Tag Archives: DAW

The Crappy But Amazing Toy Sampling Keyboard That Influenced Legions

SPOTLIGHT: The Casio SK series keyboards, carries great nostalgia for many of us who grew up in the 80s and 90s.

My friend got one for his birthday, and after spending an entire day at his place sampling burps, coughs and farts, I knew I was destined to become an electronic musician. If this is your story too- let us know below in the comments section.

The SK line’s distinctive design and sound evoke memories of early bedroom-made electronic music and hip-hop production, making it a sought-after collector’s item. The SK sound quality is characterized by its lo-fi charm. Everything sampled into it sounds like crap, but in a good way!

There’s a thriving community of musicians and collectors who appreciate the SK-2 , SK-5, SK-8 et al for their historical significance and cultural impact.

Used prominently on my 2008 release of AUDIOCOSM by Jarrod Barker, the SK-8 was used as a sampling beat box and also one or two of its famous presets were used in a loop to create swirling matrices of sound on a number of tracks. I found this keyboard in a thrift store in 2007 buried in the children’s electronic toys. It was $2.99 CAD and even had the battery cover. This fortuitous discovery was the spark that led to the writing and recording (on a boat no less!) of AUDIOCOSM.

The rare white version of the SK-10.

At their absolute basic, the SK line are fun keyboards and a great introduction tool to lo-fi sampling. But there is much more.

After recording a short audio sample (recorded either via the built in monophonic microphone or by plugging in an audio source using the 1/8″ female jack) you can choose from various envelopes (settings that affect how the sound starts, how long it sounds and how it ends) and also select whether to reverse or loop samples. These toy synthesizers are a treat when connected via guitar effects pedals. A good outboard effect can transform these keyboards into something much more powerful and believable. If that isn’t enough you can explore the factory preset sounds some of which sound more realistic than others but all have usefulness in the correct setting.

Most SK’s have a decent enough piano, vibraphone, flute, trumpet and clarinet sounds. There are also built-in speakers that are loud enough for mobile use such as camping or beach hang outs and of course the SK’s run on batteries. They also have line out feature which bypasses the onboard speakers allowing you to record them into your favorite DAW or standalone recording machine….an analog 4 track is a great bedfellow.

The Mod community and the SK (circuit bending)

Due to it’s relative affordability (used prices have continued to rise in the past 10 years) the SK series of keyboards have been embraced by electronic musician modifiers. Their basic construction and ease of internal access makes modifying them a lot of fun. The creativity of modders seems to be endless- everything from MIDI control to individual audio outputs to real time control of sound chips using dip switches or rotary controls.

Join that thriving community by buying this one from our friend at Tone Tweakers today! For the Silo, Jarrod Barker.

Voice Industrie New Album Emerged From Accidents And Bending Rules

For as long as I can recall, I’ve wanted to write original music, never being a fan of jumping into a covers band and playing someone else’s music. I never understood why anyone would want to, apart from maybe doing a remake or remixing a song. I’ve done a few stints, and have friends currently in covers bands… fantastic players and performers.. and I respect that…. but it’s just not for me. Usually I find that the instruments themselves are the drivers that motivate and provide me with the inspiration for ideas that might eventually become songs on an album. That’s even more relevant now with all the choices one has in electronic instruments, VSTs, DAWS, etc.

Voice Industrie Founder Alain Levesque

Years ago, electronic instruments were far less intuitive and user friendly, but we managed to squeeze every ounce of functionality they offered to break new ground and explore things not otherwise possible on acoustic instruments. With Voice Industrie, I write and produce all the songs, mostly because I know what I’m after, and to a lesser extent because nobody has ever offered to co-write a VI track. I’m not entirely sure how that translates in the grand scheme of things lol…. But here we are six albums into it since 1992.

My name is Alain Levesque and I am primarily a self-taught drummer who “learned his chops” by playing along to Pink Floyd, Yes, Genesis and King Crimson records many years ago. Suffice it to say Bill Bruford quickly became my idol and mentor. I loved how he approached drumming then and right up until the day he retired. I was determined to form or find a prog band to play with until Gary Numan came along and then things changed. I became fascinated with synthesizers and electronic music and began producing crude experimental electronic works in addition to maintaining my role as a drummer/songwriter for a prog trio we named Roboxis. Fast forward to 1992 after a few short-lived projects and solo outings, and the formation of Voice Industrie, which included 2 drummers on electronic pads and 2 keyboardists armed with what resembled an entire music store’s synth department.

Back then “VI” performed live only about 4 times a year, including some very memorable outings with 2Unlimited, KMFDM, Cassandra Complex, Assemblage23, SNFU and many other very good established or upcoming bands.  Today, VI consists of a trio that includes a full time drummer on a Simmons SD2000, a keyboardist and myself on Simmons and Nord pads, Keyboards and vocals. We recently held the “Dreams Of Flight” album release in Edmonton and Calgary. While VI has ventured south to the USA, we have yet to travel overseas. Maybe next year?

The Technology We Use And Embrace

In the early days I owned a Star instruments “Synare3” pad and was happy messing about with that, until the Simmons SDSV electronic drums arrived in 1984 everything really opened up. I was able to play melodies on those pads with sticks in hand while holding down the kick/snare back beat with my feet. I could contribute melodies and play harmonies to guitar or keyboard lines.  Great fun, until the draw of commercially viable music lured away my mates, and thus Roboxis was to be no more. I continued to acquire synths and Simmons gear as it came available, making the task of creating music from a drummer’s perspective somewhat less difficult, and ultimately managed a decent studio filled with electronic drums, racked modules and keyboard gear.

Voice Industrie Simmons SD2000 electronic drumset

Through the years the equipment roster has undergone changes and upgrades, but with much of the now vintage gear still serving my needs. The first two VI albums were written on and recorded directly off an Ensoniq ESQ-1 and Ensoniq EPS. A change to Cakewalk DOS (!!) was made at album #4, and I have used a number of DAWs [Digital audio workstations commonly known as ‘recording on a computer or laptop using a software program CP] until really finding my groove with FL Studio and Cubase.

I have a few “go to” VSTs but still draw on sounds generated by vintage outboard gear such as the Simmons SDS7, SDE, MTM, Korg Wavestation, Ensoniq VFX-SD and others for inspiration. I quite enjoy randomly layering multiple instruments with MIDI to see what ensues, like playing the Nord Drum2 and Simmons SD2000 MIDI’d to a VST or Virus TI. I am never quite sure what will ensue. For the past few albums, I have forced myself to toss away familiarity when writing. Only by subjecting oneself to discomfort and unfamiliar territory will one experience unexpected results. This couldn’t be more true with the latest album, where a lot of it emerged from accidents and bending the rules lol. I love that!

Learn More

The Voice industrie website (with store) : http://www.voiceindustrie.com/
VI – “Dreams Of Flight” album outlets: https://voiceindustrie.hearnow.com/
Voice industrie on Youtube: https://www.youtube.com/channel/UCM3GgysoXRfwCCYtsL5H93w
VI on Facebook: https://www.facebook.com/voiceindustrie

Dolby Laboratories Media Emulator In Minnetonka Master Suite

DolbyMediaScreenshots
MINNETONKA, Minn. — Minnetonka Audio Software Inc. (MASI), a leader in production software for motion picture, broadcast surround sound, and consumer electronics applications, recently announced that it is now providing worldwide distribution and resales of the Dolby(R) Media Emulator toolkit from California-based Dolby Laboratories Incorporated. This fortifies Minnetonka Audio’s already comprehensive offering of production problem solvers. Minnetonka Audio has added Dolby Media Emulator to its SurCode for Dolby E Master Suite 3 product bundle without raising the bundle price.

 “Our strategic decision to distribute Dolby Media Emulator strengthens our current product mix and expands our reach into more post suites,” said Jayson Tomlin, vice president of business operations at Minnetonka Audio. “For our customers, Dolby Media Emulator is a bargain in itself. By bundling it with the SurCode suite without raising the price, we’ve created a one-stop shop for media producers that is truly an outstanding value.”

Dolby Media Emulator is a software tool for authoring and post that provides real-time emulation for Dolby broadcast formats. Acting as a plug-in for popular digital audio workstations, Dolby Media Emulator enables an audio engineer to simulate accurately how content will sound when played back through licensed consumer electronics.

Dolby Media Emulator lets an operator preview the results of differing metadata values when decoding Dolby Digital, Dolby Digital Plus, and HE-AAC audio formats.

One application worth highlighting: Take a look at this diagram. See all of those speakers? Consider that Dolby Surround formats are varied but most include multiple speakers and therefore multiple positions of "sound". The vast majority of consumers are listening to complex surround signals through only one or two speakers. That means, a proper mix MUST take this into account. Minnetonka's Dolby Media Emulator makes sure you get this right. CP
One application worth highlighting: Take a look at this diagram. See all of those speakers? Consider that Dolby Surround formats are varied but most include multiple speakers and therefore multiple positions of “sound”. The vast majority of consumers are listening to complex surround signals through only one or two speakers. That means, a proper mix MUST take this into account. Minnetonka’s Dolby Media Emulator makes sure you get this right. CP

 

“With the majority of surround programs being played back in stereo and mono environments, correct metadata and downmix settings are a critical requirement for deliverables,” said Markus Hintz, director of global sales and business development at Minnetonka Audio. “In addition to previewing their metadata settings, audio engineers can use Dolby Media Emulator for standardized loudness measurement, proper  monitoring of LtRt sources, and downmixes from all other sources.”

Rather than resort to using home audio gear in a professional workflow, engineers can use Dolby Media Emulator to validate mix and metadata decisions against a certified standard in their familiar monitoring environment.

To aid in specifying proper metadata values, Dolby Media Emulator can measure and properly determine the dialogue normalization (dialnorm) value with a standardized loudness meter. The included loudness meter supports international ITU-R BS.1770, ITU-R BS.1770-2, and EBU R-128 loudness standards and incorporates the optional Dolby Dialogue Intelligence(TM) algorithm. Its ability to configure and control the monitoring environment and evaluate metadata parameters makes Dolby Media Emulator an essential product for postproduction, DVD, and DTV facilities that master, author, or broadcast program material with Dolby surround sound formats. Dolby Media Emulator runs as an Avid(R) Pro Tools(R) RTAS(R) plug-in, and as a VST(R) plug-in for popular programs such as Nuendo(R).

Dolby Media Emulator is available for immediate delivery from Minnetonka Audio resellers and distributors, and also directly from Minnetonka Audio’s eShop. In-depth information on Dolby Media Emulator and how it enriches existing tools and workflows is available at www.minnetonkaaudio.com