“Turducken” – defined by the Urban Dictionary as: 1. (n) An American Thanksgiving holiday culinary grotesque: Consists of a chicken, stuffed into a duck, progressively stuffed into a turkey and baked.
Provides hours of entertainment in the form of waiting for the sucker to finish cooking and enough sandwich meat to last through The Apocalypse.
So who in their right mind would eat such a thing? Surprisingly… many. Believe it or not, this rather savage dish dates back to 18th century in which the wealthy English would make their traditional Yorkshire pies consisting of various meats baked in a crust. However, a Yorkshire pie seems meager in comparison to the barbaric turducken.
So how did the turducken come about? Well the answer to that remains a mystery.
Many have proclaimed that they are the inventors of the infamous dish yet little is found in the way of concrete evidence. During the 1800’s chef Grimond de La Reniere created the “roti sans pareil” (“roast without equal”) in which he stuffed 17 birds each within the other. Fast forward to the 1980’s, chef Paul Prudhomme claimed that he was the creator of what we know now as the turducken.
Regardless, the idea of stuffing as many animals inside the other as possible has been around for quite some time. Now the question becomes why? I have never been acquainted with the turducken myself but I have come in to contact with those who have taken on the task of both making and devouring this triple decker bird. The consensus appears to be that despite the overwhelming thought of consuming three birds in one sitting, the savory taste is something like no other.
Now, let us step back for a moment and ponder this: why does a creation like the turduken receive praise while something like KFC’s Double Decker is criticized and made out to be the accomplice to the grim reaper? NFL commentator John Madden even endorsed the turducken and Herbert’s Specialty Meats located in New Orleans, has built a business on them! Thanksgiving and Christmas alone can have them shipping out thousands of turduckens to stores and homes all over the US.
Listen folks, whether you’re enjoying a juicy turkey, duck, hen, quail, pheasant, partridge or garden warbler – it doesn’t matter. After all, it’s the holidays! Relax, enjoy (or painfully endure, remember a few glasses of wine goes a long way) the time with family and enjoy some good home cookin’! Merry Christmas! For the Silo, Holly LaRue.
Batman: Arkham City Review – Rated T (for Xbox and Play Station)
Welcome ! I am going to begin this review with a confession: I am a retro gaming fan and somehow have missed out on a number of wonderfully aging titles. In fact, I had never played Batman: Arkham Asylum. It’s not that I was never interested, in fact quite the opposite, but our paths just never seemed to cross. Before beginning Batman: Arkham City I figured it was best to equip myself with some knowledge of its precursor. With an effortless search of Google I quickly found myself lowering my head in shame for all that I had missed out on. Nevertheless, I managed to convince myself that this was an opportunity to go against the grain, travel the road less traveled and yes, play out of sequence!
And so begins the adventure and the review. . .
After reading the necessary details and other reviews for Batman: Arkham Asylum I had a pretty good hunch that it’s follow up, Batman: Arkham City would be nothing short of fantastic. This game is a true indication of how far video games and their technology have come and the possibilities that still remain. Now, I could dive in to the guts of the game and discuss graphics, weaponry and overall gameplay but that would be jumping on the band wagon (which I’ve already determined is not my game plan). Instead, I feel there is something else that stands out above all other criteria: the theme of filth and decay. Darkness and death consumes Arkham City, its people and even Batman himself.
From the game’s beginning we are placed in a world that is full of shadows, crime in every dark corner, filth and grime smeared on every surface yet somewhere, within this dismal world, an intricate story unfolds.
A section of Gotham city has been walled off and is home to some of the city’s worst criminals and madmen, each of whom are fighting for power and fighting each other for it. With only a few far fetches Batman: Arkham City represents a world not unlike our own.
Take Hamilton, Ontario, Canada, for example.
It has its own areas of the city that are run down, considered ‘ghetto’ and known for acts of crime. Imagine if the mayor decided to build a wall around these areas and seclude them. The people within those walls are now left to fend for themselves – finding their own food, shelter, warmth and safety. It is only a matter of time before those communities begin to deteriorate more and more in to a state of delusional chaos. Stores shut down and become abandoned, buildings are neglected and covered in graffiti, and even the weeds are breathing new life now that there is no city maintenance.
If you can imagine such a scenario and the feeling that one might experience living in such a place, then you now know what playing Batman: Arkham City is like. I think that’s part of the reason why I enjoyed this game so much. Unlike almost every other video game, I could actually see Arkham city as a feasible scenario within our own world, hell, our own city! Furthermore, this allowed me to really sink my gaming fingers into Batman’s character and get a feel for what it might be like to be the cape crusader of Steel Town.
Some of the greatest things about Batman are his gizmos and gadgets which I used religiously throughout the game.
Soaring high above the city and the smog I could see crimes happening and swoop in on un-expecting villains and their goons. Whether I was using my trusty zip line to quietly whiz from point A to point B or using the cover of darkness to conceal my presence, I was using my surroundings, my city – my home. Or perhaps I should say what was my city and what used to be my home. Like the city of Arkham, Batman too deteriorates as the game goes on. His suit and cape become more battered and torn the more fights he’s in and the more evil he defeats. Once again I can only draw on the parallels of our own local cities and communities. Living within the confines of a dying city is a great recipe self-deterioration both physically and mentally.
When it comes to villains, enemies and ‘bad guys’, Batman: Arkham City I applaud you.
I was happy to see appearances by the Joker, Penguin and even the Mad Hatter! However, these guys are not quite how I remember them to be from the cartoons as a kid. No, no – these ugly, vile villains are far more disturbing. Each character that we encounter looks as though they are decaying in some way, shape or form. Some have cuts and scars all over their bodies, while others are losing their minds with insanity. Some just visually look broken down, worn out and even dead (much like the city they are trying to run). Each character has their own story to tell adding to your understanding of the plot and overall game.
Now, if we take a minute, once again this is not unlike the people within our own communities. Okay, we may not have a Riddler running around town leaving giant green question marks on things or gigantic science experiments who can shoot lightning bolts at us but every person has their own background and a story. All these details help explain why they are the way they are and why they live their lives the way they do. For all we know, there are Jokers and Penguins living amongst us, walking our streets and plotting their victories. Scary thought.
Another great addition to the game is the inclusion of Cat Woman and Robin characters.
Each character has their own missions and side tasks to complete apart from Batman. The world still stays the same but the stories become completely different. For example, if you are playing as Cat Woman the side missions that the Riddler has littered all over Arkham are different yet unique to your character in comparison to the tasks given to Batman. Inevitably, you are playing an entirely different game depending on the character you choose. The upside to this is being able to play as a character that you yourself might have a better connection with. Personally, I loved playing as Batman but Cat Woman did connect with my female side and added a certain finesse to my gameplay.
So, I find myself with yet another finished game to add to the shelf however, there still remains a vacant slot for which to place the predecessor of this game. Playing out sequence and blazing my own trail did not seem to hinder how I played Batman: Arkham City, in fact I was able to grab the concept of Batman: Arkham Asylum quite well with help from various hints and stories provided by characters throughout the game.
Not every video game you partake in has the ability to draw you in and allow you to become immersed in its world. Batman: Arkham City however, does just this. Every aspect within this game from the setting, the characters and the missions themselves all have incredible attention to detail, making its world more realistic.
Don’t get me wrong, I love burrowing into the world of fantasy every once and a while. I love being taken into a world where there is no comparison to the world outside my window and furthermore, fantasy worlds require you to play with a different type of gameplay and mindset. But then again, those games don’t necessarily evoke the same response or feelings that a gamer might experience while playing a game that’s hits a little closer to home. The realistic components to Batman: Arkham City is what did it for me. The frightening parallels, the visuals and the overall story within this game gave me goose bumps.
If there are two pieces of advice I can give to my fellow retro gamers it is this: I encourage you to do as I did and every once in a while throw caution to the wind. Play to the tune of your own gamer heart and don’t be afraid to start in act three in a five act play. Also, don’t hesitate to drench yourself in all that an old video game has to offer. Take your time, smell the fumes of sewer smog and embrace the dark shadows that lurk in every corner. After all, you’re Batman – you laugh in the face of danger. For the Silo, Holly LaRue.
Question: what do William Shakespeare and DJ Hero have in common? Well, in the famous words of Will himself, “If music be the food of love, play on”. That’s right, the soundtrack is the star in this new video game! We’ll get to the gameplay in a moment but first let’s jive to the beats.
Saturday morning, I’m sitting in my living room, morning coffee in hand staring at a turn table. I think to myself, so that’s it? A box with some buttons and a spinny thing? How bad could this be? I mean really, how is this game going to be any different than guitar hero (minus the obvious difference in “controllers”)? As a newbie to the turn table scene I was confused but anxious to give what little skills I had a try. Now, with bloodshot eyes, cramped fingers and a twitch from drinking copious amounts of coffee, I am here to tell all. Far beyond what I had initially set out to review this game for, the music in DJ Hero is by far the most creative and energetic. It’s new, original and truly defines what the game is all about. All the tracks are original mash-ups created by such talent as DJ Jazzy Jeff and Grandmaster Flash. If you are looking for funk, hip hop, techno or maybe all three spun together, you’ve got it! Even if you’re a soul man, look no further. Unlike Guitar Hero and Rock Band, DJ Hero is comprised of never before heard tunes that are incredibly well matched. My favorite – the Vanilla Ice and MC Hammer mash-up. Yeah, it’s a way back playback but I loved it! I’m going to say, with great certainty, that it is nearly impossible to play this game without a single toe tap or head bob. Simply put, the music featured on DJ Hero well surpasses my expectations. 10/10.
In terms of gameplay, DJ Hero is actually quite intense. Although the game does a walk-through of all the controls and allows you to play on either easy, beginner, medium, hard or expert levels the tricky part is somehow managing them all at once. Unlike Guitar Hero for example, you are doing more than just pressing buttons and strumming – you are pressing buttons, controlling the effects dial, sliding the cross fader, scratching either up or down or all around (depending on the directions), oh yeah and remembering to blink and breathe. I love games that really test my abilities including my use of hand-eye coordination and this video game certainly put those abilities to the test. DJ Hero requires each hand to work separately and perform its own task. You earn stars based on your performance and it is through this that you are able to unlock new mixes, characters and costumes. DJ Hero is incredibly challenging but always leaves room for improvement which is part of the reason why this game is so awesome.
Speaking of improvements, this game could use one or two. More specifically, the multiplayer function in DJ Hero is slacking. I will give Guitar Hero and Rock Band the points on this one simply because they offer more variety. For example, Rock Band allows for several different instruments to all play together and help “create the music”. DJ Hero’s multiplayer function allows for another turntable to be added to the mix but you are still playing the same song, the same notes and not contributing to the overall sound. DJ Hero also allows for a guitar to join in however, the songs to be played on guitar are limited and don’t come together as smoothly as you might think.
Despite my two “needs improvement” comments, overall DJ Hero is a definite must have! It challenges your mental and physical abilities and successfully frustrates you to your core. I can recall shouting several profanities at my television screen therefore, I caution you to refrain from playing this game in the presence of small children (if you’re anything like me that is). As I mentioned in the beginning of this review, the music/soundtrack is truly the star of this game and works well even as the background music at your next shin-dig! I now have a new appreciation for the guy running the beats up in the little booth at the clubs. Next time you’re out, shakin’ it like a polaroid picture, buy the guy in the booth a drink would ya?
Reviewed & Written By: Holly LaRue