Tag Archives: Nintendo

How Developers Are Using New Rules And Modes To Keep Their Games Popular

Game developers don’t just make money from the first release of a game anymore. One of the smartest ways of making money from games is to release one that can be updated and keep players enjoying it months and years after launch. Company’s like EA are making hundreds of millions of dollars from game releases such as Anthem and Battlefield V.

“Electronic-Arts-Logo” by Electronic Arts [Public domain]

This can be difficult for game developers trying to find new ways to change a game that has been available for years. They will have to find a way to add more to the game without removing what people enjoy so much about it, but it can be done.

Players Can Make Their Own Modes

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“Fortnite Pro-Am stadium at E3 2018 3” by Sergey Galyonkin [CC BY-SA 2.0]

If developers are worried about changing a game in a way that players won’t like, one idea is to allow players to make their own modes. This is also great for a game with millions of players, where different fans don’t all want the same thing and developers may be unable to release something that they all like. One game that has done this is Fortnite with its Battle Lab which allows players to create battle royale matches by changing how much damage is done and how to win. Overwatch also offers fans a custom mode where they can make characters much faster to hold Lucio races with their friends. This also helps the game to become popular as fans get their friends to play these modes with them.

New Rules Make Games More Challenging

Game developers can also try to add new rules to their games. Players who have been playing a game for years may feel that they have become incredibly good at it and need new gameplay to help them work on their skills. Developers can add new rewards too which gives players more ways to feel like they’ve won. A game that does this well is Blackjack Perfect Pairs, which takes blackjack, a game that is popular all around the world, and adds a few new ways to win to it. Players can win by getting 21 and they can make a bet on if they’ll get a pair with their first two cards, and there’s 21+3 where players try to make a three-card hand with their two cards and the dealer’s card. Many people know how to play blackjack but the casino game from Realistic Games gives people something new to learn about it.

How to Make the Best Changes

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“Mario emblem” by Nintendo/Hayden Schiff [Public domain]

When developers make changes to their games, it is typically to make them more enjoyable for fans. Fans don’t always like the changes that the developers have made and this can lead to criticism.

Some players didn’t like the Mario Kart Tour update, saying that it didn’t change many of the game’s maps by adding snow as they would have liked. Fans may not have had these criticisms if developers had asked the players before developing the updates. Asking players what they want on social media can help developers to make something great.

Keeping a game popular years after it has been released isn’t easy. The money that developers can make if they do is why so many teams spend hours developing updates.

How The Old iPhone5 Was Made & Why It Still Matters

Courtesy of Silo tech writer Alex Hillsberg
Courtesy of Silo tech writer Alex Hillsberg

The Silo's new Sci-tech writer Mr. Alex Hillsberg
The Silo’s new Sci-tech writer Mr. Alex Hillsberg

How Videogames Are Classified As Age Appropriate

Christmas is coming and  kids across Canada and the World will be telling their parents, and Santa Claus himself, about the latest and greatest video game excitement they want under the tree on the big day. Buying age-appropriate videogames can be a daunting proposition but a great place to start if you’re feeling overwhelmed is the Entertainment Software Rating Board’s video game classification system, a series of easy-to-use ratings designed to help parents pick out the right games for their kids.

The Entertainment Software Rating Board was established by the video game industry in 1994 to provide age-based purchasing guidelines for games. ESRB rankings, which are used in both Canada and the United States, have been applied to nearly 20,000 individual video game titles since then, making it easier to decide what to bring home by providing a snapshot of what’s in the box.

The ESRB assigns virtually every video game on the market one of four rankings: E (Everyone), T (Teen), M (Mature) and AO (Adults Only.) The E rating indicates that a game is suitable for all players, while games rated T are considered appropriate for gamers aged 13 and up. Games with an M rating are for players who are at least 17 years old, and AO games are reserved for those of at least 18 years of age and generally aren’t sold by mainstream retailers. Age ratings are prominently displayed on the front of the game box, while “content descriptors” on the back provide details about specific game content, like alcohol and drug references, mature humour, strong language and violence.

ESRB ratings are a fantastic tool and studies by the U.S. Federal Trade Commission have consistently shown that the video game industry boasts better rating compliance than any other entertainment medium in North America- better, even, than MPAA ratings for movies. But ultimately, only parents can decide what their kids should play. Not sure about what they’re asking for? Check the box and then make the call.

To learn more about video game ratings, have a look at the Rating Board’s website  where you can also access a detailed list of all currently-rated games. For the Silo, Andy Chalk.

All The World Is Indeed A Videogame

It was 2011 when I wrote this piece and everywhere I turned I saw the influence of one videogame or another. Now they’re no longer just a niche sideline favored by the odd and socially awkward; they’re as ubiquitous as music and movies and, as an industry, bring in just as much or more money too. Is it really all that surprising, then, to see the unique influence of the medium turning up in some rather unexpected places?

Consider the Rocket Racing League. Heard of it? Founded in 2005, the RRL is a private air-racing league that, if it ever manages to get off the ground, will use custom-designed canard “rocket racers” in aerial races with a twist: instead of flying through physical obstacles as conventional air racers do, RRL pilots will navigate a virtual race course created by a computer.

“The Rocket Racer pilots see the Raceway-In-The-Sky with a custom Cockpit Based Augmented Reality System projected onto a 3D helmet display,” the Rocket Racing League website The Rocket Racing League explains. “For the thousands of fans in attendance, they will witness the racing action live and in real-time on large projection screens fed by the Ground Based Augmented Reality System. For the millions of fans watching on televisions and PCs at home, they will experience the thrill of the Rocket Racing via unique remote and rocket-mounted cameras that give at-home fans the sensation of riding right alongside famed Rocket Racing League pilots.”

The system will not only challenge the fliers but also provide a unique opportunity to engage with the live audience through jumbo video screens projecting the virtual course and even viewers at home by way of a planned video game that will let armchair pilots actually take part in the races, competing online in simultaneous real-time. But what if you’re after a more visceral, in-your-face experience? That’s doable too, and it doesn’t take a million-dollar rocket plane to make it happen.

Behold “Wipeout,” the ABC game show that puts contestants through the wringer of various bizarre and rather rough obstacle courses that more often than not result in a spectacular wipeout – hence the name – and a quick trip into a mud pit. Its roots can be traced back to the 1980s Japanese show “Takeshi’s Castle,” Vintage Video of Takeshi\’s Castle better known to American audiences (in edited form) as the Spike television extravaganza “Most Extreme Elimination Challenge.” But more to the point, these shows share a more basic commonality: a powerful video game sensibility in their design.

Check out a video clip or two at the “Wipeout” website – http://www.abc.go.com/shows/wipeout and tell me that those courses don’t look like some twisted Nintendo Super Mario Bros. creation sprung to life. All that’s missing is a oversized, angry gorilla who throws barrels. And while some people just love to compete, and the big cash prize for the winner is a mighty powerful incentive, the real attraction is far simpler: it’s an opportunity to put yourself into the middle of a full-size, real-life Super Mario level. Who could say no to that?

As gamers get older and technology gets better, we’re certain to see this kind of game-inspired entertainment become increasingly commonplace. In another facet Video Games Live has become the new musical craze. The performance is a musical compilation of some of the classic 8 bit game tunes from games such as Pong. Performed by the Video Games Live orchestra. In a way, we’ve come full circle; art imitates life and, as always, life imitates art.. It gives a whole new meaning to the term “virtual reality,” wouldn’t you say? For the Silo, Andy Chalk.