As we get older we get wiser. It’s just part of the deal. We have all heard the expression that knowledge is power, but power can also be corrupting. Sometimes, it’s good to get a reminder that as smart or as knowledgeable as we think we might be there is always something new to learn.
I had one of those moments recently when I looked closely at a computer called the “Super Brain” that has been sitting out at a computer museum. I had never really spent much time with this machine but when I did I found out that it had a “Here Is” key. It’s enough to make you do a double-take. At first I thought it was a joke.
The most common keyboard joke in existence is the one about the “Any” key. Back in the days when computers ran text only operating environments (like DOS) it was common practice to put a message such as “Press Any Key To Continue” while waiting for the user to finish reading. The joke is that some people would literally spend time looking on their keyboard for a key marked “Any” rather than just literally pressing any key on the keyboard.
I had to do research on this key and discover what it is used for. It turns out that it is used for radio teletype identification. The key transmits a code 22 characters long that identifies to another teletype machine just which machine is sending a message. In other words, this old computer has a key that means only something in the context of a technology that is even older than itself.
The joy for me was that the day I discovered the “Here Is” key was a great reminder of how wonderful it is to learn something new. It’s almost self proclaiming (if only it were a “Here It Is!” key) and now, most likely, you too have learned something new today. For the Silo, Syd Bolton.
As a technology writer for the Silo, I am always focusing and thinking about the evolution of technology. I write about how computers and video games have changed over the years, but of course, many other things change around us and the one I have been thinking about a lot lately is shopping. ( Consumers Distributing may be back, the relaunch namesake follows us on Twitter )
When I was a kid, I remember getting the Consumers Distributing catalog and taking it into my room to read thoroughly. Of course, I tended to go directly to the toys section and more specifically I looked at the video games and computers. I dreamed about the day I would own some of these items, and I patiently saved my pennies from my job as a paper route carrier. Life can be tough when you are 12.
Started in 1957, Consumers Distributing tried to save costs for consumers by creating a warehouse like environment that allowed them to operate in smaller locations.
Customers would typically shop through a catalog (which they could take home or use in-store) and fill out a request form. This form was taken to the counter where a customer service representative would go fetch your item(s) and ring up the sale.
At its peak the chain would grow to 243 outlets in Canada and 217 in the United States. By 1996, however, the customers were fading as frustration grew with items being out of stock (or, more accurately, the customer perception was that items were always out of stock). In 2006, the company appeared to emerge from bankruptcy protection but little has been done to revive the stores to the way they once were.
Even though the end of the chain could be considered a failure, the evolution of the concept continues to this day. Stores like Home Depot and Costco operate in a warehouse-like environment, there are just no catalogs.
Canadian retail giant Hudson’s Bay Company also thought it was a pretty good idea since they purchased and ran a competitive chain of stores called “Shop-Rite” that were open from 1972 to 1982.
.At its peak, Shop-Rite had 65 stores in Ontario before conceding defeat to Consumers. It wasn’t the competition that was really the problem, it was the concept.
With the recent closing of the retail operations of Blockbuster and Rogers Video, we are seeing another step in the evolutionary process. Decades from now, people will probably think it was quite strange to obtain our movies from a retail store because everything will be digitally beamed into our homes and the physical disks and tapes we use now will be completely gone.
My friend Dave Thielking is a lot like me and he remembers the days when we were kids flipping through those catalogs.
So when he obtained some old catalogs I knew we could work together to put them online and share with our other friends who remember the old days of shopping and the great toys and items we wanted to save our pennies for. The result is a new website called the Consumers Distributing Archive and you can find it at http://www.cdarchive.ca.
We are never going to be able to stop evolution – of any kind – but it doesn’t mean we have to like it, or that we can’t go back to the way things were even just for an afternoon or two. For the Silo, Syd Bolton.
When I think back to the 1980’s I have mostly fond memories. It was time of great fun and discovery for me personally. I had both Commodore and Apple computers and a hairstyle that is happy to remain in my past. I listened to cool groups like “Twisted Sister” and wouldn’t publicly admit that I enjoyed “Culture Club”. Being in high school, I was painfully shy and didn’t have a lot of success with girls.
Apple had a pretty similar experience if you think about it. They were a little shy and reserved, but very much loved by those who understood them. They didn’t go out much – choosing to stay in schools and in a very few select homes. They had their share of identity crisis’ in the early 80’s and tried to break free with a whole new persona called “Macintosh” in 1984.
They walked around confused between educational, business, and recreational use and staggered out of the fog towards the end of the decade.
The 1990’s brought about a new confidence and independence. I had started a business just at the end of the 80’s and took my experience to heart as I tried to find the right niche for me. I knew that computers was where I was meant to be and grew a business from nothing to exceptional sales in a short time.
I also saw the market hinge and my sales erode and I wasn’t quite able to move fast enough to recover my previous glory.
Apple saw their market share grow and decline in the 90’s as well. They knew that computers were where they were meant to be, but they couldn’t decide if they were the company to make them. They tried licensing out their operating system to others in a move that ultimately
muddied the market and left their loyal customers wondering just exactly where they were going next. Following graph courtesy of www.saypeople.com
The 2000’s became a year of maturity for me. More confident in the path I was following, I followed my dreams to open a computer museum and finally saw it through in 2005. I refocused my energies with my passion for video games to acquire the largest collection in Canada while at the same time educating others along the way.
I worked my way towards a global following for those that have shared my vision. Apple made the move from niche computer to dedicated
music device, to a more advanced smart phone in the 2000’s. They grew their loyal following in the computer market by making some radical
changes to their core operating system and integrating their new consumer devices flawlessly. They became the company they had always
dreamed they could be.
Today, I ’m following my dreams and am no longer the shy, awkward guy I was in high school. I ’m successful and I ’ve moved on from “Culture Club”. My life is very interesting because I like to keep one foot in the past to enjoy the good times, while putting another foot forward into the exciting future.
The best is yet to come, and I think the same is true for Apple. For the Silo, Syd Bolton. Check out www.pcmuseum.ca in Brantford,Ontario.
Getting Into Hollywood Accidentally…When I conceived the idea of a computer and technology museum around 25 years ago I didn’t concern myself with things like revenue models and how the place would be funded. Instead, I just worried about getting the coolest (and oldest) pieces of technology I could in order to have the best displays possible and appeal to the widest range of people.
Fortunately, I still think like that. However, the reality of having to pay bills for storage and electricity and all of the other things that come with running a proper business (and make no mistake, a museum is a business) means that on top of having some of the greatest technology pieces in the world to look at I must find ways of making money along the way.
A couple of years ago a production company called me asking for some early computers to use in a documentary about the origins of the internet that was going to run on the Discovery Channel (or was it the History Channel?) The guy was such a quick talker that I never really got a chance to get concrete information on what the show was going to be called or when it was going to air. To this day, I still don’t know if it ever did.
Then the CBC called. They were looking for an older computer running DOS with WordPerfect, the de facto standard in word processing – in 1989. An upcoming episode of “The Fifth Estate” required a computer recreation from the 80’s and they wanted to know if I could help. I missed the initial call and by the time I had gotten back to them, they had located something locally. It was at this time, however, I started thinking differently about our collection.
Some time had passed, and then the television show “Design By Decade” called. They needed some pictures of machines from the 90’s (and yes, in terms of computers, these are now quite ancient) and then Wired magazine asked for pictures as well. People writing Wikipedia articles were asking for permission to use some of our unique photos of machines to enhance their submissions. I started to think that we were really onto something.
When I first heard about a remake of 1982’s “The Thing” I never knew I would have something to do with it. A production designer called about putting computers from that time period into the 2011 remake. The only unfortunate part, because of the nature of the film, was that they would require purchasing the computers, not just renting them. “I can’t very well rent them from you and potentially return them with fake blood on them now can I?” I recall her saying. I had to agree. In the end, none of our computers actually made it into the film but I did my part as a consultant and helped steer the production in the right direction.
Earlier this year (2012), someone from Cineflix Media called. I recognized the name from the American Pickers and Canadian Pickers shows I somehow ended up addicted to. They required a recreation of a 70’s something office with computers and related materials. Dubbed as the “world’s most heroic airborne combat missions” it seemed like the furthest subject matter from computers I could think of, but hey, everyone needs to have an office, right? Getting paid for renting out our equipment was a real bonus, plus we got to be part of something cool. Now I found myself thinking about what the television and movie houses might want and have started acquiring those machines. Typewriters and old cell phones are now filling the nooks and crannies of our storage units.
Most recently a Toronto production company called, producing a film called “Public Service”. A short film that will make its rounds in the film festivals next year, it stars Gil Bellows (“Ally McBeal”) and Sheila McCarthy (“Little Mosque on the Prairie”). The majority of the film takes place in a government office in the mid 70’s and required some hard to find computers. A large one that normally sits in storage because it’s too big for even us to display was used during filming. We are excited to see how it all turned out, but we now feel like we’re pros at renting our stuff out to production companies.
We are presently working on expanding our website to included film and television production rentals as part of our service offering. It has not only become a nice revenue stream for the museum but it’s also exciting being involved in television and film. From the CRT screen, to the LCD screen, to the Silver screen we go! For the Silo, Syd Bolton.
It is amazing to me how many of us aspire to write and publish a book. If you don’t believe me, try this experiment. Mention to five people “I’m thinking of writing a book…” and then wait for the response. Among the (hopefully) positive comments you get back, I bet that three or four people will say “I’ve always wanted to write a book myself.” Even in today’s age of digital distribution it seems like writing a book – a real, in-the-hands book, is a dream of many.
I know for myself I’ve had that dream, too. I am quite sure I can trace it back to several years ago when I actually did author a book. It’s around 30 pages long, and I bound it with denim fabric wrapped around cardboard. It has illustrations and is written in a “choose your own adventure” style with choices that present themselves at the bottom of each page. It was typed with an old manual typewriter and the copyright page clearly indicates that copying or electronic transmission, of any form, is prohibited without the express written consent of the author. I think I was 10 years old at the time.
In my twenties I dreamed about writing a book on the history of the Amiga computer. I contacted several involved individuals for interviews, some of which I actually conducted and others which I just got a general “yeah, sure I’ll do that” response. The project sat on the back burner, only to be moved around to the side when my next project – a book about the history of two of my family members – reared its head. Research started, more family got involved. Yet, it has sat there. I’m still convinced I’m going to write that project (heck, it could even become a movie) but it sits there on the back burner with the other book. I envision the scenario is similar with all of those other people who say “yep, I’m going to write a book too”. Back burners around the world must be filled with these book projects. It’s a good thing that we are moving more towards a digital age because if all of these books actually got written it would likely overflow our libraries.
In my thirties I was approached by someone who had already written a successful book and had been interviewed by some very major radio and television stations. His previous publisher had ripped him off, illegal translations of the book were out there with no profits coming to him, and now that publisher was in the throes of bankruptcy. He had made some improvements, gotten new illustrations and was ready to release the latest version of the book. He just needed a new publisher. He was even going to provide camera-ready files, a term that doesn’t even apply anymore in the industry. He just needed someone to produce a cover and bankroll the whole operation. It wasn’t my own book, but it was a step into the world of publishing that I had dreamed of being a part of since I hammered out the keys on that old Underwood.
To say it didn’t work out as planned would be an understatement. The book did make it into Chapters, but the monies that were paid to the distributor seemed to evaporate as they also filed for bankruptcy. I did manage to get some of the books back. They currently serve as great insulation in my garage, and I’ve considered burning them for heat this winter. The problem lies with how the old model works. The publisher orders and pays for a large number of books, and then hopes the distributor gets them placed at retailers. The retailers may or may not sell them, and to pay for the ones they have sold, they actually return unsold ones – delaying paying anything until the interest in the book has passed. It’s a nasty, dirty business and one that I have no interest in dealing in again.
Yet the call of writing a book – of crafting something from scratch that comes from deep inside the brain – will not go away. It’s no surprise that many of us would love to take a manuscript and submit it to one of the big publishing houses and have them send us a big advance cheque, but if J. K. Rowling can write a hit like Harry Potter and still get rejection letters, what hope does the average citizen have?
When I discovered the self-publishing site www.lulu.com, I thought it was definitely a dream come true. This site allows you to submit press-ready files and have a book produced for a very reasonable cost. In the past, the only way to get a reasonable unit cost (if at all) on a book was to order a minimum of 1,000 units. Now, the average size book can be purchased for 10 to 20 dollars, and it will be professionally produced and bound. How is this possible? Advanced technology has created what the industry calls print-on-demand and it has changed the game on how all of this works.
I wrote about lulu.com and the process itself several years ago and had a reader write back to me and asked about helping her get the files of her book ready. She had a very unique personal story and had, over the years, written the guts of a book about her experiences. She just had a Word file, however, and had no idea on how to produce the final layout document with a table of contents and so on. I told her I could help her out and provided a cost for her to do so and we took it from there.
The experience was a positive one overall. In the end, we had a few kinks to work out (and she always seemed to find something to change) but we produced a companion website and she ordered several copies of the book for her friends and family. It was a positive experience in the end because she now has her book in a real book format, and although she really didn’t sell that many copies, she did it because she always wanted to record her story on paper. She accomplished that.
It fired me up for working on my own projects. I couldn’t decide which one I wanted to tackle first, and then a more brilliant idea hit me out of nowhere. I started working on it. I didn’t have a gameplan other than knowing I was going to work on it until it was done. I was shocked to realize I had spent almost two years doing research alone, but I wanted to produce a quality product. Along my journey I talked to other friends who had also gone the self-publishing route, but had opted for a service called www.CreateSpace.com rather than LuLu. When I looked into the costs of manufacturing, I could see why. CreateSpace.com was much more affordable and for me this was especially important as I was doing a project that was full colour and has a limited audience.
So I switched, mid-book, to a new provider. I noted that CreateSpace.com is actually owned by Amazon, the world’s largest online book retailer. This has to be a good thing, but I’m glad I dug a little deeper into what challenges I might face as a Canadian. It turns out that you are going to need an IRS tax number in order to receive your royalties. That’s understandable. What is not, is the process. I tried calling and was on hold for what seemed like a lifetime, and I finally gave up. I tried faxing. The thing about faxing is you never really know what happens on the other end or where the piece of paper ends up. It’s also so 1999. I waited a few weeks and heard nothing. I tried calling back again and finally got through to someone who told me I actually had the wrong department and would be transferred. After a total of three hours on hold, I finally spoke to another person who asked me a couple of questions and I was a bit confused at the them (since they were not questions on the form). When I showed some hesitation, she went for the kill and referred me to faxing in the application to a different fax number than I had ever heard of. Eventually I just sent the fax to every IRS number I could find. Four weeks later, my number arrived.
I share my pain with you because I am glad that I started the process early on. I would have been devastated to have my project complete only to have it held up from selling due to a paperwork problem. If you are thinking about selling through a major channel like Amazon.com, you are wise to take care of this detail early on.
During the development of my book I took breaks. It can be difficult focusing so much on a single topic and it’s easy to lose your concentration and end up with a scattered project. A colleague approached me about putting together some simple-to-follow steps for a social media presentation I was working on, and I took the opportunity to turn that into a book. It is a small book, called “Mastering Social Media” but it was enough to get my feet wet about working with CreateSpace.com and the process. It turned out to be invaluable experience before my main book was ready.
This past July it finally happened. My book, “Collecting for Dragon’s Lair and Space Ace” was finally released and has been given all five-star ratings on Amazon. I am very proud of the book and all that it took to put together, but I know that the road to get there was not easy. It might seem like it, looking at the final product, but it took all of my experience with the previous books to get there. There are still hurdles… promotion is always a tough thing and reaching everyone you can with such a niche book will be a long slow road.
The best advice I have for those wanting to publish their own book is to just get out there and do it. There are so many options that exist now that the excuses for putting your work out there are now gone. It’s a different world out there – go live in it. For the Silo, Syd Bolton.
This article originally published in the print edn. of the Silo, Summer 2013.
Brantford, ON. The Personal Computer Museum is publishing a brand new book called “Collecting for Dragon’s Lair and Space Ace” (ISBN 978-1490383583) that covers two of the most loved LaserDisc video games ever made. Dragon’s Lair officially turned 30 years old on June 19, 2013.
Written by Syd Bolton, who (according to the CBC) has the largest collection of video games in Canada.
Collecting for Dragon’s Lair and Space Ace not only chronicles the hundreds of home releases of games, clothing, collectible merchandise, magazines, toys and more, but also includes an incredible amount of behind-the-scenes information on the development of the games which continue to see home releases right up until this year.
“Along with an introduction that’ll likely slap a nostalgic smile across your face, Syd Bolton has exhaustively aggregated and annotated virtually every Dragon’s Lair and Space Ace video game and merchandise known to modern man” says Marc Saltzman, syndicated gaming and technology columnist, author, TV and radio show host. “While it’s a specialist’s book, game enthusiasts, retro fans, and old folks will find it a fun read” says Steven Kent, noted video game historian and author of “The Ultimate History of Video Games”.
The book will ship next week (July 24, 2013) and can be ordered through the website
www.collectingfor.com, which will contain support materials for the book shortly. The book will also be available on Amazon.com next week. It is 170 pages, 8.5″x11″, full color and perfect bound.
Dragon’s Lair recently celebrated its 30th anniversary and was the first fully animated LaserDisc video game. It generated millions in sales and revived, for a short time, the ailing arcade industry. The follow-up, Space Ace, was released in the Spring of 1984. Unfortunately, the arcade business continued to decline. Both games have been available for home computers and game consoles since 1984 spanning hundreds of releases and also spawned many related items.
Interest in the franchise has continued to this day and there is even a new documentary film “Inside the Dragon’s Lair” in the works which is expected to release in 2014. For the Silo, by Syd Bolton.
The recent news of Disney’s acquisition of Star Wars was met with both trepidation and cautious optimism. For those from my generation and older (that would be the 40+ crowd) the release of the first three episodes in the Star Wars universe weren’t exactly over the moon with how it all unfolded. We all knew the basic plot points of how we got to a New Hope and The Empire Strikes Back, but the inclusion of some surprise extras (Jar Jar anyone?) left many of us shaking our heads.
Before you start thinking this is going to be yet another bashing of Episodes I, II, and III let me say that the films are not as bad as most people say they are. Sure, the acting is a bit stiff but it’s made up of all of the stuff that we loved the first time around: interesting characters, worlds we had never been to before, space ships and amazing special effects. After spending a good amount of time in my own Star Wars room in my home contemplating what went wrong, I came up with the following conclusions.
When the first Star Wars came out, I wasn’t even quite six years old. I vaguely remember seeing it, but it wasn’t until The Empire Strikes Back came out that I really fell in love with the world. I was almost nine, and turned nine during the time of its release. In fact, I remember seeing the film 13 times that summer of 1980. The only other thing I remember from that summer was the release of the song Funkytown which will forever (for me) be associated with the film.
Looking in the rear view mirror, it doesn’t seem that long ago (30 years seems like a short time somehow) but it was definitely a different world back then. I was able to take the bus by myself to downtown Brantford to see the film at the Capitol Theatre (now replaced with the beautiful Sanderson Centre for the Performing Arts). It was also a time when seeing films at the theater was something that lasted for weeks and months because fewer films were produced and home video releases were a relatively new thing. For a child, the time between the episodes seemed pretty much like an eternity.
There was little coverage of the Star Wars universe on television at the time. The film may have been mentioned periodically as breaking box office records, but the only ability to return to the universe outside of the theater was to save up your allowance and get your hands on as many action figures as you could. There were never enough funds to buy everything there was, either. It seemed like Kenner released new figures every week and the ships – oh the ships – they were just to die for.
I asked for a Millenium Falcon for Christmas in 1980. It was the coolest and best toy there was, but my parents could not afford it – or they couldn’t find it. So instead, I got the “put it together yourself” model version of the Millenium Falcon. Although it wasn’t really what I had wanted (you could not put your figures inside and play with them) I did end up spending a lot of time with it. Paint, stickers, and a cool battery operated light at the back that lit the whole thing up better than the Christmas tree made this a toy I grew to enjoy over time. In fact, it’s one of the few things that I cannot find from my childhood – I am not sure whatever happened to it but fortunately the rest of my Star Wars toys are intact and can be enjoyed anytime.
The key here is time. As a child, I spent a lot of my time in the Star Wars universe, even when I wasn’t in the theater. I used to tie a string from our tree to the neighbours railing and have Luke and his friends escape from the Stormtroopers and the evil Darth Vader in the nick of time, over and over again. It didn’t matter that we couldn’t afford those ships, I built my own from cardboard. I used pop cases as the base and made egg cartons into seats. I painted control panels and lights onto cardboard pieces that I fitted into the ships. I played out my own scenarios in these contraptions of my own imagination and created adventures that even George Lucas hasn’t thought of yet.
That is why Episodes I, II, and III – released at first when I had not quite reached my 28th birthday – would never capture my imagination, my mind, or my heart in quite the same way. Sure, I saw Episode I a number of times when it first came out and then bought the DVD (and the VHS, and now the Blu-ray) and I’ve seen it a few times since 1999. However, I did not build ships and think about the movie during over 75% of my free time. Life, bills, and a million other things were crowding my inner child. While Episode I was a fun (albeit short) trip back into that Star Wars universe, there was absolutely no way it was going to be as good or as fulfilling as the universe was the first time around.
With Disney at the helm, I hold cautious optimism that I can once again be transformed into being a child with a huge imagination and a roomful of action figures and cardboard boxes. Even if it is for only two hours, there is nothing that will ever replace or come close to my memories with Luke, Han, Leia and Darth from the 80’s. Star Wars helped shape the person I am today and there is nothing that will ever change that. Not even a new Princess in the Castle. For the Silo, Syd Bolton.