Tag Archives: computer games

Colossal Cave Modernized And Rereleased

Acclaimed game designer Roberta Williams revives Colossal Cave as a retro, point-&-click, cave exploration puzzler. Based on the original 1970’s design by Will Crowther & Don Woods this 3D update maintains its vintage charm, while revitalizing it for modern gamers.

Colossal Cave is a reimagining of the original text-based adventure game, first introduced in 1975 by Will Crowther and Don Woods, as a fully immersive 3D VR experience.

Colossal Cave is already well known to tens of millions of gamers worldwide. Several elements of the game, such as the codewords “Xyzzy” and “Plugh”, are recognized instantly by many gamers.

Roberta Williams, who has received widespread industry recognition including several “Hall of Fame” awards, and who is the designer of several industry leading hit games, including King’s Quest, Phantasmagoria, Black Cauldron, and many more, is adapting the game for the VR world and bringing to life its many characters.

In the game, players explore a vast and extensive cave, seeking treasures within. Along the way, they will encounter a variety of characters, some of whom will attack and some of whom will entertain. For instance, there is a Troll (at the troll bridge), a bear, a snake, dwarves (seven, of course), and a pirate. The player’s quest is to find all the treasure. The challenge is not easy, and there will be a wide variety of puzzles to overcome.

Though the audio is only in English provisions have been made for many other languages via text subtitles: French, Italian, Spanish, Japanese, Chinese (Simplified), Arabic, German, Polish, Portuguese, Korean, Russian, Thai

Free demo for every system- click here to try it out.

Ars Technica stated that Williams was “one of the more iconic figures in adventure gaming”. GameSpot named her tenth in their list of “the most influential people in computer gaming of all time” for “pushing the envelope of graphic adventures” and being “especially proactive in creating games from a woman’s point of view and titles that appealed to the mainstream market, all the while integrating the latest technologies in graphics and sound wherever possible.”  In 1997, Computer Gaming World ranked her tenth on the list of the most influential people of all time in computer gaming for adventure game design. In 2009, IGN placed the Williams 23rd on the list of top game creators of all time, expressing hope that “maybe one day, we’ll see the Williams again as well.” She was also a source of inspiration for the character of Cameron Howe in the AMC television drama Halt and Catch Fire.

The Original Colossal Cave was a vintage gaming icon

Williams was given the Pioneer Award at the 20th Game Developers Choice Awards in March 2020 for her work in the graphical adventure game genre and for co-founding Sierra On-Line.

SOME OF THE GAMES BY ROBERTA WILLIAMS

Ken Williams

Ken started his career as an IBM mainframe software engineer in the Los Angeles area, specializing in databases and networked systems, while consulting with a wide variety of companies, including McDonnell Douglas, Electra Records, Bekins Moving and Storage, Los Angeles Children’s Hospital, Financial Decision Systems and others.

Ken, alongside his wife Roberta, co-founded Sierra On-Line in 1979. Ken ran the company as its CEO for nearly twenty years. During Ken’s tenure at Sierra the company, Sierra regularly topped bestseller charts worldwide, releasing over 200 titles for a variety of hardware platforms and languages. Sierra became a public company on Nasdaq in 1987, grew to one thousand employees, and was sold in 1996 for one billion dollars.

Sierra was known for its technology leadership, and pioneered such technologies as vector graphics, sound and music in computer games, avatars, and network games.

In his role as Sierra’s CEO, Williams focused on innovation: “I’m not sure how typical I am of other CEOs. Most of my time is spent looking at product. To me, everything is about being able to build awesome product. Any game which does not push the state of the art leaves an opportunity for a competitor’s game to look better.”

Sierra’s extensive list of hit products include: Leisure-Suit Larry, King’s Quest, Phantasmagoria, Space Quest, Red Baron, Nascar Racing, Hoyle’s Card Games, Dr. Brain, Mickey’s Space Adventure, Half-Life, Ultima, and many more.

After selling Sierra, Ken and Roberta retired to Mexico where they lived for over twenty years. They also purchased a small, rugged, ocean-crossing capable yacht and used it to explore the world, visiting over twenty-five countries and crossing both the Atlantic and the Pacific. Their adventures include crossing the Bering Sea as part of a three-boat group calling themselves “The Great Siberian Sushi Run”. Ken and Roberta enjoy a “second 15 minutes of fame” as world cruisers and Ken wrote four books about their travels.

In 2021, while locked down by the Pandemic, Ken found time to write about the “Sierra days” and captured the history in the bestselling book, “Not All Fairy Tales Have Happy Endings”. With a renewed interest in games, Ken decided to dig into how modern games are produced and spent time learning the Unity 3D Engine. In a loop back to their earlier history, Roberta suggested Ken program a game. Thus, was invented their new company: Cygnus Entertainment.

Humble Origins Of RPG Gaming

No video game genre is as venerable, or as durable, as that of the simple adventure game. “Adventure” actually covers a number of styles, but there are a few distinguishing characteristics common to them all. They eschew action and combat in favor of exploration and puzzle-solving, and instead of developing their own in-game personas, players generally step into the shoes of an established, or at the very least fixed, character following a tightly-crafted narrative. Yet from the text-based odysseys of the 70’s and 80’s to the surprisingly sophisticated point-and-click journeys of today, the adventure in all its many variations has proven itself one tough old bird.

The origins of the genre can be found in the 1976 game entitled Colossal Cave Adventure. Created by Will Crowther, it was based on his real-life caving experiences embellished with a smattering of fantasy elements that were later expanded upon by Stanford University graduate student Don Woods. Among its most ardent fans were Ken and Roberta Williams, who were so inspired by the game that they actually launched their own software house, Online Entertainment, later famous as Sierra Online, one of the foremost game publishers of the 80s and 90s and an early pioneer of the graphical adventure.

While Sierra was innovating with graphics, another company known as Infocom was pushing boundaries of a different sort. Infocom games like Zork, Planetfall and The Hitchhiker’s Guide to the Galaxy were all about the text parser, yet they were also engaging, complex and, for awhile, commercially successful. But unlike Sierra, Infocom was late catching the graphical wave; its sales declined throughout the second half of the 1980s until Activision, which acquired Infocom in 1986, shut it down for good in 1989.

The next big thing in adventures was LucasArts. These days the company is best known for churning out half-baked Star Wars titles but there was a time when the name evoked images of rough-hewn bikers, invading alien tentacles, Freelance Police and some of the most unlikely pirates you’re ever likely to meet. In 1993, Cyan changed everything with Myst, an incredibly popular and influential release that discarded many of the conventional rules of the genre and made exploration and the discovery of everything, including the basic rules of play, an integral part of the experience.

Today, adventures no longer set the pace for the industry they way they once did (perhaps things are changing- L.A. Noir aims to refresh the adventure genre in high style- content producer)  but they have enjoyed a resurgence in recent years in the hands of small, independent developers who continue to innovate and refine. One of the most remarkable examples of the current state of the adventure art is Gemini Rue, which actually roots itself in the past with blocky, VGA-style graphics that manage to look both dated and yet surprisingly beautiful. But underneath those retro visuals lies a thoroughly modern game, with a haunting soundtrack, top-flight voice acting and a story that will keep you guessing until the very end – and leave you wanting more.

The humble adventure has long since been surpassed in popularity by the shooter, the RPG and other genres, but the emergence of gaming as a mainstream creative medium, coupled with the near-limitless potential of widely accessible digital distribution, could very well herald a renaissance. This in turn opens the style to a wider audience than ever, and while not every gamer will like every adventure – personally, I can’t stand King’s Quest games – I can just about guarantee that ever gamer will find one or two that suit their tastes. Try one sometime. You might be surprised. For the Silo, Andy Chalk. 

Featured image- The Jewels of Darkness Trilogy (all 3 Colossal Cave Adventure games/sequels) MS-DOS 1986

Powerful Mac Gamer External Graphics Solution

Sonnet Technologies recently announced the eGFX Breakaway™ Box 650, the latest and most capable model in the company’s series of Thunderbolt™ 3 to PCI Express® (PCIe®) eGPU expansion chassis for professional graphics and gaming applications.

Sonnet eGFX Breakaway graphics card box

The Breakaway Box 650 is designed and qualified specifically for large, power-hungry video graphics processing unit (GPU) cards, including the AMD Radeon™ RX Vega 64 and overclocked NVIDIA® GeForce® GTX 10 series-based cards. The AMD-approved Breakaway Box 650 is equipped with a 650-watt power supply, which provides ample power for GPU cards with high transient peak power requirements.

“With the introduction of AMD’s Radeon Pro and RX Vega Series cards, we have experienced a high demand for an eGPU chassis capable of supporting the higher standards of these GPU cards,” said Robert Farnsworth, CEO of Sonnet Technologies. “The eGFX Breakaway Box 650 meets the demand, enabling users to tap the compute power of even the AMD Radeon RX Vega 64 and Radeon Pro WX 9100 cards while still providing up to 87 watts of upstream Power Delivery to support popular notebook computers.”

 

The eGFX Breakaway Box 650 provides a single slot for connecting any size Thunderbolt-compatible GPU card, and features enough room for many high-performance water-cooled cards — making it ideal for professionals and gamers who need to run bandwidth-intensive graphics applications on their eGFX-compatible notebook, all-in-one, or other small-form-factor computers. The unit is equipped with a 40Gbps Thunderbolt 3 port that enables data transfers up to 2750 MB/s, and supports all Thunderbolt-compatible GPU cards — such as AMD Radeon R9, RX, RX Vega, and Pro WX models; and NVIDIA GeForce GTX 9 and 10 series, Titan X and Xp, V, and Quadro® models. In addition, the Breakaway Box 650 includes two eight-pin auxiliary power connectors and provides 87 watts of upstream power (Power Delivery), useful for powering and charging a connected notebook computer that supports Thunderbolt 3 charging.

The eGFX Breakaway Box 650 (part number GPU-650W-TB3) is available now from Sonnet Technologies and its dealers at an MSRP of $449 usd.        Featured image via egpu.io 

About Sonnet Technologies

Sonnet Technologies Inc. is a leading provider of Thunderbolt™ 3 to PCIe® card expansion systems; external graphics (eGFX) solutions for pro users and gamers; pro media readers; docks and adapters; and network, storage, and other interface cards for pro users in the audio, video, and broadcast industries. Sonnet’s Thunderbolt expansion products enable the use of pro audio I/O and DSP cards, pro video capture and transcoding cards, GPU cards, network and storage interface cards, and other high-performance PCIe cards with Thunderbolt technology-enabled computers. For 30 years Sonnet has pioneered and brought to market innovative and award-winning products that enhance the performance and connectivity of Mac®, Windows®, and other industry-standard computers. 

Newegg Widens Selection of Gaming Headsets- Affordable and Multi-purpose

LOS ANGELES, Calif. — Newegg, the leading tech-focused e-retailer in North America, today announced that gamers can now get the full gaming audio experience with its new selection of affordable headsets from Badasheng. Built to offer the best mix of price, audio performance, and comfort, the Badasheng headsets feature multi-platform compatibility with most gaming systems and smart devices, enabling full chat capability via a detachable and adjustable microphone.

The Badasheng BDS-939
The Badasheng BDS-939

The Badasheng gaming headsets include 40-mm Neodymium-32 (NdFeB) magnet speakers that deliver amazing depth, audio clarity, and strong bass to elevate the gaming experience. Four new models are now available on Newegg’s e-commerce site from the BDS-363 and BDS-939G series. Each model has different features such as up to 7-in-1 or multiplatform compatibility with a fully adjustable headband and ear cup. The HUHD HW-398 series are 2.4-GHz optical wireless headsets with noise cancellation. Most models are available in a variety of color options and all models feature an intuitive detachable and adjustable microphone. All models include system cable connectors such as micro USB as well as a detachable in-line controller for maximum flexibility with up to 12 hours of uninterrupted gaming on a single charge.

Featuring simple, plug-and-play connection to PlayStation® 4 and Xbox One gaming consoles (with Microsoft adapter), PC and Mac® computers, and even tablets and smartphones via a 3.5-mm jack (wired models), the headsets’ quality sound production means gamers can enjoy both high-quality background sound and clear chatting when battling it out with friends. With a high sensitivity (-67 db) microphone, the headphones solve the problem of low chat voice, keeping gamers fully immersed in the action. The lightweight design, soft ear cushion and padding, and adjustable headband keep gamers comfortable even after long hours of wear. The in-line audio controller allows gamers to effortlessly adjust volume levels without any interruption to the game, as well as play and pause music and answer and end calls when connected to smart phones and tablets.

What a beauty! HUHD HW-398
What a beauty! HUHD HW-398

We want to provide our gaming customers with a range of options to fit their budgets and needs,” said Jackie Wen, senior product manager at Badasheng. “With the Badasheng headsets, casual gamers now have another affordable headset selection that can bring them an enjoyable audio experience.”

HUHDQRCodePricing & Availability:
The headsets, which are now available for purchase at exclusive Newegg pricing, are backed by a 12-month warranty and Newegg’s highly rated customer service and fulfillment. A 15 percent discount with promotion code “MKPL5BH” can be applied when purchased; the promotion ends July 25 this year.

The price range is from $23.99 USD to $69.99 USD, depending upon the features and the models. (Check out avail. deals at Amazon USA : http://amzn.to/1Yb27h4) For the Silo, Peter Schuyler.

About Shenzen Bada Sheng Electronic Co. Ltd.
Shenzhen Bada Sheng Electronic Co.,Ltd is a leading manufacturer in professional headphones, established in 2005, with factory size at 86,000 square feet with more than 300 employees including over 30 production technicians, 15 R&D and production, and QA/QC departments. All products have gained the CE, FCC, CA, RoHS Reach, sound pressure certificates, and ISO9001:2008 quality management system certification. Bada Sheng Electronic is devoted to offering high quality sound products with great pre-sales/post-sales service to customers. 

HowNoiseCancellationWorksHeadphonesAbout Newegg Inc.
Newegg Inc. is the leading electronics-focused e-retailer in the United States. It owns and operates Newegg.com (www.newegg.com) which was founded in 2001 and regularly earns industry-leading customer service ratings. The award-winning website has more than 30 million registered users and offers customers a comprehensive selection of the latest consumer electronics products, detailed product descriptions and images, as well as how-to information and customer reviews. Using the site’s online tech community, customers have the opportunity to interact with other computer, gaming and consumer electronics enthusiasts. Newegg Inc. is headquartered in City of Industry, California. The Newegg Hybrid Center is located at 18045 Rowland St., City of Industry, CA 91748. 

 

BenQ releases Curved 35-Inch Immersive Gaming Display

COSTA MESA, Calif.  — BenQ America Corp., an internationally renowned digital lifestyle solutions provider and professional gaming monitor pioneer, today introduced the company’s all-new XR3501 curved gaming display. Designed to provide a more immersive gaming experience, the 35-inch panel brings gamers a dramatic 2,000R curvature — the highest of any LCD monitor — as well as a lightning-fast 144-Hz refresh rate, ultra-wide 21:9 aspect ratio, and BenQ’s RevolutionEyes™ technology — allowing gamers to experience enhanced visual comfort, a larger viewing area, and seamless peripheral views for a more authentic sense of engagement with today’s dynamic content.

35-Inch PC Display Featuring 2,000R Curvature and 144-Hz Refresh Rate Adds a New Level of Entertainment.
35-Inch PC Display Featuring 2,000R Curvature and 144-Hz Refresh Rate Adds a New Level of Entertainment.

“BenQ’s new XR3501 monitor is set to transform gaming into a faster, wider, and more engaging all-around experience,” said J.Y. Hu, Vice President, Business Line Management at BenQ America Corp. “Featuring a 2-meter curvature, a fast-action refresh rate, and a 2560×1080 resolution, the panel provides breathtaking visuals that surround users with edge-to-edge excitement. Players will experience their favorite games in an entirely new way while features such as Black eQualizer, RevolutionEyes technology, and PIP will definitely put them ahead of the pack.”

BenQ’s XR3501 monitor has been designed for casual gamers looking for a more enveloping gaming experience. With over 20 options for color vibrance, the VA panel provides higher color reproduction with better viewing angles, which proves vital when using such a large curved screen by adding an extra layer of color optimization. Users can also adjust color levels directly via OSD or DisplayPilot for complete color control. Using Black eQualizer, the panel brightens darker scenes within games without over-exposing white levels — giving gamers the advantage of seeing details more clearly than their competitors, while picture in picture allows multiple sources to be connected and viewed on the monitor. 

With a focus on “Eye-Care” and visual comfort, the XR3501 is equipped with BenQ’s RevolutionEyes technology. Featuring ZeroFlicker™, the monitor eliminates flickering at all brightness levels, reducing visual strain to provide a more comfortable viewing experience. When combined with the device’s built-in Low Blue Light modes, the monitor also successfully filters the exposure of emitted blue spectrum light — effectively reducing eye fatigue and elevating gaming performance to provide exceptional visual comfort, even during long hours of gaming or dynamic content viewing.

BenQ’s curved XR3501 monitor is now shipping across North America at an MSRP of USD$999. Details on BenQ’s full line of gaming monitors can be found at http://gaming.benq.com.

 

About BenQ America Corp. 
The BenQ digital lifestyle brand stands for “Bringing Enjoyment ‘N’ Quality to Life,” fusing lifestyle with technology, enjoyment with productivity, and aesthetic design with purpose-built engineering. It is this mantra that has made BenQ the No. 1-selling projector brand powered by TI DLP® technology in The Americas(1). BenQ America Corp. offers an extensive line of visual display and presentation solutions that incorporate the very latest technologies. The company delivers a broad range of Colorific™ projectors, RevolutionEyes™ monitors, interactive large-format displays, mobile audio products, cloud consumer products, and lifestyle lighting for any application and market — education, home, gaming, enterprise, government, house of worship, digital signage, A/V, and IT — with cutting-edge models that lead the industry in performance, reliability, environmental sustainability, and aesthetics. Whether it’s interactive digital whiteboards for classrooms, full HD 3D projectors for home theaters, short-throw projectors for boardrooms, interactive flat-panel displays for digital signage, or LED-backlight monitors for professional gaming, BenQ continues to defy the limits of digital displays. The company’s products are available across North America through leading value-added distributors, resellers, and retailers. 

 

(1) Based upon Q1’15 Quarterly Projector Shipment and Forecast Report from PMA Research

About BenQ Corporation
Founded on the corporate vision of “Bringing Enjoyment ‘N’ Quality to Life”, BenQ Corporation is a world-leading human technology and solutions provider aiming to elevate and enrich every aspect of consumers’ lives. To realize this vision, the company focuses on the aspects that matter most to people today — lifestyle, business, healthcare, and education — with the hope of providing people with the means to live better, increase efficiency, feel healthier, and enhance learning.

Click to view on I-tunes
Click to view on I-tunes

Such means include a delightful broad portfolio of people-driven products and embedded technologies spanning digital projectors, monitors, interactive large-format displays, audio products, cloud consumer products, mobile communications, and lifestyle lighting. Because it matters. 

About BenQ Group
The BenQ Group is a $22+ billion powerhouse comprised of nearly 20 independent companies operating in over 30 countries across numerous industries with a combined workforce of over 100,000 employees. Each Group member is a recognized leader in its own field, contributing to the BenQ Group’s vast resources, broad R&D, and distinct strategic strengths. By leveraging each company’s vertical specialization to create true scale across horizontal markets, the BenQ Group controls a highly efficient value chain with the unrivaled ability to deliver critical components and world-class solutions in the following industries: TFT-LCD, green energy, fine chemicals and advanced materials, lighting, IC design, precision components, system integration, branded business, and service. The Group is committed to profitable and sustainable businesses that share its long-standing vision of Bringing Enjoyment ‘N’ Quality to Life. The BenQ Group companies are: BenQ Corporation, AU Optronics Corporation (world’s top manufacturer of large-size TFT-LCD panels), Qisda Corporation, Darfon Electronics Corporation, BenQ ESCO Corp., BenQ Materials Corp., BenQ Guru Corp., BenQ Medical Center, BenQ Medical Technology Corp., BenQ AB DentCare Corp., Daxin Materials Corp., Dazzo Technology Corp., Forhouse Corp., Lextar Electronics Corp., LILY Medical Corp., and Raydium Semiconductor Corp.

All trademarks and registered trademarks mentioned herein are the property of their respective owners.

Canada To Allow Passenger Use Of VR Headsets During All Flight Phases

The Harper government to allow passengers to use portable electronic devices during all phases of flight. With Virtual Reality headsets poised to enter the mainstream consumer market- we wonder if Occulus Rifters will be able to 'wear' their kit. CP
The Harper government to allow passengers to use portable electronic devices during all phases of flight.

Last month, The Honorable Lisa Raitt, Minister of Transport, announced an important change that will benefit travelers flying with Canadian air operators, as well as the aviation industry. Passengers will soon be able to use portable electronic devices such as cameras, electronic games, tablets and computers during all phases of flight. This includes while an aircraft takes off, climbs, descends and lands, provided the device is in non-transmitting, or flight mode, and that their airline has met certain safety conditions outlined by Transport Canada.

Previously, passengers could not use their devices at their leisure during take off and landing. This change, which is made possible through an exemption to the Canadian Aviation Regulations, means that passengers will soon be able to work or play whenever they please on flights in Canada. It strikes the appropriate balance between safety and passenger comfort that Transport Canada and airlines always strive to achieve. The use of electronic devices on any flight will be at the discretion of the air operators, who must demonstrate that their aircraft are not affected by the use of the devices and that during critical phases of flight and during emergencies, all passengers are aware of and able to follow crew instructions.

 

Quick Facts

  • Canada has an aviation safety record that remains one of the best in the world.
  • Passengers will soon be in a position to use portable electronic devices such as cameras, electronic games, tablets and computers during all phases of flights, provided their airline has met certain safety conditions.
  • As always, passengers who use transmitting portable electronic devices such as tablets, smartphones or e-readers, will need to ensure they are in a non-transmitting or flight mode before using them on an aircraft.“This is great news for air passengers, and an exciting day for the Canadian aviation industry. By collaborating with our aviation partners, we are able to offer airlines the tools they need to safely enable passengers to use portable electronic devices on airplanes, while still maintaining the highest standards of aviation safety.”Associated Links
  • The Honourable Lisa Raitt, Minister of Transport
  • Quote

Videogames As Art Exhibit At NYC’s Museum Of Moving Image

Spacewar! Videogames Blast Off looks at the first 50 years of video games through the lens of Spacewar!, the first digital video game, its development, and the culture from which it sprang. In addition to a model of the original PDP-1 (Programmed Data Processor-1) computer running a playable simulation of Spacewar!, the exhibition presents 20 playable video games ranging in platform (arcade, console, handheld, PC), genre (shooters, platformers, action, arcade) and developer (commercial, independent, experimental). From Computer Space to Portal, the exhibition draws connections and contrasts between these games and Spacewar!, signaling the latter’s central place in the development of video games as a cultural form.

VideogamesAsArtPDP

Spacewar! was created by a group of students and researchers at the Massachusetts Institute of Technology (MIT) in 1961, conceived of as a demonstration for the new Digital Equipment Corporation PDP-1 computer. The game premiered at the 1962 Science Open House at MIT, and was later shared and modified at computer labs around the United States. This “computer toy” influenced untold technological advances and gave rise to the cultural phenomenon now known as video games. Among other things, Spacewar! set the template for the game development industry and its relationship to technology, established shooting as a core game mechanic, and inspired space and science fiction themes for future games.

 

This exhibition was organized by guest curator John Sharp.

Full game list (subject to change):
Spacewar! (1961–62), PDP-1 model
Computer Space (1971), arcade
Space Wars (1977), arcade
Space Invaders(1978), arcade
Asteroids (1979), arcade
Battlezone (1980), arcade
Defender (1980), arcade
Missile Command (1980), arcade
Tempest (1981), arcade
Planet Zeon (1982), Tomytronic
Yars’ Revenge (1982), Atari Video Computer System
Star Wars (1983), arcade
Metroid II: Return of Samus (1991), Game Boy
Galaxy Force II (1988), arcade
Galaga ‘91 (1991), Game Gear
Star Fox (1993), Super Nintendo Entertainment System
Vertical Force (1995), Virtual Boy
Portal (2007), PS3
Osmos (2009), iPad
Super Mario Galaxy 2 (2010), Wii
Child of Eden (2011), Xbox 360

VideogamesAsArt2

Each paid visitor will receive four complimentary arcade tokens (maximum ten per party). Additional tokens may be purchased in the gallery. Recommended for ages 8+. Support for Spacewar! Video Games Blast Off was provided by the Entertainment Software Association. Thanks to moving image for this article. http://www.movingimage.us/exhibitions/2012/12/15/detail/spacewar-video-games-blast-off/

SupplementalDecember 1972 Rolling Stone article about Spacewar! and the then burgeoning field of personal computers.

Post featured image from Guild Wars 2 courtesy of wallpaperhi.com Is this art? The concept behind computer wallpaper certainly has an artistic focus. Many users view their desktops throughout the day and using stills from a videogame reminds me of the 19th century practice of scrapbooking. When today’s users ‘cut and paste’ images that they choose and arrange and modify, these stills become a decorative treatment.  CP

 

AmericanMuseumoftheMovingImage

Archaeology Added To World Of Warcraft Expansion Pack

In the videogame world there’s immersive gaming and then there’s immersive gaming. Take Blizzard’s World of Warcraft for example. Not only can you buy “virtual treasure and items” on eBay using real life money, there’s a new cataclysm expansion pack that allows  your character to  learn a new archaeology skill and visit “virtual dig sites” to gather your own artifacts.  This sort of ingame depth and detail is why over 12,000,000 people spend a great deal of time “existing”  in the virtual World of Warcraft.

Featured image- middlesavagery.files.wordpress.com