Ever wished the MarineVerse Cup felt just a bit more like the real thing?
What is MarineVerse?
MarineVerse mission is to inspire, train and connect sailors, and share the feeling of this amazing sport with a wide global audience all via the virtual reality wonder of the Oculus Quest 2 (& the newer Quest 3) headset and hand controllers.
Through our VR sailing projects we bring entertainment and education together through virtual reality (VR). We create experiences to enable more people to sail through the creation of games, training experiences and more.
We’ve been busy over the last few weeks, rolling out some cool updates to the MarineVerse Cup simulation.
One of the first new features you can dive into is “visual waves.”
Check out what people from our Discord chat said after giving it a try:
“Waves are awesome!”
“Wave motion is great! doesn’t make me feel sick 🙂 it’s kind of calming, and it feels a little more like I’m in a real boat”“Strange to say I found it great in free sailing but when I raced with it I felt a bit sweaty.”
“I love the wave action. Adds realism.”
Want to try it out? Just go to the Main Menu, hit Settings -> Boat -> Enable Waves Motion. You can find more details here:
After you’ve had a chance to test it out, I’d really like to hear your thoughts. Did you enjoy it? Please leave your comments below at the end of my article.
—
PS – By popular demand, you can now adjust the wind speed in Free Sail mode, giving you control over your sailing conditions like never before:
For the Silo, Greg Dziemidowicz Director & Lead Developer @ MarineVerse – Virtual Reality Sailing
Beth Linder-Moss got interested in health and fitness at the age of 16 after her father had his first heart attack. After this devastating event, she and the other members of her family changed their habits for the better.
This week on her Podcast, Beth discusses the importance of a positive mindset and taking responsibility for one’s life. Here are her suggestions on how to fix a negative mindset.
The Four Ways
1. The power of the mind:
Beth emphasizes the importance of having a positive mindset and how it can help individuals achieve their goals. She talks about how the mind can be programmed to focus on positive thoughts and how this can lead to a happier and more fulfilling life.
2. Taking responsibility:
Beth stresses the importance of taking responsibility for one’s life and not blaming others for one’s circumstances. She encourages individuals to take control and make the necessary changes to achieve their goals.
3. Overcoming challenges:
Beth talks about how challenges and obstacles are a part of life, but they can also be opportunities for growth and learning. She encourages individuals to face their challenges head-on and not give up when faced with adversity.
4. The importance of self-care:
Beth emphasizes the importance of taking care of oneself, both physically and mentally. She talks about how self-care can help individuals to maintain a positive mindset and achieve their goals.
“Focus on the positive, take control and do not give up when faced with challenges,” Beth told her audience. “It is easier said than done. To be at your best eat right, drink plenty of water, get your sleep and exercise.” For the Silo, Harold Nicoll.
Twelve years ago to the day, back in the year 2009 – a Video game called #Minecraft was unassumingly released. The sandbox video game became the second best selling PC-based game in history and was bought by Microsoft for $2.5B usd in 2014.
In keeping with our look back celebration, let’s check out this wonderful book for Minecraft lovers everywhere: Beautiful Minecraft ($19.95, 112 pp., 4C, hardcover).
As they pore over the pages in this remarkable collection, Minecraft lovers of all stripes will find themselves immersed in a world of astonishing creations like floating steampunk cities, massive alien worlds, detailed classical sculptures, fantastical landscapes, and architectural marvels. The sculptures and scenes throughout the book are built from thousands to millions of blocks and represent months and even years of design work on the part of their creators.
I wanted to show how a video game can become a true artistic medium…how players can become artists.
“Beautiful Minecraft is the sort of thing that fans of the game are sure to love because it brings them even closer to the game they love,” said No Starch Press founder Bill Pollock. “Since my first visit to MineCon in 2011, I’ve been inspired by the passion Minecraft fans have for something that is much more than a game. Beautiful Minecraft shows us how in game creations can be high art, and the results are nothing less than amazing.”
For the Silo, James Delaney-author, managing director of BlockWorks: a team of Minecraft artists from around the world. BlockWorks has created artwork for companies like Disney, Microsoft, Warner Brothers, and The Guardian.
Publisher: No Starch Press
Author: James Delaney
Print ISBN: 978-1-59327-765-9
Price: $19.95
Specs: 112 pp., 4C, Hardcover
You Might Also Be Interested In:
The Game Console by Evan Amos
The Arduino Inventor’s Guide by Derek Runberg and Brian Huang
The Hardware Hacker by Andrew “bunnie” Huang
About No Starch Press
No Starch Press has published the finest in geek entertainment since 1994, covering topics like LEGO, hacking, science, math, and programming for all ages. Our titles have personality, our authors are passionate, and our books tackle topics that people care about.
What happened when Katya Eames, a 16 year old female dropped out of High School and joined the tech world by enrolling in a coding school?
Joe Eames, her father, is a successful programmer. He believes in empowering youth and females, through technology. He got his daughter involved in some basic exposure to programming and web development. The more she got involved, the more empowered she felt.
Katya was selected to speak at one of the largest recent gatherings of web developers, ng-conf. Following, she attended an event where she taught Governor Herbert of Utah how to code. Katya will complete her high school requirements using an online high school.
What are the thoughts of a high school age female about dropping out of school to attend DevMountain, a coding school in Utah?
What do you think was missing from your High School experience in terms of your personal interests?
What I think was missing from my high school experience was the ability to actually learn, and to try new things and grow at your own pace. It seemed less like they wanted you to learn, and more like they wanted you to pass tests.
Was it difficult to transition to coding school at your age?
It was. In high school it was easy for me to not pay much attention and do my assignments at the last minute but still get relatively good grades. Then at DevMountain, I had to manage myself and had no grades to try and earn. It was definitely very different from high school.
How important was the role of your father, a professional programmer, in helping you make your decision?
He was really important in my decision because he was an example of how successful I can be doing something I love, and he was really supportive of me choosing to do it though it’s not the normal way to go about getting an education.
Are you finding the online, high school learning experience something you can easily handle?
I haven’t started yet, but from what I’ve seen and heard from friends who do online schooling, it seems to be much more my speed than traditional public schooling.
Would you encourage other members of your generation to think about their options while still in high school, and perhaps go into coding?
Definitely. You should explore your options as much as you can in high school, even if it doesn’t seem like something you would like. You never know when you’ll discover something you seem to have a natural talent/understanding for, or something that excites you that you never thought to pay attention to (or especially something you thought only those of the opposite sex are supposed to do).
Do you think that members of your generation are particularly adept with computers and likely prospects for a coding school experience?
I do. Those in my generation, and the younger Millennials, have grown up with technology always nearby. We know how to use it and we understand newer technology easier than others. Everyone in my generation has ideas on how to make our world better for us and our siblings and our future children. Programming and computer sciences, along with the other sciences, are great ways for us to advance the world in the direction we want it to go.
Have you begun to make an income with your coding knowledge? Are you in the market for a coding job as an employee or contractor?
I have started making an income, not solely on my programming, but also on my unique views as someone who wants to know what they want to do in life at a young age in has taken a very untraditional route to pursue that career. As of now I am in the market for smaller projects while I finish school and continue learning.
What do your friends think of this, leaving high school and learning a skill early on in life where you can make an income?
Some of them were worried first about my sudden decision to drop out of school in the middle of my junior year, but now they’re all very supportive of me and think it’s really cool that I’m able to pursue what I want to do. (though they all have the same complaint of missing me at school.)
Lastly, what are the ideal personality characteristics for a young person to become involved and succeed at coding school?
They need to be willing to push themselves and manage their own time. They also need to be able to be critiqued regularly by those who are more experienced than them and know that most, if not all, critiques are done with good intentions. You need to be willing to continue learning. Technology is always changing, and so the languages we use to program that technology have to constantly adapt. You never know everything there is to know when you’re a programmer.
About DevMountain
DevMountain started in 2013 in Utah. With over 300 graduates, two campuses, and six course offerings, DevMountain is the largest coding/technology school in the Intermountain West, and one of the highest rated coding schools in the United States.
Supplemental- Could Amazon’s AWS Lambda signal a new future for ‘automated coding’?
San Francisco, CA —School’s out for summer, but learning doesn’t have to stop at the classroom door. For parents and educators looking to keep their students exploring, tinkering, and creating, No Starch Press offers the latest addition to its lineup of STEM books. This time focusing on the Arduino microcontroller.
The Arduino Inventor’s Guide (No Starch Press, $29.95USD, 336 pp., June 2017) is a project-packed introduction to building and coding with the Arduino microcontroller. With each hands-on project, total beginners learn useful electronics and coding skills while building an interactive gadget.
This is No Starch Press’s second installment in its introductory-level educational series for aspiring makers. The series is a collaboration with SparkFun Electronics, the popular electronics parts retailer dedicated to making the world of electronics more accessible to the average person. Authors Brian Huang and Derek Runberg of SparkFun’s Department of Education use their teaching experience to make learning about electronics an adventure.
“We wanted to share the magic that happens when you build something interactive with electronics,” says Huang. “The goal is to teach real, valuable hardware skills, one project at a time,” adds Runberg.
Readers learn how to make their hardware move, buzz, flash, and interact with the world as they build 10 projects, including:
A miniature traffic light
A light-sensitive, color-changing night-light
A temperature-sensing mini greenhouse
A motorized, programmable robot
A tiny, playable electric piano
“We’ve teamed up with SparkFun to make electronics and coding skills achievable for anyone,” says No Starch Press founder Bill Pollock. “This book will take total beginners from blinking their first LED to programming their first robot.”
Sample pages from The Arduino Inventor’s Guide:
For the Silo, Amanda Hariri.
About the Authors
Brian Huang is the Education Engineer for SparkFun Electronics. He combines his knowledge of teaching and engineering to create professional development materials.
Derek Runberg works in the Department of Education at SparkFun Electronics, where he runs workshops about technology in classrooms and at conferences. He is the author of The SparkFun Guide to Processing.
SparkFun Electronics is an online retail store that sells electronic parts for DIY projects. It offers classes for the public as well as resources, tutorials, and professional development for educators through its Department of Education.
The Arduino Inventor’s Guide
Publisher: No Starch Press
Authors: Brian Huang and Derek Runberg
Print ISBN: 978-1-59327-652-2
Price: $29.95USD
Publication Date: June 2017
Specs: 336 pp., 4C Available in fine bookstores everywhere, contact marketingdirector@thesilo.ca for locations near you and online ordering information.About No Starch Press
From deep in the heart of San Francisco’s start-up gulch, No Starch Press carefully crafts the finest in geek entertainment. The growing list of award-winning No Starch Press bestsellers covers topics like LEGO, hacking, STEM, programming, science, and math. Our titles have personality, our authors are passionate, and our books tackle topics that people care about.