Tag Archives: Atari 2600

Collecting Videogames Is All About The Hunt

A sample of Syd’s arcade and home platform collection. Note the original Sega Genesis retail display ‘arcade machine’

Most of us have hobbies.

When I was growing up stamp collecting seemed like it was on the verge of dying out but I started a collection anyway. I had a lot of fun with it and although I no longer have that collection (I really wish I did) it provided many hours of entertainment and gave my brain a chance to think.

Today, I collect video games.

It’s a hobby that is becoming more and more popular as more and more generations are born with gaming as a normal part of everyday life. One of the best things about game collecting as a hobby is that you can diversify your collecting in various ways.

For example, you can be an “everything” collector like I am. You collect all video game systems and games from the mid-1970’s to today. This is the most challenging (and dare I say it, expensive) of the choices but it doesn’t have to be. You could concentrate on the oldies, starting out with a system like the Atari 2600 or you could try to focus on the “16-bit era” and focus on systems like the Super Nintendo which came out in 1991 and produced a great library of titles.


Another great aspect of game collecting is that it can fit any budget. Frugal gamers can find the best of deals at garage sales and far, out of the way retailers or you can loosen your wallet a bit and find easier pickings at the bigger retailers.

With collecting, it’s all about the hunt.

It doesn’t matter where you live. You can take the family for a drive on the weekend while you look for buried treasures. For Canadians, there is even a website dedicated to classic game collectors where you can connect with like-minded individuals. Just head over to Canada’s Classic Game Collectors Website.

I think it’s important to define the parameters of what you are collecting (for example, are you collecting boxed items or “loose”) and so on. It gives you guidance when going shopping. I know some collectors who only buy sealed games (very expensive) and others who only collect certain game series (for example all of the Zelda games or all of the Pokemon titles). The possibilities are quite endless. Regardless of what approach you take, collecting can be almost as much fun as playing. For the Silo, Syd Bolton.  Featured image- Commodore Vic-20 computer and modem used by the author to conduct the world’s first tweet from a Vic-20. 

How Videogames Are Classified As Age Appropriate

Christmas is coming and  kids across Canada and the World will be telling their parents, and Santa Claus himself, about the latest and greatest video game excitement they want under the tree on the big day. Buying age-appropriate videogames can be a daunting proposition but a great place to start if you’re feeling overwhelmed is the Entertainment Software Rating Board’s video game classification system, a series of easy-to-use ratings designed to help parents pick out the right games for their kids.

The Entertainment Software Rating Board was established by the video game industry in 1994 to provide age-based purchasing guidelines for games. ESRB rankings, which are used in both Canada and the United States, have been applied to nearly 20,000 individual video game titles since then, making it easier to decide what to bring home by providing a snapshot of what’s in the box.

The ESRB assigns virtually every video game on the market one of four rankings: E (Everyone), T (Teen), M (Mature) and AO (Adults Only.) The E rating indicates that a game is suitable for all players, while games rated T are considered appropriate for gamers aged 13 and up. Games with an M rating are for players who are at least 17 years old, and AO games are reserved for those of at least 18 years of age and generally aren’t sold by mainstream retailers. Age ratings are prominently displayed on the front of the game box, while “content descriptors” on the back provide details about specific game content, like alcohol and drug references, mature humour, strong language and violence.

ESRB ratings are a fantastic tool and studies by the U.S. Federal Trade Commission have consistently shown that the video game industry boasts better rating compliance than any other entertainment medium in North America- better, even, than MPAA ratings for movies. But ultimately, only parents can decide what their kids should play. Not sure about what they’re asking for? Check the box and then make the call.

To learn more about video game ratings, have a look at the Rating Board’s website  where you can also access a detailed list of all currently-rated games. For the Silo, Andy Chalk.

Videogames As Art Exhibit At NYC’s Museum Of Moving Image

Spacewar! Videogames Blast Off looks at the first 50 years of video games through the lens of Spacewar!, the first digital video game, its development, and the culture from which it sprang. In addition to a model of the original PDP-1 (Programmed Data Processor-1) computer running a playable simulation of Spacewar!, the exhibition presents 20 playable video games ranging in platform (arcade, console, handheld, PC), genre (shooters, platformers, action, arcade) and developer (commercial, independent, experimental). From Computer Space to Portal, the exhibition draws connections and contrasts between these games and Spacewar!, signaling the latter’s central place in the development of video games as a cultural form.

VideogamesAsArtPDP

Spacewar! was created by a group of students and researchers at the Massachusetts Institute of Technology (MIT) in 1961, conceived of as a demonstration for the new Digital Equipment Corporation PDP-1 computer. The game premiered at the 1962 Science Open House at MIT, and was later shared and modified at computer labs around the United States. This “computer toy” influenced untold technological advances and gave rise to the cultural phenomenon now known as video games. Among other things, Spacewar! set the template for the game development industry and its relationship to technology, established shooting as a core game mechanic, and inspired space and science fiction themes for future games.

 

This exhibition was organized by guest curator John Sharp.

Full game list (subject to change):
Spacewar! (1961–62), PDP-1 model
Computer Space (1971), arcade
Space Wars (1977), arcade
Space Invaders(1978), arcade
Asteroids (1979), arcade
Battlezone (1980), arcade
Defender (1980), arcade
Missile Command (1980), arcade
Tempest (1981), arcade
Planet Zeon (1982), Tomytronic
Yars’ Revenge (1982), Atari Video Computer System
Star Wars (1983), arcade
Metroid II: Return of Samus (1991), Game Boy
Galaxy Force II (1988), arcade
Galaga ‘91 (1991), Game Gear
Star Fox (1993), Super Nintendo Entertainment System
Vertical Force (1995), Virtual Boy
Portal (2007), PS3
Osmos (2009), iPad
Super Mario Galaxy 2 (2010), Wii
Child of Eden (2011), Xbox 360

VideogamesAsArt2

Each paid visitor will receive four complimentary arcade tokens (maximum ten per party). Additional tokens may be purchased in the gallery. Recommended for ages 8+. Support for Spacewar! Video Games Blast Off was provided by the Entertainment Software Association. Thanks to moving image for this article. http://www.movingimage.us/exhibitions/2012/12/15/detail/spacewar-video-games-blast-off/

SupplementalDecember 1972 Rolling Stone article about Spacewar! and the then burgeoning field of personal computers.

Post featured image from Guild Wars 2 courtesy of wallpaperhi.com Is this art? The concept behind computer wallpaper certainly has an artistic focus. Many users view their desktops throughout the day and using stills from a videogame reminds me of the 19th century practice of scrapbooking. When today’s users ‘cut and paste’ images that they choose and arrange and modify, these stills become a decorative treatment.  CP

 

AmericanMuseumoftheMovingImage