Tag Archives: arcade game

Halo Fireteam Raven Arcade Game Launched In Australia

Thursday, 26 July, 2018 (Sydney, Macquarie Shopping Centre) –  Timezone Australia was excited today to introduce the first arcade edition of the Xbox cult favourite videogame Halo to Australia. Halo: Fireteam Raven blew arcade gamer’s minds when Timezone Macquarie Centre became the first Australian venue to boast this state-of-the-art multiplayer gaming experience. Timezone stores in Melbourne, the Gold Coast and Perth will follow hot on Macquarie’s heels, with the game debuting there next month in August.

Timezone also offered  fans the chance to participate in an online social media challenge Halo as part of this Australian first gaming launch. The winner, Trent John Webb (age 23) from NSW’s Central Coast, won a years worth of Timezone Power Play credit for his online entry.

“I am so happy about this incredible experience. I have been a big fan of Halo since i was young and to see if brought to the arcade has been really exciting. My girlfriend and I are ecstatic to come back to Timezone each week to play this game!” – Trent says.

The largest Australian Halo cosplay community 405th Australian Regiment joined in on the celebrations, showcasing unique and realistic costume designs spanning from different chapters in the Halo multiverse.

“Bringing the arcade game version of Halo to Timezone Macquarie Centre gives the game’s dedicated fan base a chance to play like never before. Timezone is thrilled to introduce this first-in-Australia experience to fans as part of Timezone’s 40th birthday celebrations,” says Kane Fong, General Manager of Timezone Australia.

Halo’s console-based playing experience is now brought to life in an immersive multiplayer platform, which enables four players to either play cooperatively, or compete against each other. It’s Halo, but more: this latest installment’s physical structure boasts a colossal 130-inch widescreen, 4K game play and 5.1 surround sound. It adds a tangible element to the much-loved franchise, allowing individuals the opportunity to play right alongside Master Chief in the battle to ward off the enemy forces of the Covenant and the Flood infestation. For the Silo, Adrian Falk.

Halo: Fireteam Raven was created and fine-tuned by 343 Industries over several years and is set in the timeframe of 2001’s Halo: Combat Evolved game. Players will take on the roles of the Fireteam Raven – an elite group of Orbital Drop Shock Troopers.

You’ll not only able to battle it out with your friends, competing against them for the highest score – you can scan a QRC code with your phone to upload your stats and progress to your Halo Waypoint account. Exactly what you’d expect from a true 2018 arcade game experience!

Featured image- Halo Fireteam Raven 405th

Videogames As Art Exhibit At NYC’s Museum Of Moving Image

Spacewar! Videogames Blast Off looks at the first 50 years of video games through the lens of Spacewar!, the first digital video game, its development, and the culture from which it sprang. In addition to a model of the original PDP-1 (Programmed Data Processor-1) computer running a playable simulation of Spacewar!, the exhibition presents 20 playable video games ranging in platform (arcade, console, handheld, PC), genre (shooters, platformers, action, arcade) and developer (commercial, independent, experimental). From Computer Space to Portal, the exhibition draws connections and contrasts between these games and Spacewar!, signaling the latter’s central place in the development of video games as a cultural form.

VideogamesAsArtPDP

Spacewar! was created by a group of students and researchers at the Massachusetts Institute of Technology (MIT) in 1961, conceived of as a demonstration for the new Digital Equipment Corporation PDP-1 computer. The game premiered at the 1962 Science Open House at MIT, and was later shared and modified at computer labs around the United States. This “computer toy” influenced untold technological advances and gave rise to the cultural phenomenon now known as video games. Among other things, Spacewar! set the template for the game development industry and its relationship to technology, established shooting as a core game mechanic, and inspired space and science fiction themes for future games.

 

This exhibition was organized by guest curator John Sharp.

Full game list (subject to change):
Spacewar! (1961–62), PDP-1 model
Computer Space (1971), arcade
Space Wars (1977), arcade
Space Invaders(1978), arcade
Asteroids (1979), arcade
Battlezone (1980), arcade
Defender (1980), arcade
Missile Command (1980), arcade
Tempest (1981), arcade
Planet Zeon (1982), Tomytronic
Yars’ Revenge (1982), Atari Video Computer System
Star Wars (1983), arcade
Metroid II: Return of Samus (1991), Game Boy
Galaxy Force II (1988), arcade
Galaga ‘91 (1991), Game Gear
Star Fox (1993), Super Nintendo Entertainment System
Vertical Force (1995), Virtual Boy
Portal (2007), PS3
Osmos (2009), iPad
Super Mario Galaxy 2 (2010), Wii
Child of Eden (2011), Xbox 360

VideogamesAsArt2

Each paid visitor will receive four complimentary arcade tokens (maximum ten per party). Additional tokens may be purchased in the gallery. Recommended for ages 8+. Support for Spacewar! Video Games Blast Off was provided by the Entertainment Software Association. Thanks to moving image for this article. http://www.movingimage.us/exhibitions/2012/12/15/detail/spacewar-video-games-blast-off/

SupplementalDecember 1972 Rolling Stone article about Spacewar! and the then burgeoning field of personal computers.

Post featured image from Guild Wars 2 courtesy of wallpaperhi.com Is this art? The concept behind computer wallpaper certainly has an artistic focus. Many users view their desktops throughout the day and using stills from a videogame reminds me of the 19th century practice of scrapbooking. When today’s users ‘cut and paste’ images that they choose and arrange and modify, these stills become a decorative treatment.  CP

 

AmericanMuseumoftheMovingImage