Tag Archives: family activity

Ancient Jewish Coin Brings Record $1100000

Incredibly rare “Owl type” Silver Drachm (opposite face with Jerusalem lily) image:courtesy Heritage Auctions

The first silver shekel struck in Jerusalem by Jewish forces rebelling against Roman oppression in the first century CE, one of only two specimens known, brought a world record price of $1,105,375 at Heritage Auctions on March 8 as part of the auction of The Shoshana Collection of Ancient Coins of Judea. The coin sold to an anonymous overseas collector. Overall, this auction realized over $7.6 million, with the whole of the collection, consisting of more than 2200 coins in total, expected to realize more than $10 million in multiple auctions this year.

“This Year 1 silver shekel, struck shortly after the Jewish War began in May of 66 CE, is an incredible piece of history,” said Cris Bierrenbach, Executive Vice President of Heritage Auctions. “This is literally one of the very first coins the Jewish rebels struck after the ousted the Romans from Jerusalem, sending shockwaves through the empire. That history, as evidenced by the spirited bidding and the superb price realized, obviously continues to resonate today, more than 2,000 years later.”

The Shoshana Collection, assembled over the course of four decades by an American collector, is the greatest assembly of ancient coins related to the foundation of ancient Israel ever offered, spanning more than 11 centuries.

Other highlights from the collection include an incredibly rare gold aureus as Caesar (69-79 CE), struck at an Eastern mint in 69 CE, likely Tyre, anticipating the subjugation of Judaea, which the Romans achieved with the fall of Jerusalem in 70 CE, which brought $956,000, while one of only two known surviving silver quarter-shekels of Year 1 (May 66-March 67 CE) in existence brought $896,250.
A few of the additional highlights included:

Jewish War (66 – 70 AD). AR half shekel. Year 4. Hendin 1365. TJC 209. AJC 262,25. Samuels 980 (this coin). Extremely Fine. One of six recorded specimens. Realized: $358,500.
Vespasian (69 – 79 AD). AE sestertius. AD 71 Rome. Hendin 1500b. RIC 71,161. BMC 543. Impressive Good Extremely Fine. Realized: $262,900.
Jewish War (66 – 70 AD). AR shekel. Year 5. Hendin 1370. TJC 215. AJC 263,31. Samuels 94 (this coin). Very Fine. Ex: Nelson Bunker Hunt. Realized: $262,900.
Jewish War (66 – 70 AD). Year 5. Hendin 1370. TJC 215. AJC II 263,31. Brand 3. Bromberg II, 309 Good Very Fine. Realized: $179,250.
Divus Vespasian (69 – 79 AD). AV aureus. Struck by Titus, AD 80-81, Rome. Hendin 1581. RIC 230,363. Cohen 143. BN 89. Superb. Realized: $131,450.
Aelia Capitolina (Jerusalem, renamed by Hadrian) Collection, 164 coins. Realized: $107,550.
Titus as Caesar (79 – 81 AD). AV aureus. AD 72-73 Rome. Hendin 1469. RIC 84, 370. BMC 520. BN 73. About Extremely Fine. Realized: $101,575.
Vespasian (69 – 79 AD). AE sestertius. AD 71 Rome. Hendin 1500b. RIC 71,161. BMC 543. Samuels 146 (this coin). Extremely Fine. Realized: $95,600.
Bar Kokhba Revolt (132 – 135 AD). AR sela. First year (132/133 AD). Mildenberg 125,4.1 (this coin). Hendin 1373. TJC 218c (this coin). AJC 264,1c (this coin). Samuels 98 (this coin). Superb. Realized: $89,625.
Bar Kokhba Revolt (132 – 135 AD). AR sela. First year (132/133 AD). Mildenberg 124,3.5 (this coin). Hendin 1373. TJC 218 (these dies). AJC 264,1 (these dies). Samuels 97 (this coin). Superb. Realized: $89,625.
Auction of US coins continues on New York and over the Internet at www.HA.com/Coins through Sunday, March 11.

Seldom Seen Selections: One of the finest known 1795 Eagles

The famous 1795 American gold ‘eagle’ coin

The ten dollar gold pieces, given the name “eagle,” were the largest gold coins produced by the first U.S. Mint from 1795 through 1804. Like all early gold coins (and many early silver coins), these pieces did not carry an actual denomination as part of the design.
The 1795 BD1 is considered the first variety coined for the year, therefore it is the first eagle minted by the United States! There are more of them surviving today than all other 1795 varieties combined, and it is actually one of the five most common die varieties of the entire series from 1795 to 1804, a fact that would probably surprise most collectors. Quite a few examples survive in Mint State grades, giving collectors a reasonable chance of obtaining a high-quality example of the Small Eagle reverse design.

Many of the Mint State pieces have prooflike fields, including the coin we are featuring in our upcoming 2012 April 18-22 US Coins & Platinum Night CSNS Signature Auction. Although the fields are not deeply mirrored, they are clearly reflective. The surfaces are exceptional with only a few scattered abrasions. Faint adjustment marks are evident at the center obverse and on some of the obverse dentils. All design elements on both sides are sharply struck, suggesting to some the possibility that this may have been some type of presentation piece. This example is a relatively early die state of the variety, with faint obverse die cracks but no evidence of reverse cracks. Despite the existence of several Mint State pieces, this example is one of the most attractive we have handled.

A curious situation exists for both early half eagles and early eagles. For both denominations there were multiple varieties dated 1795 and only a single variety dated 1796, despite mintages that suggest this is illogical. During the course of 1795, just 2,795 eagles were minted from September 22 through November 27. In 1796, the Mint produced 6,934 eagles from January 9 through December 22. If we take these annual production totals at face value, an average of 560 coins per die marriage were struck in 1795 while a single die marriage produced all 6,934 coins in 1796. Clearly there is something wrong, unless many of the coins produced in 1796 were from dies dated 1795, and we can be certain that this was the case. According to the Guide Book, the 1795 mintage totaled 5,583 coins and the 1796 mintage totaled 4,146 coins, but even those figures are suspect, suggesting a survival rate of 10% for 1795 eagles and only 4% for 1796 eagles. This discussion illustrates the challenge that numismatists have today when attempting to reconstruct the events of the earliest years at the Philadelphia Mint. There were no records of mintages for individual die varieties, and any attempt to make such estimates today is plagued with problems.

In Early U.S. Gold Coin Varieties, John Dannreuther provides estimated mintages for every variety and for the number of survivors for each variety. The only thing we know for sure is the number of die marriages known from 1795 through 1804 (32) and the total mintage for that period (132,714 coins including 122 pieces reserved for assay). By using the midpoint of Dannreuther’s survival estimates, we can also establish an approximate survival rate for the series of 2.5%. Is this enough information to establish original “mintage figures” for each variety or even for each coinage date?

Mark Van Winkle has spent considerable effort over several years attempting to correlate mintage figures with individual varieties, and now feels that it is impossible. There are at least two variables that cannot accurately be determined. First, the exact emission sequence needs to be determined (including both die marriages and remarriages). In a series like the early eagles, the emission sequence alone is enough to give a numismatist nightmares. Once the emission order is known, an accurate estimate of the survivors must be established for each variety and remarriage, and this is nearly an impossibility. Finally, differing survival rates from one coinage date to the next must be pinpointed, a seemingly impossible task. CP for Heritage Auctions Dallas, Texas www.ha.com

SupplementalThe Numismatic Network of Canada for those interested in studying and collecting Canadian coins, tokens, paper money and related numismatic materials http://www.nunet.ca/

Since 1945, (O.F.F.) Ontario Flying Farmers have been promoting use of airplanes in agriculture

Farmers Fly into RCAF Museum Last Fall, on Saturday, November 19th,  30 members and 2 guests of the Ontario Flying Farmers (OFF) paid a return visit to the No. 6 RCAF Dunnville Museum at the Dunnville Airport. Four planes flew in from the Goderich, Kincardine and the Elora area. Poor weather prevented more from flying in, but members drove in from as far as Peterborough. Adrian and Hortense Verburg were the conveners of the event. Adrian was one of the first members of the No. 6 RCAF Dunnville Museum.

Among other objectives, the Ontario Flying Farmers (O.F.F.) promote the practical use of airplanes in agriculture*, and encourage landing strips close to towns and cities. The O.F.F. promote safe flying through continued education and upgrading; help develop the public acceptance of light aircrafts; speak on behalf of farm familites at a national level and cooperate with aviation organizations to promote general aviation through legislation.

*Silo Direct Link to What is Aerial Topdressing?

 

A Hangar1 (which is home to the RCAF Museum) display of a World War 2 trainer

The No. 6 RCAF Dunnville Museum, which they visited, preserves the memory and artifacts of the No. 6 Service Flying Training School. Part of the British Commonwealth Air Training Plan, the No. 6 was one of 41 such facilities built in Canada during WW II. The Museum, housed in half of Hangar 1, has 4 WW II trainers that still fly as well as extensive displays of course records, photographs, uniforms, training materials, flight log books and other RCAF-related artifacts from WW II.

The Flying Farmers is an international organization that was established in 1945, members are families or individuals interested in flying and or agriculture.
The OFF are celebrating their 50th year in 2011.More information is available by sending email to gc.paisley@hotmail.com Please mention that y0u found this article at The Silo.

Ian Durand is the Vice-President of the No. 6 RCAF Dunnville Museum. The museum is located at the Dunnville Airport at 536 Port Maitland Rd. in Dunnville. Contact information is available at Silo Direct Link to Dunnville Airport

 

 

Dead Island Is Anything But Just Another Zombie Game

The hands on book of the Video Game Dead Island

It all began with an amazing trailer, one which captivated gamers and zombie fanatics alike. To some, it was projected to be the most epic zombie game ever created! Well…almost. I can recall after watching the 30-odd, brief second commercial I said in an ironically zombie-like tone “gotta get that game”. The problem however, just may have been the hype. Read me out. The game Dead Island (never mind the trailer for a moment) is by far one of the coolest, addictive zombie games I’ve played in a good while.

You begin your zombie mashing quest on the fictional island of Banoi. You awake to find out that you’ve been bit by a zombie yet miraculously you, and only you, are immune to the zombie “infection” that has infiltrated the island. You are then sent out to complete various missions while also trying to find a way off the island. Of course, this is the game in a very tight nut shell, but you get the idea.

Played in first person, Dead Island is a zombie game that strays from the pack. Unlike other zombie games (Call of Duty: Black Ops) there’s a point to all the bloodshed! Rather than barricading yourself in an old, blown to bits, refuge waiting to die, you are continuously following quests and searching for either a cure or a way off the island. Furthermore, you are completing missions while hacking zombies to bits! (Of course this is all done for the protection of the other survivors and not for the sheer enjoyment). Dead Island also offers a great deal of discovery and has the detailed graphics to go along with the experience.

The bulk of your gameplay is going to rely on questing and exploration but it’s a gorgeous island to explore. Another point of interest is the open concept within the game. You are on an island! You are not surrounded by cement walls or debris covered roads but rather lush trees and a sparkling ocean which I think adds to the creepy factor. I mean, think about it…taking a vacation to a sandy beach resort is nothing out of the ordinary. Now imagine if that was your vacation ruined by zombies!
In terms of characters, there is enough character choice to satisfy and not overwhelm. Four characters, each of whom have their own background stories and their own weapon of expertise. For example, I played as Sam B who is skilled in the use of brass knuckles. Ha ha yeah, I thought it was pretty gritty too. I would change one thing though in regards to the characters; I would have preferred the ability to create your own character and the choice to choose your own expertise. I figure by creating your own character this allows you to better connect the game to the player.

One of the filthy Zombies from Dead Island BRAINSSSSS

Now for the zombies themselves, it’s nice to finally see some variety! You have your traditional “walkers” who can only be described as resembling something stumbling out of a bar at 2 in the morning, and you also have your “infected” who can occasionally sprint at you from any direction while releasing an ear piercing scream. Hell, there are even ones that go boom! The variety in zombie types requires you to be a quick thinker and an even quicker player. When you’re being attacked by a gang of eight zombies, ranging from useless to deadly, you need to utilize your weapons effectively and efficiently or else it’s game over.
Finally, let’s talk weapons. Of course you can use anything that’s lying around: a paddle or broken stick, but you can also improvise, upgrade and modify your weapons. For example, you can begin with your ordinary baseball bat, find some nails or barbed wire and you have one mean heavy hitter. This really gives you a chance to test your creativity and get the big points. All the random objects you find around the island are good for something, especially weapon modification so even the exploration has a purpose. Find yourself a stick, rags, nails and gasoline and you have a torch as well as a weapon! There are guns to be found or traded on the island but I actually preferred not using them. I mean let’s just pretend for a moment that zombies really did break out on my tropical island vacation, the chances of me finding a gun on the island….slim. So I played with what I had and what I could create. This method actually tests your abilities more than you’d think.
Overall, Dead Island is what I’d like to call a pallet cleansing game. It’s a break away from the shoot em’ up zombie games and provides a fresh new take on the idea of “infection”. However, I should mention that if serious amounts of blood and gore ain’t your thing, then perhaps Dead Island should stay on the shelf otherwise, it’s money well spent! Have fun gamers and remember to double tap! For the Silo, Holly LaRue.

Terezin,MacDougall and Hana’s Suitcase- So What’s the Connection?

Definition of art is very difficult to pin down.  As an oil painter I look at art one way.  An actor would think of it another way.  But really the definition doesn’t matter all that much.  Art surrounds us wherever we are, if only we choose to see it.  Sometimes though, we need to be reminded of that.

When I entered the concentration camp at Terezin in the Czech Republic that November day, the last thing I thought I would see was art.  I didn’t know that the children who lived there drew pictures, coloured them, and even wrote poems.  But there they were.  The paintings and words hung up on the museum wall. The wall was at least 50 feet high.  They had miraculously survived Terezin, even when the children themselves had not.  I stood in front of that wall for a long time, hesitant to leave.  Afraid that maybe I would need reminding again once I was back home.

Fast forward a year and Terezin has touched my life again.  Hana’s Suitcase, which is set in Terezin, is being presented by Theatre Norfolk and COMPASS Theatre Productions, in partnership with W. Ross MacDonald School for the Blind, and I had the opportunity to meet the cast and talk about my experiences at Terezin.  I also had the opportunity to watch renowned actor and director Lee MacDougall guide the cast of talented local and emerging actors through the paces of this emotional, heart wrenching play which took me right back to that wall.

Silo Behind the Scenes: Rehearsal of Hanna's Suitcase

In this play child actors play some of the main characters.  Hana was sent to Terezin when she was 11.  This play is being performed for over 1200 students in Grades 4-12; Children teaching children and because this play is for everyone; children teaching adults.  It speaks to hatred and intolerance.  It also speaks to hope and beauty.  It’s amazing how children are able to see both at the same time.  I wonder when we, as adults, forget how to do that.

I hope that you will take the time to see Hana’s Suitcase and be reminded of all the things that you should never forget while watching art at its finest.

Hana’s Suitcase, adapted by Emil Sher based on the book by Karen Levine, is being presented at W. Ross MacDonald Auditorium Dec. 2nd, 3rd & 4th.  Tickets are on
sale at Scotia Bank, Lynden Road, and at the Lighthouse Festival Theatre.  For more info and to purchase tickets visit Silo Direct Link to Theatre Norfolk Website

By Karen Wilson.  Silo Direct Link to Karen’s artsco Gallery Page

Designed by Dean Gailbraith of Picasso Fish

DJ Hero- Blurs the line between videogame and performance art

Question: what do William Shakespeare and DJ Hero have in common? Well, in the famous words of Will himself, “If music be the food of love, play on”. That’s right, the soundtrack is the star in this new video game! We’ll get to the gameplay in a moment but first let’s jive to the beats.

Saturday morning, I’m sitting in my living room, morning coffee in hand staring at a turn table. I think to myself, so that’s it? A box with some buttons and a spinny thing? How bad could this be? I mean really, how is this game going to be any different than guitar hero (minus the obvious difference in “controllers”)? As a newbie to the turn table scene I was confused but anxious to give what little skills I had a try. Now, with bloodshot eyes, cramped fingers and a twitch from drinking copious amounts of coffee, I am here to tell all. Far beyond what I had initially set out to review this game for, the music in DJ Hero is by far the most creative and energetic. It’s new, original and truly defines what the game is all about. All the tracks are original mash-ups created by such talent as DJ Jazzy Jeff and Grandmaster Flash. If you are looking for funk, hip hop, techno or maybe all three spun together, you’ve got it! Even if you’re a soul man, look no further. Unlike Guitar Hero and Rock Band, DJ Hero is comprised of never before heard tunes that are incredibly well matched. My favorite – the Vanilla Ice and MC Hammer mash-up. Yeah, it’s a way back playback but I loved it! I’m going to say, with great certainty, that it is nearly impossible to play this game without a single toe tap or head bob. Simply put, the music featured on DJ Hero well surpasses my expectations. 10/10.

In terms of gameplay, DJ Hero is actually quite intense. Although the game does a walk-through of all the controls and allows you to play on either easy, beginner, medium, hard or expert levels the tricky part is somehow managing them all at once. Unlike Guitar Hero for example, you are doing more than just pressing buttons and strumming – you are pressing buttons, controlling the effects dial, sliding the cross fader, scratching either up or down or all around (depending on the directions), oh yeah and remembering to blink and breathe. I love games that really test my abilities including my use of hand-eye coordination and this video game certainly put those abilities to the test. DJ Hero requires each hand to work separately and perform its own task. You earn stars based on your performance and it is through this that you are able to unlock new mixes, characters and costumes. DJ Hero is incredibly challenging but always leaves room for improvement which is part of the reason why this game is so awesome.

Speaking of improvements, this game could use one or two. More specifically, the multiplayer function in DJ Hero is slacking. I will give Guitar Hero and Rock Band the points on this one simply because they offer more variety. For example, Rock Band allows for several different instruments to all play together and help “create the music”. DJ Hero’s multiplayer function allows for another turntable to be added to the mix but you are still playing the same song, the same notes and not contributing to the overall sound. DJ Hero also allows for a guitar to join in however, the songs to be played on guitar are limited and don’t come together as smoothly as you might think.

Despite my two “needs improvement” comments, overall DJ Hero is a definite must have! It challenges your mental and physical abilities and successfully frustrates you to your core. I can recall shouting several profanities at my television screen therefore, I caution you to refrain from playing this game in the presence of small children (if you’re anything like me that is). As I mentioned in the beginning of this review, the music/soundtrack is truly the star of this game and works well even as the background music at your next shin-dig! I now have a new appreciation for the guy running the beats up in the little booth at the clubs. Next time you’re out, shakin’ it like a polaroid picture, buy the guy in the booth a drink would ya?
Reviewed & Written By: Holly LaRue

Silo Direct Link to Wikipedia History of Turntablism

All The World Is Indeed A Videogame

It was 2011 when I wrote this piece and everywhere I turned I saw the influence of one videogame or another. Now they’re no longer just a niche sideline favored by the odd and socially awkward; they’re as ubiquitous as music and movies and, as an industry, bring in just as much or more money too. Is it really all that surprising, then, to see the unique influence of the medium turning up in some rather unexpected places?

Consider the Rocket Racing League. Heard of it? Founded in 2005, the RRL is a private air-racing league that, if it ever manages to get off the ground, will use custom-designed canard “rocket racers” in aerial races with a twist: instead of flying through physical obstacles as conventional air racers do, RRL pilots will navigate a virtual race course created by a computer.

“The Rocket Racer pilots see the Raceway-In-The-Sky with a custom Cockpit Based Augmented Reality System projected onto a 3D helmet display,” the Rocket Racing League website The Rocket Racing League explains. “For the thousands of fans in attendance, they will witness the racing action live and in real-time on large projection screens fed by the Ground Based Augmented Reality System. For the millions of fans watching on televisions and PCs at home, they will experience the thrill of the Rocket Racing via unique remote and rocket-mounted cameras that give at-home fans the sensation of riding right alongside famed Rocket Racing League pilots.”

The system will not only challenge the fliers but also provide a unique opportunity to engage with the live audience through jumbo video screens projecting the virtual course and even viewers at home by way of a planned video game that will let armchair pilots actually take part in the races, competing online in simultaneous real-time. But what if you’re after a more visceral, in-your-face experience? That’s doable too, and it doesn’t take a million-dollar rocket plane to make it happen.

Behold “Wipeout,” the ABC game show that puts contestants through the wringer of various bizarre and rather rough obstacle courses that more often than not result in a spectacular wipeout – hence the name – and a quick trip into a mud pit. Its roots can be traced back to the 1980s Japanese show “Takeshi’s Castle,” Vintage Video of Takeshi\’s Castle better known to American audiences (in edited form) as the Spike television extravaganza “Most Extreme Elimination Challenge.” But more to the point, these shows share a more basic commonality: a powerful video game sensibility in their design.

Check out a video clip or two at the “Wipeout” website – http://www.abc.go.com/shows/wipeout and tell me that those courses don’t look like some twisted Nintendo Super Mario Bros. creation sprung to life. All that’s missing is a oversized, angry gorilla who throws barrels. And while some people just love to compete, and the big cash prize for the winner is a mighty powerful incentive, the real attraction is far simpler: it’s an opportunity to put yourself into the middle of a full-size, real-life Super Mario level. Who could say no to that?

As gamers get older and technology gets better, we’re certain to see this kind of game-inspired entertainment become increasingly commonplace. In another facet Video Games Live has become the new musical craze. The performance is a musical compilation of some of the classic 8 bit game tunes from games such as Pong. Performed by the Video Games Live orchestra. In a way, we’ve come full circle; art imitates life and, as always, life imitates art.. It gives a whole new meaning to the term “virtual reality,” wouldn’t you say? For the Silo, Andy Chalk.

Mourning The Macho Man

“Oh yeah”

Back in the mid 80’s, my high school buddies and I would travel every month or so from Simcoe to the Brantford Civic Center to get our fill of WWF wrestling.  It was great because in those days they used to do the TV taping right there in Brantford  for broadcast all over North America.  It was usually a long night of about 3 hours of wrestling for 3 different TV shows.  For $5 it was the best entertainment value around.  Sometimes the matches would drag on.

Harley Race and Nikolai Volkoff were not exactly the most captivating performers, but we would endure them waiting for something to peak our interest.  I’ll never forget the night a new wrestler was introduced to us.  The ring announcer welcomed him as Randy ‘Macho Man’ Savage.  Out he came in a garish, metallic robe which reflected the television lights in a million directions.  He had a maniacal look on his face and he revealed the craziest wild eyes when he finally removed his dark ski-goggle type sunglasses.  His matted hair was held back by a colourful headband and he sported an unruly beard.
Once in the ring, he took off the robe to reveal not the plodding weightlifter type body we were used to seeing, but the more sinewy muscularity of an athlete.  We, the veteran and savvy fans, took this new guy and his ring entrance with a grain of salt.  “Macho Man”?  Really?  “Who calls themselves the “Macho Man”?” we thought.  At that time our only reference to a Macho Man was voiced by a pop group named the Village People, and that was just plain challenging for a group of adolescent high school boys. So we watched on with wary eyes.  The bell rung, the match started, and then the Macho Man turned into a human whirlwind.

He raced around the ring delivering all his moves with expert efficiency, but at a hyper-speed we had never seen before.  He threw his man out of the ring, darted up to the top turnbuckle and came down hard onto the opponent’s backside with a double axe handle.   He then threw the poor sod back in,  picked him up and body-slammed him to the centre of the ring and jumped back up onto the top turnbuckle as quick as a cat.  What was he going to do now?  He raised his arms and pointed his fingers up high towards the arena roof and paused for a moment while the crowd held its collective breath.  Then….he leapt.  Sky-high into the air he launched, coming down with devastating force into the chest of his opponent with what would become his signature move, the Flying Elbow.  One, two, three, and it was all over in the blink of an eye.  We were awestruck.  A star was born.  After that display of wrestling awesomeness, it goes without saying that we were now all charter members of the Macho Madness fan club.

Savage’s “Oooooyyeeaaah” catch phrase and white-hot interviews would solidify his character, and his lovely manager Elizabeth would provide the eye candy which surely helped propel him to the highest heights of wrestling stardom.  Whenever his entrance music, “Pomp and Circumstance” hit, the excitement level dialled up to a fever pitch.  He would become a multi-time WWF champion and face off against Hulk Hogan in the top money-drawing program of the day.  His crowning achievement was likely his match against Ricky Steamboat at Wrestlemania 3 in what is widely regarded as one of the best wrestling matches of all time.

Randy Savage, real name Randy Poffo, died tragically in Florida last month after having a heart attack while driving his car and then colliding with a tree.  He leaves us at the too young age of 58. I know my buddies and I are not the only ones out there missing him.  I’m sure some of you have your own favourite Macho Man moments.

Maybe you should have a stroll down memory lane and check out some Macho Man on Youtube  In my mind, he was thegreatest of all time. John McIntosh is a favourite writer for The Silo.

Machinarium Videogame Combines Art And Visual Storytelling

Machinarium is not a new videogame. But if, like many gamers, you overlooked it when it was released in late 2009, you owe it to yourself to go back and pay it some attention. Machinarium may look simple or perhaps even a touch primitive at first glance, but in reality the game is an inspirational fairy tale set in a wondrous, grimy world of living machines; a touching story of struggle, heroism and robot-love.

One of Machinarium’s most remarkable qualities is the way its tale is woven without a single word—there’s not one instance of speech or text in the entire game. Instead, everything is told visually. Dialog between characters unfolds as brief animations, while plot details are filled in through flashbacks.

Even the physical appearances of the game’s denizens, from the diminutive main character to his ruffian tormentors and the strutting, tin-pot police who, in theory at least, guard over the city, figure prominently in the storytelling process, as the pint-sized underdog struggles against bullies and thugs to be the hero his doe-eyed beloved has always believed him to be.

That may be a lot to read into a game that, bizarre setting aside, is a fairly straightforward point-and-click adventure. From a gameplay standpoint, Machinarium is solid if not particularly noteworthy. But the details of its world most definitely are. Each level and everything in it is entirely hand-drawn, providing a unique and whimsical visual style, while the soundtrack, both musical and ambient, is every bit as impressive—possibly more so. The combined effect is nothing short of extraordinary.

Gamers unfamiliar with the standards of “adventure logic,” in which odd, occasionally arbitrary sequences of actions are required to complete tasks and move things forward, may need a little time to get settled, but veterans of the genre will feel right at home. You will collect objects, you will combine objects, and you will use those objects on other objects to make things happen. But the game mechanics are actually quite simple, because everything is visual and its various regions are fairly tightly compartmentalized. Some of the problems you’ll face are real stumpers, however, and while one hint is available for each of the game’s screens, don’t expect it to do much more than give you a very gentle nudge in the right direction.

But that’s okay. Machinarium is a slow-burning experience that’s best savored rather than merely consumed. It crafts gripping beauty out of an ugly world in a way that elevates it from the merely good to the truly memorable. It’s not for everyone: twitchy Halo junkies probably won’t find too much to like in it. But for anyone in the mood for something a little more thoughtful, or who’d just like to see the videogame medium stretch its legs a little bit, Machinarium is a wonderful, magical game that simply should not be missed. For the Silo, Andy Chalk. 

 

Netflix Is The Good Life Without Cable

I’d about had it with Bell Canada. My internet, home phone and basic satellite TV charges had incrementally and infuriatingly risen each month until I was red-faced steaming every time the outrageous bill appeared in my mailbox. I needed to reduce that burden, but….I needed some sort of plan.

The first step, I thought, would be to get rid of the TV portion of my package. I didn’t think I could go cold turkey though, so I had to come up with a solution for replacing what I was going to lose. I continued to stew and pay the bills, but in the meantime I started exploring what I could get for free online. I also experimented with some old-school rabbit ears, but those things didn’t really cut it.

Then, out of nowhere, like manna falling from heaven, the sweetness known as Netflix became available in Canada. I pounced. Now for only $7.99 a month I have an all-you-can-eat buffet of TV series and movies right at my fingertips. It’s all available through my wireless internet, works in combination with my Nintendo Wii (you can also use an xbox360 or Playstation3) and is viewable on my television. All for the price of two video rentals.

Once my mind was suitably blown by Netflix, let me tell you how satisfying and liberating it was to call Bell and cancel my TV service. It went something like this: “Hey, Bell , just wanted to tell you that you can go screw yourself. Instead of dealing with your over-priced and over-rated service, I’ve got something that meets my viewing needs at next to no cost at all”. Ahhh. Now that was nice.

Bell has since been mailing thank you notes for my long time patronage, encouraging me to “give them a call” to learn about all the “savings they have in store for me.” I mean really, give me a break. Couldn’t the money they’re spending on that embossed greeting card, and postage, be better used? And why don’t they offer these “great deals” when you’re already a subscriber? Oh man, I’m starting to burn again…

Okay, with Netflix there are some serious sacrifices that you might not be willing to make. First of all: no live sports. For some this may be impossible to accept. However I’ve been a staunch Toronto Raptors fan since their inception, and I thought I’d miss them big time. But I found that I just stopped caring. Of course the Raptors extreme ineptitude certainly made things easier.

Overall, I found that if it’s out of sight it really is out of mind. Trust me, your mind will get filled up with something else. No American Idol? Maybe it’s time to challenge yourself. There’s always YouTube if you absolutely have to see that results show. What about reading a book as an alternative?

The movies on Netflix are not “right out of the theatre” but that doesn’t seem to bother me. There are so many genres to choose from, and so many films I’ve missed or forgotten about, that it’s all new to me anyway. If you still can’t bear the thought of losing your cable, consider using Netflix as a supplement.

Next on the agenda is to get rid of my home phone, another huge part of my bill with *****. When I called to cancel my TV they delighted in telling me I was under contract for telephone service until June, and would have to pay a $200 termination fee to cancel it. Like, whatever. Why am I even surprised? For the Silo, John McIntosh

Moon

Art imitates rural life.

If you’re like me and grew up on a rich diet of 1980’s science fiction films, you should walk (no make that moonwalk) to your nearest video store and ask for MOON. This little gem is an existential journey into the mind of a lonely farmer-astronaut and hits close to home. Sure there’s the usual high contrast and gritty sci-fi production values, but there are also some poignant connections to our rural habitat. Picture a massive, rambling, white combine harvester gathering hay under a full, late fall moon, except that in this case the moon is the earth. A tiny, lonely man is hunched over the controls in an elevated and sealed cockpit. Now remove all semblance of colour, add a few craters and hills, and you get part of what makes this film so familiar and, dare I say, rural.

Growing up here as a boy I imagined that the once plentiful silos and drive-sheds in Norfolk (especially the aluminum ones) were rocket platforms and moon bases. Even the large, four wheeled crop sprayers had a space age look to them. And that is why I felt especially connected to Duncan Jones’ incredibly moving MOON. It pulled me in and felt familiar.

If I had to bet the farm I’d say the production designer looked at both farms and farm machinery while working out the aesthetics of this movie. But more than that, the story pulls at your heartstrings.

Sam (played by the remarkably versatile Sam Rockwell in a breakthrough role) is a lonely astronaut working on the moon, farming the soil for energy until he begins to suffer from extreme isolation- complete with lucid dreams and hallucinations. What follows next is one of the finest surprise plot twists in contemporary cinema.

Satisfying space fiction from son of iconic rocker David Bowie. For the Silo, Jarrod Barker.