Tag Archives: Occulus Rift

How The Online Casino Differs From The Offline Casino

The days are gone when people had to travel to different places in order to experience casino jest.

There are many casino games available online. With the help of technologies like artificial intelligence, we can have a realistic experience of playing online casino games. But, some people still like to go to traditional ground casinos. 

Image: Pixabay 

You must have often wondered which one is the best and safest. If you are also curious to know the difference between online and offline casino games, this article is a must-read for you. 

Which is more secure? 

From the security point of view, both online and offline casino gambling are equally safe. However, you need to be quite cautious while choosing to play online casino gambling since there are several gambling malicious websites claiming to be genuine.  

It is advisable, especially for the newbie gamers, to do thorough research using reliable platforms like https://onlinecasinofans.com/. The users should choose the casino on the basis of the feedback, ratings, speed, feasibility, and compatibility of the game with their device. 

If properly surveyed, you can find the best online casinos, which are even more secure than the traditional ground casinos.  

Which one is more reachable? 

We live in an era of technologies and globalization. Hence, we are able to access everything with the help of the internet. As aforementioned, there are many online casino games available that have increased their reachability.  

It can be a tedious task for you to find spare time for offline gambling. 

Whereas, you can easily play these games, sitting comfortably on your sofa couch. 

Isn’t that awesome? 

Which is more convenient? 

If you are a busy bee and can’t find time from your hectic schedule, online casinos can prove to be more convenient.   

Many of the good websites also offer trial games. They are totally free, and you can have a gaming experience similar to real casinos. No such option is available in offline casinos. 

On the other hand, if you are a partygoer and have a ground casino available near your place, just go for it. 

Which one has a better payout? 

The opportunity of winning numerous bonuses and credits offered by online casinos attracts a lot of players.  

In terms of cash deposit and withdrawal, offline gambling is better since you can cash your winnings immediately in traditional gaming. However, you need to be patient in online gaming. 

Which one has the better ambiance? 

No online casino can beat the zest of playing traditional ground casinos. Although you can access online casinos easily, the playing ambiance is confined.  

If you go for offline gambling, it is surely going to be a fun experience for you. You will get an opportunity to interact with new people, make new friends, and learn from experienced strata of gamers. 

Image: Pixabay 

Conclusion 

No doubt, online casinos are a step ahead of offline casinos in terms of many factors. However, it totally depends upon your choice and compatibility with the particular platform.  

Dead Media- 3D

A can of virtual reality

I’ve always been fascinated with stereo viewers. Once upon a time, when I was a wee lad, I visited my great-grandmother at her wee home in Jolly Olde England.  It turned out that she had the same regard for immersive technology as I did- she had a Victorian era stereograph viewer and a sick collection of  antique 3D stereo cards. Steampunk or what?

Victorian Stereograph ViewerYes, stereoscopy has been around for a long time. That contraption belonging to my great-grandmother was made of wood and had two glass lenses. It weighed so much I had to brace it on the floor, on top of a pillow, and lie in front, resting my head on my elbows. It was worth the effort. I could see ‘into’ the photograph and felt like I was transported into space and time. On a side note- I had this experience again decades later when I bought a heavily discounted (read: cheap) Nintendo Virtual Boy.

View-Master

This feeling of traveling outside of the body and experiencing a sense of virtual surroundings was shared by millions of kids and adults when the View-Master was first released in the late 1930’s. Here’s what Wikipedia has to say: “View-Master, since 1939, has been a device for viewing seven 3-D images (also called stereo images) on a paper disk. Although the View-Master is now considered a childrens’ toy, it was originally marketed as a way for viewers to enjoy stereograms of colourful and picturesque tourist attractions.”

Whatever the original intent was, View-Master has become synonymous with several generations of Pop Culture geeks and depending on your age, the sight of a black or red (or red and blue) View-Master conjures up images of Donald Duck, The Lone Ranger, or E.T., The Extra-Terrestrial.

Keep a bottle of eye drops nearby.
Keep a bottle of eye drops nearby.

Like most immersive technologies, educational and practical uses were developed. The U.S. Military used the View-Master as an aid in the identification of airplanes. The Gruber Company used the View-Master to develop human anatomy study guides. But for all of this, the best View-Master reels are 1960’s Batman and 3D stills from the original Tron film. Of course this is highly personal and your tastes may be different.

3D is back sort of…..although the last few years have seen North American releases of 3D blurays finally end (and no 3D televisions being manufactured), Europe continues to see new releases and these can be purchased online. This is a good thing.  Sure I can dust off the bluray 3D version of Tron (Tron: Legacy). and still enjoy it’s jaw dropping immersion but it’s nice to know that the newer releases such as Wonder Woman 1984 can still be added to the collection.

Oculus Quest 2

If 3D is dying a slow death the same can’t be said for it’s direct descendant. Virtual Reality gaming and simulation takes immersion to an entirely other level:  it provides a full 360 degrees of movement and viewing, complete with real world effects such as light and shadow movement and visual scaling.  If you haven’t already tried VR gaming then you are missing out. But that’s a story for a future article.

For the Silo, Jarrod Barker.

One of my personal fav's.
Tron 1982 ViewMaster Image

Fast Track To The Future With Virtual Reality

Occulus Rift Xray ImageThe implications of what Virtual Reality can achieve are vast, and it is predicted that VR will seep into every area of our lives in the very near future. VR is not just a concept that excites the entertainment business, but has a very real presence in some of the world’s most essential industries. However, many people remain skeptical about the impact virtual reality will actually have and suggest that it is only an attractive concept for gamers. Although it is true that VR is a fantastic way to improve online gaming, it has already been used in the medical and manufacturing industries, proving that virtual reality is not just a tool for play. Others fear VR could replace physical social interaction and they are therefore reluctant to consider the many benefits it actually presents. By taking a selection of real-life situations in which virtual reality is already used, we can assess its impact and perhaps decide whether it is to be embraced or discarded.

Surgery

It may not surprise you to know that the health sector is one of the biggest users and advocates of virtual reality. VR is of exceptional benefit in surgical training, improving student skills whilst minimizing risk to potential patients. This type of training can improve confidence and allow students to explore surgical procedures and options that would otherwise be inaccessible to them during the initial stages of their training. Virtual reality is already used by surgical staff, trainee nurses, dentists, and in numerous other health settings, world wide, allowing students to quickly gain skills without putting themselves or other individuals at risk.

Therapy

The authentic nature of VR allows therapists to assist patients with certain phobias. VR promotes controlled environments which can quickly be changed or eradicated during a course of therapy. For example, a person suffering from arachnophobia would perhaps find it more helpful and less daunting to experience holding a spider via VR rather than in a real life situation, and of course, a virtual reality headset can be turned off immediately should the situation require it. Other phobias and aversions could be tackled through the use of VR, including water aversion, acrophobia (fear of extreme heights) or aviophobia (fear of flying).

Occulus Rift Hot Babe VR PornEntertainment

For some people, the online world is their only connection to society and if virtual reality gaming can help them continue to connect, then this can only be perceived as a positive thing. There is no denying that virtual reality is an amazingly entertaining concept and, when done well, is an excellent way to experience online gaming. Being fully immersed in a game is a highly attractive idea: whether it be one that takes you to a battlefield, or a game that allows you to feel as if you are actually being dealt cards at a plush casino in Vegas. Currently, gamers can connect with people from all over the world, or play slots in the comfort of their own home by visiting a site such as  www.luckynuggetcasino.com yet imagine the thrill of full immersion through the power of virtual reality.

Transport and Training

Again, we touch upon the benefits virtual reality provides to many aspects of training and, in this particular situation, to the world of transport. For years the aviation industry has been using simulations to help train pilots and virtual reality is a welcome advance in such training. VR flight training presents minimal risk to both the pilot and passengers whilst allowing pilots to experience the difficulties that may arise whilst being in control of the aircraft. The most spectacular example of virtual reality based vehicle training is perhaps that used by NASA to train its astronauts. The training includes various simulations including that of an astronaut having to perform repairs during zero-gravity conditions, as well as a simulated detachment from the shuttle with the astronaut having to use a powered backpack to return. NASA has even managed to use VR in space, keeping astronauts up to date with training whilst on a mission and it has been suggested that VR will be used to entertain astronauts in space in the future. Just imagine, you could soon be sharing your virtual poker table with the astronauts of tomorrow!

Supplemental- Gamers are talking about the Oculus Rift and the Playstation VR but the HTC Vive looks pretty sweet too!

A Musical Journey for Robots and their masters~ CLICK ME
A Musical Journey for Robots and their masters~ CLICK ME

Why You’ll Be Wearing Your Next Computer

Imagine looking in your glasses to see updates from your friends on social media. The future is coming sooner than you think and yes, you will be wearing your next computer- check out this future ready infographic from our friends at Frames Direct. 

Click Me to see more interesting Infographics by visual.ly
Click Me to see more interesting Infographics by visual.ly

Supplemental- Building the World of Tomorrow, 1939 New York World’s Fair

The first published concept of Virtual Reality: Pygmalion’s Spectales (short story) by Stanley G. Weinbaum   ‘You drink,’ said the elfin, bearded face, ‘to make real a dream. Is it not so? Either to dream that what you seek is yours, or else to dream that what you hate is conquered. You drink to escape reality, and the irony is that even reality is a dream.’ Published June 1935 ~ Wonder Stories

Click me for Music designed for Futurists!
Click me for Music designed for Futurists!

Canada To Allow Passenger Use Of VR Headsets During All Flight Phases

The Harper government to allow passengers to use portable electronic devices during all phases of flight. With Virtual Reality headsets poised to enter the mainstream consumer market- we wonder if Occulus Rifters will be able to 'wear' their kit. CP
The Harper government to allow passengers to use portable electronic devices during all phases of flight.

Last month, The Honorable Lisa Raitt, Minister of Transport, announced an important change that will benefit travelers flying with Canadian air operators, as well as the aviation industry. Passengers will soon be able to use portable electronic devices such as cameras, electronic games, tablets and computers during all phases of flight. This includes while an aircraft takes off, climbs, descends and lands, provided the device is in non-transmitting, or flight mode, and that their airline has met certain safety conditions outlined by Transport Canada.

Previously, passengers could not use their devices at their leisure during take off and landing. This change, which is made possible through an exemption to the Canadian Aviation Regulations, means that passengers will soon be able to work or play whenever they please on flights in Canada. It strikes the appropriate balance between safety and passenger comfort that Transport Canada and airlines always strive to achieve. The use of electronic devices on any flight will be at the discretion of the air operators, who must demonstrate that their aircraft are not affected by the use of the devices and that during critical phases of flight and during emergencies, all passengers are aware of and able to follow crew instructions.

 

Quick Facts

  • Canada has an aviation safety record that remains one of the best in the world.
  • Passengers will soon be in a position to use portable electronic devices such as cameras, electronic games, tablets and computers during all phases of flights, provided their airline has met certain safety conditions.
  • As always, passengers who use transmitting portable electronic devices such as tablets, smartphones or e-readers, will need to ensure they are in a non-transmitting or flight mode before using them on an aircraft.“This is great news for air passengers, and an exciting day for the Canadian aviation industry. By collaborating with our aviation partners, we are able to offer airlines the tools they need to safely enable passengers to use portable electronic devices on airplanes, while still maintaining the highest standards of aviation safety.”Associated Links
  • The Honourable Lisa Raitt, Minister of Transport
  • Quote