Tag Archives: Google Play

JUMANJI GAME LAUNCHES ON NINTENDO SWITCH

  • Mobile game sees 384% increase in downloads after its major update
  • Fans’ demands are answered as JUMANJI launches on Nintendo Switch
  • Play local co-op, private or open online co-op, with cross-platform play

Marmalade Game Studio has announced that its mobile game JUMANJI: The Curse Returns, is now available on the Nintendo America eShop for Nintendo SwitchTM, making it available to millions more gamers. GamesIndustry.biz data shows Nintendo Switch is Nintendo’s best-selling console of all time, with over 103.54 million units sold. This exciting launch is predicted to build on the recent 384% mobile growth.

In March, Marmalade Game Studio released a major update to the mobile version of JUMANJI: The Curse Returns, introducing a new level of card and deck building tactics.

This evolution of card gameplay added another dimension to every encounter in the game. Since this landmark update, weekly downloads of the game on iOS and Android have increased by 31% on average, compared to previous weeks.

Drawing from a selection of ever-changing Attack and Assist cards, players must work together and strategize to defeat invading jungle wildlife. Every encounter brings with it fast-paced, card-based gameplay, for which quick thinking, deck management and teamwork are key. What’s more, when players buy the game on Nintendo Switch, they’ll get 2 Maps including Brantford and the Winter Resort.

Michael Willis, Co-CEO of Marmalade Game Studio, said: “Nintendo Switch is one of the most popular game consoles in the world. Making JUMANJI: The Curse Returns available on this platform means millions more people can now enjoy playing our game in the way they want to.”

“We recently unveiled a major upgrade of the game which we consider our best version yet, as proven to be hugely popular with a massive increase in downloads on mobile. We’re happy to be launching on Nintendo Switch at this time, bringing our latest update to a whole new audience and maintaining our momentum of success.”

JUMANJI: The Curse Returns captures fans’ nostalgia for the 1995 classic film.

Players visit iconic locations where they will be rolling the dice, reading riddles and facing dangerous creatures and plants from the mysterious jungle. Playing on their own or within a team, players face multiple threats including giant mosquitos, raging stampedes and monsoons, right through to the hunter, Van Pelt. The gameplay is simple to pick up, fast-paced and comes with tactical and deck building features. This combines to put the team under pressure as they work together to save the town.

All Marmalade Game Studio games support cross-platform multiplayer.

This means that those on Nintendo Switch can join their friends on iOS and Android. There are multiple ways to play JUMANJI: The Curse Returns. Play at home with 2 players in Local Co-Op or tackle the jungle in single player mode with AI characters. Bring friends and family together to vanquish Jumanji in online 4-player co-op.

JUMANJI: The Curse Returns is one of Marmalade Game Studio’s collection of highly successful digital board game adaptations, including MONOPOLY, CLUE/CLUEDO, THE GAME OF LIFE, THE GAME OF LIFE 2 and BATTLESHIP.

JUMANJI: The Curse Returns is available on the Nintendo America eShop for Nintendo Switch, priced $18.99 usd ($24.42 cad) / £14.99 / €17.99.

Fans of JUMANI should also watch out for new downloadable content that is coming soon based on the movies ‘JUMANJI: Welcome to the Jungle’, and ‘JUMANJI: The Next Level.’

About Marmalade Games Studio

London-based Marmalade Game Studio is one of the most successful publishers in the digital board games markets on Steam, Nintendo Switch and mobile. Notable successes include MONOPOLY, THE GAME OF LIFE 2 and CLUE/CLUEDO, all highly polished and innovative games that constantly top the charts on the App Store and Google Play.

For more information about Marmalade Game Studio, please visit the website: https://marmaladegamestudio.com/, and follow us on Twitter (@MarmaladeGames), Facebook (@MarmaladeGameStudio), and Instagram (@MarmaladeGames)

About Sony Pictures Consumer Products

Sony Pictures Consumer Products (SPCP) is the licensing and merchandising division of Sony Pictures’ Motion Picture Group and Sony Pictures Television for Sony Pictures Entertainment (SPE), a subsidiary of Tokyo-based Sony Group Corporation. SPE’s global operations encompass motion picture production, acquisition, and distribution; television production, acquisition, and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services, and technologies. Sony Pictures Television operates dozens of wholly owned or joint-venture production companies around the world. SPE’s Motion Picture Group production organizations include Columbia Pictures, Screen Gems, TriStar Pictures, 3000 Pictures, Sony Pictures Animation, Stage 6 Films, AFFIRM Films, Sony Pictures International Productions, and Sony Pictures Classics.

formula 1: $100 Million Cryptocurrency Sponsorship

Cryptocurrency partnerships and sponsorships entered the world of sports back in 2014. Teams can expand their advertising budget with cryptocurrency platforms to get more popularity for the brand. In 2014, the first crypto-backed campaign – ESPN events made a contract with Bit Pay (Bitcoin payment processor) worth $350 000 in a year. In addition, arsenal made 3-year sponsorship with Sportsbet.oi with the value of £1.5m per season. 

Teams like to explore other non-standard partnerships. The most common ones are coming from the igaming and casino industries (an example of one – Canadian online casino real money Betsafe). But, on the other hand, they occasionally steer away into new waters, and cryptocurrency sets a new precedent here. Of course, there’s a lot to go by in the igaming and casino industry, but crypto-investing space can also offer substantial funding, as you’ll now see. 

Cryptocurrency 

Improves Fan User Experience 

Cryptocurrency benefits sports teams with new and improved marketing activities. Fans are in the first place, while tickets, streams, and merchandise make money. Secure and transparent marketing activities provide excellent customer service for sports fans. In addition, fan engagement tokens are on the rise. A fan token is a kind of membership card. They can vote on essential questions in the club. If you would like to choose a kit design, charity initiative, or similar stuff, purchase a token of your favourite club.  
 
Above all, cryptocurrency provides users with low-cost money transfers, transparency, and easy 24/7 accessible platforms that make it easy to purchase wherever users want to.  

Formula One – $100 Million Worth Crypto Deal 

Formula One made a 5-year contract with Crypto.com. $100 million sponsorship will provide F1 with great marketing tools. In addition to that, Crypto is getting trackside places on every race. Presence at every race will remind of their global partnership deal. Crypto.com is one of the fastest-growing crypto platforms at the moment. They have more than 10 million users. Sponsorship between Crypto and Formula One will grow awareness on the global stage. Crypto.com has leading applications on App Store and Google Play. Also, their Crypto Visa card is one of the most popular cards for using cryptocurrencies. This card is available in more than 30 countries. Formula One is one of the most followed sports, and they are always in search of new ways to make their fans more engaged.

2021 British Grand Prix Qualifying report and highlights: Hamilton digs  deep to beat Verstappen in qualifying and seal top grid slot for F1 Sprint  | Formula 1®
2021 British Grand Prix sponsor Crypto

Formula One got a new audience with engagement with Crypto. Crypto is trying to make cryptocurrencies more available and understandable for fans to use. Following that, Crypto announced a brand new award that fans would see on the Belgian Grand Prix. 

Crypto and F1 – Environmentally Sensitive 

Formula One announced that by the year 2030, Formula One racing would become a Net Zero Carbon sport. Likewise, Crypto announced that it would become carbon negative within the next 18 months in the spirit of the new partnership. A clean crypto business will be a great example to lead for all other companies in the industry. To have carbon-neutral or carbon-free vehicles and the crypto industry would be a great example from these two big names in the sports and business industry. Sponsorship looks promising, and great things might be ahead. 

Formula One as a sport wants to be more fan engaged and follow new technologies. Here is what CEO said: “We are pleased to welcome Crypto.com to the Formula 1 family as we continue to attract progressive global brands anchored in performance and innovation.”  For the Silo, Ika.

New App Demystifies Coding For Kids

NEW YORK, NY (PRWEB)- According to the White House, by 2018, 51 percent of STEM jobs will be in computer science-related fields. However, the number of tech employees has not increased along with the number of jobs available. Why? The answer is simple: lack of relevant education. The White House maintains that just one quarter of K-12 schools offer high-quality computer science with programming and coding. In addition, in 2016, the PEW Research Center reported that only 17% of adults believed they were “digitally ready.” Technology is changing the way that we live and work, and it’s happening fast. So how do we ensure that individuals (especially girls and women) are digitally literate?

In my new interview below with C.M. Rubin (founder of CMRubinWorld), Derek Lo says he started Py because he wanted to demystify “coding”. His app does this by making coding fun. The program also avoids using any programming jargon until the learner is ready. Lo states that “gamification isn’t a hindrance to learning—-it accelerates it.” He further notes that coding “instills a greater aptitude for systematic thinking and logical decision making.” Lo recently partnered with the not for profit Girls Who Code to further reduce the gender gap and “change people’s image of who a coder is.”

Coding in language children understand

“We specifically write our content using language that even young children can understand.” — Derek Lo

Why were 600,000 high-paying tech jobs unfilled in 2015 in the United States alone, or is the better question: Is technology developing faster than humans can learn to handle it?

When we look at diversity, things only get worse. In 2015, 22 percent of students taking the AP Computer Science exam were girls while 13 percent were African-American or Latino. These statistics are not U.S. specific; in 2015, Australia reported that only 28 percent of ICT jobs were held by women.

Coding has always been regarded as a mysterious field, something Derek Lo, co-founder of the new application “Py”, wants to change. Launched in 2016, the application offers interactive courses on everything from Python to iOS development. The “unique value proposition,” as Lo puts it, has been a revolutionary success. The fun-oriented application has so far resulted in over 100,000 downloads on both iTunes and Google Play.

Most parents frown when kids use their phones at the dinner table, but what if the kids were learning to code over Sunday roast? “Ok, so maybe not the Sunday roast, but seriously, could a more accessible and fun coding application make all the difference?”

The Global Search for Education is excited to welcome one of Py’s founders, Derek Lo, to discuss how Py’s revolutionary approach is literally making coding cool.

Coding creates websites but also stimulates thought

“Coding can provide people with the awesome ability of being able to create tangible things like websites and apps. It also instills less tangible things like a greater aptitude for systematic thinking and logical decision making.” — Derek Lo

People say education today is often treated as a business and that individual students’ needs have not been prioritized enough. As the number of qualified applicants increases, can individualized learning tools, such as Py, help today’s generations remain competent in our globalized world, even with “broken” education systems?

Yes. As college acceptance rates decline, more people will need alternatives for learning career-essential skills, and we believe Py will be a big part of that. Using machine learning algorithms, we’re able to adapt the user experience based on prior skill and behavior within the app, creating a tailored curriculum. Having a personal tutor in your pocket that knows how you learn and what you should be learning is powerful and why we are investing in personalization.

Py App On Google Play

Py provides its users with a simple and easy platform while many other coding applications (e.g. Solo Learn) have opted for more traditional and serious lesson plans. Does making learning applications appear more serious fuel the conception that coding is a hard and scary thing to learn? Are we over-complicating the field of coding and making it seem inaccessible for people or should students really be this wary of programming?

One of the reasons that my co-founder and I started Py is to demystify “coding”. We make it easy by making it fun. When you’re dragging pretty blocks around and pressing colorful buttons, it doesn’t feel like work. Yet users are still soaking up all the same knowledge they would be by slogging through a boring textbook. We also intentionally avoid programming jargon until the learner is ready. A good example is when we teach users about loops—-we use words like “repeat” instead of “iterate”. Almost all of Py’s courses are focused on teaching the fundamental concepts using simple language and in an interactive fashion.

Also, many people are scared away from learning how to code because they hear from friends that computer science is such a difficult major in school. An important thing to realize is that there’s a big difference between theoretical computer science and making a simple website. An art major might not need to understand Dijkstra’s algorithm, but would greatly benefit from knowing a bit of HTML and CSS.

Getting Young Adults Interested In Coding

“We’re extremely excited about helping to change people’s image (and self-image) of who a coder is and actively encourage more girls to get into coding.” — Derek Lo

What would you say to skeptics who question whether a game-like application like Py can truly help people learn how to code properly?

Gamification isn’t a hindrance to learning—-it accelerates it. By keeping you excited and engaged, Py teaches you better than if you got bored or zoned out. When you’re having fun, you actually learn faster and better.

Another way to phrase this question might be, “Even if Py is fun, do you walk away having learned something from it?” The answer is yes, definitely. We’re very data-driven, constantly improving our courses by analyzing our users’ progress. We can see (and track) real progress in our users’ ability to understand everything from basic semantics to high-level algorithms and design principles.

Do you think Py’s game-like surface allows younger generations to become more involved with coding?

Yes. We specifically write our content using language that even young children can understand. In fact, a parent emailed us just the other day telling us he was using Py to teach his 10-year old son Python! Currently our target demographic is definitely a bit older than that though. We think of Py as the learn-to-code solution for the SnapChat generation.

What general skills does coding teach kids/ young adults?

Coding can provide people with the awesome ability of being able to create tangible things like websites and apps. It also instills less tangible things like a greater aptitude for systematic thinking and logical decision making.

Understand Algorithm Before Typing It

“Once you understand how an algorithm works, typing it out should be an afterthought. The important thing is to understand it—once you do, it’s yours forever.” — Derek Lo

Py has recently partnered with Girls Who Code. Why do you think coding has been branded throughout history as a ‘male’ profession and how do you hope to eliminate this gender gap?

Historically some of the most important computer scientists are women. Ada Lovelace and Grace Hopper are considered pioneers of programming. Stereotypes aside, men and women are obviously equally capable of becoming great software engineers. We’re extremely excited about helping to change people’s image (and self-image) of who a coder is and actively encourage more girls to get into coding. We’re huge fans of Girls Who Code and we’re so excited to provide them free premium subscriptions for some of their students.

When we think of coding, we mostly envision computer screens, yet we tend to use our phones more often than we do our computers. How does Py bridge the gap between using a computer screen as opposed to learning how to code on smaller devices? Is the coding world shifting to using smartphones or is coding still a generally ‘computer’ based field?

People actually don’t need to type lots of code to learn the concepts necessary to become great programmers. We’ve built interaction types like “fill-in-the-blank” that let users quickly edit code on the fly without any typing. Recently we’ve also created a custom keyboard that allows users to type real code on their phones in a friction-less way. This is great for short programs and practicing the fundamentals, and it’s how we’re making the transition from computer to phone and vice versa easier. Applying this knowledge to create a website or app does still primarily take place on computers. But the world is seeing a wave of new mobile learning applications, and I think we’re at the forefront of that trend.

How do you envision the world of coding changing in the next 15-20 years? How will Py keep up with these changes in the field?

Coding will become less about rote memorization of basic syntax and more about high-level understanding of what’s really going on. At a minimum, programming languages have morphed from low-level (shifting bits and allocating memory) to high-level (abstract data structures and functional programming), from obtuse (assembly, machine code) to human friendly (Python, Swift).

That’s why Py focuses on high-level concepts. Once you understand how an algorithm works, typing it out should be an afterthought. The important thing is to understand it—once you do, it’s yours forever.

CM Rubin and Derek Lo
(l) C. M. Rubin & (r) Derek Lo

 

(All photos are courtesy of CMRubinWorld except featured image by J. Barker)

For the Silo, David Wine /CMRubinWorld with contributions by Zita Petrahai.

Body Check North America Study Shows Natural Look Is The New Sexy

A new study of the dating app Jaumo concludes that superficiality in online dating is just a preconceived prejudice. A survey among North American users shows that the majority of participants do find athleticism attractive but a couple of extra pounds on the hips will not necessarily decrease your chances of finding a date.

What attracts Jaumo users? 
What is it, that attracts one person to another? Which body features are most important to most people? To answer these questions, Jaumo carried out a survey among more than 4,400 Jaumo users from the US. Jaumo interviewed them over a period of 4 weeks about their preferences in regards to their own body and personal ideals required of a partner. Users could agree or disagree with the statements outlined in the survey.

Image: whoabooty.com

Jaumo users are not only active flirters.
63 percent of the users find an athletic partner attractive and more than half of the respondents don’t mind a couple of extra pounds on their significant other’s hips. It is noticeable that significantly fewer users, namely 42 percent, consider an athletic body sexy. And the sexes even completely agree on this question!

Raw data from Jaumo Survey.

 

 

 


Hairy is not scary.
On the subject of body hair, the female users are pretty much in total agreement: 76% think chest hair belongs on the male body. The male users see this somewhat differently, but nonetheless, 64 percent of respondents agree. A natural look is also preferred in the downstairs department. 63 percent find a hairy pubic area perfectly acceptable and a total of 70% of the women prefer to see hair when they look down.

The way to someone’s heart is through their stomach.
Vegan, vegetarian, low-carb or meat-eater – with so many varied eating preferences, it may be difficult to find a partner with the same nutritional routine. For 77 percent of the Jaumo users, however, a compatible diet with their partner is seen as a must. For the Silo, Racheal A. Mack.

Jaumo founders Jens Kammerer and Benjamin Roth.

About Jaumo
Jaumo is a dating app founded by Jens Kammerer and Benjamin Roth in 2011. Jaumo has 20 million users in 180 countries around the world, more than 2 million of them in the USA and Canada. The dating app is available for free for iOS at the Apple Store and Android at the Google Play Store. The driving force of the two friends from Germany is to offer an uncomplicated and user-oriented product that binds satisfied customers.

 

Sharing Economy Travel Market Leader Acquires Spanish Competitor Eyes America

Nights Exchange Leader NightSwapping Acquires MyTwinPlace   NightSwapping is the first Nights exchange community with more than 250,000 members throughout 160 countries. It pioneered a new concept in 2012 which is unique in the sharing economy travel market. Read the PDF backgrounder by clicking here.

It takes the best parts of vacation rentals, home exchanges and Couch-surfing to let members travel for less or earn money. Whether you’re a traveler or a host, you earn Night credits with each trip which you can them use to travel or convert into money commission free.

Thanks to the innovative idea, you can keep traveling locally, authentically and meet friendly hosts and guests, all the while enjoying improved safety conditions and saving money.

In order to speed up its development, NightSwapping has acquired a Spanish competitor founded in 2013. MyTwinPlace’s community consists of 55,000 members throughout the world.

Serge Duriavig

According to Serge Duriavig, founder of NightSwapping, “this acquisition, which we have been preparing for the last few months, will allow us to significantly strengthen our community by bringing even more travel opportunities to our members, particularly in the booming Spanish market.
This deal affirms our ambition to become a mainstay in the sharing economy travel market. Thanks to MyTwinPlace, our goal to reach 300,000 members in 2017 is already realized. We aspire to reach 1,000,000 members in the next 2 years.”

For Xavier Labollos de Jesus and Jean Noel Saunier, the heads of MyTwinPlace, “the acquisition by NightSwapping is a guarantee that our community lives on serenely.”

In 2014 and 2016, NightSwapping raised 2 million euros successively with venture funds, Family Offices and Business Angels. A fundraising round that allowed the French upstart to grow its community tenfold.
A new round is scheduled before the end of the year, so NightSwapping can keep expanding, with an eye on the American market.

The website is available in seven languages; English, French, Spanish, Italian, Portuguese, German and Dutch. An app will soon be released on Google Play and the iPhone App Store.

Original Cast And Creator Bring Futurama Comedy Cartoon To Mobile Gaming

GOOD NEWS EVERYONE! TinyCo, a Jam City Company, and Fox Interactive have announced the development of Futurama: Worlds of Tomorrow, a new game coming soon for mobile devices. The game features original content from Futurama creator and Executive Producer Matt Groening, Executive Producer David X. Cohen, and much of the team behind the beloved TV series. TinyCo is also working with Rough Draft Studios – Futurama’s original animators – to bring the show’s trademark humor, signature visual style, and ensemble comedic adventure to mobile players everywhere.

I love this game because it feels just like Futurama,” said Matt Groening, creator and Executive Producer of Futurama and The Simpsons. Except now you get to jab the characters in the face.

FUTURAMA focuses on the life of PHILIP J. FRY (Billy West), a 25-year-old pizza delivery boy who accidentally freezes himself on December 31, 1999 and wakes up 1,000 years later with a fresh start at life at Planet Express, an intergalactic delivery company. There, he meets a cast of characters, including love interest LEELA (Katey Sagal), a sexy cyclops with anger management issues, best friend BENDER (John DiMaggio), a beer-powered kleptomaniac robot, PROFESSOR FARNSWORTH (Billy West), a brilliant yet forgetful scientist and intrepid inventor, HERMES (Phil LaMarr), the company’s detail-oriented bureaucrat, AMY (Lauren Tom), an intern who is as cute as she is klutzy, and ZOIDBERG (Billy West), a lobster-like, self-proclaimed expert on humans.

Throughout their adventures, the team encounters MOM (Tress MacNeille), the foul-mouthed owner of MomCorp, ZAPP BRANNIGAN (Billy West), the vain, self- absorbed captain of the starship Nimbus, and many others.

Just as it is today, life in the future is a complex mix of the wonderful and horrible, where things are still laughable no matter how wild and crazy they get. Fry’s introduction to life in New New York includes a visit to The Head Museum, where the heads of humanity’s most renowned and influential people live on. Against a backdrop of pesky aliens, exasperating robots, and malfunctioning gadgets, Fry finds that people still struggle with the same daily anxieties of life and love.

FUTURAMA, the Emmy Award-winning series created by Matt Groening, is produced by Twentieth Century Fox Television in association with The Curiosity Company, with animation produced by Rough Draft Studios, Inc. Groening, David X. Cohen, and Ken Keeler serve as executive producers. FUTURAMA is distributed by 20th Century Fox Television Distribution.

The game is being produced in partnership with Fox Interactive, Twentieth Century Fox’s interactive division, and Matt Groening’s Curiosity Company. This partnership continues the strong teamwork that Fox Interactive and TinyCo established with Family Guy: The Quest for Stuff, a mobile game based on the hit Fox animated TV series Family Guy. Family Guy: The Quest for Stuff has attracted tens of millions of players while winning multiple awards, and Futurama: Worlds of Tomorrow looks to continue in this tradition.

“Futurama is back, bigger and better than ever! Or possibly smaller and equally good. But either way, it’s back!” said David X. Cohen, co-developer with Matt Groening and Executive Producer of Futurama. “We’ve got completely new stories from the original writers, cast, and animators. This is the real Futurama deal.”

Futurama: Worlds of Tomorrow is coming soon for mobile devices via the App Store, Google Play, and the Amazon Appstore. More information on the game will be released in the near future. For more details on Futurama: Worlds of Tomorrow as they are revealed, and to connect with the Futurama fans who will create and play the game, go to www.fb.com/playfuturama, www.twitter.com/playfuturama, and www.tinyco.com and by sending an email to contentproducer@thesilo.ca  Additionally, pre-register on Google Play at https://play.google.com/store/apps/details?id=com.tinyco.futurama or visit www.youwillplayfuturama.com to be notified when the game is released.  For the Silo, Kjell Vistad & Cindy Lum.


About TinyCo

Founded in 2009, TinyCo has developed more than a dozen successful games for the App Store, Google Play Store and Amazon App store with titles such as MARVEL Avengers Academy and FAMILY GUY: The Quest for Stuff. The company’s mission is to make people happy five minutes at a time through incredible, fun and original mobile entertainment. For more information about TinyCo, please visit http://www.tinyco.com.
About JamCity

Jam City is a Los Angeles-based mobile game maker with global reach. Created in 2010 by former MySpace co-founders Chris DeWolfe and Aber Whitcomb, and former 20th Century Fox executive Josh Yguado, Jam City is the creator of 6 of the Top 100 highest grossing games across Apple’s and Google’s US app stores. Its portfolio of titles–which includes Cookie Jam, Panda Pop, Family Guy: The Quest for Stuff and Marvel Avengers Academy–has been downloaded more than 800 million times and is regularly played by nearly 50 million people monthly. Jam City has studios in Seattle, San Francisco, San Diego and Buenos Aires.
About Fox Interactive

Fox Interactive, a division of the newly-formed FoxNext group, produces award- winning games and apps based on Twentieth Century Fox’s globally-recognized film and television properties. Fox Interactive’s products bring triple-A quality and enjoyment to millions of players every day with games including ALIEN™ ISOLATION, ANGRY BIRDS™ RIO, THE SIMPSONS™ TAPPED OUT, FAMILY GUY: THE QUEST FOR STUFF, FUTURAMA: GAME OF DRONES, SUGAR SMASH: THE BOOK OF LIFE and many more.


About Rough Draft Studios

Established in 1991, Rough Draft Studios, Inc. is an award-winning animation studio specializing in traditional character animation, computer animation, and the blend of both mediums. Supervising Director Peter Avanzino, Producer/Partner Claudia Katz, and the rest of the Rough Draft gang are thrilled to be lending a hand on TinyCo’s Futurama: Worlds of Tomorrow.

Creators Of World’s Most Played Mobile Sports Game Introduce Spellsouls Combat

BELGRADE, SERBIA (JANUARY 23, 2017) – Nordeus, an independent developer and publisher of mobile games, today announced Spellsouls: Duel of Legends, a new quick-play card-based mobile MOBA set in an epic fantasy world. In development for nearly two years, Spellsouls is the next big project from the company that created Top Eleven, the most-played mobile sports game with more than 150 million players worldwide. In Spellsouls: Duel of Legends, players will experience an engaging blend of intense three-minute battles and deep strategy in an immersive fantasy experience, built from the ground-up for mobile on iOS and Android.

With Spellsouls, Nordeus is looking to bring the competitive intensity and “easy to start playing, hard to stop” gameplay to the realm of card-based spells and magical duels. As seen in today’s new walkthrough trailer, the game is a completely new, graphically-rich title designed to bring a compelling high fantasy world to life.

spellsouls_screen-1Set in an ancient kingdom fallen prey to divisive realm wars, where powerful Spellcasters vie for power, the game invites players to enter into a thrilling, competitive experience. Gamers will choose a Spellcaster, collect and upgrade powerful spells, build the deadliest decks and unleash hordes of minions to compete with friends and adversaries around the world.

“We set out to ensure that Spellsouls builds on our strengths in competitive gaming to bring players a true blend of game genres that balances fast action and deep strategy” said Ivan Stojisavljević, CTO and co-founder of Nordeus. “We’re bringing a lot of the knowledge and expertise gained from years developing and running Top Eleven to Spellsouls; with AAA production values and deep engagement as our two highest priorities.”

In Spellsouls: Duel of Legends, two powerful Spellcasters will face off in fierce battles with elements of MOBA action combat, card deck building and Nordeus’ trademark focus on compelling PvP, that rewards smart strategic decisions. Players launch minions from top and bottom lane portals to attack their opponent’s minions and defense towers en route to defeating enemy Spellcasters.

Players boost minions with card-based spells, blast enemies with direct and area-based attacks, and strategically choose how to introduce new minions into the fray for maximum effect—while their opponent simultaneously does the same. Packed into three-minute battles, the game’s real-time competition is a mix of careful planning to build the perfect deck, white-knuckle intensity and well-timed strategy to execute the game-changing tactics that will lead to victory.

Spellsouls: Duel of Legends is currently in soft launch for iOS only in select countries including Taiwan, Canada, Croatia, Australia, New Zealand, Norway, Sweden and the Netherlands. More details on how Spellsouls: Duel of Legends plans to enter the world of PvP mobile gaming in 2017 will be revealed in the near future with development updates and game announcements. To pre-register for the game when it becomes available in your country, visit www.spellsouls.com. To stay in touch with Nordeus and Spellsouls, follow us on facebook.com/spellsouls and twitter.com/playspellsouls. For the Silo, Jeffrey Fong.

About Nordeus

Founded in Belgrade in 2010, Nordeus is an award-winning independent mobile games developer that has actively pioneered cross-platform competitive mobile gaming. Top Eleven, the company’s premier competitive sports game in which players manage a soccer team vs. other managers, is the most played sports game worldwide with over 150 million registered players and a 4+ star rating across the App Store, Google Play and Facebook. The company is launching a major new fantasy card-based MOBA game, Spellsouls: Duel of Legends, in 2017. For more information, visit nordeus.com.