are in global decline. Fishing has caused a severe decline of Indian Ocean dolphins and Pacific Ocean orcas — who also suffer additionally from ship traffic and marine noise. The marine animal entertainment industry puts further pressure on wild animals since it depends on continual top ups of captive populations with wild captures of dolphins and small whales, such as Japan’s infamous Taiji Cove drive hunt. Each year, dolphins face traumatic experiences during live captures, either being killed or traumatically ripped from their pods and shipped for a life of confinement.

In light of the inherent cruelty and conservation impacts of traditional aquarium captivity, Xiaomeisha Sea World’s animatronic whale shark represents a promising shift towards humane marine entertainment. We encourage Xiaomeisha to build on this achievement by becoming the world’s first fully animatronic aquarium. By adopting more “species” of advanced marine robots — which include manta rays, dolphins, and orcas — Xiaomeisha could address lingering concerns, such as new reports of fish with white spot diseasecrowded tanks, “lots of excrement in the snow wolf garden,” ongoing harmful beluga whale shows, and firmly put to rest the heartbreaking legacy of Pezoo, a zoochotic polar bear who suffered in extreme confinement for years. Transitioning away from outdated live-animal performances would position Xiaomeisha as a global leader in innovative, ethical marine exhibits.

Exciting developments in next-generation animal entertainment are taking place around the world. Time Magazine named Axiom Holographics’ animal-free Hologram Zoo in Brisbane among the best inventions of 2023.

Edge Innovations in California has created hyper-realistic animatronic animals, including dolphins that can swim, respond to questions, and engage closely with audiences — without any of the ethical concerns associated with real captive animals. These lifelike creations offer enhanced levels of interaction and can thrive in confined environments like theme parks, aquariums, and shopping malls, preventing real animals from suffering and premature death.

“A tidal wave of excitement is building for the future of animal-free entertainment, driven by cutting-edge technologies like animatronics, holograms, and virtual reality. “Aquariums and zoos have a unique opportunity to captivate audiences with these immersive experiences — without capturing live animals. Modern technology can bring the wonders of animal life to people in ways that were never possible before. We urge Xiaomeisha Sea World to fully embrace animatronics and seize this chance to proudly and openly lead the way to a sustainable, cruelty-free model that respects marine animal lives.” Fleur Dawes, Communications Director for In Defense of Animals.

For the Silo, Hannah Williams/IDA.

In Defense of Animals is an international animal protection organization with over 250,000 supporters and a 40-year history of defending animals, people, and the environment through education, campaigns, and hands-on rescue facilities in California, India, South Korea, and rural Mississippi. For more information, visit https://www.idausa.org/campaign/cetacean-advocacy

7000 Words About The Dubious Refragmentation Of The Economy

One advantage of being old is that you can see change happen in your lifetime.

A lot of the change I’ve seen is fragmentation. For example, US politics and now Canadian politics are much more polarized than they used to be. Culturally we have ever less common ground and though inclusiveness is preached by the media and the Left, special interest groups and policies have a polarizing effect. The creative class flocks to a handful of happy cities, abandoning the rest. And increasing economic inequality means the spread between rich and poor is growing too. I’d like to propose a hypothesis: that all these trends are instances of the same phenomenon. And moreover, that the cause is not some force that’s pulling us apart, but rather the erosion of forces that had been pushing us together.

Worse still, for those who worry about these trends, the forces that were pushing us together were an anomaly, a one-time combination of circumstances that’s unlikely to be repeated—and indeed, that we would not want to repeat.

Describe How a Mass Culture Developed in America - JeankruwHumphrey

The two forces were war (above all World War II), and the rise of large corporations.

The effects of World War II were both economic and social. Economically, it decreased variation in income. Like all modern armed forces, America’s were socialist economically. From each according to his ability, to each according to his need. More or less. Higher ranking members of the military got more (as higher ranking members of socialist societies always do), but what they got was fixed according to their rank. And the flattening effect wasn’t limited to those under arms, because the US economy was conscripted too. Between 1942 and 1945 all wages were set by the National War Labor Board. Like the military, they defaulted to flatness. And this national standardization of wages was so pervasive that its effects could still be seen years after the war ended. [1]

Business owners weren’t supposed to be making money either.

FDR said “not a single war millionaire” would be permitted. To ensure that, any increase in a company’s profits over prewar levels was taxed at 85%. And when what was left after corporate taxes reached individuals, it was taxed again at a marginal rate of 93%. [2]

Socially too the war tended to decrease variation. Over 16 million men and women from all sorts of different backgrounds were brought together in a way of life that was literally uniform. Service rates for men born in the early 1920s approached 80%. And working toward a common goal, often under stress, brought them still closer together.

Though strictly speaking World War II lasted less than 4 years for the USA, its effects lasted longer and cycled North towards Canada.

Wars make central governments more powerful, and World War II was an extreme case of this. In the US, as in all the other Allied countries, the federal government was slow to give up the new powers it had acquired. Indeed, in some respects the war didn’t end in 1945; the enemy just switched to the Soviet Union. In tax rates, federal power, defense spending, conscription, and nationalism the decades after the war looked more like wartime than prewar peacetime. [3] And the social effects lasted too. The kid pulled into the army from behind a mule team in West Virginia didn’t simply go back to the farm afterward. Something else was waiting for him, something that looked a lot like the army.

If total war was the big political story of the 20th century, the big economic story was the rise of new kind of company. And this too tended to produce both social and economic cohesion. [4]

The 20th century was the century of the big, national corporation. General Electric, General Foods, General Motors. Developments in finance, communications, transportation, and manufacturing enabled a new type of company whose goal was above all scale. Version 1 of this world was low-res: a Duplo world of a few giant companies dominating each big market. [5]

The late 19th and early 20th centuries had been a time of consolidation, led especially by J. P. Morgan. Thousands of companies run by their founders were merged into a couple hundred giant ones run by professional managers. Economies of scale ruled the day. It seemed to people at the time that this was the final state of things. John D. Rockefeller said in 1880

Image result for john d rockefeller

The day of combination is here to stay. Individualism has gone, never to return.

He turned out to be mistaken, but he seemed right for the next hundred years.

The consolidation that began in the late 19th century continued for most of the 20th. By the end of World War II, as Michael Lind writes, “the major sectors of the economy were either organized as government-backed cartels or dominated by a few oligopolistic corporations.”

For consumers this new world meant the same choices everywhere, but only a few of them. When I grew up there were only 2 or 3 of most things, and since they were all aiming at the middle of the market there wasn’t much to differentiate them.

One of the most important instances of this phenomenon was in TV.

Popular culture and daily life of Americans in the 1950s - WWJD

Here there were 3 choices: NBC, CBS, and ABC. Plus public TV for eggheads and communists (jk). The programs the 3 networks offered were indistinguishable. In fact, here there was a triple pressure toward the center. If one show did try something daring, local affiliates in conservative markets would make them stop. Plus since TVs were expensive whole families watched the same shows together, so they had to be suitable for everyone.

And not only did everyone get the same thing, they got it at the same time. It’s difficult to imagine now, but every night tens of millions of families would sit down together in front of their TV set watching the same show, at the same time, as their next door neighbors. What happens now with the Super Bowl used to happen every night. We were literally in sync. [6]

In a way mid-century TV culture was good. The view it gave of the world was like you’d find in a children’s book, and it probably had something of the effect that (parents hope) children’s books have in making people behave better. But, like children’s books, TV was also misleading. Dangerously misleading, for adults. In his autobiography, Robert MacNeil talks of seeing gruesome images that had just come in from Vietnam and thinking, we can’t show these to families while they’re having dinner.

I know how pervasive the common culture was, because I tried to opt out of it, and it was practically impossible to find alternatives.

When I was 13 I realized, more from internal evidence than any outside source, that the ideas we were being fed on TV were crap, and I stopped watching it. [7] But it wasn’t just TV. It seemed like everything around me was crap. The politicians all saying the same things, the consumer brands making almost identical products with different labels stuck on to indicate how prestigious they were meant to be, the balloon-frame houses with fake “colonial” skins, the cars with several feet of gratuitous metal on each end that started to fall apart after a couple years, the “red delicious” apples that were red but only nominally apples. And in retrospect, it was crap. [8]

But when I went looking for alternatives to fill this void, I found practically nothing. There was no Internet then. The only place to look was in the chain bookstore in our local shopping mall. [9] There I found a copy of The Atlantic. I wish I could say it became a gateway into a wider world, but in fact I found it boring and incomprehensible. Like a kid tasting whisky for the first time and pretending to like it, I preserved that magazine as carefully as if it had been a book. I’m sure I still have it somewhere. But though it was evidence that there was, somewhere, a world that wasn’t red delicious, I didn’t find it till college.

It wasn’t just as consumers that the big companies made us similar. They did as employers too. Within companies there were powerful forces pushing people toward a single model of how to look and act. IBM was particularly notorious for this, but they were only a little more extreme than other big companies. And the models of how to look and act varied little between companies. Meaning everyone within this world was expected to seem more or less the same. And not just those in the corporate world, but also everyone who aspired to it—which in the middle of the 20th century meant most people who weren’t already in it. For most of the 20th century, working-class people tried hard to look middle class. You can see it in old photos. Few adults aspired to look dangerous in 1950.

But the rise of national corporations didn’t just compress us culturally. It compressed us economically too, and on both ends.

Along with giant national corporations, we got giant national labor unions. And in the mid 20th century the corporations cut deals with the unions where they paid over market price for labor. Partly because the unions were monopolies. [10] Partly because, as components of oligopolies themselves, the corporations knew they could safely pass the cost on to their customers, because their competitors would have to as well. And partly because in mid-century most of the giant companies were still focused on finding new ways to milk economies of scale. Just as startups rightly pay AWS a premium over the cost of running their own servers so they can focus on growth, many of the big national corporations were willing to pay a premium for labor. [11]

As well as pushing incomes up from the bottom, by overpaying unions, the big companies of the 20th century also pushed incomes down at the top, by underpaying their top management. Economist J. K. Galbraith wrote in 1967 that “There are few corporations in which it would be suggested that executive salaries are at a maximum.” [12]

Speaking Out Meant Standing Alone

To some extent this was an illusion.

Much of the de facto pay of executives never showed up on their income tax returns, because it took the form of perks. The higher the rate of income tax, the more pressure there was to pay employees upstream of it. (In the UK, where taxes were even higher than in the US, companies would even pay their kids’ private school tuitions.) One of the most valuable things the big companies of the mid 20th century gave their employees was job security, and this too didn’t show up in tax returns or income statistics. So the nature of employment in these organizations tended to yield falsely low numbers about economic inequality. But even accounting for that, the big companies paid their best people less than market price. There was no market; the expectation was that you’d work for the same company for decades if not your whole career. [13]

Your work was so illiquid there was little chance of getting market price. But that same illiquidity also encouraged you not to seek it. If the company promised to employ you till you retired and give you a pension afterward, you didn’t want to extract as much from it this year as you could. You needed to take care of the company so it could take care of you. Especially when you’d been working with the same group of people for decades. If you tried to squeeze the company for more money, you were squeezing the organization that was going to take care of them. Plus if you didn’t put the company first you wouldn’t be promoted, and if you couldn’t switch ladders, promotion on this one was the only way up. [14]

To someone who’d spent several formative years in the armed forces, this situation didn’t seem as strange as it does to us now. From their point of view, as big company executives, they were high-ranking officers. They got paid a lot more than privates. They got to have expense account lunches at the best restaurants and fly around on the company’s Gulfstreams. It probably didn’t occur to most of them to ask if they were being paid market price.

The ultimate way to get market price is to work for yourself, by starting your own company. That seems obvious to any ambitious person now. But in the mid 20th century it was an alien concept. Not because starting one’s own company seemed too ambitious, but because it didn’t seem ambitious enough. Even as late as the 1970s, when I grew up, the ambitious plan was to get lots of education at prestigious institutions, and then join some other prestigious institution and work one’s way up the hierarchy. Your prestige was the prestige of the institution you belonged to. People did start their own businesses of course, but educated people rarely did, because in those days there was practically zero concept of starting what we now call a startup: a business that starts small and grows big. That was much harder to do in the mid 20th century. Starting one’s own business meant starting a business that would start small and stay small. Which in those days of big companies often meant scurrying around trying to avoid being trampled by elephants. It was more prestigious to be one of the executive class riding the elephant.

By the 1970s, no one stopped to wonder where the big prestigious companies had come from in the first place.

Famous 1970s Logos: The Best 70s Logo Design Examples

It seemed like they’d always been there, like the chemical elements. And indeed, there was a double wall between ambitious kids in the 20th century and the origins of the big companies. Many of the big companies were roll-ups that didn’t have clear founders. And when they did, the founders didn’t seem like us. Nearly all of them had been uneducated, in the sense of not having been to college. They were what Shakespeare called rude mechanicals. College trained one to be a member of the professional classes. Its graduates didn’t expect to do the sort of grubby menial work that Andrew Carnegie or Henry Ford started out doing. [15]

And in the 20th century there were more and more college graduates. They increased from about 2% of the population in 1900 to about 25% in 2000. In the middle of the century our two big forces intersect, in the form of the GI Bill, which sent 2.2 million World War II veterans to college. Few thought of it in these terms, but the result of making college the canonical path for the ambitious was a world in which it was socially acceptable to work for Henry Ford, but not to be Henry Ford. [16]

I remember this world well. I came of age just as it was starting to break up. In my childhood it was still dominant. Not quite so dominant as it had been. We could see from old TV shows and yearbooks and the way adults acted that people in the 1950s and 60s had been even more conformist than us. The mid-century model was already starting to get old. But that was not how we saw it at the time. We would at most have said that one could be a bit more daring in 1975 than 1965. And indeed, things hadn’t changed much yet.

But change was coming soon.

And when the Duplo economy started to disintegrate, it disintegrated in several different ways at once. Vertically integrated companies literally dis-integrated because it was more efficient to. Incumbents faced new competitors as (a) markets went global and (b) technical innovation started to trump economies of scale, turning size from an asset into a liability. Smaller companies were increasingly able to survive as formerly narrow channels to consumers broadened. Markets themselves started to change faster, as whole new categories of products appeared. And last but not least, the federal government, which had previously smiled upon J. P. Morgan’s world as the natural state of things, began to realize it wasn’t the last word after all.

What J. P. Morgan was to the horizontal axis, Henry Ford was to the vertical. He wanted to do everything himself. The giant plant he built at River Rouge between 1917 and 1928 literally took in iron ore at one end and sent cars out the other. 100,000 people worked there. At the time it seemed the future. But that is not how car companies operate today. Now much of the design and manufacturing happens in a long supply chain, whose products the car companies ultimately assemble and sell. The reason car companies operate this way is that it works better. Each company in the supply chain focuses on what they know best. And they each have to do it well or they can be swapped out for another supplier.

Why didn’t Henry Ford realize that networks of cooperating companies work better than a single big company?

One reason is that supplier networks take a while to evolve. In 1917, doing everything himself seemed to Ford the only way to get the scale he needed. And the second reason is that if you want to solve a problem using a network of cooperating companies, you have to be able to coordinate their efforts, and you can do that much better with computers. Computers reduce the transaction costs that Coase argued are the raison d’etre of corporations. That is a fundamental change.

In the early 20th century, big companies were synonymous with efficiency. In the late 20th century they were synonymous with inefficiency. To some extent this was because the companies themselves had become sclerotic. But it was also because our standards were higher.

It wasn’t just within existing industries that change occurred. The industries themselves changed. It became possible to make lots of new things, and sometimes the existing companies weren’t the ones who did it best.

Microcomputers are a classic example.

Ms Dos 1.25 (1982)(Microsoft) Game

The market was pioneered by upstarts like Apple, Radio Shack and Atari. When it got big enough, IBM decided it was worth paying attention to. At the time IBM completely dominated the computer industry. They assumed that all they had to do, now that this market was ripe, was to reach out and pick it. Most people at the time would have agreed with them. But what happened next illustrated how much more complicated the world had become. IBM did launch a microcomputer. Though quite successful, it did not crush Apple. But even more importantly, IBM itself ended up being supplanted by a supplier coming in from the side—from software, which didn’t even seem to be the same business. IBM’s big mistake was to accept a non-exclusive license for DOS. It must have seemed a safe move at the time. No other computer manufacturer had ever been able to outsell them. What difference did it make if other manufacturers could offer DOS too? The result of that miscalculation was an explosion of inexpensive PC clones. Microsoft now owned the PC standard, and the customer. And the microcomputer business ended up being Apple vs Microsoft.

Basically, Apple bumped IBM and then Microsoft stole its wallet. That sort of thing did not happen to big companies in mid-century. But it was going to happen increasingly often in the future.

Change happened mostly by itself in the computer business. In other industries, legal obstacles had to be removed first. Many of the mid-century oligopolies had been anointed by the federal government with policies (and in wartime, large orders) that kept out competitors. This didn’t seem as dubious to government officials at the time as it sounds to us. They felt a two-party system ensured sufficient competition in politics. It ought to work for business too.

Gradually the government realized that anti-competitive policies were doing more harm than good, and during the Carter administration started to remove them.

The word used for this process was misleadingly narrow: deregulation. What was really happening was de-oligopolization. It happened to one industry after another. Two of the most visible to consumers were air travel and long-distance phone service, which both became dramatically cheaper after deregulation.

Deregulation also contributed to the wave of hostile takeovers in the 1980s. In the old days the only limit on the inefficiency of companies, short of actual bankruptcy, was the inefficiency of their competitors. Now companies had to face absolute rather than relative standards. Any public company that didn’t generate sufficient returns on its assets risked having its management replaced with one that would. Often the new managers did this by breaking companies up into components that were more valuable separately. [17]

Version 1 of the national economy consisted of a few big blocks whose relationships were negotiated in back rooms by a handful of executives, politicians, regulators, and labor leaders. Version 2 was higher resolution: there were more companies, of more different sizes, making more different things, and their relationships changed faster. In this world there were still plenty of back room negotiations, but more was left to market forces. Which further accelerated the fragmentation.

It’s a little misleading to talk of versions when describing a gradual process, but not as misleading as it might seem. There was a lot of change in a few decades, and what we ended up with was qualitatively different. The companies in the S&P 500 in 1958 had been there an average of 61 years. By 2012 that number was 18 years. [18]

The breakup of the Duplo economy happened simultaneously with the spread of computing power. To what extent were computers a precondition? It would take a book to answer that. Obviously the spread of computing power was a precondition for the rise of startups. I suspect it was for most of what happened in finance too. But was it a precondition for globalization or the LBO wave? I don’t know, but I wouldn’t discount the possibility. It may be that the refragmentation was driven by computers in the way the industrial revolution was driven by steam engines. Whether or not computers were a precondition, they have certainly accelerated it.

The new fluidity of companies changed people’s relationships with their employers. Why climb a corporate ladder that might be yanked out from under you? Ambitious people started to think of a career less as climbing a single ladder than as a series of jobs that might be at different companies. More movement (or even potential movement) between companies introduced more competition in salaries. Plus as companies became smaller it became easier to estimate how much an employee contributed to the company’s revenue. Both changes drove salaries toward market price. And since people vary dramatically in productivity, paying market price meant salaries started to diverge.

By no coincidence it was in the early 1980s that the term “yuppie” was coined. That word is not much used now, because the phenomenon it describes is so taken for granted, but at the time it was a label for something novel. Yuppies were young professionals who made lots of money. To someone in their twenties today, this wouldn’t seem worth naming. Why wouldn’t young professionals make lots of money? But until the 1980s being underpaid early in your career was part of what it meant to be a professional. Young professionals were paying their dues, working their way up the ladder. The rewards would come later. What was novel about yuppies was that they wanted market price for the work they were doing now.

The first yuppies did not work for startups.

AM2407 Spark blog: 1980s - The Yuppie

That was still in the future. Nor did they work for big companies. They were professionals working in fields like law, finance, and consulting. But their example rapidly inspired their peers. Once they saw that new BMW 325i, they wanted one too.

Underpaying people at the beginning of their career only works if everyone does it. Once some employer breaks ranks, everyone else has to, or they can’t get good people. And once started this process spreads through the whole economy, because at the beginnings of people’s careers they can easily switch not merely employers but industries.

But not all young professionals benefitted. You had to produce to get paid a lot. It was no coincidence that the first yuppies worked in fields where it was easy to measure that.

More generally, an idea was returning whose name sounds old-fashioned precisely because it was so rare for so long: that you could make your fortune. As in the past there were multiple ways to do it. Some made their fortunes by creating wealth, and others by playing zero-sum games. But once it became possible to make one’s fortune, the ambitious had to decide whether or not to. A physicist who chose physics over Wall Street in 1990 was making a sacrifice that a physicist in 1960 wasn’t.

The idea even flowed back into big companies. CEOs of big companies make more now than they used to, and I think much of the reason is prestige. In 1960, corporate CEOs had immense prestige. They were the winners of the only economic game in town. But if they made as little now as they did then, in real dollar terms, they’d seem like small fry compared to professional athletes and whiz kids making millions from startups and hedge funds. They don’t like that idea, so now they try to get as much as they can, which is more than they had been getting. [19]

Meanwhile a similar fragmentation was happening at the other end of the economic scale. As big companies’ oligopolies became less secure, they were less able to pass costs on to customers and thus less willing to overpay for labor. And as the Duplo world of a few big blocks fragmented into many companies of different sizes—some of them overseas—it became harder for unions to enforce their monopolies. As a result workers’ wages also tended toward market price. Which (inevitably, if unions had been doing their job) tended to be lower. Perhaps dramatically so, if automation had decreased the need for some kind of work.

And just as the mid-century model induced social as well as economic cohesion, its breakup brought social as well as economic fragmentation. People started to dress and act differently. Those who would later be called the “creative class” became more mobile. People who didn’t care much for religion felt less pressure to go to church for appearances’ sake, while those who liked it a lot opted for increasingly colorful forms. Some switched from meat loaf to tofu, and others to Hot Pockets. Some switched from driving Ford sedans to driving small imported cars, and others to driving SUVs. Kids who went to private schools or wished they did started to dress “preppy,” and kids who wanted to seem rebellious made a conscious effort to look disreputable. In a hundred ways people spread apart. [20]

Almost four decades later, fragmentation is still increasing.

Has it been net good or bad? I don’t know; the question may be unanswerable. Not entirely bad though. We take for granted the forms of fragmentation we like, and worry only about the ones we don’t. But as someone who caught the tail end of mid-century conformism, I can tell you it was no utopia. [21]

My goal here is not to say whether fragmentation has been good or bad, just to explain why it’s happening. With the centripetal forces of total war and 20th century oligopoly mostly gone, what will happen next? And more specifically, is it possible to reverse some of the fragmentation we’ve seen?

If it is, it will have to happen piecemeal. You can’t reproduce mid-century cohesion the way it was originally produced. It would be insane to go to war just to induce more national unity. And once you understand the degree to which the economic history of the 20th century was a low-res version 1, it’s clear you can’t reproduce that either.

20th century cohesion was something that happened at least in a sense naturally. The war was due mostly to external forces, and the Duplo economy was an evolutionary phase. If you want cohesion now, you’d have to induce it deliberately. And it’s not obvious how. I suspect the best we’ll be able to do is address the symptoms of fragmentation. But that may be enough.

The form of fragmentation people worry most about lately is economic inequality, and if you want to eliminate that you’re up against a truly formidable headwind—one that has been in operation since the stone age: technology. Technology is a lever. It magnifies work. And the lever not only grows increasingly long, but the rate at which it grows is itself increasing.

Which in turn means the variation in the amount of wealth people can create has not only been increasing, but accelerating.

The unusual conditions that prevailed in the mid 20th century masked this underlying trend. The ambitious had little choice but to join large organizations that made them march in step with lots of other people—literally in the case of the armed forces, figuratively in the case of big corporations. Even if the big corporations had wanted to pay people proportionate to their value, they couldn’t have figured out how. But that constraint has gone now. Ever since it started to erode in the 1970s, we’ve seen the underlying forces at work again. [22]

Not everyone who gets rich now does it by creating wealth, certainly. But a significant number do, and the Baumol Effect means all their peers get dragged along too. [23] And as long as it’s possible to get rich by creating wealth, the default tendency will be for economic inequality to increase. Even if you eliminate all the other ways to get rich. You can mitigate this with subsidies at the bottom and taxes at the top, but unless taxes are high enough to discourage people from creating wealth, you’re always going to be fighting a losing battle against increasing variation in productivity. [24]

That form of fragmentation, like the others, is here to stay. Or rather, back to stay. Nothing is forever, but the tendency toward fragmentation should be more forever than most things, precisely because it’s not due to any particular cause. It’s simply a reversion to the mean. When Rockefeller said individualism was gone, he was right for a hundred years. It’s back now, and that’s likely to be true for longer.

I worry that if we don’t acknowledge this, we’re headed for trouble.

If we think 20th century cohesion disappeared because of few policy tweaks, we’ll be deluded into thinking we can get it back (minus the bad parts, somehow) with a few countertweaks. And then we’ll waste our time trying to eliminate fragmentation, when we’d be better off thinking about how to mitigate its consequences.

Notes

[1] Lester Thurow, writing in 1975, said the wage differentials prevailing at the end of World War II had become so embedded that they “were regarded as ‘just’ even after the egalitarian pressures of World War II had disappeared. Basically, the same differentials exist to this day, thirty years later.” But Goldin and Margo think market forces in the postwar period also helped preserve the wartime compression of wages—specifically increased demand for unskilled workers, and oversupply of educated ones.

(Oddly enough, the American custom of having employers pay for health insurance derives from efforts by businesses to circumvent NWLB wage controls in order to attract workers.)

[2] As always, tax rates don’t tell the whole story. There were lots of exemptions, especially for individuals. And in World War II the tax codes were so new that the government had little acquired immunity to tax avoidance. If the rich paid high taxes during the war it was more because they wanted to than because they had to.

After the war, federal tax receipts as a percentage of GDP were about the same as they are now.

In fact, for the entire period since the war, tax receipts have stayed close to 18% of GDP, despite dramatic changes in tax rates. The lowest point occurred when marginal income tax rates were highest: 14.1% in 1950. Looking at the data, it’s hard to avoid the conclusion that tax rates have had little effect on what people actually paid.

[3] Though in fact the decade preceding the war had been a time of unprecedented federal power, in response to the Depression. Which is not entirely a coincidence, because the Depression was one of the causes of the war. In many ways the New Deal was a sort of dress rehearsal for the measures the federal government took during wartime. The wartime versions were much more drastic and more pervasive though. As Anthony Badger wrote, “for many Americans the decisive change in their experiences came not with the New Deal but with World War II.”

[4] I don’t know enough about the origins of the world wars to say, but it’s not inconceivable they were connected to the rise of big corporations. If that were the case, 20th century cohesion would have a single cause.

[5] More precisely, there was a bimodal economy consisting, in Galbraith’s words, of “the world of the technically dynamic, massively capitalized and highly organized corporations on the one hand and the hundreds of thousands of small and traditional proprietors on the other.” Money, prestige, and power were concentrated in the former, and there was near zero crossover.

[6] I wonder how much of the decline in families eating together was due to the decline in families watching TV together afterward.

[7] I know when this happened because it was the season Dallas premiered. Everyone else was talking about what was happening on Dallas, and I had no idea what they meant.

[8] I didn’t realize it till I started doing research for this essay, but the meretriciousness of the products I grew up with is a well-known byproduct of oligopoly. When companies can’t compete on price, they compete on tailfins.

[9] Monroeville Mall was at the time of its completion in 1969 the largest in the country. In the late 1970s the movie Dawn of the Dead was shot there. Apparently the mall was not just the location of the movie, but its inspiration; the crowds of shoppers drifting through this huge mall reminded George Romero of zombies. My first job was scooping ice cream in the Baskin-Robbins.

[10] Labor unions were exempted from antitrust laws by the Clayton Antitrust Act in 1914 on the grounds that a person’s work is not “a commodity or article of commerce.” I wonder if that means service companies are also exempt.

[11] The relationships between unions and unionized companies can even be symbiotic, because unions will exert political pressure to protect their hosts. According to Michael Lind, when politicians tried to attack the A&P supermarket chain because it was putting local grocery stores out of business, “A&P successfully defended itself by allowing the unionization of its workforce in 1938, thereby gaining organized labor as a constituency.” I’ve seen this phenomenon myself: hotel unions are responsible for more of the political pressure against Airbnb than hotel companies.

[12] Galbraith was clearly puzzled that corporate executives would work so hard to make money for other people (the shareholders) instead of themselves. He devoted much of The New Industrial State to trying to figure this out.

His theory was that professionalism had replaced money as a motive, and that modern corporate executives were, like (good) scientists, motivated less by financial rewards than by the desire to do good work and thereby earn the respect of their peers. There is something in this, though I think lack of movement between companies combined with self-interest explains much of observed behavior.

[13] Galbraith (p. 94) says a 1952 study of the 800 highest paid executives at 300 big corporations found that three quarters of them had been with their company for more than 20 years.

[14] It seems likely that in the first third of the 20th century executive salaries were low partly because companies then were more dependent on banks, who would have disapproved if executives got too much. This was certainly true in the beginning. The first big company CEOs were J. P. Morgan’s hired hands.

Companies didn’t start to finance themselves with retained earnings till the 1920s. Till then they had to pay out their earnings in dividends, and so depended on banks for capital for expansion. Bankers continued to sit on corporate boards till the Glass-Steagall act in 1933.

By mid-century big companies funded 3/4 of their growth from earnings. But the early years of bank dependence, reinforced by the financial controls of World War II, must have had a big effect on social conventions about executive salaries. So it may be that the lack of movement between companies was as much the effect of low salaries as the cause.

Incidentally, the switch in the 1920s to financing growth with retained earnings was one cause of the 1929 crash. The banks now had to find someone else to lend to, so they made more margin loans.

[15] Even now it’s hard to get them to. One of the things I find hardest to get into the heads of would-be startup founders is how important it is to do certain kinds of menial work early in the life of a company. Doing things that don’t scale is to how Henry Ford got started as a high-fiber diet is to the traditional peasant’s diet: they had no choice but to do the right thing, while we have to make a conscious effort.

[16] Founders weren’t celebrated in the press when I was a kid. “Our founder” meant a photograph of a severe-looking man with a walrus mustache and a wing collar who had died decades ago. The thing to be when I was a kid was an executive. If you weren’t around then it’s hard to grasp the cachet that term had. The fancy version of everything was called the “executive” model.

[17] The wave of hostile takeovers in the 1980s was enabled by a combination of circumstances: court decisions striking down state anti-takeover laws, starting with the Supreme Court’s 1982 decision in Edgar v. MITE Corp.; the Reagan administration’s comparatively sympathetic attitude toward takeovers; the Depository Institutions Act of 1982, which allowed banks and savings and loans to buy corporate bonds; a new SEC rule issued in 1982 (rule 415) that made it possible to bring corporate bonds to market faster; the creation of the junk bond business by Michael Milken; a vogue for conglomerates in the preceding period that caused many companies to be combined that never should have been; a decade of inflation that left many public companies trading below the value of their assets; and not least, the increasing complacency of managements.

[18] Foster, Richard. “Creative Destruction Whips through Corporate America.” Innosight, February 2012.

[19] CEOs of big companies may be overpaid. I don’t know enough about big companies to say. But it is certainly not impossible for a CEO to make 200x as much difference to a company’s revenues as the average employee. Look at what Steve Jobs did for Apple when he came back as CEO. It would have been a good deal for the board to give him 95% of the company. Apple’s market cap the day Steve came back in July 1997 was 1.73 billion. 5% of Apple now (January 2016) would be worth about 30 billion. And it would not be if Steve hadn’t come back; Apple probably wouldn’t even exist anymore.

Merely including Steve in the sample might be enough to answer the question of whether public company CEOs in the aggregate are overpaid. And that is not as facile a trick as it might seem, because the broader your holdings, the more the aggregate is what you care about.

[20] The late 1960s were famous for social upheaval. But that was more rebellion (which can happen in any era if people are provoked sufficiently) than fragmentation. You’re not seeing fragmentation unless you see people breaking off to both left and right.

[21] Globally the trend has been in the other direction. While the US is becoming more fragmented, the world as a whole is becoming less fragmented, and mostly in good ways.

[22] There were a handful of ways to make a fortune in the mid 20th century. The main one was drilling for oil, which was open to newcomers because it was not something big companies could dominate through economies of scale. How did individuals accumulate large fortunes in an era of such high taxes? Giant tax loopholes defended by two of the most powerful men in Congress, Sam Rayburn and Lyndon Johnson.

But becoming a Texas oilman was not in 1950 something one could aspire to the way starting a startup or going to work on Wall Street were in 2000, because (a) there was a strong local component and (b) success depended so much on luck.

[23] The Baumol Effect induced by startups is very visible in Silicon Valley. Google will pay people millions of dollars a year to keep them from leaving to start or join startups.

[24] I’m not claiming variation in productivity is the only cause of economic inequality in the US. But it’s a significant cause, and it will become as big a cause as it needs to, in the sense that if you ban other ways to get rich, people who want to get rich will use this route instead.

Thanks to Sam Altman, Trevor Blackwell, Paul Buchheit, Patrick Collison, Ron Conway, Chris Dixon, Benedict Evans, Richard Florida, Ben Horowitz, Jessica Livingston, Robert Morris, Tim O’Reilly, Geoff Ralston, Max Roser, Alexia Tsotsis, and Qasar Younis for reading drafts of this. Max also told me about several valuable sources. Essay from http://paulgraham.com/re.html

Bibliography

Allen, Frederick Lewis. The Big Change. Harper, 1952.

Averitt, Robert. The Dual Economy. Norton, 1968.

Badger, Anthony. The New Deal. Hill and Wang, 1989.

Bainbridge, John. The Super-Americans. Doubleday, 1961.

Beatty, Jack. Collossus. Broadway, 2001.

Brinkley, Douglas. Wheels for the World. Viking, 2003.

Brownleee, W. Elliot. Federal Taxation in America. Cambridge, 1996.

Chandler, Alfred. The Visible Hand. Harvard, 1977.

Chernow, Ron. The House of Morgan. Simon & Schuster, 1990.

Chernow, Ron. Titan: The Life of John D. Rockefeller. Random House, 1998.

Galbraith, John. The New Industrial State. Houghton Mifflin, 1967.

Goldin, Claudia and Robert A. Margo. “The Great Compression: The Wage Structure in the United States at Mid-Century.” NBER Working Paper 3817, 1991.

Gordon, John. An Empire of Wealth. HarperCollins, 2004.

Klein, Maury. The Genesis of Industrial America, 1870-1920. Cambridge, 2007.

Lind, Michael. Land of Promise. HarperCollins, 2012.

Mickelthwaite, John, and Adrian Wooldridge. The Company. Modern Library, 2003.

Nasaw, David. Andrew Carnegie. Penguin, 2006.

Sobel, Robert. The Age of Giant Corporations. Praeger, 1993.

Thurow, Lester. Generating Inequality: Mechanisms of Distribution. Basic Books, 1975.

Witte, John. The Politics and Development of the Federal Income Tax. Wisconsin, 1985.

 

7 Of The Best Sounding Car Exhausts

We asked our friends at Hagerty what defines a great sounding automotive engine. Here’s what they had to say.

When executed just right, a proper exhaust is the cherry on top of the perfect automotive sundae—it stands out in its own right, but it also completes the package. And it’s not just the sound, glorious though it may be. The visual—and sometimes the artistry—that a good set of pipes can add sometimes does more to define a car than any bit of thoughtfully penned bodywork.

We got to thinking about the sights and sounds that captivate us most, and this list was the result. We could have gone on for days, though, and we bet you have some favorites, too, so give our submissions a read, then tell us your favorite exhaust—for whatever reasons you choose—in the comments!

Ford GT40

I’m going to go with the Ford GT40’s “bundle of snakes” exhaust. When you stop to consider the precision with which such a system had to be fabricated, your mind kind of melts a bit. If you’ve never YouTubed one of these things at full honk, do yourself a favor and click play below. — Nate Petroelje

https://youtube.com/watch?v=iMocr95cYfU%3Fsi%3DSRXSg-GEQNSI5Tcf%26enablejsapi%3D1

Gurney Eagle

Dan Gurney Eagle-Weslake T1G Grand Prix Of Great Britain 1968
Dan Gurney, Eagle-Weslake T1G, Grand Prix of Great Britain, Silverstone, 20 July 1968.Bernard Cahier/Getty Images

The first time I ever saw a Gurney Eagle was at Gooding’s Pebble Beach auction in 2013.

The car was on display in the lobby area of the tent, and I remember being flabbergasted at the intricacies of the exhaust pipes coming out of that Gurney-Weslake V-12. I’d never seen anything like it, and all I could think of was spaghetti twirled up on a fork. — Stefan Lombard

1966 AAR Gurney Eagle Mk I-1
Stefan Lombard

Outlaw Dirt Sprint Car

Outlaw Dirt Track Sprint Cars race action
Cameron Neveu

No question, there are some lovely-to-look-at exhausts here, but I’m more moved by the sound an engine makes through that exhaust, and that’s a tough call. On several occasions I’ve been lucky enough to be at a racetrack when vintage Ferrari Formula 1 cars were making an exhibition run, and the Ferrari 412 T2’s fabric-tearing sound from its 3.0-liter V-12 is just otherworldly. But I’m picking something far less sophisticated: An exhaust note made by simple unmuffled headers fed by a 410-cubic-inch V-8 engine in an outlaw dirt sprint car. One car is loud; 24 sprint cars, representing about 21,600 horsepower, is thunder. The biggest sanctioning body for sprint cars is the World of Outlaws, which runs about 90 races a year, in a season that, in 2024, starts on February 7 and ends on November 9.

Due to local zoning laws, the WoO requires mufflers for 22 of the races. Since my hearing is shot already (Kids! Don’t do drugs, but DO wear earplugs!), I’ll take the unmuffled races, and the unmistakable smell of methanol in the evening. — Steven Cole Smith

Drag Headers

2021 Dream Cruise woodward ave action hot rod
Cameron Neveu

The best exhaust systems are the ones that end after the headers.

I couldn’t have said it much better than SCS. A 410 engine belching out of unmuffled Schoenfeld headers is tops.

But a close second are drag headers. Zoomies or fenderwell are my favorite on old drag cars. That cackle. That’s the noise I’d like to hear out of the trumpets as I approach heaven’s gate. Oh, and the visual appearance of four pipes directing exhaust up and over fat slicks, or peaking around the lip of a fender. Get outta here! — Cameron Neveu

Milan Nostalgia Drags Willys Truck Gasser
“The Haymaker” Willys gasser.Cameron Neveu

Mercedes SLR McLaren and 1987–93 Mustang LX

Mercedes-Benz SLR McLaren exhaust
Mercedes Benz

My favorite exhaust in terms of looks is the side exit exhaust of the 2003–10 Mercedes SLR McLaren, because of that insane amount of space between the front wheel and the cowl and the subtle little twin pipes peeking under that area. The flat belly pan likely made this a mandatory location, but that only adds to the appeal. But when it comes to looks and sounds, for me there’s nothing like a 1987-93 Mustang LX with its signature chrome double-barreled shotgun tailpipes, and that small block Ford rumble. I could look and listen to that exhaust all day. — Sajeev Mehta

1990 ford mustang LX exhaust
Ford

Shelby Mustang GT350

1966 Ford Mustang Shelby GT 350
Ford

I grew up on V-8s in a GM family.

That said, the first time I heard the idle and subsequent roar of a 289 in an early Shelby GT350, I knew Ford had done something right.

It wasn’t till I was older that I learned all about how firing order, crank design, and exhaust setup influenced the amazing sounds that come from our favorite engines. That 289 was what I remember as my earliest favorite so that’s what I picked for this response, but like Steven Cole Smith said, there are so many great sounds out there that it’s a really tough call. Eddy Eckart

Raketa “Avant-Garde” Wristwatch Is Art In Motion

The new version of the Avant-Garde watch, while based on the original model with its famous red triangular hand, rises to a fundamentally new design level.

It now has a multi-layered dial, a sophisticated case and more striking hands with Super-LumiNova glow, showing the time even in the darkest dark. One of the main design innovations was to replace the usual numbers with words: zero, three, six, nine. Three main avant-garde colours – red, white, and black – combined with the austere geometry of hands and fonts help emphasize the beauty and uniqueness of each moment. Even a quick glance at your wrist will remind you of this, revealing each time a new art composition on the dial.


Drawing on the idea that the Raketa Avant-Garde model is “art in motion”, you can constantly interpret and reinterpret this ever-changing artwork, filling it each time with new meanings.

The abstract geometrical shapes on the dial are set in motion by a Raketa automatic movement designed and manufactured at the Raketa Watch Factory in St. Petersburg. Looking through the transparent case back, you can appreciate the beauty of the movement and enjoy its harmonious work.

Specifications

Factory:Raketa Watch Factory (Saint-Petersburg)
Movement:
Calibre:2615
Functions:Automatic
Number of jewels:24
Testing positions:4
Average rate (s/d):-10+20
Average running time (h):40
Frequency/hour:18.000 / 2.5Hz
Bi-directional automatic windingYes
Stopper of self-winding unit activated during manual winding:Yes 
Decoration:Laser engraving
Neva wavesPrint
Case:
Material:Stainless steel
Size:39,5 mm
Front glass:Sapphire 
Back glass:Mineral 
Crown:Ruby stone ​​inside the crown
Water resistance:5 АТМ
Hands:Super-LumiNova
Strap/bracelet:
Material:Genuine leather
Width:22 mm
Sex:Unisex

FR                     

 Raketa “Avant-Garde”

L’art en mouvement


Basée sur le modèle original avec sa célèbre aiguille triangulaire rouge, la nouvelle version de la montre Raketa “Avant-Garde” monte en gamme.

Ce modèle a désormais un cadran multicouche, un boîtier plus sophistiqué ainsi que des aiguilles plus saisissantes qui, grâce au Super-LumiNova, indiquent l’heure même dans l’obscurité. Mais une des principales décisions en matière de design a été de remplacer les chiffres habituels par des lettres : zéro, trois, six, neuf. Les trois principales couleurs de l’art avant-gardiste – rouge, blanc et noir – associées à une géométrie stricte des aiguilles et des polices de caractères permettent de souligner la beauté et le caractère unique de chaque instant. Même un bref coup d’œil à votre poignet vous le rappellera, révélant chaque fois une nouvelle œuvre d’art sur le cadran de la montre.

S’inspirant de l’idée que le modèle Raketa “Avant-Garde” est de l’art en mouvement, vous pourrez réinterpréter inlassablement à votre manière la composition qui se renouvelle sans cesse sur le cadran, et lui conférer des significations nouvelles.

Le déplacement des formes géométriques abstraites sur le cadran est assuré par un mouvement automatique Raketa conçu et fabriqué à la manufacture horlogère Raketa de Saint-Pétersbourg. Le fond transparent du boîtier permet d’apprécier l’élégance du mouvement et de son fonctionnement harmonieux.

Le prix

Spécifications

Le prix est de 1.950 Euros (TVA comprise)/ $2,863 CAD. Pour le confort de nos clients, les montres sont livrées gratuitement jusqu’à leur porte par DHL.

Manufacture :Manufacture de montres Raketa (Saint-Pétersbourg)
Mouvement :
Calibre:2615
Fonctions :Automatique
Nombre de rubis :24
Positions de reglages :4
Marche moyenne (s/j) :-10+20
Réserve de marche moyenne (h) :40
Fréquence/heure :18.000 / 2.5Hz
Remontage automatique bidirectionnel :Oui 
Système de débrayage du module automatique lors du remontage manuel:Oui
Décoration :Gravage laserCôtes de NevaCouleur azur
Boitier :
Matériau :Acier inoxydable 
Diamètre :39,5 mm
Glace côté cadran :Sapphire 
Glace arrière :Minéral 
Couronne :Rubis à l’intérieur de la couronne
Etanchéité :5 АТМ
Aiguilles :Super-LumiNova
Bracelet :
Matériau :Cuir véritable
Largeur :22 mm
Sexe :Unisexe 

Scott McCloud’s Worthy TED Talk On Science In Art: Variantology In Comics

Whether you are a fan of comic books or not, this is an entertaining TED talk and here is why:  it expounds the process of thought and observational connectivity in science and in the arts.  Uh- what does that mean?   In simpler terms, this short TED lecture explains how a scientific mind operates in the arts.

Narrator Scott McCloud is the son of a blind genius.

His Father was a rocket scientist and inventor for the US defense industry and his siblings are all working in the Sciences.  Scott on the other hand, is a comic book artist.

At the start of his TED talk, Scott refers to his Father and explains that the ‘apple’ really doesn’t fall that far from the ‘tree’- it’s tough to fight genetics. He came to realize that working in Comic Books is actually not that different from working in Science and that our contemporary understanding of how we define art and understand media is wrong. It is, he says,  one of interrelated connectivity based on thought and observation.  In other words- Variantology.

Scott McCloud. Comic creator and variantologist.
Scott McCloud. Comic creator and Variantologist.

This is a short lecture weighing in at a little over 17 minutes. Scott does an artful job of breaking down the ‘modus operandi’ of curious minds.  He summarizes insight using a K.I.S.S.  quadrant grid that shows that our processes of thought are indeed interrelated.  Using a four-sectioned pyramid, he helps rearrange and reuse a mathematical formula- illustrating how the Classicist, the Formalist, the Animist and the Iconoclast are all just parts of the same formula of human experience and thought. As in scientific investigation and theorizing, creativity in the arts is powered by human experience and thought.

Things worth remembering.

Scott offers a “quick bake” recipe for meaningful results:  Learn from everyone. Follow no one. Watch for patterns. Work like Hell.  For the Silo, Jarrod Barker

More than what meets the eye and what doesn't meet the eye- the comic panel. Transcending time, transcending linear thought, transcending singularity. The panel has been used throughout the ages- it's a mystic form of communication. CP
Transcending time, transcending linear thought, transcending singularity. The ‘comic strip’ panel has been used throughout the ages- it’s a mystic form of communication.

 

Canada’s Ex-Minister of Defence Hellyer Claimed ‘We Shot Down UFOs’

The honorable Paul Hellyer (dec. August 2021), Canada’s former Minister of Defense, Aeronautical Engineer and Pilot appeared on Russian TV about a decade ago with Sophie Shevardnadze to discuss extraterrestrials and UFOs.

“We have a long history of UFOs and of course there has been a lot more activity in the last few decades since we invented the atomic bomb.” he said.

They are very concerned about that and that we might use it again, because the whole cosmos as a unity, and it affects not just us but other people in the cosmos, they are very much afraid that we might be stupid enough to start using atomic weapons again.

Hellyer has stated that “UFOs are as real as the airplanes that fly over your head.”

One-time Minister of Defence for Canada (!)- has Paul Hellyer become a publicity seeking 'kook' or an engaged humanitarian with secret information about the presence of 'aliens'?
Former Minister of Defence for Canada  Paul Hellyer

Shevardnadze asks Hellyer, “Why do you say that UFOs are as real as airplanes flying over our heads?” Hellyer responds, “Because I know that they are. As a matter of fact, they’ve been visiting our planet for thousands of years.”

Hellyer claims that UFOs have been downed by military action, and alien technology has been harnessed by Earthlings.

He stated that, as far as technology is concerned, they are light years ahead of us, and we have learned a lot of things from them. A lot of the things we use today we got from them, you know – led lights and microchips and Kevlar vests and all sorts things that we got from their technology and we could get a lot more too, especially in the fields of medicine and agriculture if we would go about it peacefully.

But, I think, maybe some of our people are more interested in getting the military technology, and I think that’s wrong-headed, and that’s one of the things that we are going to have to change, because we’re going to have to work together, all of us, everywhere on the planet.

Shevardnadze asks Hellyer if shooting down these UFOs is risking an interstellar war, and, if so, “should we be creating a Star Wars force (President Trump created the United States Space Force while in office)  to defend ourselves from possible invasion or something like that?”  Hellyer responds, “I think it’s a possibility, but it’s a possibility especially if we shoot down every UFO that comes into our airspace without asking who they are and what they want. Right from the beginning we started scrambling planes, trying to shoot them down, but their technology was superior enough that we weren’t able to get away with it, certainly not for a long while.

During that period of time they could have taken us over without any trouble if they wanted to, so I think, rather than developing our own Star Wars to protect ourselves against them, we should work with the benign species that are of a vast majority and work together, and rely largely on them, of course, and cooperate, so that we would be contributing something at the same time; I don’t think there’s any point in us developing a galactic force that would tempt us to ride on our own and get into mischief.”

Mr. Hellyer being interviewed on Russian Television.
Mr. Hellyer being interviewed on Russian Television.

“We spend too much money on military expenditures and not enough on feeding the poor and looking after the homeless and sick,’ he said.

‘They would like to work with us and teach us better ways but only, I think, with our consent. They don’t think we are good stewards of our planet.

‘We are clear-cutting forests and polluting our rivers and our lakes. We are dumping sewage in the oceans. We are doing all sorts of things which are not what good stewards should be doing and they don’t like that.’

‘Our future as a species, and here I mean all of the species in the world, is potentially at risk if we don’t figure what’s going on and work together to try and make life more amenable for all of us, and to work with our neighbors from other planets as well.’

Aliens are also responsible for some of our modern technology including the microchip, LED light and Kevlar vest, he said.

Hellyer said there has been a lot more activity with aliens in the last few decades since we invented the atomic bomb.

One of the technological advances that humans have aliens to thank for are Kevlar vests. Hellyer described one group as ‘Short Greys’ who have very slim arms and legs and are about five feet high with large heads.

While Hellyer said he has never met an alien, but has seen a UFO near his cabin on Ontario’s Lake Muskoka.

Hellyer described several types of aliens including ‘Tall Whites’ who are working with the U.S. air force in Nevada. ‘They’re able to get away with that; they had a couple of their ladies dressed as nuns go into Las Vegas to shop and they weren’t detected,’ he claimed.

Another group of aliens are called ‘Short Greys’ who have very slim arms and legs and are about five feet high with large heads. A third group are called  ‘Nordic Blondes’ and Hellyer said that if you meet one you’d probably say, ‘I wonder if she’s from Denmark or somewhere.’ For the Silo, George Filer.

 

Canada Ranks 26th On Digital Quality of Life Index

Surfshark’s most recent Digital Quality of Life (DQL) Index ranks Canada 26th in the world by overall digital wellbeing and is outranked by the U.S. Our country has dropped by six positions since last year’s edition, falling from 20th to 26th.

The study covers 92% of the global population and indexes 117 countries by looking at five fundamental pillars of digital life – internet affordability and quality, e-infrastructure, e-security, and e-government.

Below you’ll see the key findings about Canada:

  • Canada’s internet affordability ranks 33rd in the world. To afford mobile internet, Canadians have to work 60 times more (4 min 57 s/month) than Israeli citizens, for whom the most affordable 1GB package costs only 5 s of work monthly. Meanwhile, fixed broadband costs Canadian citizens around 84 minutes of their precious working time each month.

The global digital divide is now deeper than ever

Globally, broadband is getting less affordable each year. Looking at countries included in last year’s index, people have to work six minutes more to afford broadband internet in 2022. In some countries, such as Ivory Coast and Uganda, people work an average of 2 weeks to earn the cheapest fixed broadband internet package. A similar trend was observed last year. With the current inflation, the pressure on low-income households that need the internet has become even heavier. Surfshark’s study also found that countries with the poorest internet connection have to work for it the longest.

  • Canada’s internet quality, considering internet speed, stability, and growth, ranks 23rd in the world and is 29% better than the global average.
  • Since last year, mobile internet speed in Canada has improved by 5% (4.7 Mbps), and fixed broadband speed has grown by 12.4% (20.7 Mbps).
  • Compared to the U.S., Canada’s mobile internet is 15% slower, while broadband is 9% slower.
  • Out of all index pillars, Canada’s weakest spot is e-security, which needs to improve by 60% to match the best-ranking country’s result (Greece’s).

Global overview: Overall, 7 out of 10 highest-scoring countries are in Europe, which has been the case for the past three years. Israel ranks 1st in DQL 2022 pushing Denmark to second place after its two-year lead. Germany ranks 3rd, and France and Sweden round up the top five of the 117 evaluated nations. Congo DR, Yemen, Ethiopia, Mozambique, Cameroon are the bottom five countries. For the Silo, Paulius Udra.

Supplemental- According to our most recent search Engine result,  The world’s most expensive country for fixed-line broadband is Eritrea, with an average package price of $2,666 usd per month.

9 Years Since China Landing- NASA Warns They Could Take Over The Moon

It’s the 9th anniversary of China’s 2014 Moon landing and it deserves special attention. Many Westerners are unaware of their impressive accomplishment because for the most part it was not reported in the mainstream media. Even now, getting information on China’s mission is challenging and the reports that are readily available seem to be from non-Western sources such as Al-Jazeera or in the case of the following video: WION- India’s self proclaimed “first world news network”.

Something else you may be unaware of

China's Tiangong space station- basically Mir2.0
Tiangong, officially the Tiangong space station, is a permanently crewed space station constructed by China and operated by China Manned Space Agency in low Earth orbit between 340 and 450 km above the surface. wikipedia

Should we be surprised that these nations are eager to distribute their news and accomplishments? China and India are the main rivals to the United States in terms of Space launches and exploration and if they are ahead of the West then chances are no one here wants to run headlines emphasizing this fact.

The politicization of space is not a new concept.

Shortly after the end of World War 2,  Russia and America (using captured Nazi German rockets and scientists) relied on their own geniuses such as Sergei Korolev and Katherine Johnson in a heated race to enter space and to push forward with the goal of landing a man on the Moon. President Lyndon Johnson called this “the ultimate high ground“.  Russia did not succeed in a manned Moon landing but they did successfully land an advanced Rover which was controlled from the Earth by a team of operators. Clearly the Moon is an important place to visit even at incredible risk and financial cost.

What compelled China to show up decades later than the USA?

"It was confirmed as a new mineral by voting by the New Mineral Classification and Nomenclature Committee (CNMNC) of the International Mineralogical Association (IMA). This mineral is the sixth new mineral discovered by humans on the moon."

What can we expect next? China is planning a crewed landing. America is planning a crewed landing. It’s a brand new space race.  For the Silo, Neil Corman. 

Lightning-fast Connectivity: The Fastest Broadband in Canada For Gamers

Let’s get right to it! Here is the breakdown:

You can find the full dataset here.

Earning it the nickname ‘Canada’s Silicon Valley’, Kitchener, Ontario, is a technology powerhouse with numerous tech companies, start-ups, and research institutions. It achieved first place for broadband speed at 287 Mbps

Toronto follows closely behind, with 283 Mbps. As the country’s largest city and financial hub, boasting a thriving economy and a diverse range of industries, the demand for the Internet is high, and providers have clearly delivered. 

Neighbouring Brampton scored similarly, with 277 Mbps. Home to a growing business sector, particularly in industries such as advanced manufacturing, healthcare, and information technology, the city has the third-highest connectivity speed in Canada.

The only city in the top five that isn’t in Ontario is Surrey, landing in fourth place. Renowned for its beautiful natural surroundings, including parks, green spaces, and the stunning Fraser River, Surrey achieved an internet download speed of 271 Mbps. London, Ontario, follows closely behind with a broadband speed of 270 Mbps.

It makes sense to see Ontario cities landing in the top 5 as recently the governments of Canada and Ontario invested over $54 million to make the Internet accessible to more than 20,000 homes. This not only will bring a necessary Internet connection to rural Ontario but bring reliable high-speed Internet access to the whole of the country.

Methodology:

  1. BonusFinder Canada wanted to reveal the best Canadian cities for gamers to live in.
  2. In order to achieve that, they created a seed list of the 20 most populated cities in Canada using Data Commons.
  3. Fixed download speeds were obtained from the Ookla dataset with gridded worldwide internet speed data. The data was spatially joined with the coordinates of the cities in Canada using the Geopandas package in Python, which allowed for an average download speed (in megabits per second (Mbps)) per city to be obtained. The coordinates for Canada were obtained from the GADM geospatial data set, (except for Quebec and Montreal which were obtained from the overpass api).
  4. Data was also collected on the number of gaming conventions in each city in 2023 using Video Games Con for gaming conventions and Board Game Geek for board games conventions.
  5. TripAdvisor was then used to count the number of ‘game and entertainment centres.
  6. The number of game development companies in each province was found on Alberta Video Game Studios – Canadian Game Devs.
  7. The number of gaming jobs in each city was found using Indeed, using the search term ‘video game’ as well as each city included in the seed list. 
  8. All data was then combined into a definitive ranking which was equally weighted. BonusFinder Canada was then able to assign a final score out of 10 to each city and determine which is best and worst for gamers.
  9. Data is correct as of July 6th, 2023.

For the Silo, Marissa Pysarczuk.

Here is a link to our friends at https://bonus.ca/ who commissioned this data.

“Tap – Order – Pay” – The Way Forward for Restaurant and Hospitality Sectors?

According to a study carried out by America’s Bureau of Labor Statistics in January this year, the restaurant labor force in that country is still over 450,000 jobs below pre-pandemic levels — marking the largest employment deficit among all U.S. industries. Although figures are not currently available for Canada, the situation is the same.

In November 2022, the USA National Restaurant Association found that 63% of full-service restaurants and 61% of limited-service places are operating with fewer employees than needed to accommodate guests. 

At the beginning of February this year, The Washington Post reported that although many industries have recovered since the start of the pandemic, in the USA (similar trends in Canada) 2 million hospitality and leisure jobs still remain open. 

Hospitality is still stuck in the dark ages. High-friction ordering, slow and clunky payments, and labor challenges lead to low profitability and a poor customer experience,” notes Brian Duncan, President of me&u USA, a global leader in at-table ordering specializing in restaurants and bars. 

The labor shortage has led chefs and restaurateurs to reduce their workweeks, while some restaurant owners have had to increase the wages of their staff by as much as 20% in addition to closing earlier on weeknights. Others have even had to change their business practices to attract new employees.  

Technology can bridge the customer service gap when there are fewer employees available. Customers prefer to use self-service kiosks or access the menu by scanning QR codes because they can take additional time to read the menu, find new things to try, and customize their orders exactly to their preferences. 

Such technology means shorter waits at the counter, faster table turnover, and more accurate orders because the information is transmitted directly from the customer to the kitchen. Also, Pay-at-the-Table Technology cuts out the back-and-forth trips from the POS terminal to the table to process payments shaving several minutes off each table turn. 

Manual orders are typically expensive, slow, and inefficient. Smart technology reduces labor costs, takes the load off servers, increases spending per order, and elevates the customer experience,” concludes Duncan.

  • What factors are impacting the restaurant and hospitality industries in the U.S and Canada.? 
  • How can technological innovations help restaurants operate with limited staff and still increase revenue? 
  • How can self-service ordering and streamlined payment tools enhance customer experience? 

References: 

  1. Guinn, Justin. How to Survive the Restaurant Industry Labor Shortage. January 2023. Toast. https://pos.toasttab.com/blog/on-the-line/how-to-handle-the-restaurant-industry-labor-shortage  
  2. Restaurants added jobs in 24 consecutive months. January 6, 2023. National Restaurant Association. https://restaurant.org/research-and-media/research/economists-notebook/analysis-commentary/restaurants-added-jobs-in-24-consecutive-months/  
  3. Latham, Tory. Restaurants Are Still Struggling to Hire as 2 Million Jobs Remain Unfilled. February 3, 2023. Robb Report. https://robbreport.com/food-drink/dining/hospitality-leisure-jobs-pandemic-1234803857/  
  4. Latham, Tory. Despite 41,000 New Jobs, Restaurant Employment Still Lags Behind Pre-Pandemic Levels. July 8, 2022. Robb Report. https://robbreport.com/food-drink/dining/restaurant-industry-job-numbers-1234697181/  
  5. Hospitality Labor Shortage 2022. May 17, 2022. NCC. https://www.nccusa.com/hospitality-labor-shortage-2022/  

Crypto and E-wallets are Future of Gaming Payments

The gaming industry is undergoing a significant shift. The payments ecosystem is evolving towards a new era of cryptocurrencies and e-wallets and away from conventional online banking accounts. According to our friends at LotteryCritic.com, the impact of this changing payments ecosystem is multifaceted, affecting everything from the speed of transactions to how funds are stored and managed. Freddie Smith, CEO of LotteryCritic, commented:

Integrating crypto and e-wallet payments into the gaming industry is particularly advantageous because it eliminates the need for third-party payment processors. This means that users don’t have to go through traditional banking channels, which can be slow and unreliable. Moreover, crypto and e-wallet payments are more secure than traditional systems since they use sophisticated encryption algorithms.  

Advantages and Opportunities of Cryptocurrency and E-wallets in the Gaming Industry

Cryptocurrency has widespread recognition as a form of payment, and the gaming industry is no exception. Many online gaming platforms now accept cryptos. Therefore, players can use them to buy in-game items or to place bets. The use of cryptos in the gaming industry offers several benefits. They include lower transaction fees, fast and secure transactions, and anonymity for players. E-wallets have also become increasingly popular in the gaming industry. Players use them to store funds and make transactions within the gaming platform. E-wallets offer several advantages, such as ease of use, fast dealings, and storing multiple currencies in one account. With the integration of e-wallets and cryptos, players can make quick and secure transactions.

The adoption of cryptos and e-wallets in the gaming industry has also opened up new revenue streams for gaming companies. For example, some gaming companies now offer in-game purchases using cryptocurrencies. Thus, allowing players to buy items using their digital assets. This has created a new market for gaming companies and has provided an opportunity for them to increase their revenue.

Challenges in the Adoption of Cryptocurrency and E-wallets in the Gaming Industry

The gaming industry has seen a rise in adopting crypto and e-wallets as payment. While these payment methods offer several benefits, adopting cryptos and e-wallets has challenges. One of the significant challenges is the volatility of crypto prices. Crypto prices can fluctuate rapidly and unpredictably. Thus, it can affect the value of in-game purchases made using cryptocurrencies.

The unpredictability can create confusion for both gaming companies and players. Besides, there is also a need for more regulation in the cryptocurrency market. The lack of rules makes it difficult for gaming firms to operate within a legal framework.

Moreover, the lack of regulation also exposes players to security risks, such as hacking and theft. Integrating cryptocurrencies and e-wallets into the gaming industry can also present technical challenges. Investors must ensure systems and processes used for transactions are secure and user-friendly. This requires significant investment in technology and infrastructure. The cost implications can hinder small and medium-sized gaming firms from investing.  For the Silo, Elizabeth Kerr.

Pi- the only crypto you can mine from your smartphone.

Historic Architect Edmund Burke Shaped Look Of Today’s Toronto

Since 1793, when the Town of York, the second capital of Upper Canada, was founded, Toronto has been an important economic and political hub.

The first governor of the Town of York, John Graves Simcoe, believed that this town would become a powerful industrial metropolis, and when Toronto became one of the top financial centres in the world, his dreams came true.  Toronto, as the fifth most populous city in North America, is evaluated by experts and economists from the Economist Intelligence Unit as one of the world’s most livable cities.

Iconic Prince Edward Viaduct by E. Burke
Iconic Prince Edward Viaduct by E. Burke

The provincial capital of Ontario is dominates many sectors, including business services, finance, telecommunications, media, arts, film, music, television, software production, tourism, medical research, and engineering. There’s no doubt that Toronto is one of the fastest developing and growing cities in North America. We should remember and appreciate the most significant people in our city’s history who contributed to this prosperity.

Toronto is a perfect example of how the life and spirit of every city in the world is defined and influenced by its architecture.

Each part of Toronto has its own unique atmosphere that reflects its cosmopolitanism. The architecture of Toronto preserves various styles from different eras and centuries. Nevertheless, there were several architects whose work and designs significantly shaped the look of Toronto as we know it today. Let’s take a closer look at the work of the most significant Torontonian architects.

Edmund Burke (1850-1919)
Early Years
Burke was born in Toronto on October 31st, 1850 as the eldest child of lumber merchant and builder William Burke and his wife, Sarah Langley. Edmund Burke finished his studies at Upper Canada College and started to work as an architectural apprentice under the guidance of his uncle, Henry Langley, who was very distinguished among the first generation of architects who were taught in Canada. Back then, Burke was a twenty-year-old man with considerable skill and an open mind who was eager to learn as much as possible from his uncle. A great deal of knowledge about traditional styles was passed from Langley on to his young nephew. Langley’s influence can be recognized in the conservative undertones of Burke’s works. In 1872, he entered a partnership with his uncle. This year marked the formal beginning of his rich and successful career. His own business was set up in 1892, and in first years on his own, he worked on two important architectural projects: the Jarvis Street Baptist Church and McMaster Hall (now the Royal Conservatory of Music) on Bloor Street.

Members of the Toronto Architectural Guild meeting at Edmund Burke’s summer home in 1888. Burke is circled in red. Photo: archives.gov.on.ca
Members of the Toronto Architectural Guild meeting at Edmund Burke’s summer home in 1888. Burke is circled in red. Photo: archives.gov.on.ca

This was the first time that he was truly independent and could express himself without any limitations, making this a period of crucial importance for understanding Burke’s work. Gilbert Scott, one of the most notable figures in British architecture, was his biggest influence in his early works. However, Burke was able to brilliantly combine his progressive and innovative sensibilities with traditional architectural styles. Angela Carr, Assistant Professor of Art History at Carleton University, wrote in her study, Toronto Architect Edmund Burke: Redefining Canadian Architecture, that “Burke’s work developed consistently through a variety of building types in all periods, accommodating technological advances almost as rapidly as these appeared and expressing the new aesthetic of a changing society.“

Burke, Horwood, and White
Burke, after two years as a sole practitioner, established a partnership together with J.C.B. Horwood, and they were later joined by Murray White. All three of them were former students of Henry Langley. Their firm, which designed a vast number of churches across Canada, many luxurious mansions for wealthy citizens of Ontario, and many commercial buildings, was one of the most successful architectural companies in the country. The firm combined different historical styles with new techniques and new materials such as glazed terra cotta, early iron, reinforced concrete frames, and forms of fire protection.

Edmund Burke was eager to seek a new innovative solution that would encourage the modernization of technology. He shared his knowledge with his colleagues by giving lectures and issuing publications. His biographer noted that Burke “presided over the transformation of the architect from the craftsman to consulting professional.“ Burke is responsible for bringing to the practice of architecture in Canada the new vocabularies and technologies used in that era in the United States. He worked with American models, a type of plan than became standard across the country in the last two decades of the 19th century, when he was working on the Jarvis Baptist Church from 1874 to 1875. Moreover, he was responsible for introducing the “curtain-wall“ construction to Canada when designing the Robert Simpson store in 1894, which, in the following decades, inspired many architects of retail department stores across the country.

St. Luke's United Church Toronto
St. Luke’s United Church Toronto

It is worth noting that Burke was also active in urban planning activities for the City of Toronto and that he also was a part of several committees established by the Ontario Association of Architects and Toronto’s Guild of Civic Art. He is the author of the Prince Edward Viaduct, also known as the Bloor Viaduct, which he designed together with the city engineer’s office. Moreover, he participated and worked on projects improving the city’s traffic flow.

Burke’s Work in Professional Architectural Societies
Edmund Burke was one of the leading figures responsible for the recognition of the architectural profession and for having a substantial influence on Torontonian architecture in the 19th century. Burke played a major role in codifying standards of practice and education in the field of architecture, which ensured basic rules and and proper working conditions for architects as well as protection from unqualified practitioners.


The ever-growing competition from the United States was the main reason for the establishment of innovative learning programs, the introducing of modern technologies, and the formation of professional architectural organizations. Burke was responsible for the establishment of the Ontario Association of Architects in 1889, which he later led as its president in 1984 and 1905 to 1907. Furthermore, he was one of the three founding members of the Royal Architecture Institute of Canada. His support of quality education was an important aspect of his contribution to Canadian architecture. He noted that “if we train our students thoroughly and see that no one but first class men are permitted to enter the profession, I think the rest will take care of itself.“

Edmund Burke devoted his life to architecture and introduced a new way of combining the newest trends with traditional styles. The last years of his life were dedicated to public and professional service. The face of Toronto continued to be shaped by his works and ideas through the works of his colleagues and students for many years.

“Few men of the present generation of architects have so widely held the respect and esteem of their confrères, or been more closely identified with the building progress of the country. Practicing continuously for a period of over forty years, during the time when Canada was passing from its more backwards state to the present great strides of nationhood, his efforts stand out prominently in the modern character of Canadian architectural work.“ Obituary of E.Burke, Construction (January 1919)

Notable Buildings Designed by Edmund Burke
Jarvis Street Baptist Church (1878) – Jarvis Street
Prince Edward Viaduct, also known as the Bloor Viaduct (1881)
Trinity-St. Paul’s United Church (1887–1889) – Bloor Street, west of Spadina Avenue
Owens Art Gallery (1893) – Mount Allison University, New Brunswick
St. Luke’s United Church (1874) – Sherbourne Street and Carlton Street
Beverley Street Baptist Church (1886) – 72 Beverley Street
Robert Simpson’s Department Store Building (1908) – 176 Yonge Street [*perhaps the building Burke is most famous for CP]
St. Andrew’s Evangelical Lutheran Church (1878) – 383 Jarvis Street
McMaster Hall, now The Royal Conservatory of Music (1881) – 273 Bloor Street West

Burke worked on several buildings and projects outside of Ontario including the design and construction of Owens Art Gallery in New Brunswick
Burke worked on several buildings and projects outside of Ontario including the design and construction of Owens Art Gallery in New Brunswick

For the Silo by Jamie Sarner.  

Supplemental- Discover the book, Edmund Burke- a genius revisited

Disruptive Drone Franchise Opportunity

Aquiline Drones (AD) has now combined the fast-paced drone industry with the demand for external property care services and developed a revolutionary drone franchise business model.  Specifically, the Hartford, Connecticut based drone manufacturer offers budding entrepreneurs and those with existing property maintenance companies the power of drone technology to fulfill various exterior cleaning and improvement services safely, quickly and cost-effectively. 

https://youtu.be/4jF9GvBCUys

“Franchising has contributed greatly to the overall North American economy since 1731 and has proven to be a lucrative avenue for those who seek both work freedom and financial stability,” said Barry Alexander, Founder and CEO of Aquiline Drones. “There are thousands of franchises across hundreds of industries, but none like ours in the drone sector, so it’s perfect timing for those wanting to grow their business from the ground floor up.” 

Image
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Franchises offer the independence of small business ownership supported by the benefits of extensive business networks. 

In fact, according to Dr. Franchise’s website, there are more than 792,000 franchising companies in the United States with a projected $826.6 billion usd/ $1.07 trillion cad in revenues for 2022. 

In Canada, a report from franchise101.net indicates that there are about 1,250 franchise companies operating 76,000 franchises.

According to a recent survey by Franchise Business Review, the average annual income of an American franchise owner is approximately $80,000 usd/ $104,000 cad ( According to glassdoor.ca the average income of a Canadian franchise owner is approximately $40,480 cad) ; however, this number varies based on the motivation of the owner, and the particular business industry.  “Clearly, the sky is the limit and with a drone franchise given the rapidly evolving and lucrative drone services market, a new franchisee can literally dominate an entire region in a very short period,” adds Alexander.  “In fact, we are already seeing substantial interest since we announced this unique and creative franchise model with customers already purchasing our equipment.”

Besides its high earning potential, other advantages of AD’s drone franchise include: direct training, easy-to-secure financing, lower investment costs, piggybacking off an established corporate brand, proven management and work practices, and ongoing support – all creating a higher rate of success than other start-up companies in the same business category. 

Similarly, AD’s drone services franchise will offer the prospective franchisee in-depth training through its well-established Flight to the Future (F2F) commercial drone pilot training program. 

The franchisee receives in-person flight training for many commercial applications, including total exterior property care, through the program. 

In addition, AD’s proprietary Drone-On-Demand (DoD) mobile app, downloadable on Google Play Store (Apple iOS in July), will match customer service requests nationwide with drone service providers within proximity to the requested jobs. 

Flexible financing and insurance options are currently being organized through AD and its subsidiary, Aquiline Drones Indemnity Corporation for new franchisees and established businesses alike. 

Individuals can purchase various commercial, American-made drone models through AD’s manufacturing department depending on their desired business scale and goals.

“There is a distinct fascination with drone technology supporting ordinary and dangerous business operations,” adds Alexander. 

“We founded our company on the underlying mission that drones should enhance, preserve and save human lives, and certainly many of those in the outdoor property care industry put themselves at risk every day.”

Specific exterior maintenance services supported by AD’s unique franchise model include:

  • Roof washing and gutter cleaning
  • Solar panel washing
  • Roof and home inspections
  • Ice melting and removal with steam
  • Window washing for both residential and commercial structures
  • Spraying and fumigating pesticides for ticks, mosquitoes, wasp nests, etc.
  • Seeding and fertilizing lawns, farms and golf courses
  • Sterilization of stadiums, streets, and other outdoor facilities

Alexander also highlights that specific drone use cases can create direct cost-savings for the consumer. 

For example, solar energy has been taking the world by storm and homeowners have been using it to save money on their electricity bills, add value to their property, and sometimes make a little money from the utility company. According to Sunbadger.com, 16.4 million American homes currently use solar panels as their primary electricity source and regular cleaning ensures that they are working more efficiently, hence allowing for maximum tax credits, rebates and other federal and state incentives. 

According to the Canadian Renewable Energy Association, Canada has more than 43,000 solar (PV) energy installations on residential, commercial and industrial rooftops, providing power directly to those homes and businesses.

“Cleaning solar panels with a drone is much safer than traditional methods and could viably save a homeowner money by increasing its efficiency by 15-25%, a welcomed bonus with today’s economic inflation,” said Alexander.

AD is offering its innovative franchise system as a 3-tiered business opportunity:

  1. All-inclusive package – drone pilot training, business registration as an LLC, drone and associated hardware (hoses and pumps for low and high-pressure spray washing), ratio-ed territory exclusivity, job leads through the AD DoD, marketing, branding and support services.
  2. Standard Package – for those already managing exterior maintenance or spray washing companies – drone pilot training, drone hardware, specs for equipment and pumps, access to the AD DoD job or mission requests, support services.
  3. F2F Graduates – for those already certified through AD’s Flight to the Future program , some discounting will apply.  Other items include hoses and pumps for low and high-pressure spraying, ratio-ed territory exclusivity, job leads through the AD DoD, company marketing, branding and support services.

Other benefits of the AD franchise model as compared to a traditional franchise company include, a modest start-up cost without needing an expensive, fixed building lease since all drone missions take place outdoors, single proprietor ownership vs. needing multiple employees up front, affordable drone insurance offered by AD’s insurance subsidiary instead of requiring pricy market liability insurance, flexible and accessible AD lines of credit for the initial investment vs. having to incur market loans.

“Whether one is seeking a career change in a burgeoning industry or a company looking to expand its book of business, the AD drone franchise represents a viable revenue stream and scalable fee structure for both new entrants and experienced business owners alike.” For the Silo, Alisa Picerno.

An Evolution Of Canadian Shopping Consumers Distributing Style

As a technology writer for the Silo, I am always focusing and thinking about the evolution of technology. I write about how computers and video games have changed over the years, but of course, many other things change around us and the one I have been thinking about a lot lately is shopping. ( Consumers Distributing may be back,  the relaunch namesake follows us on Twitter  )

CD had some serious PPMP’s (Portable Personal Music Players)- notice how the colour and graphic schemes are totally late 80’s/early 90’s?

When I was a kid, I remember getting the Consumers Distributing catalog and taking it into my room to read thoroughly. Of course, I tended to go directly to the toys section and more specifically I looked at the video games and computers. I dreamed about the day I would own some of these items, and I patiently saved my pennies from my job as a paper route carrier. Life can be tough when you are 12.

Started in 1957, Consumers Distributing tried to save costs for consumers by creating a warehouse like environment that allowed them to operate in smaller locations.

Customers would typically shop through a catalog (which they could take home or use in-store) and fill out a request form. This form was taken to the counter where a customer service representative would go fetch your item(s) and ring up the sale.

At its peak the chain would grow to 243 outlets in Canada and 217 in the United States. By 1996, however, the customers were fading as frustration grew with items being out of stock (or, more accurately, the customer perception was that items were always out of stock). In 2006, the company appeared to emerge from bankruptcy protection but little has been done to revive the stores to the way they once were.

Nothing says vintage or captures the ‘aura’ of shopping in a Consumers Distributing store quite like a polaroid.

Even though the end of the chain could be considered a failure, the evolution of the concept continues to this day. Stores like Home Depot and Costco operate in a warehouse-like environment, there are just no catalogs.

Canadian retail giant Hudson’s Bay Company also thought it was a pretty good idea since they purchased and ran a competitive chain of stores called “Shop-Rite” that were open from 1972 to 1982.

.At its peak, Shop-Rite had 65 stores in Ontario before conceding defeat to Consumers. It wasn’t the competition that was really the problem, it was the concept.

With the recent closing of the retail operations of Blockbuster and Rogers Video, we are seeing another step in the evolutionary process. Decades from now, people will probably think it was quite strange to obtain our movies from a retail store because everything will be digitally beamed into our homes and the physical disks and tapes we use now will be completely gone.

My friend Dave Thielking is a lot like me and he remembers the days when we were kids flipping through those catalogs.

So when he obtained some old catalogs I knew we could work together to put them online and share with our other friends who remember the old days of shopping and the great toys and items we wanted to save our pennies for. The result is a new website called the Consumers Distributing Archive and you can find it at http://www.cdarchive.ca.

We are never going to be able to stop evolution – of any kind – but it doesn’t mean we have to like it, or that we can’t go back to the way things were even just for an afternoon or two. For the Silo, Syd Bolton.

Nanotechnology Gloves For Phone Use In Cold Weather

Do you have trouble using your smart device in the cold?

Here’s some good news for you- we’ve improved our knitted touchscreen gloves, raising the bar again with the introduction of the Single Layered and Double Layered Touchscreen Gloves. Featuring an updated nanotechnology design that includes a leather wrist strap, leather cuff boards, upgraded material for increased durability and maximized grip and a magnetic snap closure ensuring strong holding power while reducing tension on the strap during opening / closing. Here’s the story behind these innovative gloves-

There’s a new kid on the block, a brand new addition to Mujjo’s highly appraised line of Leather Touchscreen Gloves. Fitted with a fold-over closure and marked with the brand’s familiar slant line, the new Leather Touchscreen Gloves are a bold statement with an iconic look.

Mujjo All New Touchscreen Gloves Size L (black) Price — Dice.bg

Crafted with poise and quality

Designed by Remy Nagelmaeker (Co-founder) with subtleness in mind, the new gloves were formed according to Mujjo’s signature aesthetics. Crafted with poise and quality, the gloves present characteristics of masculinity with carefully considered materials. The matte finishing of the leather allows for a well-balanced iconic look in uniform dark tones along with a few areas of contrast intensifying the low-key design.These gloves are equipped with a magnetic snap closure, ensuring strong holding power while reducing tension on the strap during opening / closing.

Powered by nanotechnology

Powered by state of the art nanotechnology, which mimics the conductive properties of the human skin, Mujjo’s touchscreen gloves offer an unrestricted touchscreen experience and enable the user to utilize all fingers and even the palm of their hand.

To make the gloves compatible with touchscreen, nanotechnology is infused into premium Ethiopian lambskin known for offering the best isolation properties of any kind of leather. The technology functions independently from the human skin which enables us to fully insulate the gloves with a soft and warm cashmere lining.

Mujjo Leather Crochet Touchscreen Gloves » Gadget Flow

A great gift for someone

There’s no doubt our product would make for a great gift for someone, which is why we’ve put serious effort into designing the gift box. It is important to us that the high-quality of these leather gloves radiates through the packaging. The gift box package embodies the low-key personality of the gloves, delicate yet striking. Made with attention to detail, the materials are of uniform dark tones and contrasting textures.

The Story

Mujjo pioneered unrestricted touchscreen gloves and has continued to improve and evolve on all aspects of the designs ever since.   For the Silo, Jarrod Barker. 

 

Little Known Facts About Modern Sewer Repair Technologies

When dealing with damage to your house or municipal sewage system, you may have numerous concerns regarding your repair choices and preventive actions you may take to avoid future damage. Going through your repair choices and acting against sewage damage may be a lot easier with expert assistance.

Any pipe repair expert like pomplumbing.ca will tell you that there are methods available that offer long-lasting, reliable repairs without causing damage to your property or interfering with municipal traffic. We have taken the first of these repair measures for you in this article by presenting some little-known facts regarding contemporary sewage repair. 

1.) Modern Line Replacement is Extremely Effective

When we speak with homeowners about broken water lines or other severe plumbing problems that may arise under a number of conditions, we often discover that they are astonished to learn that repairs can be finished in only one day. What makes this possible?

By removing the need for significant work and physical digging, trenchless technologies enable plumbing experts to replace whole water lines in a matter of hours. Using sophisticated underground procedures, these experts can completely replace your water line pipes in a fraction of the time that conventional methods need. 

2.) Trenchless Alternatives Maintain Your Lawn

Trenchless experts may patch in or repair underground portions of broken pipe without digging the pipe out using epoxy Perma-liner solutions. The experts construct tiny, non-intrusive entrance ports and line these solutions along the walls of existing pipes using air pressure.

Specialists then cure the pipe to the interior walls using a long air bladder, resulting in a fully repaired pipe in a matter of hours. This avoids the need for costly pipe digging, or “trenching,” while still delivering high-quality water line replacements.

3.) Water Line Replacement Is Affordably Priced For Any Budget

The absence of digging, the smooth installation procedure, and the minimal overhead expenses all add up to one major advantage for homeowners: substantial savings. Trenchless line replacement makes sense not just from a practical perspective, but also from a budgetary one.

The effectiveness of trenchless replacement leads to significant savings in labor expenses, just as minimum grass digging reduces the need for costly landscaping. Trenchless restorations make sense in both the short and long term since the new pipe sections will last at least 50 years. 

Burst Pipes Causing Flood and Water Damage: The Facts – ServiceMaster of  Lethbridge

4.) A burst pipe may cause an existing water line to expand.

Pipe bursting, a water line replacement method, may potentially enhance the flow and efficiency of your current water lines. A replacement pipe is attached to a pointed bursting head and fed through badly damaged pipe sections in this manner. The bursting head actually bursts through the existing pipe, clearing the material away with its expanding, conical form.

This method clears the way for the larger (and more efficient) replacement pipe. It is a “two birds with one stone” line replacement method that addresses a broken pipe emergency while also improving general performance for decades to come.

5.) Trenchless Replacement is more secure than the alternative

Because trenchless water line replacements remove the need for significant digging, workers are less likely to uncover dangerous subterranean gasses, guaranteeing the safety of both the workers and your family.

Subterranean mold and asbestos are always a significant worry when it comes to trenching replacement techniques. Fortunately, with trenchless treatments, the worry of inadvertently coming across a hazardous mold concentration is a thing of the past. 

6.) Unrivaled Lifespan of Trenchless Water Lines

One of the most important things homeowners should know about trenchless water line replacement, as we said briefly earlier in this article, is how long the improvements can be anticipated to endure. While you may believe that Perma-liner, PVC replacement options are less dependable than other materials, this is a clear misunderstanding.

Homeowners should anticipate their new pipes to endure at least 50 years, if not much longer. Not only are these new pipes simple to install, but they also provide the peace of mind that homeowners want in their plumbing. 

How to Deal With Burst Water Pipes

7.) These Solutions Are Capable of Repairing Any Type of Damage

Before replacing your water line, trenchless plumbing experts will inspect it using snaking video technology to determine the amount and kind of damage. However, this is not the expert deciding whether or not they can repair your pipe; rather, it is for assessment reasons.

In fact, trenchless methods may repair damage from any cause or kind of damage. Trenchless replacements may address your line repair requirements whether they are caused by corrosion, root incursion, shifting soil, or fracture. 

8.) Trenchless technologies shield you against larger, more costly repairs.

Many people underestimate the usefulness of trenchless repair techniques as preventive measures when dealing with water line problems. The sooner you act, like with any other kind of house damage and repair job, the better.

Responding promptly to water line damage and finding creative trenchless repairs early on may save you from far more costly and extensive upgrades later on. When homeowners take action and treat their water line issues seriously, they will be able to obtain the repairs they need at much more suitable and inexpensive times. For the Silo, John Brooks.

Ecommerce Is Evolving And Here’s How

Thanks to the digital technology, we can carry out commercial transactions online. We can buy and sell items or services, pay bills, make orders, and so much more.

Online enterprises are heavily relying on this commodity. This is why we have numerous  online businesses nowadays.

The infographic below from Subscriptionly will inform you about the current and future tech trends that will influence the ecommerce sector. Some of the main trends are as follows.

Personalized Experience

Technology has enabled online businesses to give their customers personalized shopping experiences. For e-shoppers, this has engendered an engaging and satisfying shopping experience.

Businesses recorded an increase in revenue by employing this concept, since 48% of customers spend more when their experience is personalized.

Automated Customer Service

AI has transformed the way customer queries and complaints are attended to. Consumers now have their issues promptly resolved. It was reported that, this year, AI handled 45% of customer queries on its own. And it does this swiftly and effectively, which is definitely a factor that makes customer support a positive experience.

Excellent customer service is essential to building customer loyalty. In fact, 42% of customers buy more when they are served properly.

It is projected that, by 2020, AI will handle 85% of customer interactions.

Cryptocurrency

Soon, commercial transactions will be carried out with cryptocurrency. Via the use of cryptocurrency (such as Bitcoin), customers will get to make secure payments quickly and conveniently.

Also, businesses that add cryptocurrency as a payment method will make better sales. One retail outfit did and in 5 months, it generated $2million alternative currency sales and a 60% boost in new customers.

Drone Delivery

In the nearest future, e-shoppers will possibly have their purchased items delivered the same day. When this become reality, customers will be happier and businesses will undergo a rise in brand awareness and sales. The 72% of shoppers stated they would shop and spend more if same day delivery was available.

A method that is being considered to initiate same day delivery is the drone delivery. DHL tried it and recorded a 70% improvement in first-attempt deliveries, and a 90% success in resolution of customers’ critical cases. When popularized, 40% of parcels will be drone-delivered in 2 hours by 2028. For the Silo, Josh Wardini.

Future of eCommerce Infographic

Legalized Sports Betting Is A New Job Market In The USA

A few years ago, on May 14, 2018, the Supreme Court decided to back New Jersey’s bid, allowing any state in the US to legalize sports betting. The Supreme Court overthrew PASPA – Professional and Amateur Sports Protection Act of 1992 –  a law that was supposed to define the legal status of sports betting throughout the States.

However, PASPA didn’t ban sports gambling, it just didn’t permit the states to allow it. Passing the law ultimately resulted in creating an underground virtual monopoly over a multi-billion dollar industry.

Strong Case Against PASPA

The infographic below points out some facts regarding the illegal cash flow in the betting industry before the overturn of PASPA. As it turns out, the government of the state of New Jersey presented a strong case against PASPA, and it seems that participants of the hearings were worried that the law would restrain the States’ rights to raise revenue.

The American Gaming Association estimated that American citizens illegally wager more than $150 billion each year on sports betting. Until PASPA was struck down, Nevada was one of the only four states that permitted sports betting (Delaware, Oregon, and Montana also had an immunity). However, Nevada’s legally wagered money covered up for only a small portion of the total sum wagered on betting activities throughout the States (less than 4%).

Before PASPA was abolished, the Congress had the rights to mandate the forms that intrastate commerce states may regulate. However, by doing so, they didn’t manage to eliminate the sports betting market. They’ve just driven it underground.

New Beginnings Will Bring New Changes

On July 31st, 2018 ,Adam Silver, commissioner of the NBA, has teamed up with MGM, creating the first partnership between a major sports organization in the US and a gambling operator. The goal of this historic partnership is to preserve the integrity of the game and spread the global presence of the NBA.

MGM’s partnership with the NBA is only the next logical step in the development of this potentially booming industry. The process of accepting betting as a part of sports culture in the United States has begun.

The Cash Flow in Gambling is Tremendous

According to Oxford Economics, there is a lot going on under the table. Apparently, the numbers from the report project that the legalization of sports betting could increase the US annual GDP up to $40 billion.

Also, legalizing sports can help the US economy to keep the money within the States and help prevent domestic casinos to go bankrupt. Moreover, the newly-formed legal gambling system could create employment opportunities for more than 125,000 people.

When all of this is said and done, a typical worker in a reformed sports betting industry would have an average salary of approximately $48,000. In fact, this is only the beginning of economic benefits coming from legalized gambling in the US. Advances and technological innovations in online betting services will also have a strong impact on the economy.

A Bond Between Technology and Gambling

The United Kingdom has been the world’s leading online sports gambling market for many years now. UK mobile industry currently covers around 60% of the country’s sports betting market. The UK gambling market should serve as a blueprint for the future of sports betting in the US because mobile betting via smartphone apps would bring billions of dollars worth of revenue.

It is a known fact that technological developments make sports gambling far more entertaining. It’s much easier to place a bet for NBA Primetime Saturday game from your favorite recliner than having to drive to the casino at last minute.

It is only a matter of time before the mobile betting market in the US becomes the world’s largest. This somewhat bold statement doesn’t come as a shock if we take into consideration the potential influence of US powerhouse economy on the expansion of mobile betting industry.

To sum it all up, legalized sports betting in the US is a huge win for the US tax revenue, employment, and the entertainment business. Take a look at the nifty infographic below courtesy of our friends at NJ GamesFor the Silo, Onur Unlu. 

Economic Impact of US Sports Betting NJ Games

How The Old iPhone5 Was Made & Why It Still Matters

Courtesy of Silo tech writer Alex Hillsberg
Courtesy of Silo tech writer Alex Hillsberg

The Silo's new Sci-tech writer Mr. Alex Hillsberg
The Silo’s new Sci-tech writer Mr. Alex Hillsberg

Canadians aware country is #1 in extreme, unfair mobile rates

Canada's Cell Phone Rates: the Highest in the World | iPhone in Canada Blog

My name is Ann Murray (not that Ann Murray), and I’m a publicist for RingCredible, the next practical, affordable, secure and reliable solution in mobile VoIP calling.  I’m writing to explain  how consumers can spend as little as possible on mobile calling charges each month  – and quickly hack their household mobile calls spending.

This topic is especially timely, given how Canada’s mobile rate calling rates are one of the world’s worst – and also given the recent acquisition of Mobilicity by Telus. [see link below CP]

Why the hefty price? This is the fault of “The Pricey Three” – Bell, Rogers, and Telus – that lock customers into very expensive calling plans. If you’re in one of the Pricey Three’s plans, you are more likely to run out of call credits, you will have less minutes included, and the price of additional minutes will be more expensive than the rates of your friends and family around the world.

The solution is RingCredible’s “How to hack your mobile phone bill,” which include the following tips:

5. Use calling cards, which is a very cheap way to make calls (just not very convenient)

4. Try the smaller mobile calling alternatives owned by Bells, Rogers or Telus

3. Go with free peer-to-peer calls using Viber

2. Sign up for Wind and Mobilicity, which sell all-inclusive packages (Mobilicity was recently acquired by Telus)

1. Sign up for a VoIP provider such as Skype [Skype The Silo: thesiloteam CP], Fongo, or VoipGo

Our solution, RingCredible (App’s available at www.ringcredible.com) is a great, and nearly free calling choice, with the added benefit of offering the same user experience as when making a normal mobile call.

 Some other interesting results to consider  include:

* What the acquisition of Mobilicity by Telus means to the consumer http://mobilesyrup.com/2013/05/28/one-step-closer-ontario-superior-court-of-justice-approves-telus-acquisition-of-mobilicity/

* How to save when you’re out of the country and calling back home

* How other countries have hacked their own mobile calling rates 

mobilsyrup readers respond to "One step closer: Ontario Superior Court of Justice approves TELUS’ acquisition of Mobilicity"
mobilsyrup readers respond to “One step closer: Ontario Superior Court of Justice approves TELUS’ acquisition of Mobilicity”

For the Silo, Ann Murray.

High Tech Houseplants That grow air

Clairy is an astounding handcrafted object that monitors your indoor air quality and when VOCs (Volatile Organic Compounds such as cigarettes, solvents, pesticides, copy machine chemicals etc.) levels are bad, eliminates pollution in your homeIt makes you and your beloved ones breathe better and live better. It is much more than a pretty houseplant.

How is that possible?

Following an 80s NASA Clean Air Program research project, Clairy uses the power of specific species of plants to trap the air pollutants into their roots. That’s why it doesn’t need filters: the plant is the filter!

Clairy smartphone appClairy has also tech sensors that communicate with an app, so you can check directly the levels of humidity, temperature, and VOCs of your home with your smartphone.

What makes Clairy so beautiful?

It’s 100% Made in Italy by the artisans of Nove, near Vicenza, where the techniques of working with ceramics have been transmitted from father to son for centuries.

You can choose from four different colors: Corallo, Alabastro, Acquamarina and Blu Mare.

You should also consider our Premium Edition, Nero and Rame, made with the special technique called “Terzo Fuoco”. A masterpiece of Italian design you must have in your home. Holiday time is approaching, and we all want to give a gift that can be beautiful and useful at the same time. Clairy is the answer. For the Silo, Andrea Passador. 

Humble Origins Of RPG Gaming

No video game genre is as venerable, or as durable, as that of the simple adventure game. “Adventure” actually covers a number of styles, but there are a few distinguishing characteristics common to them all. They eschew action and combat in favor of exploration and puzzle-solving, and instead of developing their own in-game personas, players generally step into the shoes of an established, or at the very least fixed, character following a tightly-crafted narrative. Yet from the text-based odysseys of the 70’s and 80’s to the surprisingly sophisticated point-and-click journeys of today, the adventure in all its many variations has proven itself one tough old bird.

The origins of the genre can be found in the 1976 game entitled Colossal Cave Adventure. Created by Will Crowther, it was based on his real-life caving experiences embellished with a smattering of fantasy elements that were later expanded upon by Stanford University graduate student Don Woods. Among its most ardent fans were Ken and Roberta Williams, who were so inspired by the game that they actually launched their own software house, Online Entertainment, later famous as Sierra Online, one of the foremost game publishers of the 80s and 90s and an early pioneer of the graphical adventure.

While Sierra was innovating with graphics, another company known as Infocom was pushing boundaries of a different sort. Infocom games like Zork, Planetfall and The Hitchhiker’s Guide to the Galaxy were all about the text parser, yet they were also engaging, complex and, for awhile, commercially successful. But unlike Sierra, Infocom was late catching the graphical wave; its sales declined throughout the second half of the 1980s until Activision, which acquired Infocom in 1986, shut it down for good in 1989.

The next big thing in adventures was LucasArts. These days the company is best known for churning out half-baked Star Wars titles but there was a time when the name evoked images of rough-hewn bikers, invading alien tentacles, Freelance Police and some of the most unlikely pirates you’re ever likely to meet. In 1993, Cyan changed everything with Myst, an incredibly popular and influential release that discarded many of the conventional rules of the genre and made exploration and the discovery of everything, including the basic rules of play, an integral part of the experience.

Today, adventures no longer set the pace for the industry they way they once did (perhaps things are changing- L.A. Noir aims to refresh the adventure genre in high style- content producer)  but they have enjoyed a resurgence in recent years in the hands of small, independent developers who continue to innovate and refine. One of the most remarkable examples of the current state of the adventure art is Gemini Rue, which actually roots itself in the past with blocky, VGA-style graphics that manage to look both dated and yet surprisingly beautiful. But underneath those retro visuals lies a thoroughly modern game, with a haunting soundtrack, top-flight voice acting and a story that will keep you guessing until the very end – and leave you wanting more.

The humble adventure has long since been surpassed in popularity by the shooter, the RPG and other genres, but the emergence of gaming as a mainstream creative medium, coupled with the near-limitless potential of widely accessible digital distribution, could very well herald a renaissance. This in turn opens the style to a wider audience than ever, and while not every gamer will like every adventure – personally, I can’t stand King’s Quest games – I can just about guarantee that ever gamer will find one or two that suit their tastes. Try one sometime. You might be surprised. For the Silo, Andy Chalk. 

Featured image- The Jewels of Darkness Trilogy (all 3 Colossal Cave Adventure games/sequels) MS-DOS 1986

Wunder C1 May Be The Ultimate 360 Degree Compact Camera

Advances in technology and miniaturization continue to disrupt marketplaces with the latest 360 degree camera release from Wunder. With a zingy and boastful advertising claim: “be a professional director with one tap” you know there’s going to be amazing design and features inside. Wunder360C1 Camera Backview

Wunder360C1 Frontside For starters, this compact camera that looks great, works surprisingly well as a standalone device without the need to be connected to a smartphone or a PC. Other cameras need to share the workload with a connected device in order to use all of their functions- not at all convenient when you are an aspiring movie maker “in the field” and trying to keep your setup light and manageable.

Thankfully, the Wunder C1 has a large on board viewing screen and navigation buttons with menus that work well and make sense making it the ideal ‘all in one’ solution and ‘stand alone device’. If you prefer using your phone as a controller the Wunder app can be downloaded for free for Android and iOS.

Live Stream to Facebook and YouTube

With the C1, it is now possible to live stream to Facebook or Youtube (2176×1088@60fps) in 360 degrees by 360 degrees. This powerful camera connects to the web on its own  (802.11 b/g/n 2.4GHz/5GHz) while performing real time ‘in camera stitching’. Weighing in at only 95g and with a small profile of 109mm x 45mm x 35mm be prepared to be amazed.

Video Quality

Each camera is individually tuned for color consistency and the 7 element lens paired with dual ISP assures accurate white balance and natural exposure. Even the body of the phone itself was carefully designed and manufactured with human ergonomics in mind. This assures comfortable one handed operation while shooting. The form/function factor extends to the small baseline module which facilitates perfectly stitched images.

Incredibly Smart Features

Do you like to capture and share action scenes? Shaky, dizzying footage often results with small, handheld video cameras but not when using the Wunder360. High tech computer technology borrowed from the movie industry results in automatically stabilized video that is sharper and smoother than other cameras. Speaking of dizzying footage, an out of focus video can really ruin the capturing of an important moment. The C1 uses processing power to track objects smartly- and to keep the focus of your attention in the center for the frame. For the Silo, Jarrod Barker. 

Full Set Of Useful Accessories Included

Discover More About The Wunder360

Find out about all of the impressive C1 features and order your camera here. 

Geek Stuff 

Type Wunder360 C1
Lens Number 2
Focal Length/Aperture f=0.94 F2.4
Sensor Type CMOS
FOV 360˚x360˚
Photo Size 4096×2048
Video Size 3040×1520@30fps / 2176×1088@60fps
Camera Settings Exposure/White Balance
Stitching In-Camera Real-time
IMU 6 Axis
Microphone Built-in
Memory Micro SD Card
Battery 1000mAh
Weight 95g
Dimensions 109.3 x 45 x 35 mm
Connectivity 802.11 b/g/n 2.4GHz/5GHz
Data Interface Micro USB 2.0
App iOS/Android
Livestream Facebook® and YouTube® etc
Status Display 32px x 64px

How Apple Parallels My Life

When I think back to the 1980’s I have mostly fond memories. It was time of great fun and discovery for me personally. I had both Commodore and Apple computers and a hairstyle that is happy to remain in my past. I listened to cool groups like “Twisted Sister” and wouldn’t publicly admit that I enjoyed “Culture Club”. Being in high school, I was painfully shy and didn’t have a lot of success with girls.

Apple had a pretty similar experience if you think about it. They were a little shy and reserved, but very much loved by those who understood them. They didn’t go out much – choosing to stay in schools and in a very few select homes. They had their share of identity crisis’ in the early 80’s and tried to break free with a whole new persona called “Macintosh” in 1984.

They walked around confused between educational, business, and recreational use and staggered out of the fog towards the end of the decade.

The 1990’s brought about a new confidence and independence. I had started a business just at the end of the 80’s and took my experience to heart as I tried to find the right niche for me. I knew that computers was where I was meant to be and grew a business from nothing to exceptional sales in a short time.

Steve Jobs and Apple’s Macintosh Computer.

I also saw the market hinge and my sales erode and I wasn’t quite able to move fast enough to recover my previous glory.

Apple saw their market share grow and decline in the 90’s as well. They knew that computers were where they were meant to be, but they couldn’t decide if they were the company to make them. They tried licensing out their operating system to others in a move that ultimately
muddied the market and left their loyal customers wondering just exactly where they were going next. Following graph courtesy of www.saypeople.com

The 2000’s became a year of maturity for me. More confident in the path I was following, I followed my dreams to open a computer museum and finally saw it through in 2005. I refocused my energies with my passion for video games to acquire the largest collection in Canada while at the same time educating others along the way.

I worked my way towards a global following for those that have shared my vision. Apple made the move from niche computer to dedicated
music device, to a more advanced smart phone in the 2000’s. They grew their loyal following in the computer market by making some radical
changes to their core operating system and integrating their new consumer devices flawlessly. They became the company they had always
dreamed they could be.

Today, I ’m following my dreams and am no longer the shy, awkward guy I was in high school. I ’m successful and I ’ve moved on from “Culture Club”. My life is very interesting because I like to keep one foot in the past to enjoy the good times, while putting another foot forward into the exciting future.

The best is yet to come, and I think the same is true for Apple. For the Silo, Syd Bolton. Check out www.pcmuseum.ca in Brantford,Ontario.