Tag Archives: narrative

Christmas Gift Made In China? Historical Long Distance Trade Lead To Modern Global Lives Of Things

Until quite recently, the field of early modern history largely focused on Europe.

The overarching narrative of the early modern world began with the European “discoveries,” proceeded to European expansion overseas, and ended with an exploration of the fac-tors that led to the “triumph of Europe.” When the Journal of Early Modern History was established in 1997, the centrality of Europe in the emergence of early modern forms of capitalism continued to be a widely held assumption. Much has changed in the last twenty years, including the recognition of the significance of consumption in different parts of the early modern world, the spatial turn, the emergence of global history, and the shift from the study of trade to the commodities themselves.

Sometimes conferences disappear from view as soon as the delegates disperse.

Other times, when the papers are published in an edited volume, conferences come to be seen as important milestones in the historiography. The two volumes edited by James Tracy, entitled The Rise of Merchant Empires and The Political Economy of Merchant Empires published in 1990 and 1991, respectively, move through their various stages of production, ownership, transmission and transformation .

Moreover, those stages are overlapping, circulatory and contradictory; objects move in and out of collections, as they move in and out of fashion, and meanings are never stable. When a feathered crown is produced in Spanish America, for example, it has a very different meaning from when it enters into a cabinet of curiosity, and when it is taken out of the cabinet to appear in a spectacular performance in the street or in the theatre, it once again takes on a different meaning.

Objects gain biographies; earlier meanings of objects are never erased but reshaped and translated to new circumstances, as Leah Clark showed in her study of the circulations of gems and jewels through the hands of a variety of owners in quattrocento Italy. Have we lost this meaning connection with mass produced items from China?

Such insights have benefitted not only from the global turn but also from developments in the fields of anthropology and art history, making the field more interdisciplinary than it was when the study of the trade in goods focused more on their trade than on the goods themselves.

The Founding of a New Journal

Despite Tracy’s efforts, European actors continued to hold central stage in the field. When the Journal of Early Modern History (JEMH) was established in 1997, a decade after the Minnesota conference, the centrality of Europe in the emergence of early modern forms of capitalism, for example, continued (and still continues) to be a widely held assumption.  In part, this can be explained by the powerful legacy of giants in the field like Fernand Braudel and Immanuel Wallerstein.

1 James Tracy, ed.,The Rise of Merchant Empires: Long-Distance Trade in the Early Modern World, 1350-1750, Studies in Comparative Early Modern History (Cambridge, 1990); James Tracy, ed., The Political Economy of Merchant Empires, Studies in Comparative Early Modern History (Cambridge, 1991).

2 Herman Van der Wee, “Structural Changes in European Long-Distance Trade, and Particularly in the Reexport Trade from South to North, 1350-1750,” in The Rise of Merchant Empires, 14-33; Niels Steensgaard, “The Growth and Composition of the Long-Distance Trade of England and the Dutch Republic before 1750,” in The Rise of Merchant Empires, 102-52; The importance of comparative methodologies is also spelled out in the short editorial that accompanies the first part of the first volume of the JEMH. See James D. Tracy, “From the Editors,” Journal of Early Modern History 1 (1 January 1997):3

Braudel’s concern was entirely with European history over the longue durée; Wallerstein’s 1976 study identified Europe as one of the core regions in the modern capitalist economy as it emerged in the sixteenth century. Regions like Central Africa, India and China were designated as peripheries, meaning that their natural resources and low-skill, labor-intensive production sustained the economic growth of the core region. Wallerstein’s framing of the relationship between the early modern European core and its peripheries formed the base for much of the scholarship of the past decades, including numerous studies of the long-distance or intercontinental trade between core and periphery.

Much that was written also continued to identify long-distance trade as the preserve of either the various East India Companies associated with individual nations, or of the specifically named merchant communities such as the Armenians, the Jews, Wang Gungwu’s Hokkien merchants, or the Bajaras and Banyas merchant communities.

Such groups appear in the literature as having a clear identity that separates them from other groups and an often marginal status that makes them especially suited to the life of the itinerant merchant who covers vast distances.

And for much of the 1990s and beyond, the emphasis continued to be on commodities traded over long distances, from Asia to Europe via land or sea routes, including luxury items that justified the high cost associated with their transport. Precious metals were sent from the Americas to Asia, silks and spices arrived in the Levant via overland trade routes, and once the Europeans had rounded the Cape of Good Hope, luxury goods like porcelains, precious stones, and exotic hardwoods were shipped across the oceans along with silks and spices. Long-distance trade as it appears in Tracy’s two volumes on merchant empires was undoubtedly seen as important, but as essentially different from the bulk trade in grains, timber and salt that, for example, underpinned the growth of the early modern Dutch economy.

3 Fernand Braudel,Civilization and Capitalism, 15th-18th Century, trans. Siân Reynolds, 3 vols. (Berkeley, 1992); Immanuel Maurice Wallerstein, The Modern World-System: Capitalist Agriculture and the Origins of the European World-Economy in the Sixteenth Century (New York, 1976). At least 23 research articles published between 1997 and the present in JEMHquote Braudel’s work, and a further five quote Wallerstein.

4 Gungwu Wang, “Merchants without Empire: The Hokkien Sojourning Communities,” in The Rise of Merchant Empires, 400-422; Irfan Habib, “Merchant Communities in Precolonial India,” in The Rise of Merchant Empires, 371-99.

In other words, when the JEMH was founded, the centrality of Europe in shaping global trade relations, the separation of agents into distinct nation-based groups, and the classification of goods over long distances as luxuries of less importance all still had a very strong presence.

One major change did occur, however, more or less between the appearance of The Rise of Merchant Empires in 1990, and the establishment of the JEMH in 1997.

John Brewer and Roy Porter’s 1993 Consumption and the World of Goods was one of those transformative collections of articles that inaugurated a whole new way of doing history.6 Brewer and Porter were not the first to use the title; Mary Douglas and Baron Isherwood had already published a book with a very similar title in 1979. But Brewer and Porter, and many others who went on to publish in the field of what we might call consumption studies, took the study of the consumer in a new direction, away from the eighteenth-century European debates over whether the consumption of luxury goods was morally justifiable, and towards sophisticated studies of the complex contexts in which people desired goods and in which that desire and demand for goods went on to transform society, culture and the ………… to continue reading click here for full document in PDF format.

For the Silo by Anne Gerritsen, University of Warwick. Paper courtesy of academia.edu

Are Gaming Reviews Always Reliable? Keep These 4 Things In Mind

Much like movies, gaming as an industry has grown to be a robust machine churning out titles, both big and small, at an obliterative pace. Suffice it to say that it is impossible to try and play all games that release every year. Moreover, considering that the price of games has been on the rise for the past few years, partly due to increased production cost and partly due to inflation, it is impossible to purchase and play all games.

So, in order to not get blown away in the confusing hype created by reviewers, here’s what you should keep in mind about gaming reviews.

1. The problem of big titles:

The issue with game reviewers is that they mostly expend time and effort praising AAA titles that release every year instead of lesser known artistic or Indie games. Not everyone likes major titles with repetitive gameplay. You would rarely see any famous gamers play with Online casino, Karamba, an indie mobile game, or let’s say the games that aren’t don’t get into enough limelight. We’re talking about the games that are niche and aren’t very popular in the industry of gaming reviewers.

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2. Appeals vary widely:

The issue with gaming in general is that it is almost impossible to please everyone. In terms of narratives and themes, games tend to include only a limited number in their arsenal. However, with time, the expectation from games increases. It isn’t rare for reviewers to expect deeper political or social commentary from games, after the success of titles like Detroit Become Human.

However, it is impossible for games, like Assassin’s Creed that seek to be historically accurate to both portray the times while tending to demands of politically correctness. Two distinct possibilities arise here: Either the game sticks to its roots, and builds a good gaming but gets scathing reviews for not doing enough or for being problematic. Or, it can fit political pandering in its theme and make itself a terrible game, but get hearty praise from reviewers. An example for this is Assassins Creed: Odyssey, for which Ubisoft got rid of all its Assassins’ roots and made it a messy poor quality RPG, that looks like a poorly made copy of Witcher 3.

3. Mismatch between target audience and reviewers:

A big issue where the premise of reviews falls flat is that hardcore gamers usually do not fit the target audience of reviews. Gamers can be broadly classified into hardcore or serious gamers and causal gamers. And while most games are made with the former in mind, game reviews are made keeping the latter in mind. That’s because game reviews too, are a market that needs to pander to an audience to sell itself. While most reviewers are knowledgeable and competent enough to make detailed reviews, most of their audience wouldn’t consume such reviews.

Face-Off: Batman: Arkham Knight • Eurogamer.net
Batman: Arkham Knight

As sad as it is, most casual gamers just want to play a first person shooter for fun. They do not care about social commentary, or beautifully written characters or aptly composed music scores. When reviews are written keeping them in mind, blissfully average games like Call of Duty keep getting very high reviews. And while playing CoD is definitely fun, it fails to hold its own against impressive games like Witcher 3 or Batman: Arkham Knight.

4. The issue with influence:

A second issue with gaming reviews being a business is that these sites depend on developers for content for their channels. Reviewers that bring out reviews earlier obviously stand to gain since there is a flux of readers to their channels about the exciting new title, which earns them a lot of money. This in turn means review sites depend on developers to send them early and free copies of games for them to try out, and review. For every bad review they give, they turn off the developer from dealing with them in future, which in turn makes competing review channels benefit.

This creates a dangerous nexus between gaming review channels and developers. This in fact harms smaller developers more since they effectively make lesser games than bigger developers. Thus, an Electronics Arts, can utilize this nexus for their benefit much better than a CD: Projekt Red, although the latter is arguably a much better developer. And this means, very average EA games will get much better reviews than a fantastic game developed by CD:PR.

CD PROJEKT RED. : Gamingcirclejerk

In Conclusion

However, as we know, making video games are one of the most elevated forms of contemporary human art. And art, by virtue of interpretation, is extremely subjective.

Thus, in an effort to pick and choose games that are worth our time and money, we obviously tend to look at gaming reviews. Not only do they offer a valuable insight into what each title is about, but they also explain important details like the brilliance of narratives, character development, gameplay mechanics, multiplayer experience, presence of inhibitive micro transactions, and tend to give an overall suggestion on whether or not they recommend the game. 

Therefore, it is foolhardy to expect reviews to do a perfect job in terms of recommending games that you may like. For the Silo, Ritik Pandey.

Electronic Opera Uses Physical Spaces To Connect Narrative With Sound

Pullitzer Prize winning composer Lewis Spratlan.

Back in 2005, composer Lewis Spratlan and I began work on an opera inspired by Louis Kahn. Kahn, who excelled in music and once considered becoming a composer, was especially cognizant of how sound works in a physical space. “Space has tonality,” he often said. Kallick, a professor of music at Amherst College, made recordings of the “acoustic envelope” at several Kahn buildings, which were employed in composing the work’s prelude and interludes.

Composer Jenny Kallick

Key elements from Spratlan’s music were integrated into this electro-acoustic music, creating a seamless connection between the narrative world of the characters and the sounding spaces that filled their dreams. Opening in the ruins of Rome and ending with the healing waters at Kahn’s Salk Institute,  ARCHITECT: A Chamber Opera narrates the dramatic arc of Kahn’s journey from dreamer to master builder.

Click the link below to read about Spratlan discussing the project with Frederick Peters, board chairman of New Music USA,  which supports composers, performers, and audiences of new American music.   For the Silo, Jenny Kallick- Amherst College.

Poetic Grace Gesture Is Needed In All Art Work

Dear Reader, it is difficult to deny that a side of art making is fatally concerned with the poetic grace of the gesture – it is expected that a work should exude a cosmic and ineffable air.

Metropolitan Museum Of Art Curator Denise LeidyRegardless of your medium, I hope this glance into the minds of two established poets from very different walks of life can help dissipate the intimidating mist between process and product, as well as remind you that the transcendent and the familiar are often one in the same.

Meena Alexander PoetGlobal spectator Meena Alexander recognizes that even in the grand art of poetry is a desire to express what cannot be said through its own means. After eight books of poems and a lifetime of travel, Alexander continues to defend her craft as the most ordinary of entities, no more inexplicable than a child’s obvious and impossible sense of language or rhythm.

New York-based Eileen Myles approaches poetry from a reserved and humble perspective, with the intent of striking a tasteful balance between metaphysical grandeur and the habitual rhythm of the everyday.

Eileen MylesMyles, a breathing artistic currency, treats poetry as an extension of the self with the potency of a movement and the collective memory of a civilization. Myles proves that common experience and abstract phenomena are synonymous when we step back to look.

If the weight of the world seems so immense that the few strands of creativity cannot unravel, the Mayer Foundation offers emergency funding for New York artists facing economic, residential or medical turbulence. Proposals may be submitted at any time, with over two thousand dollars granted to those with concrete objectives and a levelheaded art plan.

It is easy to forget that behind the polished mirror of history is a messy and cumulative reality. There is little difference between the intelligentsia of years past and the friends sitting at your dining room table. For the Silo, Brainard Carey.  

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