Tag Archives: Jayson Tomlin

My Magical Mystery Tour of Abbey Road Studio In London

Have you ever experienced something surreal?

I had reason to visit and work at Abbey Road Studio in London, and it still seems surreal!! My colleague Jayson Tomlin, Gary Katz (producer of Steely Dan), and myself were there to do testing and evaluation of some new technologies we’ve been working on for broadcast and consumer applications.

We spent a full day working in one of the mix-down studios, along with members of the BBC, Scotland Yard, Abbey Road, David Perreau, Felix Konrad, and some of Gary’s record producer ‘buddies”…Hugh Padgham (Genesis, Rush, Phil Collins, Police, Sting, XTC), and Elliott Randall (studio guitarist for Steely Dan).

Frank with Hugh Padgham (left) and Gary Katz (right)
Frank with Hugh Padgham (left) and Gary Katz (right)

Our connection with Gary has enabled us to connect with key members of the music production world, which in turn has enabled us to further evolve technologies for broadcast, and soon the consumer markets. Our work at Abbey Road was another step along this process, and it raised the bar for us, on what is expected of our products.

Frank on the steps of Abbey Road Studios
Frank on the steps of Abbey Road Studios

Being able to set foot into the building and studio where the Beatles recorded and produced all of their material was breathtaking. I’ll never forget, as we were wrapping up the events for the day, the studio engineer, whom we were working with, said “hey guys come with me, two is now open!” In my mind I’m thinking “this is where all the ‘magic’ happened.” So, off we went, and sure enough we walk into studio #2, and it’s still pretty much the same as if John, Paul, George, and Ringo were there the day before.  Getting chills—again—as I write this!!

Jayson Tomlin and others take in Studio #2
Jayson Tomlin and others take in Studio #2

Probably the most gratifying moment that day was towards the end. Hugh Padgham had been listening to some tech I’d developed, and told me how he’d done work with the late George Martin. His comment was how he had a good sense about how George produced the Beatles, and could we apply my ‘gizmo’ to their music.

Abbey Road Cafeteria
Abbey Road Cafeteria

So…in the building they recorded the album Abbey Road, we added some treatment to the song “Golden Slumbers.” Together, all of us were in awe to hear the Beatles music, with some treatment from our efforts, done at Abbey Road!

Tape deck used in the recording of Sgt. Pepper's
Tape deck used in the recording of Sgt. Pepper’s

There’s a skylight in the ceiling of the studio we were working in. While listening, I looked upward through the skylight, and thought, “if Mr. Martin, Mr. Lennon, and Mr. Harrison are listening, my hope is you won’t feel I let you down.” I felt a tear trickle down upon having this thought. Quite possibly one of the coolest occurrences in this boy’s life!!

Frank between pianos used for the Beatles' “Get Back” and John Lennon's “Imagine”
Frank between pianos used for the Beatles’ “Get Back” and John Lennon’s “Imagine”

Modestly, it was reassuring when each of our well-known music industry guests gave us the “thumbs up’ for our efforts. Further indication of how our little organization keeps growing and raising the bar! In closing, my sincere thanks to Jayson Tomlin, Gary Katz, Hugh Padgham, Andrew Scheps, and Elliott Randall for your feedback and friendship!!

Recording mixer used to record Pink Floyd's The Dark Side of the Moon
Recording mixer used to record Pink Floyd’s The Dark Side of the Moon

For the Silo, Frank Foti.

Dolby Laboratories Media Emulator In Minnetonka Master Suite

DolbyMediaScreenshots
MINNETONKA, Minn. — Minnetonka Audio Software Inc. (MASI), a leader in production software for motion picture, broadcast surround sound, and consumer electronics applications, recently announced that it is now providing worldwide distribution and resales of the Dolby(R) Media Emulator toolkit from California-based Dolby Laboratories Incorporated. This fortifies Minnetonka Audio’s already comprehensive offering of production problem solvers. Minnetonka Audio has added Dolby Media Emulator to its SurCode for Dolby E Master Suite 3 product bundle without raising the bundle price.

 “Our strategic decision to distribute Dolby Media Emulator strengthens our current product mix and expands our reach into more post suites,” said Jayson Tomlin, vice president of business operations at Minnetonka Audio. “For our customers, Dolby Media Emulator is a bargain in itself. By bundling it with the SurCode suite without raising the price, we’ve created a one-stop shop for media producers that is truly an outstanding value.”

Dolby Media Emulator is a software tool for authoring and post that provides real-time emulation for Dolby broadcast formats. Acting as a plug-in for popular digital audio workstations, Dolby Media Emulator enables an audio engineer to simulate accurately how content will sound when played back through licensed consumer electronics.

Dolby Media Emulator lets an operator preview the results of differing metadata values when decoding Dolby Digital, Dolby Digital Plus, and HE-AAC audio formats.

One application worth highlighting: Take a look at this diagram. See all of those speakers? Consider that Dolby Surround formats are varied but most include multiple speakers and therefore multiple positions of "sound". The vast majority of consumers are listening to complex surround signals through only one or two speakers. That means, a proper mix MUST take this into account. Minnetonka's Dolby Media Emulator makes sure you get this right. CP
One application worth highlighting: Take a look at this diagram. See all of those speakers? Consider that Dolby Surround formats are varied but most include multiple speakers and therefore multiple positions of “sound”. The vast majority of consumers are listening to complex surround signals through only one or two speakers. That means, a proper mix MUST take this into account. Minnetonka’s Dolby Media Emulator makes sure you get this right. CP

 

“With the majority of surround programs being played back in stereo and mono environments, correct metadata and downmix settings are a critical requirement for deliverables,” said Markus Hintz, director of global sales and business development at Minnetonka Audio. “In addition to previewing their metadata settings, audio engineers can use Dolby Media Emulator for standardized loudness measurement, proper  monitoring of LtRt sources, and downmixes from all other sources.”

Rather than resort to using home audio gear in a professional workflow, engineers can use Dolby Media Emulator to validate mix and metadata decisions against a certified standard in their familiar monitoring environment.

To aid in specifying proper metadata values, Dolby Media Emulator can measure and properly determine the dialogue normalization (dialnorm) value with a standardized loudness meter. The included loudness meter supports international ITU-R BS.1770, ITU-R BS.1770-2, and EBU R-128 loudness standards and incorporates the optional Dolby Dialogue Intelligence(TM) algorithm. Its ability to configure and control the monitoring environment and evaluate metadata parameters makes Dolby Media Emulator an essential product for postproduction, DVD, and DTV facilities that master, author, or broadcast program material with Dolby surround sound formats. Dolby Media Emulator runs as an Avid(R) Pro Tools(R) RTAS(R) plug-in, and as a VST(R) plug-in for popular programs such as Nuendo(R).

Dolby Media Emulator is available for immediate delivery from Minnetonka Audio resellers and distributors, and also directly from Minnetonka Audio’s eShop. In-depth information on Dolby Media Emulator and how it enriches existing tools and workflows is available at www.minnetonkaaudio.com