Tag Archives: Electronic Arts

Are Gaming Reviews Always Reliable? Keep These 4 Things In Mind

Much like movies, gaming as an industry has grown to be a robust machine churning out titles, both big and small, at an obliterative pace. Suffice it to say that it is impossible to try and play all games that release every year. Moreover, considering that the price of games has been on the rise for the past few years, partly due to increased production cost and partly due to inflation, it is impossible to purchase and play all games.

So, in order to not get blown away in the confusing hype created by reviewers, here’s what you should keep in mind about gaming reviews.

1. The problem of big titles:

The issue with game reviewers is that they mostly expend time and effort praising AAA titles that release every year instead of lesser known artistic or Indie games. Not everyone likes major titles with repetitive gameplay. You would rarely see any famous gamers play with Online casino, Karamba, an indie mobile game, or let’s say the games that aren’t don’t get into enough limelight. We’re talking about the games that are niche and aren’t very popular in the industry of gaming reviewers.

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2. Appeals vary widely:

The issue with gaming in general is that it is almost impossible to please everyone. In terms of narratives and themes, games tend to include only a limited number in their arsenal. However, with time, the expectation from games increases. It isn’t rare for reviewers to expect deeper political or social commentary from games, after the success of titles like Detroit Become Human.

However, it is impossible for games, like Assassin’s Creed that seek to be historically accurate to both portray the times while tending to demands of politically correctness. Two distinct possibilities arise here: Either the game sticks to its roots, and builds a good gaming but gets scathing reviews for not doing enough or for being problematic. Or, it can fit political pandering in its theme and make itself a terrible game, but get hearty praise from reviewers. An example for this is Assassins Creed: Odyssey, for which Ubisoft got rid of all its Assassins’ roots and made it a messy poor quality RPG, that looks like a poorly made copy of Witcher 3.

3. Mismatch between target audience and reviewers:

A big issue where the premise of reviews falls flat is that hardcore gamers usually do not fit the target audience of reviews. Gamers can be broadly classified into hardcore or serious gamers and causal gamers. And while most games are made with the former in mind, game reviews are made keeping the latter in mind. That’s because game reviews too, are a market that needs to pander to an audience to sell itself. While most reviewers are knowledgeable and competent enough to make detailed reviews, most of their audience wouldn’t consume such reviews.

Face-Off: Batman: Arkham Knight • Eurogamer.net
Batman: Arkham Knight

As sad as it is, most casual gamers just want to play a first person shooter for fun. They do not care about social commentary, or beautifully written characters or aptly composed music scores. When reviews are written keeping them in mind, blissfully average games like Call of Duty keep getting very high reviews. And while playing CoD is definitely fun, it fails to hold its own against impressive games like Witcher 3 or Batman: Arkham Knight.

4. The issue with influence:

A second issue with gaming reviews being a business is that these sites depend on developers for content for their channels. Reviewers that bring out reviews earlier obviously stand to gain since there is a flux of readers to their channels about the exciting new title, which earns them a lot of money. This in turn means review sites depend on developers to send them early and free copies of games for them to try out, and review. For every bad review they give, they turn off the developer from dealing with them in future, which in turn makes competing review channels benefit.

This creates a dangerous nexus between gaming review channels and developers. This in fact harms smaller developers more since they effectively make lesser games than bigger developers. Thus, an Electronics Arts, can utilize this nexus for their benefit much better than a CD: Projekt Red, although the latter is arguably a much better developer. And this means, very average EA games will get much better reviews than a fantastic game developed by CD:PR.

CD PROJEKT RED. : Gamingcirclejerk

In Conclusion

However, as we know, making video games are one of the most elevated forms of contemporary human art. And art, by virtue of interpretation, is extremely subjective.

Thus, in an effort to pick and choose games that are worth our time and money, we obviously tend to look at gaming reviews. Not only do they offer a valuable insight into what each title is about, but they also explain important details like the brilliance of narratives, character development, gameplay mechanics, multiplayer experience, presence of inhibitive micro transactions, and tend to give an overall suggestion on whether or not they recommend the game. 

Therefore, it is foolhardy to expect reviews to do a perfect job in terms of recommending games that you may like. For the Silo, Ritik Pandey.

How Developers Are Using New Rules And Modes To Keep Their Games Popular

Game developers don’t just make money from the first release of a game anymore. One of the smartest ways of making money from games is to release one that can be updated and keep players enjoying it months and years after launch. Company’s like EA are making hundreds of millions of dollars from game releases such as Anthem and Battlefield V.

“Electronic-Arts-Logo” by Electronic Arts [Public domain]

This can be difficult for game developers trying to find new ways to change a game that has been available for years. They will have to find a way to add more to the game without removing what people enjoy so much about it, but it can be done.

Players Can Make Their Own Modes

File:Fortnite Pro-Am stadium at E3 2018 3.jpg

“Fortnite Pro-Am stadium at E3 2018 3” by Sergey Galyonkin [CC BY-SA 2.0]

If developers are worried about changing a game in a way that players won’t like, one idea is to allow players to make their own modes. This is also great for a game with millions of players, where different fans don’t all want the same thing and developers may be unable to release something that they all like. One game that has done this is Fortnite with its Battle Lab which allows players to create battle royale matches by changing how much damage is done and how to win. Overwatch also offers fans a custom mode where they can make characters much faster to hold Lucio races with their friends. This also helps the game to become popular as fans get their friends to play these modes with them.

New Rules Make Games More Challenging

Game developers can also try to add new rules to their games. Players who have been playing a game for years may feel that they have become incredibly good at it and need new gameplay to help them work on their skills. Developers can add new rewards too which gives players more ways to feel like they’ve won. A game that does this well is Blackjack Perfect Pairs, which takes blackjack, a game that is popular all around the world, and adds a few new ways to win to it. Players can win by getting 21 and they can make a bet on if they’ll get a pair with their first two cards, and there’s 21+3 where players try to make a three-card hand with their two cards and the dealer’s card. Many people know how to play blackjack but the casino game from Realistic Games gives people something new to learn about it.

How to Make the Best Changes

File:Mario emblem.svg

“Mario emblem” by Nintendo/Hayden Schiff [Public domain]

When developers make changes to their games, it is typically to make them more enjoyable for fans. Fans don’t always like the changes that the developers have made and this can lead to criticism.

Some players didn’t like the Mario Kart Tour update, saying that it didn’t change many of the game’s maps by adding snow as they would have liked. Fans may not have had these criticisms if developers had asked the players before developing the updates. Asking players what they want on social media can help developers to make something great.

Keeping a game popular years after it has been released isn’t easy. The money that developers can make if they do is why so many teams spend hours developing updates.