Tag Archives: Rolling Stone magazine

North America’s Most Famous Photographer Lists California Hideaway

via our friends at toptenrealestatedeals.com.

Annie Leibovitz’s Picture-Perfect California Hideaway Is For Sale

Annie Leibovitz – Self-portrait, c.1990. Auction passed via Galerie Bassenge (Dec 2010).

North America’s most famous living photographer, Annie Leibovitz, had quite the surprise when she bought her 65-acre home and farm in 2019 and learned that North America’s most famous photographer of the 20th century, Ansel Adams, had photographed one of the farm’s barns a century ago. It was the perfect metaphor for her purchase of The Hideaway in Bolinas, California.

Annie Leibovitz – Queen Elizabeth II. Sold for $27,500 usd/ $37,600 cad via Phillips (April 2012).

Leibovitz is renowned for her intimate portraits of celebrities for Rolling Stone, Vanity Fair, and Vogue. She did Mick Jagger, Adele, Linda Ronstadt, Queen Elizabeth II, Bruce Springsteen, The Blues Brothers, and the Barack Obama family.

Her snapshot of John Lennon wrapped around Yoko Ono, taken just a few hours before his death, is one of Rolling Stone’s most famous cover images. And her photos of then 15 year old Miley Cyrus sparked controversy and marked a turning point in the young singer’s career.

Leo DiCaprio with Swan 1997 by Annie Leibovitz

Declared a Living Legend by the Library of Congress, Annie is the first woman to have a feature exhibition at Washington’s National Portrait Gallery. Born in Connecticut and based in New York, the self-described “California Person” purchased a 65-acre home and farm, known as The Hideaway, in Bolinas, California in 2019, hoping to spend more time on the West Coast, where she had majored in photography at the San Francisco Art Institute. But with her three young adult children on the East Coast, Annie has decided to list the property for sale at $8.9 million usd/ $12.8 million cad.

With her new property dating back to the 1800s, Leibovitz spent over $2 million usd/ $ 2,736,000 cad on improvements, which included several structures: a home with four bedrooms, a guest house, a caretaker’s residence, and a converted garage.

The original, vintage rotary dial phone was retained in the renovation.

A previous owner, Hardly Strictly Blue Grass founder Warren Hellman, added a recording studio and a performance venue with a banquet hall to the property.

An equestrian’s dream, the complex has impressive horse facilities, including a 100′ x 200’ all-weather riding arena and a top-of-the-line, seven-stall barn with exposed beams and an attached office. Spectacular rolling hills and verdant pastures provide fodder for horses, cattle, or other livestock.

Last but definitely not least: gorgeous views of Bolinas Lagoon, Stinson Beach, Mount Tamalpais, the Pacific Ocean, San Francisco, and the surrounding countryside add even more allure to the picture.

What might be described as the perfect California location on Bolinas Bay, Bolinas has a small-town atmosphere but is only an hour’s drive north to San Francisco. Known for its reclusive residents, Bolinas is only accessible via unmarked roads. The Hideaway is close to bird and seal sanctuaries, botanical gardens, great spots for kayaking and surfing, and the charming Bolinas and Stinson Beach towns. Almare Falls, one of only two beach waterfalls in the continental United States, is accessible via the California Coastal Trail. Other celebrities hiding away in this uniquely beautiful, secluded area include director Joel Coen, actress Frances McDormand, chef and restaurateur Alice Waters, and Third-Eye Blind frontman Stephan Jenkins.

The listing is held by Alexander Fromm Lurie at Compass. Photo credit: Jacob Elliott, courtesy of Compass.

Joy Junction Apartment Complex In Albuquerque Fights Homelessness

It’s no secret that homelessness in Albuquerque is an ongoing crisis. The crisis continues, despite inaccurate promises by some groups to “end” homelessness.

Over the last few years, I’ve seen panhandling increase prolifically all over the city, while at Joy Junction, desperate families-often with children-call or visit us daily asking for a meal and a place to stay. Many we can help; others we have to deny services often due to a lack of space.

To help address this issue, I’m excited to announce the official May 15 groundbreaking for our 52-unit apartment complex, located in southwest Albuquerque. The project, which is expected to be completed by fall 2017, will have units with 250 square feet of living space and a personal bathroom.

Guided by our mission to offer the homeless a safe and tranquil environment to live, it is our hope that this new complex will make the situation somewhat better for those experiencing homelessness.

More than three years ago, the James Boyd case caused us all to reflect on what we as a community could have done better to prevent a man from seeking shelter on a mountainside.

Despite our collective sense of disappointment and sadness over what transpired, it did lead many local organizations, community leaders and ordinary citizens to come together for discussion about what needs to change to address an issue that can’t merely be wished away.

Recognizing that “it takes a village” not only to raise a child but also to lift an individual from their worst days, Joy Junction is stepping up our efforts. It’s taken a while to happen, but the time is finally here. Today, we continue to act on our commitment to assist our city’s homeless and hungry with the groundbreaking for what will soon become a beautiful and dignified apartment complex.

For 30 years, Joy Junction has grown to now serve more than 10,000 meals each month, not including the 6,000-plus meals served by our mobile feeding unit dubbed The Lifeline of Hope.

Our staff also drive a van through the streets of Albuquerque in the darkest hours of the night in search of anyone who might need assistance with food, water and when available, a blanket or sleeping bag.

We’ve made it our mission to not only provide basic needs like food and shelter, but also emotional and spiritual assistance so individuals can get back on their feet.

Over time, we have noticed a growing need for living spaces that go beyond mere subsistence. Living in dignity can more quickly help bring about a positive and permanent change in the ongoing difficult situations experienced by the homeless.

When the homeless come to Joy Junction, they are often looking for more than a dry bed and a warm meal; they’re looking for hope-hope that they will find a way out of their troubles and a path to a better future.

Completion of this new apartment complex will now provide 52 additional opportunities for the homeless to better work through the issues with which they are beset and as a result, return to mainstream community life as taxpaying citizens.

In other words, this new complex will help us better meet the needs of our city’s homeless. While still needing many more dollars, we are confident that the community generosity which got us this far will take us past the finish line.

We have come a long way, especially in the last few years. And yet despite that, there is so much more work to be done. We hope everyone will continue to rise to the challenge that lies ahead, and together, we can end homelessness and hunger, one life and one meal at a time. For the Silo, Jeremy Reynalds, Ph.D.
Founder and CEO Joy Junction Inc. and HNS.

Videogames As Art Exhibit At NYC’s Museum Of Moving Image

Spacewar! Videogames Blast Off looks at the first 50 years of video games through the lens of Spacewar!, the first digital video game, its development, and the culture from which it sprang. In addition to a model of the original PDP-1 (Programmed Data Processor-1) computer running a playable simulation of Spacewar!, the exhibition presents 20 playable video games ranging in platform (arcade, console, handheld, PC), genre (shooters, platformers, action, arcade) and developer (commercial, independent, experimental). From Computer Space to Portal, the exhibition draws connections and contrasts between these games and Spacewar!, signaling the latter’s central place in the development of video games as a cultural form.

VideogamesAsArtPDP

Spacewar! was created by a group of students and researchers at the Massachusetts Institute of Technology (MIT) in 1961, conceived of as a demonstration for the new Digital Equipment Corporation PDP-1 computer. The game premiered at the 1962 Science Open House at MIT, and was later shared and modified at computer labs around the United States. This “computer toy” influenced untold technological advances and gave rise to the cultural phenomenon now known as video games. Among other things, Spacewar! set the template for the game development industry and its relationship to technology, established shooting as a core game mechanic, and inspired space and science fiction themes for future games.

 

This exhibition was organized by guest curator John Sharp.

Full game list (subject to change):
Spacewar! (1961–62), PDP-1 model
Computer Space (1971), arcade
Space Wars (1977), arcade
Space Invaders(1978), arcade
Asteroids (1979), arcade
Battlezone (1980), arcade
Defender (1980), arcade
Missile Command (1980), arcade
Tempest (1981), arcade
Planet Zeon (1982), Tomytronic
Yars’ Revenge (1982), Atari Video Computer System
Star Wars (1983), arcade
Metroid II: Return of Samus (1991), Game Boy
Galaxy Force II (1988), arcade
Galaga ‘91 (1991), Game Gear
Star Fox (1993), Super Nintendo Entertainment System
Vertical Force (1995), Virtual Boy
Portal (2007), PS3
Osmos (2009), iPad
Super Mario Galaxy 2 (2010), Wii
Child of Eden (2011), Xbox 360

VideogamesAsArt2

Each paid visitor will receive four complimentary arcade tokens (maximum ten per party). Additional tokens may be purchased in the gallery. Recommended for ages 8+. Support for Spacewar! Video Games Blast Off was provided by the Entertainment Software Association. Thanks to moving image for this article. http://www.movingimage.us/exhibitions/2012/12/15/detail/spacewar-video-games-blast-off/

SupplementalDecember 1972 Rolling Stone article about Spacewar! and the then burgeoning field of personal computers.

Post featured image from Guild Wars 2 courtesy of wallpaperhi.com Is this art? The concept behind computer wallpaper certainly has an artistic focus. Many users view their desktops throughout the day and using stills from a videogame reminds me of the 19th century practice of scrapbooking. When today’s users ‘cut and paste’ images that they choose and arrange and modify, these stills become a decorative treatment.  CP

 

AmericanMuseumoftheMovingImage

The Social Network Movie Blows My Mind

Movie expectations are a dangerous bag. We savor anticipation, but envisioning a positive experience before you’ve actually had the experience can warp perception and lead to anti-climax: the proverbial let down.

Hype is another form of expectation, one that is projected from external sources. And how many times have we heard the phrase: “It just doesn’t live up to the hype.” We get suckered by marketing and take solace in acerbic criticism. We love to hate the let down.

I went to my local video store a couple of weeks ago on a mission. It was time, I decided, to watch The Social Network, the much acclaimed film by director David Fincher (Seven, Fight Club) about the founding of Facebook.

Rarely do my trips to Super-A Video feel like such an event. First of all, Columbia Pictures has gone all out on a gorgeous, deluxe box for this film. I felt like I was in a record store again, holding in my hands, for the first time, a new album I had been waiting for. Some of you will remember what that was like…

On the cover, a host of superlatives from the likes of The New York Times, New Yorker, and Rolling Stone Magazine. “Stupendous!” “Exhilarating!” “Absolutely emblematic of its time and place!” The list of ecstatic declamations was exhilarating in itself. But it also made me nervous. Will it live up to the hype[rbole]?

So this was my Friday night. I dimmed the lights and sank into my couch, prepared for what was, in the educated opinion of many, a defining cinematic event. This is my substitute for romance, I guess. And in this case: no anticlimax.

The film starts at a blistering pace with a scene of two people sitting relatively still. The momentum is in the dialogue, in the intellectual animation of two brains on fire. I watched the movie again on Saturday, this time with a friend, and he was literally on the edge of his seat, concentrating to following the rapid-fire repartee which is the opening salvo of Fincher’s film. And then he said, “Wow. What a way to start a movie.” Certainly makes you pay attention.

Screenwriter Aaron Sorkin (A Few Good Men, TV’s The West Wing), who is known for his dense, tightly scripted approach to writing, has already won the Golden Globe for this piece of work and the Oscar seems likely. But don’t let my description of the opening scene scare you off. The Social Network is not an exhausting experience. It chronicles a moment of great creative outpouring in the lives of brilliant people who think very quickly, and it finds a way to carry you along, and in, to the tale of their accomplishments and relationships.

The DVD extras illuminate what can happen when a great director, writer and actors work collaboratively on a project like this, providing a rare glimpse into the artistic process of an incredible team. Fincher (Golden Globe, Best Director), comes off as an affable perfectionist, admired in spite of the fact that he will do 99 takes of a scene—ie: that electric opening. And the newly feted Jesse Eisenberg, with a host of Best Actor nominations for his role as principle Facebook architect Mark Zuckerberg, seems almost as smart as the genius he portrays.

The other star of this film is Trent Reznor and Atticus Ross’ original soundtrack. At times haunting, at times propulsive, these long-time musical partners (Nine Inch Nails) have created a techno film score that will make your home theatre sing. Never obtrusive, always complimentary, it adds tone and depth, feeling and movement to this film. And it is cool. This is important. Zuckerberg knew that, with Facebook, he was on to something cool. He also knew that there is no more precious commodity—aside from sex—when it comes to marketing to young adults.

The Social Network, too, is that rare constellation of co-factors: it is a document, and example, of pop-culture that is blisteringly smart, sophisticated, exciting, funny, sexy, and cool. It is also a work of art, and for all of these reasons it is, truly, an emblem and anthem of our time.  For the Silo, Chris Dowber.