Tag Archives: Humanism

Seven Steps For Countries To Regulate Generative AI In Education

Generative artificial intelligence (GenAI) tools have far-reaching implications for education and research. 

Yet the education sector today is largely unprepared for the ethical and pedagogical integration of these powerful and rapidly evolving technologies.

A recent UNESCO global survey of over 450 schools and universities showed that less than 10% of them had policies or formal guidance on the use of GenAI applications, largely due to the absence of national regulations. And only seven countries have reported that they had developed or were developing training programmes on AI for teachers.

That is why UNESCO has developed and released the first-ever global Guidance for Generative AI in Education and Research to support countries amidst the rapid emergence of GenAI technologies.

The new guidance, recently launched during UNESCO’s flagship event Digital Learning Week in Paris, calls on countries to implement appropriate regulations, policies, and human capacity development, for ensuring a human-centred vision of GenAI for education and research. 

What the guidance is proposing

The guidance presents an assessment of potential risks GenAI could pose to core humanistic values. It offers concrete recommendations for policy-makers and institutions on how the uses of these tools can be designed to protect human agency and genuinely benefit students, teachers and researchers.

The guidance proposes seven key steps for governmental agencies to regulate the use of GenAI in education:

Step 1: Endorse international or regional General Data Protection Regulations or develop national ones. The training of GenAI models has involved collecting and processing online data from citizens across many countries. The use of data and content without consent is further challenging the issue of data protection.

Step 2: Adopt/revise and fund national strategies on AI. Regulating generative AI must be part and parcel of broader national AI strategies that can ensure safe and equitable use of AI across development sectors, including in education.

Step 3: Solidify and implement specific regulations on the ethics of AI. In order to address the ethical dimensions posed by the use of AI, specific regulations are required.

Step 4: Adjust or enforce existing copyright laws to regulate AI-generated content: The increasingly pervasive use of GenAI has introduced new challenges for copyright, both concerning the copyrighted content or work that models are trained on, as well as the status of the ‘non-human’ knowledge outputs they produce.

Step 5: Elaborate regulatory frameworks on generative AI: The rapid pace of development of AI technologies is forcing national and local governance agencies to speed up their renewal of regulations.

Step 6: Build capacity for proper use of GenAI in education and research: Schools and other educational institutions need to develop capacities to understand the potential benefits and risks of GenAI tools.

Step 7: Reflect on the long-term implications of GenAI for education and research: The impact and the implications of GenAI for knowledge creation, transmission and validation – for teaching and learning, for curriculum design and assessment, and for research and copyright.

A human-centered vision for digital learning and AI

The guidance is anchored in a humanistic approach to education that promotes human agency, inclusion, equity, gender equality, cultural and linguistic diversity, as well as plural opinions and expressions. In line with UNESCO’s Recommendation on the Ethics of Artificial Intelligence and the Beijing Consensus on Artificial Intelligence in Education, it also responds to the flagship report, Reimagining our futures together: A new social contract for education which calls to redefine the relationship between humans and technology.

UNESCO is committed to steering technology in education, guided by the principles of inclusion, equity, quality and accessibility. The latest Global Education Monitoring Report on technology in education highlighted the lack of appropriate governance and regulation. UNESCO is urging countries to set their own terms for the way technology is designed and used in education so that it never replaces in-person, teacher-led instruction, and supports the shared objective of quality education for all.

Digital Habits Is Innovation Platform Founded In Milan Italy

Digital Habits is an extension of the international design studio Habits.

Founded in Milan in 2012, it specializes in connected objects. For example, a few years ago during the 2017 edition of the Superdesign Show by Superstudio, Digital Habits examined in depth the relationship between the user, the context and controls of electronic products.
Since then, they haven’t looked back and their new prototypes go beyond the natural interfaces designed by others in the past. In fact, present multisensory systems now connect gestures, space, attention and feedbacks.

The presented products are control devices designed around humans, their anthropometry, their spaces and their best perceiving or moving abilities; they are not based on technical elements such as the size of the display, the currently available sensors or computational capability. Where need be they engineer and manufacture what does not already exist.

This is cutting edge stuff. 

These devices express a new design Humanism where the user has a central role prevailing to the underlying technology sophistication. This is a different approach from the usual ‘technological one’ where the tendency to standardize components brings also the standardization of user experiences.

Instead, Digital Habits has presented three new projects that have colour as a common thread linking the user experience, the object and the environment:


OSOUND XL: a new Air Gesture Control Bluetooth Loudspeaker, covered by colourful fabrics; Its wide size qualifies OSOUND XL as piece of smart furniture rather than just a well-designed electronic device.


COLOR SWING: an ambient light detection system of the color information of an object surface which is returned as a light feedback to the environment XVOID: a new generation of air gesture interfaces, to control light/colour intensity; for the exhibited project, the presented case is the control of white and coloured light.
Digital Habits has already won several international awards (RedDot Design, Core 77, Expo Award) and received a vast press coverage (selected by CNN as best 10 Technology objects for your home, presented on TED Talks ideas worth spreading, The Telegraph, Mashable, Gizmag, etc.). Digital habits products are available in most exclusive retailers. For the Silo, Jarrod Barker.