Tag Archives: EA

How Developers Are Using New Rules And Modes To Keep Their Games Popular

Game developers don’t just make money from the first release of a game anymore. One of the smartest ways of making money from games is to release one that can be updated and keep players enjoying it months and years after launch. Company’s like EA are making hundreds of millions of dollars from game releases such as Anthem and Battlefield V.

“Electronic-Arts-Logo” by Electronic Arts [Public domain]

This can be difficult for game developers trying to find new ways to change a game that has been available for years. They will have to find a way to add more to the game without removing what people enjoy so much about it, but it can be done.

Players Can Make Their Own Modes

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“Fortnite Pro-Am stadium at E3 2018 3” by Sergey Galyonkin [CC BY-SA 2.0]

If developers are worried about changing a game in a way that players won’t like, one idea is to allow players to make their own modes. This is also great for a game with millions of players, where different fans don’t all want the same thing and developers may be unable to release something that they all like. One game that has done this is Fortnite with its Battle Lab which allows players to create battle royale matches by changing how much damage is done and how to win. Overwatch also offers fans a custom mode where they can make characters much faster to hold Lucio races with their friends. This also helps the game to become popular as fans get their friends to play these modes with them.

New Rules Make Games More Challenging

Game developers can also try to add new rules to their games. Players who have been playing a game for years may feel that they have become incredibly good at it and need new gameplay to help them work on their skills. Developers can add new rewards too which gives players more ways to feel like they’ve won. A game that does this well is Blackjack Perfect Pairs, which takes blackjack, a game that is popular all around the world, and adds a few new ways to win to it. Players can win by getting 21 and they can make a bet on if they’ll get a pair with their first two cards, and there’s 21+3 where players try to make a three-card hand with their two cards and the dealer’s card. Many people know how to play blackjack but the casino game from Realistic Games gives people something new to learn about it.

How to Make the Best Changes

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“Mario emblem” by Nintendo/Hayden Schiff [Public domain]

When developers make changes to their games, it is typically to make them more enjoyable for fans. Fans don’t always like the changes that the developers have made and this can lead to criticism.

Some players didn’t like the Mario Kart Tour update, saying that it didn’t change many of the game’s maps by adding snow as they would have liked. Fans may not have had these criticisms if developers had asked the players before developing the updates. Asking players what they want on social media can help developers to make something great.

Keeping a game popular years after it has been released isn’t easy. The money that developers can make if they do is why so many teams spend hours developing updates.

Bandai Namco & Behaviour releasing WARHAMMER 40K on New Gen Systems

Lyon, FRANCE – January, 2015BANDAI NAMCO Entertainment Europe and Canadian developer Behaviour announced today that Warhammer 40,000: Eternal Crusade will be available for PlayStation®4, Xbox One and PC starting summer 2016.  For the first time, Warhammer 40,000 fans will join their favorite factions in the fiercest and most authentic Warhammer 40,000 battles ever realized in a massive online shooter.

Warhammer Eternal Crusade 1

Based on the multimillion-selling and extensive universe of Warhammer 40,000, Eternal Crusade will take gamers into a vicious battle between four factions of the 41st millennium in order to control a persistent world at war. Whether it is PvP (Player versus Player) or PvE (Player versus Environment) squads will have to work together and engage in massive battles and exterminate the other factions! To do so; fans can choose from twenty different sub-factions, earn hundreds of weapons, customization options and accessories drawn from 29 years of Warhammer 40,000 lore to create their perfect warriors!

 

 “It’s an honor to work on a Warhammer 40,000 game that’s already getting great community feedback on our pre-alpha. We can’t wait to share what we’ve built with a wider audience.” – Stephen Mulrooney, SVP Behaviour Digital

 

We are delighted to start a new kind of collaboration with Behaviour Interactive. Thanks to our prevailing distribution network and structure, customers from almost 100 countries will have access to Warhammer 40,000: Eternal Crusade! Last but not least; our team here at BANDAI NAMCO Entertainment Europe is excited to work on the legendary Warhammer license.” Alberto Gonzalez Lorca, Vice-President of 3rd Parties and Southern Europe.

Bandai Namco Entertainment Logo

“We are really happy to have BANDAI NAMCO Entertainment on board as a partner to complement our collaboration with Games Workshop.”  Rémi Racine, founder and CEO, Behaviour

 

Warhammer 40,000: Eternal Crusade will be available for PlayStation®4, Xbox One and PC Digital starting summer 2016.

 

 

For more information:

 

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners.
Warhammer 40,000: Eternal Crusade © Copyright Games Workshop Limited 2016.  Eternal Crusade, the Eternal Crusade logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under license. All rights reserved.

 

About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive content for platforms including all major video game consoles and PC, with marketing and sales operations in 50 countries across Europe, the Middle East, Africa and Australasia.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, Tekken™, SOULCALIBUR™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA™, RIDGE RACER™ and ACE COMBAT™.

 

About Behaviour:

 

Founded in 1992, Behaviour Interactive is Canada’s largest independent game developer, employing 325 talented people in Montreal (Quebec) and Santiago (Chile). The studio’s objective is to deliver high-quality and commercially successful games, while staying on the cutting-edge of the industry trends in the digital markets, and exploring fresh ideas and connected experiences to keep players entertained. Our studios work with the industry’s top publishers and licensors, including Activision Blizzard, Bethesda, Cloud Imperium, Disney, Dreamworks, EA, Games Workshop, Majesco, Microsoft, Nickelodeon, Paramount, Pixar, Sony, Starbreeze, Ubisoft and Warner.  For more information, please visit: bhvr.com. Eternal Crusade is produced by Behaviour Digital. Behaviour Digital Inc. is a subsidiary of Behaviour Interactive Inc whose mission is to “Create remarkable games we would play, our way.”

 

About Games Workshop:

Games Workshop® Group PLC (LSE:GAW.L) is based in Nottingham, UK. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 400 of its own Hobby centres, the Internet and independent retail channels in more than 50 countries worldwide. More information about Games Workshop can be found at www.games-workshop.com and further details about all of Games Workshop’s licensees and their products are at licensing.games-workshop.com