Tag Archives: iTunes

Streaming Royalties Are Bullshit A Musicians Case For Universal Income

Royalties Are Bullshit: A Musician’s Case For Basic Income….. “This song is Copyrighted in U.S., under Seal of Copyright #154085, for a period of 28 years, and anybody caught singin’ it without our permission, will be mighty good friends of ourn, cause we don’t give a dern. Publish it. Write it. Sing it. Swing to it. Yodel it. We wrote it, that’s all we wanted to do.”

-Woody Guthrie, copyright notice, This Land Is Your Land

Royalties are bullshit.

I say this as a musician, and as a songwriter. But let me go a step further: royalties have always been bullshit. The first problem? They’re not going to musicians, and they never have.

If money is being made, something is being sold. That something has to be a product, something that can be counted. Originally it would have been sheet music, before recorded music was widely available. Later on, it meant records, then tapes, CDs, downloads, streams, as well as licensing rights – use in a specific film, or for a particular commercial. There is a product. Someone is buying it. Some of that money goes towards the cost of producing, distributing, and marketing that product; some of it goes to the artist, as royalties.

Well, a little bit of it goes to the artist.

As Billboard notes, “An accurate map of royalty pathways would be a tangled mess.” It’s not easy to get paid.

Some royalties are set by the government, some are negotiated, some are paid through groups. For example, I license my music through TuneCore, which strikes deals with a series of digital music outlets, like iTunes and Spotify, each of which offers different terms of payment. Spotify pays artists, on average, $0.007 cents per stream.

Example of royalties earned for artist Jarrod Barker. Russian streamer Yandex awarded 8/100th of a penny for track streaming. Mr. Barker would need 99,992 additional streams to earn a dollar!
Example of royalties earned for artist Jarrod Barker. Russian streamer Yandex awarded 8/100th of a penny for track streaming. Mr. Barker would need 99,992 additional streams to earn a dollar!

Beyond that, if you are “fortunate” enough to work with a major record label, there are restrictive terms and conditions. Techdirt quotes Tim Quirk of Too Much Joy explaining the Kafkaesque math [emphasis mine]:

A word here about that unrecouped balance, for those uninitiated in the complex mechanics of major label accounting. While our royalty statement shows Too Much Joy in the red with Warner Bros. (now by only $395,214.71 after that $62.47 digital windfall), this doesn’t mean Warner “lost” nearly $400,000 on the band. That’s how much they spent on us, and we don’t see any royalty checks until it’s paid back, but it doesn’t get paid back out of the full price of every album sold. It gets paid back out of the band’s share of every album sold, which is roughly 10% of the retail price. So, using round numbers to make the math as easy as possible to understand, let’s say Warner Bros. spent something like $450,000 total on TMJ. If Warner sold 15,000 copies of each of the three TMJ records they released at a wholesale price of $10 each, they would have earned back the $450,000. But if those records were retailing for $15, TMJ would have only paid back $67,500, and our statement would show an unrecouped balance of $382,500.

Of course, none of this is new, really. The history of artists getting screwed by record labels is as long as the history of record labels, and includes everything from the creative math above to outright theft, failure to count sales, or inventive stunts like Fantasy Records accusing John Fogerty of plagiarizing himself. But bear with me, because it gets worse.

In the music industry today, there are a few people who are making money from royalties- and they’re making nearly all of it. More specifically, the top one percent of earners are taking in 77% of the recorded music revenue. Strikingly, these are many of the same artists who are now “at war” with YouTube. Artists such as Taylor Swift and Paul McCartney are convinced that YouTube is making money from their music by selling ads and subscriptions, and not paying adequate royalties. And they’re not wrong; YouTube is definitely making money by selling ads and subscriptions, and there’s no question that most of that is not going to the artists.

However, this is a stupid argument.

It’s a stupid argument because a tiny group of people that’s making the lion’s share of all recorded musical income is concerned that a new service doesn’t adequately compensate them; the major record labels feel the same way, of course. It’s a “war” that leaves out 99% of the musicians out there trying to make music and make a living, and it doesn’t really matter how they settle the conflict.

So let’s say, hypothetically, that we eliminate royalties. This raises a fundamental question.

How do we compensate and credit artists for their work?

I believe the answer is basic income, but first let’s take a closer look at that question. At a glance, it seems like it should be simple: pay them for their music. But what does that mean? It quickly gets complicated.

Part of the problem is that we as a culture equate value with ownership. If musicians have created a song, this thinking goes, and that song has value, they must own it, like any other form of property. But that’s ridiculous, and it’s pretty easy to see how quickly it becomes truly absurd.

For example, take a classic blues song, like Big Mama Thornton’s “Hound Dog.” Is that her tune? Yes! Does she deserve credit for it? Absolutely. Big Mama Thornton has a special place in blues history, and rightly so. But is it the first example of a 12-bar blues? No, of course not. Is it the first time someone used lyrics about a dog? Is it the first time someone used the call-and-response verse structure of a repeated first line and different last line? No, and no. And even though she made it a hit, the lyrics were by Leiber and Stoller. So which part of the song does she “own”? Is it just that specific recording? If so, how much does the bass player own, or the drummer? Do you pay royalties for playing it on the radio? What if it’s on the radio, and you tape it? What if you give that tape to a friend? I know, I know, nobody tapes anything off the radio anymore. What if you cover it in a bar? What if you sing it in your living room? What if you sing it in your living room and upload it to YouTube? What if you share the MP3? Where do we draw the lines?

Woody Guthrie, speaking from the folk music tradition, said “New words, new song.” Bob Dylan took that lesson to heart, both in early works like “Masters of War,” which took a melody from an English folk song called “Nottamun Town,” and in more recent releases. On Modern Times he lifted lines from a Civil War era Confederate poet named Henry Timrod, and used the arrangement of Muddy Waters’ “Rollin’ and Tumblin'” with re-written lyrics and the same title.

I don’t mean to discount Big Mama Thornton, or disparage Bob Dylan. I’m a big fan of both. What I want to illustrate is that “property” and “ownership” is a meaningless way to look at music, because it’s a living, inherited tradition. Everybody got something from somebody. Every electric guitar player owes something to T-Bone Walker, and T-Bone owes something to Blind Lemon Jefferson. Every folk singer owes something to Woody Guthrie and Pete Seeger. And more to the point, if you ask any great musician, they will tell you who they got it from. Eric Clapton tells people about Buddy Guy, but if you put a microphone in front of Buddy he’s going to tell you about Muddy Waters, BB King, Guitar Slim. The greats are always ready to turn around and credit the people who came before them, because that’s how a living musical tradition works.

So again: how do we compensate and credit artists for their work?

Splitting the question

One answer is to split up the question. When you think about it, it’s really two different questions. Let’s look at the second part first: how do we acknowledge and appreciate and credit the work that artists do? This is especially important because many important contributions to music, art, and human history generally, were made by people who get erased from popular culture- in particular women, LGBTQ folks, and people of color (Ma Rainey, for example, was all three). They are erased, in part, because there is money to be made by erasing them.

The uninformed still think “Hound Dog” and “That’s All Right” are Elvis Presley tunes. And while Presley himself was quick to credit his influences, most people have never heard of Arthur Crudup, and everyone’s heard of Elvis. Sometimes people were erased several times over; early blues music was driven by women like Bessie Smith, Ma Rainey, and Sister Rosetta Tharpe, who were largely displaced by black men, who then had their music co-opted by white guys playing rock’n’roll versions of the same songs. Some made serious efforts to show people where the music had its roots – The Rolling Stones, appearing on the show Shindig in 1965, insisted that Howlin’ Wolf also get to perform. On the other hand, Led Zeppelin took Willie Dixon’s song “You Need Love,” and recorded it as “Whole Lotta Love,” without ever mentioning where they got it. It’s ironic, since Dixon himself was notorious for taking credit and royalties for other people’s work, often by offering to “take care of the paperwork” on a new tune.

So how do we make sure we credit and acknowledge artists? One way, I believe, is to end a system of compensation based on owning something that cannot be owned. In a system like we have now, where the focus is on ownership of a particular sound, or song, or style, there is a real financial incentive to take credit. In the case of the record labels, you can even get the actual rights to an artist’s songs. If we disconnect the money from the “ownership” of the music, we are removing part of the incentive to pretend that new music doesn’t freely flow from old music.

Universal Basic Income

To be clear, I’m not suggesting artists should not be paid. There are different ways to support artists, and the internet has allowed for a lot of direct interaction between artists and fans. There are crowdfunding sites like Kickstarter and Patreon, there are independent music platforms like BandCamp and CDBaby. They’ve got their advantages and disadvantages, but what I’m advocating is something simpler, more widespread and direct: universal basic income.

Universal basic income, sometimes called emancipatory basic income or simply “basic income,” is an easy idea to understand: you give everybody money. Everybody. Rich people, poor people, working people, the unemployed, the young, the old, everybody. Everybody gets a salary. It’s not a lucrative salary, but enough to make sure you can provide for yourself.

First, let me clear something up: this is not a wild, crazy, utopian idea. It’s a serious proposal, that is increasingly being treated as such. Even Forbes ran a piece called “Universal Basic Income Is Not Crazy.” Of course, it works better if you already have some of the social framework much of the world takes for granted: child care, family leave, health care. But let’s leave those aside for a moment to look at basic income from the musician’s perspective. What is the impact for working musicians?

Quit Your Day Job

Many, if not most, working musicians [and artists CP] support themselves with a day job. This includes long-time performers with steady gigs, people who have gone on world tours and recorded on dozens of albums. Buddy Guy drove a tow truck into his thirties. Composer Philip Glass worked as a plumber and taxi driver until he was 41. Wes Montgomery worked in a factory from 7am to 3pm and played gigs until 2am.

Let me tell you: it’s not easy. As a musician, you already have to balance many competing demands: playing gigs, traveling, booking and promoting shows, recording new material, rehearsing a band. Being a professional musician is, effectively, more than one job already. Now try to schedule all that around a conventional job structure that wants you working at 8 or 9 in the morning, 5 days a week, regardless of where you played last night or when you got home. It’s hard to fit all of it in, and that’s without stopping to consider that it might be nice to sleep occasionally or even see your family now and then.

One reason basic income is sometimes called “emancipatory” is because it frees you from this burden. You’re still going to be out there hustling for gigs, scheduling sessions, trying to record and promote and – let’s be real – get paid. Basic income doesn’t eliminate the desire or possibility for people to make money by working, it just means you don’t have to worry about starving or getting evicted while you do it. And let’s remember, most of the money musicians make doesn’t come from royalties anyway. People are getting paid for gigs, for shows, for studio sessions, for tours, sometimes for merchandise or direct sales (in particular if you’re producing your stuff independently).

Make The Music You Want To Make

Musicians make compromises all the time. Sometimes it’s about timing: you want to put something out, and you can’t afford to wait, so you settle- you keep a take that could have been better, you scratch a song that needs a few more sessions to come together. Sometimes it’s about the sound: a record label wants to market you a particular way, a track needs to be “radio friendly” to get airplay. Sometimes it’s just about resources: recording and producing music, even with all the advances in digital technology, is a laborious, expensive process. For some players, there’s also the trade-off between taking gigs that might pay better but be musically unfulfilling (think wedding band or corporate events) versus pursuing a musical vision that might not have a ready-made market. And, of course, there’s that most precious of all resources, time, which is often given over in huge amounts to the aforementioned day job.

Basic income removes the immediacy of financial pressures, and frees up a lot of time. Does that mean we won’t have choices to make? No, of course not. There are always choices, and there are always constraints, and even if we get basic income that won’t turn time itself into a limitless resource. But it changes the balance of the decision.

Creative Liberation: Supported By Research

Right now, across the country, there are brilliant artists whose music could change and enrich our culture in ways we can’t imagine, and we don’t get to hear them. They’re stuck working day jobs, playing the gigs that pay the bills, and trying to fit their creativity into commercial constraints. Pause for a moment, and imagine the explosion of new sounds and ideas we can liberate with basic income.

As a musician, that paragraph felt intuitively true to me. However, a number of people who were kind enough to review an early draft of this essay suggested that my point might be better served if I backed it up with “evidence” and “examples.” Of course, there’s not exactly a one-to-one comparison available, so I’m going to draw on some similar programs and related ideas.

First: the MacArthur “Genius” grants. These fellowships are awarded to people who are already recognized to be exceptional; they provide a no-strings-attached stipend of USD$625,000 over five years. Obviously that’s a lot more than “basic” income, but they underpin the idea that simply providing creative people with resources allows them greater freedom to explore, discover, and create. In a review of their program and its effectiveness, The MacArthur Foundation found that 93% of the fellows reported greater financial stability (no surprise) and 88% reported an increased opportunity to express creativity. Three quarters felt it lead them to make riskier, more ambitious choices in their work.

Some might argue that the fellowships exhibit a selection bias, since they go to people already known to be creative. However, there’s good reason to believe that supporting the poorest and most marginalized offers even greater benefits. Dissent magazine recounts the history of the Federal Writers Project, which offered “unemployed” writers guaranteed income by giving a fixed salary to produce travelogues or other commissioned writings:

…with regular paychecks, FWP writers could experiment with more creative projects at the same time. Over the course of eight years, the program employed over 6,600 writers, including Nelson Algren, Jack Conroy, Zora Neale Hurston, Richard Wright, and Ralph Ellison. The FWP enabled new classes of Americans to become “professional” writers.

While employed by the FWP, these writers—most notably writers of color—wrote fiction that challenged the political status quo, and they revolutionized literary form in order to do so. To be sure, many of these writers developed their politics in pre-FWP years, but stable employment facilitated their political and artistic ambitions—by providing them with steady income, connecting them to other writers, and offering literary inspiration. From 1936–37, between posts at the Federal Theatre Project and the FWP, Hurston wrote her beautiful and troubling novel Their Eyes Were Watching God, a book celebrated today for its inventive use of black vernacular. Wright spearheaded the “Chicago Renaissance,” a creative community strengthened and supported by FWP projects in the state of Illinois. Meanwhile, in New York City, Ellison was conducting FWP oral histories when, as he reported it, he stumbled across a man who described himself as “invisible.” This encounter would be the genesis for his Invisible Man, surely one of the strangest and most significant novels of the twentieth century.

I recognize that the subjective self-evaluation of MacArthur fellows and even the impressive work of FWP authors can be considered, to some extent, anecdotal evidence. But there is also controlled research, and what it shows is the flip side of the coin: that poverty impedes cognitive function. Lead by Harvard economist Sendhil Mullainathan, the team found that “experimentally induced thoughts about finances reduced cognitive performance among poor but not in well-off participants.” They also found that farmers showed diminished cognitive ability before harvest, when they were poor, compared to after harvest when they were relatively rich. That’s after controlling for free time, nutrition, work effort, and stress.

If you’ve ever been broke and had bills to pay, this is not news. It’s hard to focus when you have a huge bill hanging over your head and no immediate prospect for paying it off. When you’re in a position of financial hardship, a portion of your brain is effectively set aside to repeating over and over again, “AAAH THE RENT AAAH THE RENT AAAH THE RENT.” Or the hospital bill, or the car payment, etc. You know the classic sci-fi trope that imagines what you could do if you could harness the full power of your brain? Turns out it doesn’t require genetic engineering – you just need to be able to pay your bills.

I would argue that we are effectively paying a cultural opportunity cost in the form of lost creativity. Coming back to music, anthropologist David Graeber puts it this way:

“Back in the 20th century, every decade or so, England would create an incredible musical movement that would take over the world. Why is it not happening anymore? Well, all these bands were living on welfare! Take a bunch of working class kids, give them enough money for them to hang around and play together, and you get the Beatles. Where is the next John Lennon? Probably packing boxes in a supermarket somewhere.”

The Robot Imperative – It’s Not Just About Musicians

I realize we’re covering a lot of ground here, and we’re about to talk about robots. So first, a quick recap

Royalties don’t go to (most) musicians.

Royalties don’t make sense because they rely on ownership of something that cannot be meaningfully owned.

This system of ownership creates financial incentives to take credit for other people’s work.

Eliminating royalties forces us to confront the fundamental question of how we credit and compensate artists for their work.

Basic income answers part of that question – compensation – while eliminating royalties removes, at least in part, the financial incentive to take credit.

Basic income liberates musicians from the constraints of a day job and the pressures of commercial music.

Evidence supports the idea that this liberation leads to more, and more adventurous, creative work.
In short, basic income separates the idea that people have value from the idea that they must own something valuable.

All of that has been true for quite some time, and in fact arguments for basic income are as old as Thomas Paine. But there is a huge, disruptive change happening that makes this a much more urgent question, not just for musicians but for everyone. Namely, robots. Robots and computer automation are about to eliminate huge numbers of jobs (think tens of millions). Some are in the news right now: Uber is testing self-driving cars in Pittsburgh. Driverless trucking is not far behind, taking 3.5 million jobs with it. And it’s not just truckers: designers, fast food workers, accountants, financial analysts, doctors, hotel concierges. Thousands of news stories are being written by robots. An Oxford University study estimates that 47% of total employment may be at risk. Even jazz musicians have to be worried.

In short, the day job could be going away, and not just for musicians. The question is, what will we do with these millions of people, once they’re out of work? Will we insist that truckers can all get jobs doing social media? Will a few wealthy people retreat behind high walls and leave the rest of us to fight for the scraps of employment through a fog of financial worry and expensive, short term trade-offs?

Or will we embrace basic income, recognize that people have innate value, and unleash a wild torrent of creative exploration the likes of which we’ve never heard before? For the Silo, Anthony Moser. www.anthonymoser.com
@mosermusic

Supplemental: Basic Income Earth Network
HYPERLINK “http://www.huffingtonpost.com/scott-santens/the-economist-just-came-o_b_7447312.html”The Basic Affordability of Basic Income
HYPERLINK “http://www.france24.com/en/20160825-finland-test-out-basic-income-scheme”Finland to try basic income
HYPERLINK “https://www.thenation.com/article/a-basic-income-would-upend-americas-work-ethic-and-thats-a-good-thing/”A Basic Income Would Upend America’s Work Ethic
HYPERLINK “http://qz.com/765902/ubi-wouldnt-mean-everyone-quits-working/”UBI Would Change The Nature Of Work

Royalties and copyright:
The Music Industry is a Parasite And Copyright Is Dead by Steve Albini
Free Culture by Lawrence Lessig

PS – My music is available on iTunes, Spotify, YouTube, Bandcamp, and a host of other digital music services. If you catch me at a gig, you can buy an album for name-your-price. And if anyone ever uploads it to The Pirate Bay, torrent with my blessing. As Woody Guthrie would say, “Publish it. Write it. Sing it. Swing to it. Yodel it. We wrote it, that’s all we wanted to do.”

Years Of I-phone Innovations Meant Big Expectations For Newest Models

Have things changed in the past 5 years? Take a look at this article from 2014 and let us know via the comments section below.

In the summer of 2007, Mike Lazardis, co-founder of BlackBerry, got an iPhone to check what’s inside. He pried it open and was shocked on what he saw: BlackBerry wasn’t competing with a phone, he thought, it was competing against a Mac. Lazardis was recalling that moment in an interview with The Globe and Mail, hinting about the months leading to the fall of RIM.

Such is the iPhone’s disruptive story: it put the computer in our phones and made them smart. Suddenly, we could buy and play music in our phones, surf the net via wifi, run desktop-like OS, and, the best defining factor of a smartphone, download apps. We do all that without a keypad (to BlackBerry’s shock). No, Apple didn’t invent these technologies, it innovated them. Over a decade earlier, IBM had Simon, the world’s first smartphone.

In the infographic prepared by our creative team we highlighted the key features in each iPhone launch since the first generation phone came out in 2007. Some features are truly innovative (A series chip, Siri, App Store) and some are unabashed embellishments.

So what’s in store for future iPhones? We can get some clues from Apple patents registered with the U.S. Trademark and Office. Apple is developing an audio jack to double as a headphone jack, plus an audio transducer that doesn’t need a grille to emit sound. That means future iPhones can be totally enclosed or water-proofed. Another patent talks about combining motion analyzer, scenery analyzer, and lockout mechanism to detect if you’re driving and disable Messages Apps. With the increasing text-induced car accidents, expect this feature sooner than later.

Yet another patent indicates that Apple is cooking an intelligent Home Page that brings up the app you need for specific scenarios like when you need to show an electronic ticket in an airport or an e-coupon at a counter. The patent uses location-based signals and tracks user data patterns like calendars, emails, notes, etc. to predict when to bring up the app.

But let’s not talk about the future; rather, let’s see what iPhone users want today. For the Silo, Alex Hillsberg.

iPhone6 Predicted

iPhone6 PredictediPhone6 Predicted

 

Supplemental- Are Apple products made ethically?

Art Meets Politics Via China Pirate Video Underground

Ukrainian music the world needs to hear

Recent Ukrainian laws requiring that one in four songs on the radio be Ukrainian, not Russian or any other language, have met resistance from DJ’s  who claim there is just not enough local talent. Ukrainian linguist and music lover Vira Vyrśka says there is plenty to choose from and shares her personal play list.

Can Ukraine legislate which language is spoken?

While we are on the topic of Ukraine’s aspiration to  become free of Russian domination and partner with Europe, the political feud has bubbled over into new proposed language laws. But can you legislate which language people speak? Even some Putin critics disagree.

China’s pirate video underground

Unpaid subtitlers have made it possible for the House of Cards and John Stewart to become massive hits on the other side of the globe.  So are they copywrite thieves or the last hold out against Chinese censorship?  Meet Mr. Xia.

How beards explain international history

And you thought it was just hair. Beards have represented everything from religious extremism to masculine savagery and intellectual gravitas.  A timeline of 3,000 years and 20 countries.

Yes, you can go to jail for writing poetry

Putin’s political opponents and courageous whistle blowers have been thrown off of buildings and shot in broad daylight. But they are not his only targets.  Bad poetry, it turns out, is also a crime.  Just ask Alexander Byvshev.

Egypt’s missing belly dancers

Where are the famous belly dancers of Egypt?  A video tour of belly-dancing from its heyday in the 1920’s in Cairo to its current diminished status in the country where the art of belly-dancing was born.

The 14 best Middle Eastern musicians?

Break out your iTunes and Spotify.  This list spotlight Middle Eastern music trending now in every country from Morocco to Iraq. This music will make your next dinner party or romantic evening.
Syrian warfare the computer game?

Russian game makers Cats Who Play released a new game this year based on the war in Syria in which the player must side with the regime. Did they get it right?

Chavez love culture

The cult of Chavez has only spread after his death, creating a “love culture” as annoying to some as a clingy ex-girlfriend in a small town who keeps showing up everywhere. For the Silo, Alisa Cromer.

Fill in the gaps by visiting our friends at worldstir.

 

 

New App Demystifies Coding For Kids

NEW YORK, NY (PRWEB)- According to the White House, by 2018, 51 percent of STEM jobs will be in computer science-related fields. However, the number of tech employees has not increased along with the number of jobs available. Why? The answer is simple: lack of relevant education. The White House maintains that just one quarter of K-12 schools offer high-quality computer science with programming and coding. In addition, in 2016, the PEW Research Center reported that only 17% of adults believed they were “digitally ready.” Technology is changing the way that we live and work, and it’s happening fast. So how do we ensure that individuals (especially girls and women) are digitally literate?

In my new interview below with C.M. Rubin (founder of CMRubinWorld), Derek Lo says he started Py because he wanted to demystify “coding”. His app does this by making coding fun. The program also avoids using any programming jargon until the learner is ready. Lo states that “gamification isn’t a hindrance to learning—-it accelerates it.” He further notes that coding “instills a greater aptitude for systematic thinking and logical decision making.” Lo recently partnered with the not for profit Girls Who Code to further reduce the gender gap and “change people’s image of who a coder is.”

Coding in language children understand

“We specifically write our content using language that even young children can understand.” — Derek Lo

Why were 600,000 high-paying tech jobs unfilled in 2015 in the United States alone, or is the better question: Is technology developing faster than humans can learn to handle it?

When we look at diversity, things only get worse. In 2015, 22 percent of students taking the AP Computer Science exam were girls while 13 percent were African-American or Latino. These statistics are not U.S. specific; in 2015, Australia reported that only 28 percent of ICT jobs were held by women.

Coding has always been regarded as a mysterious field, something Derek Lo, co-founder of the new application “Py”, wants to change. Launched in 2016, the application offers interactive courses on everything from Python to iOS development. The “unique value proposition,” as Lo puts it, has been a revolutionary success. The fun-oriented application has so far resulted in over 100,000 downloads on both iTunes and Google Play.

Most parents frown when kids use their phones at the dinner table, but what if the kids were learning to code over Sunday roast? “Ok, so maybe not the Sunday roast, but seriously, could a more accessible and fun coding application make all the difference?”

The Global Search for Education is excited to welcome one of Py’s founders, Derek Lo, to discuss how Py’s revolutionary approach is literally making coding cool.

Coding creates websites but also stimulates thought

“Coding can provide people with the awesome ability of being able to create tangible things like websites and apps. It also instills less tangible things like a greater aptitude for systematic thinking and logical decision making.” — Derek Lo

People say education today is often treated as a business and that individual students’ needs have not been prioritized enough. As the number of qualified applicants increases, can individualized learning tools, such as Py, help today’s generations remain competent in our globalized world, even with “broken” education systems?

Yes. As college acceptance rates decline, more people will need alternatives for learning career-essential skills, and we believe Py will be a big part of that. Using machine learning algorithms, we’re able to adapt the user experience based on prior skill and behavior within the app, creating a tailored curriculum. Having a personal tutor in your pocket that knows how you learn and what you should be learning is powerful and why we are investing in personalization.

Py App On Google Play

Py provides its users with a simple and easy platform while many other coding applications (e.g. Solo Learn) have opted for more traditional and serious lesson plans. Does making learning applications appear more serious fuel the conception that coding is a hard and scary thing to learn? Are we over-complicating the field of coding and making it seem inaccessible for people or should students really be this wary of programming?

One of the reasons that my co-founder and I started Py is to demystify “coding”. We make it easy by making it fun. When you’re dragging pretty blocks around and pressing colorful buttons, it doesn’t feel like work. Yet users are still soaking up all the same knowledge they would be by slogging through a boring textbook. We also intentionally avoid programming jargon until the learner is ready. A good example is when we teach users about loops—-we use words like “repeat” instead of “iterate”. Almost all of Py’s courses are focused on teaching the fundamental concepts using simple language and in an interactive fashion.

Also, many people are scared away from learning how to code because they hear from friends that computer science is such a difficult major in school. An important thing to realize is that there’s a big difference between theoretical computer science and making a simple website. An art major might not need to understand Dijkstra’s algorithm, but would greatly benefit from knowing a bit of HTML and CSS.

Getting Young Adults Interested In Coding

“We’re extremely excited about helping to change people’s image (and self-image) of who a coder is and actively encourage more girls to get into coding.” — Derek Lo

What would you say to skeptics who question whether a game-like application like Py can truly help people learn how to code properly?

Gamification isn’t a hindrance to learning—-it accelerates it. By keeping you excited and engaged, Py teaches you better than if you got bored or zoned out. When you’re having fun, you actually learn faster and better.

Another way to phrase this question might be, “Even if Py is fun, do you walk away having learned something from it?” The answer is yes, definitely. We’re very data-driven, constantly improving our courses by analyzing our users’ progress. We can see (and track) real progress in our users’ ability to understand everything from basic semantics to high-level algorithms and design principles.

Do you think Py’s game-like surface allows younger generations to become more involved with coding?

Yes. We specifically write our content using language that even young children can understand. In fact, a parent emailed us just the other day telling us he was using Py to teach his 10-year old son Python! Currently our target demographic is definitely a bit older than that though. We think of Py as the learn-to-code solution for the SnapChat generation.

What general skills does coding teach kids/ young adults?

Coding can provide people with the awesome ability of being able to create tangible things like websites and apps. It also instills less tangible things like a greater aptitude for systematic thinking and logical decision making.

Understand Algorithm Before Typing It

“Once you understand how an algorithm works, typing it out should be an afterthought. The important thing is to understand it—once you do, it’s yours forever.” — Derek Lo

Py has recently partnered with Girls Who Code. Why do you think coding has been branded throughout history as a ‘male’ profession and how do you hope to eliminate this gender gap?

Historically some of the most important computer scientists are women. Ada Lovelace and Grace Hopper are considered pioneers of programming. Stereotypes aside, men and women are obviously equally capable of becoming great software engineers. We’re extremely excited about helping to change people’s image (and self-image) of who a coder is and actively encourage more girls to get into coding. We’re huge fans of Girls Who Code and we’re so excited to provide them free premium subscriptions for some of their students.

When we think of coding, we mostly envision computer screens, yet we tend to use our phones more often than we do our computers. How does Py bridge the gap between using a computer screen as opposed to learning how to code on smaller devices? Is the coding world shifting to using smartphones or is coding still a generally ‘computer’ based field?

People actually don’t need to type lots of code to learn the concepts necessary to become great programmers. We’ve built interaction types like “fill-in-the-blank” that let users quickly edit code on the fly without any typing. Recently we’ve also created a custom keyboard that allows users to type real code on their phones in a friction-less way. This is great for short programs and practicing the fundamentals, and it’s how we’re making the transition from computer to phone and vice versa easier. Applying this knowledge to create a website or app does still primarily take place on computers. But the world is seeing a wave of new mobile learning applications, and I think we’re at the forefront of that trend.

How do you envision the world of coding changing in the next 15-20 years? How will Py keep up with these changes in the field?

Coding will become less about rote memorization of basic syntax and more about high-level understanding of what’s really going on. At a minimum, programming languages have morphed from low-level (shifting bits and allocating memory) to high-level (abstract data structures and functional programming), from obtuse (assembly, machine code) to human friendly (Python, Swift).

That’s why Py focuses on high-level concepts. Once you understand how an algorithm works, typing it out should be an afterthought. The important thing is to understand it—once you do, it’s yours forever.

CM Rubin and Derek Lo
(l) C. M. Rubin & (r) Derek Lo

 

(All photos are courtesy of CMRubinWorld except featured image by J. Barker)

For the Silo, David Wine /CMRubinWorld with contributions by Zita Petrahai.

Original Cast And Creator Bring Futurama Comedy Cartoon To Mobile Gaming

GOOD NEWS EVERYONE! TinyCo, a Jam City Company, and Fox Interactive have announced the development of Futurama: Worlds of Tomorrow, a new game coming soon for mobile devices. The game features original content from Futurama creator and Executive Producer Matt Groening, Executive Producer David X. Cohen, and much of the team behind the beloved TV series. TinyCo is also working with Rough Draft Studios – Futurama’s original animators – to bring the show’s trademark humor, signature visual style, and ensemble comedic adventure to mobile players everywhere.

I love this game because it feels just like Futurama,” said Matt Groening, creator and Executive Producer of Futurama and The Simpsons. Except now you get to jab the characters in the face.

FUTURAMA focuses on the life of PHILIP J. FRY (Billy West), a 25-year-old pizza delivery boy who accidentally freezes himself on December 31, 1999 and wakes up 1,000 years later with a fresh start at life at Planet Express, an intergalactic delivery company. There, he meets a cast of characters, including love interest LEELA (Katey Sagal), a sexy cyclops with anger management issues, best friend BENDER (John DiMaggio), a beer-powered kleptomaniac robot, PROFESSOR FARNSWORTH (Billy West), a brilliant yet forgetful scientist and intrepid inventor, HERMES (Phil LaMarr), the company’s detail-oriented bureaucrat, AMY (Lauren Tom), an intern who is as cute as she is klutzy, and ZOIDBERG (Billy West), a lobster-like, self-proclaimed expert on humans.

Throughout their adventures, the team encounters MOM (Tress MacNeille), the foul-mouthed owner of MomCorp, ZAPP BRANNIGAN (Billy West), the vain, self- absorbed captain of the starship Nimbus, and many others.

Just as it is today, life in the future is a complex mix of the wonderful and horrible, where things are still laughable no matter how wild and crazy they get. Fry’s introduction to life in New New York includes a visit to The Head Museum, where the heads of humanity’s most renowned and influential people live on. Against a backdrop of pesky aliens, exasperating robots, and malfunctioning gadgets, Fry finds that people still struggle with the same daily anxieties of life and love.

FUTURAMA, the Emmy Award-winning series created by Matt Groening, is produced by Twentieth Century Fox Television in association with The Curiosity Company, with animation produced by Rough Draft Studios, Inc. Groening, David X. Cohen, and Ken Keeler serve as executive producers. FUTURAMA is distributed by 20th Century Fox Television Distribution.

The game is being produced in partnership with Fox Interactive, Twentieth Century Fox’s interactive division, and Matt Groening’s Curiosity Company. This partnership continues the strong teamwork that Fox Interactive and TinyCo established with Family Guy: The Quest for Stuff, a mobile game based on the hit Fox animated TV series Family Guy. Family Guy: The Quest for Stuff has attracted tens of millions of players while winning multiple awards, and Futurama: Worlds of Tomorrow looks to continue in this tradition.

“Futurama is back, bigger and better than ever! Or possibly smaller and equally good. But either way, it’s back!” said David X. Cohen, co-developer with Matt Groening and Executive Producer of Futurama. “We’ve got completely new stories from the original writers, cast, and animators. This is the real Futurama deal.”

Futurama: Worlds of Tomorrow is coming soon for mobile devices via the App Store, Google Play, and the Amazon Appstore. More information on the game will be released in the near future. For more details on Futurama: Worlds of Tomorrow as they are revealed, and to connect with the Futurama fans who will create and play the game, go to www.fb.com/playfuturama, www.twitter.com/playfuturama, and www.tinyco.com and by sending an email to contentproducer@thesilo.ca  Additionally, pre-register on Google Play at https://play.google.com/store/apps/details?id=com.tinyco.futurama or visit www.youwillplayfuturama.com to be notified when the game is released.  For the Silo, Kjell Vistad & Cindy Lum.


About TinyCo

Founded in 2009, TinyCo has developed more than a dozen successful games for the App Store, Google Play Store and Amazon App store with titles such as MARVEL Avengers Academy and FAMILY GUY: The Quest for Stuff. The company’s mission is to make people happy five minutes at a time through incredible, fun and original mobile entertainment. For more information about TinyCo, please visit http://www.tinyco.com.
About JamCity

Jam City is a Los Angeles-based mobile game maker with global reach. Created in 2010 by former MySpace co-founders Chris DeWolfe and Aber Whitcomb, and former 20th Century Fox executive Josh Yguado, Jam City is the creator of 6 of the Top 100 highest grossing games across Apple’s and Google’s US app stores. Its portfolio of titles–which includes Cookie Jam, Panda Pop, Family Guy: The Quest for Stuff and Marvel Avengers Academy–has been downloaded more than 800 million times and is regularly played by nearly 50 million people monthly. Jam City has studios in Seattle, San Francisco, San Diego and Buenos Aires.
About Fox Interactive

Fox Interactive, a division of the newly-formed FoxNext group, produces award- winning games and apps based on Twentieth Century Fox’s globally-recognized film and television properties. Fox Interactive’s products bring triple-A quality and enjoyment to millions of players every day with games including ALIEN™ ISOLATION, ANGRY BIRDS™ RIO, THE SIMPSONS™ TAPPED OUT, FAMILY GUY: THE QUEST FOR STUFF, FUTURAMA: GAME OF DRONES, SUGAR SMASH: THE BOOK OF LIFE and many more.


About Rough Draft Studios

Established in 1991, Rough Draft Studios, Inc. is an award-winning animation studio specializing in traditional character animation, computer animation, and the blend of both mediums. Supervising Director Peter Avanzino, Producer/Partner Claudia Katz, and the rest of the Rough Draft gang are thrilled to be lending a hand on TinyCo’s Futurama: Worlds of Tomorrow.

America Meditating Radio Show Launches “Meditate The Vote – Real Conversation”

America Meditating Radio Show LogoBuilding a better and more cohesive environment through collaboration
Washington, D.C.  – “Meditate the Vote – the Real Conversation” is the brainchild of the globally broadcast America Meditating Radio Show. In the midst of the election fever and the buzz that follows it, it is even more important that the citizenry is brought together to converse on mutual issues to create a better and more cohesive understanding of ways of moving the country forward and making the world a better place. Can getting into our Zen zone help Americans to decide who they vote for or what they do regardless of who enters office? 
The #MeditatetheVote grassroots campaign to bring respect, compassion and a peaceful dialog to our election process, intends to create an avenue where people from diverse backgrounds can express their views via various means of social media including Twitter, Facebook, and YouTube and gatherings in homes and other venues. This campaign, supported by an alliance of friends, thought leaders and organizations from around the country, will be launched on the 1st of May, coinciding with the start of National Meditation Month and will continue leading up to Election Day on the 8th of November, 2016. 
 
Our goal is simple. Meditate the Vote simply asks folks to amplify the quality of conversation using the Meditate the Vote questions to stimulate more inclusivity and partnership in the country as we lead up to Election Day on November 8th. Meditate the Vote does not endorse any candidate or political party. It is a movement to socially engage all folks into a higher and more cohesive way of working together as a people and a country. 
 
The internet and social media platforms will be used in spreading the word with participants making videos saying “I, Meditate the Vote” and why, as well as sharing feedback from their conversations using Meditate the Vote questions.
There is also the Pause for Peace App available for users of Android and iOS devices to allow for constant communication, meditations and videos, and for listening to the America Meditating Radio Show featuring various prominent thought leaders sharing methods for personal development. For the Silo, Antonia Silvera.
About America Meditating
America Meditating was launched in June 2012, as a nationwide initiative to promote unity and peace as everyone is encouraged to pause for moments throughout the day to reflect within and create an environment where love, respect, and trust reign.
It subsequently resulted in the birth of the popular America Meditating Radio Show hosted by teacher and motivational speaker, Sister Jenna. The program is available across the globe on numerous platforms including Blog Talk Radio, iTunes, Stitcher, Aha Radio, Speaker, the Pause for Peace App, and the Player.FM App.
Supplemental: The David Lynch Foundation was established to ensure that any child in America who wants to learn and practice the Transcendental Meditation program can do so.

Electronic Jazz Collective Hits SOMA FM charts

The inimitable Rik Ganju
The inimitable Rik Ganju

The music collective GANFUNKEL released the 5-song-EP Fighting Music with Music following the successful 2013 release of Machine Coincident Jazz.  The former album produced one song that reached #1 on jazz radio charts, 2 songs that reached #2, and one song that reached #3.

Ganfunkel listing on SOMA FM charts.
Ganfunkel listing on SOMA FM charts.

Ganfunkel is California-based and led by Simcoe native Rik Ganju.  Personnel on Fighting Music with Music have recorded and toured with Esperanza Spalding, the Kronos Quartet, John McLaughlin, Terry Riley, Bela Fleck, Wayne Shorter and Zakir Hussain.

Ganfunkel’s sound is influenced by rock, jazz, funk and Indian classical music.   Standing out on the new album is Stars Fell on Daniel featuring tabla maestro Salar Nader, and the legendary George Brooks on saxophone.

“The success of Machine Coincident Jazz validated our belief that multi-genre music has an audience that doesn’t want to be confined by traditional categories, “ says Ganju. “People are open to many styles of music depending on their mood.  And just as film music evolves from minute to minute, our sound changes texture as the mood of the tune allows.”

Ganfunkel albums are available today on iTunes, Amazon, Google Play and most major music download sites, and music videos can be found by searching on Ganfunkel at Vimeo.com

Ganju’s experiments with multi-genre music stretch back to the mid-2000s when he collaborated with Jarrod Barker  on many avant-garde experiments.

Also hailing from Norfolk County- Jarrod Barker, friend of Rik. Both have collaborated in the past on new musical forms and sounds.
Jarrod Barker

The track listing for Fighting Music with Music:

  1. Chunky Town (featuring Kai Eckhardt and Dana Hawkins)
  2. Shot in a Gambling House
  3. Stars Fell on Daniel (featuring Salar Nader and George Brooks)
  4. That Feel on Flesh (featuring Kai Eckhardt and Dana Hawkins)
  5. Venezia

All songs are composed by Rik Ganju.

Video for Stars Fell on Daniel: http://vimeo.com/94441271