Tag Archives: PS5

Colossal Cave Modernized And Rereleased

Acclaimed game designer Roberta Williams revives Colossal Cave as a retro, point-&-click, cave exploration puzzler. Based on the original 1970’s design by Will Crowther & Don Woods this 3D update maintains its vintage charm, while revitalizing it for modern gamers.

Colossal Cave is a reimagining of the original text-based adventure game, first introduced in 1975 by Will Crowther and Don Woods, as a fully immersive 3D VR experience.

Colossal Cave is already well known to tens of millions of gamers worldwide. Several elements of the game, such as the codewords “Xyzzy” and “Plugh”, are recognized instantly by many gamers.

Roberta Williams, who has received widespread industry recognition including several “Hall of Fame” awards, and who is the designer of several industry leading hit games, including King’s Quest, Phantasmagoria, Black Cauldron, and many more, is adapting the game for the VR world and bringing to life its many characters.

In the game, players explore a vast and extensive cave, seeking treasures within. Along the way, they will encounter a variety of characters, some of whom will attack and some of whom will entertain. For instance, there is a Troll (at the troll bridge), a bear, a snake, dwarves (seven, of course), and a pirate. The player’s quest is to find all the treasure. The challenge is not easy, and there will be a wide variety of puzzles to overcome.

Though the audio is only in English provisions have been made for many other languages via text subtitles: French, Italian, Spanish, Japanese, Chinese (Simplified), Arabic, German, Polish, Portuguese, Korean, Russian, Thai

Free demo for every system- click here to try it out.

Ars Technica stated that Williams was “one of the more iconic figures in adventure gaming”. GameSpot named her tenth in their list of “the most influential people in computer gaming of all time” for “pushing the envelope of graphic adventures” and being “especially proactive in creating games from a woman’s point of view and titles that appealed to the mainstream market, all the while integrating the latest technologies in graphics and sound wherever possible.”  In 1997, Computer Gaming World ranked her tenth on the list of the most influential people of all time in computer gaming for adventure game design. In 2009, IGN placed the Williams 23rd on the list of top game creators of all time, expressing hope that “maybe one day, we’ll see the Williams again as well.” She was also a source of inspiration for the character of Cameron Howe in the AMC television drama Halt and Catch Fire.

The Original Colossal Cave was a vintage gaming icon

Williams was given the Pioneer Award at the 20th Game Developers Choice Awards in March 2020 for her work in the graphical adventure game genre and for co-founding Sierra On-Line.

SOME OF THE GAMES BY ROBERTA WILLIAMS

Ken Williams

Ken started his career as an IBM mainframe software engineer in the Los Angeles area, specializing in databases and networked systems, while consulting with a wide variety of companies, including McDonnell Douglas, Electra Records, Bekins Moving and Storage, Los Angeles Children’s Hospital, Financial Decision Systems and others.

Ken, alongside his wife Roberta, co-founded Sierra On-Line in 1979. Ken ran the company as its CEO for nearly twenty years. During Ken’s tenure at Sierra the company, Sierra regularly topped bestseller charts worldwide, releasing over 200 titles for a variety of hardware platforms and languages. Sierra became a public company on Nasdaq in 1987, grew to one thousand employees, and was sold in 1996 for one billion dollars.

Sierra was known for its technology leadership, and pioneered such technologies as vector graphics, sound and music in computer games, avatars, and network games.

In his role as Sierra’s CEO, Williams focused on innovation: “I’m not sure how typical I am of other CEOs. Most of my time is spent looking at product. To me, everything is about being able to build awesome product. Any game which does not push the state of the art leaves an opportunity for a competitor’s game to look better.”

Sierra’s extensive list of hit products include: Leisure-Suit Larry, King’s Quest, Phantasmagoria, Space Quest, Red Baron, Nascar Racing, Hoyle’s Card Games, Dr. Brain, Mickey’s Space Adventure, Half-Life, Ultima, and many more.

After selling Sierra, Ken and Roberta retired to Mexico where they lived for over twenty years. They also purchased a small, rugged, ocean-crossing capable yacht and used it to explore the world, visiting over twenty-five countries and crossing both the Atlantic and the Pacific. Their adventures include crossing the Bering Sea as part of a three-boat group calling themselves “The Great Siberian Sushi Run”. Ken and Roberta enjoy a “second 15 minutes of fame” as world cruisers and Ken wrote four books about their travels.

In 2021, while locked down by the Pandemic, Ken found time to write about the “Sierra days” and captured the history in the bestselling book, “Not All Fairy Tales Have Happy Endings”. With a renewed interest in games, Ken decided to dig into how modern games are produced and spent time learning the Unity 3D Engine. In a loop back to their earlier history, Roberta suggested Ken program a game. Thus, was invented their new company: Cygnus Entertainment.

The Wanted: Dead End Of Summer Sale Is On

It’s time for training, rookie! Get Wanted: Dead on sale for PC, PlayStation and Xbox!

Lausanne, Vaud, Switzerland., – 110 Industries is enrolling its next class of recruits for training! Wanted: Dead, the action-packed cyberpunk hybrid slasher/shooter experience, is on sale this week for PC, Sony® PlayStation 5®, PlayStation 4® and Microsoft® Xbox Series X/S®. Get an edge on the other rookies and jump start your training with up to 50% off!

The Wanted: Dead End of Summer Sale is in effect today through September 4. Purchase your copy of Wanted: Dead at 25% off for the PC now at the Steam store!

110 Industries is slashing 50% off the price of Wanted: Dead for Xbox from August 29 – September 5.

Wanted: Dead will be 50% off for Sony’s PlayStation 5 and PlayStation 4 from August 30 – September 13.

Wanted: Dead was developed by Soleil, the makers of Ninja Gaiden and Dead or Alive. Play as Lt. Hannah Stone, the no-nonsense ass kicking leader of the Zombie Unit, a special team of former war criminals operating within the ranks of the Hong Kong police force. Use your guns, grenades and sword to eliminate the enemy with razor sharp combos and over 50 finishers. 

Wanted: Dead is available now for PC, PlayStation, and Xbox. 

Purchase your PC copy of Wanted: Dead at the Steam store for 25% off from 8/28 – 9/4:
https://store.steampowered.com/app/1981610/Wanted_Dead/

Purchase your copy of Wanted: Dead at 50% off for Xbox Series X/S from 8/29 – 9/5:

https://www.xbox.com/en-us/games/store/wanted-dead/9nfzmz65shpk

Purchase your copy of Wanted: Dead at 50% off for PlayStation 4/5 from 8/30 – 9/13:

https://store.playstation.com/en-us/concept/10003731/

Visit https://wanteddeadgame.com/ and follow @110Industries onFacebookTwitterInstagram, and Discord for the latest 110 gaming news and updates.

About 110 Industries
110 Industries is video game publisher with a focus on original and licensed IPs. Our goal is to publish original properties, like Wanted: Dead, Vengeance is Mine and Red Goes Faster. Along with original gaming IPs, 110 uses their in-house marketing and financing to secure third-party publishing rights for large and smaller scale independent projects. Working with the best professionals around the globe, our mission is to provide creative freedom for talented individuals and inject fresh energy into the video game industry. Our strong core values encourage creativity, bold design choices and innovation. See what we have to offer at www.110Industries.com

Retro FPS Action In Next Year’s Warhammer 40,000: Bolton

Visceral retro FPS action to the Warhammer 40,000 flavor


Retro vibes activated!

Load up your Boltgun and plunge into battle headfirst! Experience a perfect blend of Warhammer 40,000, classic, frenetic FPS gameplay and the stylish visuals of your favourite 90’s retro shooters.

Play a battle-hardened Space Marine on a perilous mission across the galaxy, as they battle against the Chaos Space Marines and daemons of Chaos.

In glorious boomer shooter style, unleash your devastating Space Marine arsenal as you blast through an explosion of sprites, pixels and blood. Run, jump and charge across huge levels to shoot, shred and slice the worst heretics across the galaxy!

“We are delighted to be working on this fast-paced indie FPS alongside the talented Auroch Digital studio, and our long standing partner Games Workshop,” announces Dessil Basmadjian, Chief Creative Officer at Focus Entertainment. 

“We are excited by Boltgun’s skillful combination of iconic 90s style, the Warhammer 40,000 universe, and thrilling gameplay that is sure to delight all kinds of players.”Auroch Digital is proud to be working with Games Workshop again and Focus Entertainment on Boltgun. As a team of massive Warhammer 40,000 fans, this game has been brewing since 2018 and we’re so excited we can FINALLY shout about it from the rooftops! We can’t wait for players to get their hands on it and to see their reactions” says Nina Adams, Operations Director at Auroch Digital.

Stay tuned FPS gamers- Warhammer 40,000: Boltgun will be coming to PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch and PCs in 2023. For the Silo, Clemence Bigeon.

How Developers Are Using New Rules And Modes To Keep Their Games Popular

Game developers don’t just make money from the first release of a game anymore. One of the smartest ways of making money from games is to release one that can be updated and keep players enjoying it months and years after launch. Company’s like EA are making hundreds of millions of dollars from game releases such as Anthem and Battlefield V.

“Electronic-Arts-Logo” by Electronic Arts [Public domain]

This can be difficult for game developers trying to find new ways to change a game that has been available for years. They will have to find a way to add more to the game without removing what people enjoy so much about it, but it can be done.

Players Can Make Their Own Modes

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“Fortnite Pro-Am stadium at E3 2018 3” by Sergey Galyonkin [CC BY-SA 2.0]

If developers are worried about changing a game in a way that players won’t like, one idea is to allow players to make their own modes. This is also great for a game with millions of players, where different fans don’t all want the same thing and developers may be unable to release something that they all like. One game that has done this is Fortnite with its Battle Lab which allows players to create battle royale matches by changing how much damage is done and how to win. Overwatch also offers fans a custom mode where they can make characters much faster to hold Lucio races with their friends. This also helps the game to become popular as fans get their friends to play these modes with them.

New Rules Make Games More Challenging

Game developers can also try to add new rules to their games. Players who have been playing a game for years may feel that they have become incredibly good at it and need new gameplay to help them work on their skills. Developers can add new rewards too which gives players more ways to feel like they’ve won. A game that does this well is Blackjack Perfect Pairs, which takes blackjack, a game that is popular all around the world, and adds a few new ways to win to it. Players can win by getting 21 and they can make a bet on if they’ll get a pair with their first two cards, and there’s 21+3 where players try to make a three-card hand with their two cards and the dealer’s card. Many people know how to play blackjack but the casino game from Realistic Games gives people something new to learn about it.

How to Make the Best Changes

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“Mario emblem” by Nintendo/Hayden Schiff [Public domain]

When developers make changes to their games, it is typically to make them more enjoyable for fans. Fans don’t always like the changes that the developers have made and this can lead to criticism.

Some players didn’t like the Mario Kart Tour update, saying that it didn’t change many of the game’s maps by adding snow as they would have liked. Fans may not have had these criticisms if developers had asked the players before developing the updates. Asking players what they want on social media can help developers to make something great.

Keeping a game popular years after it has been released isn’t easy. The money that developers can make if they do is why so many teams spend hours developing updates.