Tag Archives: gameshow

Out Of Work? You Could Be A Contestant On A Future Game Show

After perusing the many niches of reality TV — well-to-do housewives in multiple major cities, the rugged Alaska lifestyle, and working the dirtiest jobs known to man — employment strategist Richard B. Alman wonders why we haven’t seen a show about a popular and compelling subject: long-term unemployment and drop-outs. (Spoiler alert- Life imitates art, this has in fact become reality…read on)

It’s a numbers game

While unemployment rates ebb and flow, according to various Government agencies such as the Bureau of Labor Statistics in the United States or Statistics Canada here at home, there is no reliable data for the long-term unemployed – those who’ve been jobless for 27 weeks or more – and for the underemployed.

“Recent college grads, who are typically saddled with student debt, still struggle to find terra firma in the professional world, and there’s a large blind spot for older unemployed workers, who may have gone back to school or taken a lesser job for which they’re overqualified, or they’re still searching,” says Alman, principal of Recruiter Media, owner of www.RecruiterNetworks.com, the world’s largest owner/operator of career websites.

The 1990 arcade game Smash TV- set in 1999 and with a vague story arc. Officially, the plot of Smash TV revolves around a futuristic game show in which players compete for various prizes, as well as their lives. Urban legend has included references to 'out of work teens and college drop-outs' being some of the principle characters. CP

The 1990 arcade game Smash TV- set in 1999 and with a vague story arc. Officially, the plot of Smash TV revolves around a futuristic game show in which players compete for various prizes, as well as their lives. Urban legend has included references to ‘out of work teens and college drop-outs’ being some of the principle characters. 

“Drama, struggle, learning moments and, yes, hope – that’s what you’d get with an un- and underemployment-themed reality TV show.”

Life imitating art imitating life? The Running Man takes place in the year 2017- and pits ‘society discards against one another in a reality based TV show set in a dystopic future’.

Alman reviews how the first season might play out.

•  Week 1: Job-seekers are happy to have a gig. Since reality show participants are paid, all are happy for this opportunity. Newly graduated college students are grateful to have a place to crash for several weeks with Wi-Fi and other free amenities, and love interests begin to develop. Older professionals, however, will have mortgages and families; for them, the show is a business trip. Underemployed job-seekers tell their stories of working long hours in unfulfilling positions.

•  Week 2: Putting the reality into “reality TV.” “Un- and underemployment touches nearly everyone; we all know someone without enough work,” Alman says. While reality includes fortuitous wealth and fame for a few, it also includes tough times for many. The second week would feature job-seekers sticking to old methods of searching that have not worked in the past and continue to fail them.  

•  Week 3: The reveal – participants find out it’s a competition. While the cameras have sparked renewed vigor in their individual searches – a few participants may have even tried some wildly unconventional tactics – the group has had relatively little success. Producers reveal that it’s not just a reality show about job-seekers, it’s a competition. The group is separated into two teams. Participants from the winning team get legitimate interviews with Fortune 500 companies.

•  Week 4: Job-seekers gain important tips. No matter how much experience, talent, youth or beauty they have, job-seekers still make mistakes with their strategies. While a well-written cover letter, an impressive education and a great resume certainly help – they’re not everything. Professionals give participants tips for staying relevant in today’s market, including the importance of doing volunteer work, preferably in roles that match their talents and training.

“I really cannot overemphasize this tip enough. Volunteering is probably the best way for the long-term unemployed to demonstrate their abilities, initiative and effectiveness in a marketplace that hasn’t given you enough of a chance,” Alman says. “It builds new skills, introduces you to a new network of potential employers, and adds recent experience to your resume.”

•  Final week: All are on their way to gainful employment. After several weeks, most of the participants have made significant progress in landing career positions. While the winning team gains a great opportunity with a guaranteed, high-quality interview, there are no losers on this show. And, those who’ve made an excellent impression on the program are sure to gain additional opportunities.

For the Silo, Richard B. Alman

Supplemental-Following the theme of this story, you might like to consider the US game show “Paid Off”. Accordingly the contestants are graduates competing to have their student loans paid off.

All The World Is Indeed A Videogame

It was 2011 when I wrote this piece and everywhere I turned I saw the influence of one videogame or another. Now they’re no longer just a niche sideline favored by the odd and socially awkward; they’re as ubiquitous as music and movies and, as an industry, bring in just as much or more money too. Is it really all that surprising, then, to see the unique influence of the medium turning up in some rather unexpected places?

Consider the Rocket Racing League. Heard of it? Founded in 2005, the RRL is a private air-racing league that, if it ever manages to get off the ground, will use custom-designed canard “rocket racers” in aerial races with a twist: instead of flying through physical obstacles as conventional air racers do, RRL pilots will navigate a virtual race course created by a computer.

“The Rocket Racer pilots see the Raceway-In-The-Sky with a custom Cockpit Based Augmented Reality System projected onto a 3D helmet display,” the Rocket Racing League website The Rocket Racing League explains. “For the thousands of fans in attendance, they will witness the racing action live and in real-time on large projection screens fed by the Ground Based Augmented Reality System. For the millions of fans watching on televisions and PCs at home, they will experience the thrill of the Rocket Racing via unique remote and rocket-mounted cameras that give at-home fans the sensation of riding right alongside famed Rocket Racing League pilots.”

The system will not only challenge the fliers but also provide a unique opportunity to engage with the live audience through jumbo video screens projecting the virtual course and even viewers at home by way of a planned video game that will let armchair pilots actually take part in the races, competing online in simultaneous real-time. But what if you’re after a more visceral, in-your-face experience? That’s doable too, and it doesn’t take a million-dollar rocket plane to make it happen.

Behold “Wipeout,” the ABC game show that puts contestants through the wringer of various bizarre and rather rough obstacle courses that more often than not result in a spectacular wipeout – hence the name – and a quick trip into a mud pit. Its roots can be traced back to the 1980s Japanese show “Takeshi’s Castle,” Vintage Video of Takeshi\’s Castle better known to American audiences (in edited form) as the Spike television extravaganza “Most Extreme Elimination Challenge.” But more to the point, these shows share a more basic commonality: a powerful video game sensibility in their design.

Check out a video clip or two at the “Wipeout” website – http://www.abc.go.com/shows/wipeout and tell me that those courses don’t look like some twisted Nintendo Super Mario Bros. creation sprung to life. All that’s missing is a oversized, angry gorilla who throws barrels. And while some people just love to compete, and the big cash prize for the winner is a mighty powerful incentive, the real attraction is far simpler: it’s an opportunity to put yourself into the middle of a full-size, real-life Super Mario level. Who could say no to that?

As gamers get older and technology gets better, we’re certain to see this kind of game-inspired entertainment become increasingly commonplace. In another facet Video Games Live has become the new musical craze. The performance is a musical compilation of some of the classic 8 bit game tunes from games such as Pong. Performed by the Video Games Live orchestra. In a way, we’ve come full circle; art imitates life and, as always, life imitates art.. It gives a whole new meaning to the term “virtual reality,” wouldn’t you say? For the Silo, Andy Chalk.