Tag Archives: animation

Original Cast And Creator Bring Futurama Comedy Cartoon To Mobile Gaming

GOOD NEWS EVERYONE! TinyCo, a Jam City Company, and Fox Interactive have announced the development of Futurama: Worlds of Tomorrow, a new game coming soon for mobile devices. The game features original content from Futurama creator and Executive Producer Matt Groening, Executive Producer David X. Cohen, and much of the team behind the beloved TV series. TinyCo is also working with Rough Draft Studios – Futurama’s original animators – to bring the show’s trademark humor, signature visual style, and ensemble comedic adventure to mobile players everywhere.

I love this game because it feels just like Futurama,” said Matt Groening, creator and Executive Producer of Futurama and The Simpsons. Except now you get to jab the characters in the face.

FUTURAMA focuses on the life of PHILIP J. FRY (Billy West), a 25-year-old pizza delivery boy who accidentally freezes himself on December 31, 1999 and wakes up 1,000 years later with a fresh start at life at Planet Express, an intergalactic delivery company. There, he meets a cast of characters, including love interest LEELA (Katey Sagal), a sexy cyclops with anger management issues, best friend BENDER (John DiMaggio), a beer-powered kleptomaniac robot, PROFESSOR FARNSWORTH (Billy West), a brilliant yet forgetful scientist and intrepid inventor, HERMES (Phil LaMarr), the company’s detail-oriented bureaucrat, AMY (Lauren Tom), an intern who is as cute as she is klutzy, and ZOIDBERG (Billy West), a lobster-like, self-proclaimed expert on humans.

Throughout their adventures, the team encounters MOM (Tress MacNeille), the foul-mouthed owner of MomCorp, ZAPP BRANNIGAN (Billy West), the vain, self- absorbed captain of the starship Nimbus, and many others.

Just as it is today, life in the future is a complex mix of the wonderful and horrible, where things are still laughable no matter how wild and crazy they get. Fry’s introduction to life in New New York includes a visit to The Head Museum, where the heads of humanity’s most renowned and influential people live on. Against a backdrop of pesky aliens, exasperating robots, and malfunctioning gadgets, Fry finds that people still struggle with the same daily anxieties of life and love.

FUTURAMA, the Emmy Award-winning series created by Matt Groening, is produced by Twentieth Century Fox Television in association with The Curiosity Company, with animation produced by Rough Draft Studios, Inc. Groening, David X. Cohen, and Ken Keeler serve as executive producers. FUTURAMA is distributed by 20th Century Fox Television Distribution.

The game is being produced in partnership with Fox Interactive, Twentieth Century Fox’s interactive division, and Matt Groening’s Curiosity Company. This partnership continues the strong teamwork that Fox Interactive and TinyCo established with Family Guy: The Quest for Stuff, a mobile game based on the hit Fox animated TV series Family Guy. Family Guy: The Quest for Stuff has attracted tens of millions of players while winning multiple awards, and Futurama: Worlds of Tomorrow looks to continue in this tradition.

“Futurama is back, bigger and better than ever! Or possibly smaller and equally good. But either way, it’s back!” said David X. Cohen, co-developer with Matt Groening and Executive Producer of Futurama. “We’ve got completely new stories from the original writers, cast, and animators. This is the real Futurama deal.”

Futurama: Worlds of Tomorrow is coming soon for mobile devices via the App Store, Google Play, and the Amazon Appstore. More information on the game will be released in the near future. For more details on Futurama: Worlds of Tomorrow as they are revealed, and to connect with the Futurama fans who will create and play the game, go to www.fb.com/playfuturama, www.twitter.com/playfuturama, and www.tinyco.com and by sending an email to contentproducer@thesilo.ca  Additionally, pre-register on Google Play at https://play.google.com/store/apps/details?id=com.tinyco.futurama or visit www.youwillplayfuturama.com to be notified when the game is released.  For the Silo, Kjell Vistad & Cindy Lum.


About TinyCo

Founded in 2009, TinyCo has developed more than a dozen successful games for the App Store, Google Play Store and Amazon App store with titles such as MARVEL Avengers Academy and FAMILY GUY: The Quest for Stuff. The company’s mission is to make people happy five minutes at a time through incredible, fun and original mobile entertainment. For more information about TinyCo, please visit http://www.tinyco.com.
About JamCity

Jam City is a Los Angeles-based mobile game maker with global reach. Created in 2010 by former MySpace co-founders Chris DeWolfe and Aber Whitcomb, and former 20th Century Fox executive Josh Yguado, Jam City is the creator of 6 of the Top 100 highest grossing games across Apple’s and Google’s US app stores. Its portfolio of titles–which includes Cookie Jam, Panda Pop, Family Guy: The Quest for Stuff and Marvel Avengers Academy–has been downloaded more than 800 million times and is regularly played by nearly 50 million people monthly. Jam City has studios in Seattle, San Francisco, San Diego and Buenos Aires.
About Fox Interactive

Fox Interactive, a division of the newly-formed FoxNext group, produces award- winning games and apps based on Twentieth Century Fox’s globally-recognized film and television properties. Fox Interactive’s products bring triple-A quality and enjoyment to millions of players every day with games including ALIEN™ ISOLATION, ANGRY BIRDS™ RIO, THE SIMPSONS™ TAPPED OUT, FAMILY GUY: THE QUEST FOR STUFF, FUTURAMA: GAME OF DRONES, SUGAR SMASH: THE BOOK OF LIFE and many more.


About Rough Draft Studios

Established in 1991, Rough Draft Studios, Inc. is an award-winning animation studio specializing in traditional character animation, computer animation, and the blend of both mediums. Supervising Director Peter Avanzino, Producer/Partner Claudia Katz, and the rest of the Rough Draft gang are thrilled to be lending a hand on TinyCo’s Futurama: Worlds of Tomorrow.

Toei Animation Simulcast Brings Back Dragon Ball With World & Japan Linkup

LOS ANGELES  – Toei Animation Inc. will debut an English subtitle simulcast of Dragon Ball Super on multiple digital platforms on October 22nd. For the first time, fans in North and Latin America, South Africa, Australia and New Zealand will be able to view Dragon Ball Super simulcast. Since its debut in Japan in July 2015, the hit follow-up to one of the greatest anime series of all time has been eagerly awaited by followers around the world. Through non-exclusive streaming partnerships with Crunchyroll, Daisuki.net and Anime Lab, Dragon Ball Super will finally be available.

dragonball super

Kicking off on Saturday October 22 at 9:00pm EST, viewers of Crunchyroll, Daisuki and Anime Lab can log in for a non-exclusive English-subtitled simulcast of episode 63, “Don’t Define Saiyan Cells! The Curtain Rises on Vegeta’s Intense Battle!!” which leads into the thrilling conclusion of the “Future Trunks Arc.” Audiences will get to join Japan live during the broadcast, and then tune in weekly for future new episodes.

Crunchyroll: USA, Canada, Australia/New Zealand for subscription viewing on demand (SVOD) and advertising video on demand (AVOD). Latin America and South Africa can only be viewed on SVOD.

Daisuki.net: USA, Canada, Australia/New Zealand for SVOD & AVOD

Anime Lab: Australia and New Zealand for SVOD & AVOD

Dragon Ball Super’s fourth arc features the return of Future Trunks. Hunted by a mysterious being bent on destruction, Future Trunks is brought into a fight spanning time and space. Episode 63 follows Future Trunks’ epic battle against Goku Black, and Goku’s acquisition of the powerful “Evil Containment Wave” technique.

Dragon Ball Super To prepare for episode 63’s debut, viewers will also be able to stream the entire Future Trunks arc (the arc begins at episode 47). Then, starting on October 30, the complete series will roll-out, with 10 episodes released a week at a time.

“Patience always pays off, and we’re delighted to finally share Dragon Ball Super with our fans around the world. And believe me when I say there’s more to come. Stay tuned for additional exciting news before the end of the year!” said Masayuki Endo, President of Toei Animation Inc.

About Toei Animation Inc.

Based in Los Angeles, Toei Animation Inc. manages the film distribution of Toei’s top properties, including Dragon Ball all series, Sailor Moon, One Piece, Saint Seiya, and many others to North America, Latin America, South Africa, Australia and New Zealand.  Toei Animation Los Angeles office further handles all categories of consumer product licensing based on its film and television brands within these territories. For more information, please visit http:www.toei-animation-usa.com or contact marketingdirector@thesilo.ca.

 

Do you have Dragonball stuff to share with us? Send us your webcam/smartphone camera feed now (or uplink us with your media files) by clicking here- [vidrack align=”right”]

Toei Animation Co., Ltd

Toei Animation Co., Ltd. (Jasdaq:4816) ranks amongst the world’s most prolific animation production studios.  The company’s operations include animation development and production, and worldwide marketing and program licensing with sales offices in Paris, Hong Kong and representative office in Shanghai. Since its founding in 1956, Toei Animation Co., Ltd. has produced more than 11,000 episodes of TV series (more than 200 titles) and more than 215 long feature films. For more information, please visit http://www.toei-anim.co.jp.

Supplemental- Have questions? http://ask.fm/DragonBall_Nation

Inspiring Mouth Painter Amanda Orichefsky Of Toronto

October is National Disability Employment Awareness Month in Canada, and Amanda Orichefsky wants to celebrate the contributions of workers with disabilities and educate the able bodied about the value of a diverse workforce inclusive of their skills and talents.

Amanda Orichefsky of Toronto, now 27, was born with arthrogryposis, a condition that robbed her of the use of her arms. Despite her disability, Amanda has pursued her passion for art, attending George Brown College where she graduated in 2010 with a diploma in Fine Arts & Animation.

Today, Amanda earns a stipend to further her painting studies as a member of Mouth and Foot Painting Artists, an international association of 800 disabled artists around the world. She also sells reproductions of her work to support herself. A younger Amanda was also asked to give a demonstration of her mouth painting skills to Wayne Gretzky, which was filmed as part of the commercial for Ronald McDonald House Charities seen above.

Amanda is also a member of the MFPA which has been operating in Canada since 1961 and is a member of the International Association of Mouth and Foot Painting Artists. There are currently 13 disabled artists working in Canada and over 750 others around the world. For the Silo, Ginny Grimsley.

For more information about the MFPA, to purchase product, or to view a full list of products available, visit www.mfpacanada.com or email marketingdirector@thesilo.ca

Mickey Mouse Animation Cel Brings Ninety Eight Thousand Dollars At Auction

An incredibly rare piece of animation history, an all-original, unrestored production cel and master background from Walt Disney’s 1935 classic “Mickey’s Service Station,” featuring Mickey Mouse and Goofy, realized more than $98,000 USD http://click.ems.ha.com/?qs=a0b6f777c8e9164555c159500ceacad54ad319a092d48c8921bd30eb14370065a07914702d97f374  at Heritage Auctions in New York on July 1, as part of the company’s $1.28+ million Animation Art Signature® Auction, at the Fletcher-Sinclair Mansion (2 E. 79th Street, at 5th Ave.).

We may never know who the artist is that made the auctioned off cel. Walt employed young, pretty women to work in the inking and cell departments. image: still from an early 1940's Walt Disney film explaining how cartoons were being made (watch this below)- "hundreds of pretty girls working in a brightly lit, air-conditioned room" says the narrator. CP
We may never know who the artist was that made the auctioned cel. Walt Disney employed many young, pretty women to work in the inking and cell departments. Image: Still from an early 1940’s Walt Disney film explaining how cartoons were being made. CP

100sOfprettyGirlsInkingDepartmentSaysDisneyVintageFilm

“It’s an extraordinary price for an extra ordinary piece,” said Jim Lentz, Director of Animation Art at Heritage. “This is really a Holy Grail piece of animation and one of the best I’ve ever seen, from one of the best early Mickey cartoons and one of the very last black and white Mickey cartoons before Disney changed everything by going to color.” Besides the rarity of the cel and the background, it is also believed that this is the only known black and white production cel featuring Goofy in private hands. In the classic cartoon Mickey (voiced by Disney himself), along with Goofy and Donald, do their best to find a squeaking sound in Pete’s roadster. Naturally, they take the car apart looking for the source of the annoying sound, which turns out to be a cricket.

The Bullwinkle Show Storyboard

One of the great surprises of the auction came in the form of a set of 1961 storyboards from The Bullwinkle Show (Jay Ward Studios), three extremely rare trimmed storyboards by Roy Morita for the episode “Buried Treasure,” on Ward Inc. storyboard paper, which crushed its $750+ USD pre-auction estimate to finish, amidst very spirited bidding, at $44,460 USD. One panel features Rocky and Bullwinkle, one has a close up of Bullwinkle, and one is an amazing drawing of Frostbite Falls, Minnesota, with the handwritten notation “B+R House” and an arrow pointing out the specific abode.

Writer Releasing Video Arcade Game Dragon’s Lair Book

Collecting for Dragons Lair and Space AceBrantford, ON. The Personal Computer Museum is publishing a brand new book called “Collecting for Dragon’s Lair and Space Ace” (ISBN 978-1490383583) that covers two of the most loved LaserDisc video games ever made. Dragon’s Lair officially turned 30 years old on June 19, 2013.

Written by Syd Bolton, who (according to the CBC) has the largest collection of video games in Canada.

Collecting for Dragon’s Lair and Space Ace not only chronicles the hundreds of home releases of games, clothing, collectible merchandise, magazines, toys and more, but also includes an incredible amount of behind-the-scenes information on the development of the games which continue to see home releases right up until this year.

“Along with an introduction that’ll likely slap a nostalgic smile across your face, Syd Bolton has exhaustively aggregated and annotated virtually every Dragon’s Lair and Space Ace video game and merchandise known to modern man” says Marc Saltzman, syndicated gaming and technology columnist, author, TV and radio show host. “While it’s a specialist’s book, game enthusiasts, retro fans, and old folks will find it a fun read” says Steven Kent, noted video game historian and author of “The Ultimate History of Video Games”.

The book will ship next week (July 24, 2013) and can be ordered through the website

www.collectingfor.com, which will contain support materials for the book shortly. The book will also be available on Amazon.com next week. It is 170 pages, 8.5″x11″, full color and perfect bound.

Dragon’s Lair recently celebrated its 30th anniversary and was the first fully animated LaserDisc video game. It generated millions in sales and revived, for a short time, the ailing arcade industry. The follow-up, Space Ace, was released in the Spring of 1984. Unfortunately, the arcade business continued to decline. Both games have been available for home computers and game consoles since 1984 spanning hundreds of releases and also spawned many related items.

 

Interest in the franchise has continued to this day and there is even a new documentary film “Inside the Dragon’s Lair” in the works which is expected to release in 2014. For the Silo, by Syd Bolton. 

 

Machinarium Videogame Combines Art And Visual Storytelling

Machinarium is not a new videogame. But if, like many gamers, you overlooked it when it was released in late 2009, you owe it to yourself to go back and pay it some attention. Machinarium may look simple or perhaps even a touch primitive at first glance, but in reality the game is an inspirational fairy tale set in a wondrous, grimy world of living machines; a touching story of struggle, heroism and robot-love.

One of Machinarium’s most remarkable qualities is the way its tale is woven without a single word—there’s not one instance of speech or text in the entire game. Instead, everything is told visually. Dialog between characters unfolds as brief animations, while plot details are filled in through flashbacks.

Even the physical appearances of the game’s denizens, from the diminutive main character to his ruffian tormentors and the strutting, tin-pot police who, in theory at least, guard over the city, figure prominently in the storytelling process, as the pint-sized underdog struggles against bullies and thugs to be the hero his doe-eyed beloved has always believed him to be.

That may be a lot to read into a game that, bizarre setting aside, is a fairly straightforward point-and-click adventure. From a gameplay standpoint, Machinarium is solid if not particularly noteworthy. But the details of its world most definitely are. Each level and everything in it is entirely hand-drawn, providing a unique and whimsical visual style, while the soundtrack, both musical and ambient, is every bit as impressive—possibly more so. The combined effect is nothing short of extraordinary.

Gamers unfamiliar with the standards of “adventure logic,” in which odd, occasionally arbitrary sequences of actions are required to complete tasks and move things forward, may need a little time to get settled, but veterans of the genre will feel right at home. You will collect objects, you will combine objects, and you will use those objects on other objects to make things happen. But the game mechanics are actually quite simple, because everything is visual and its various regions are fairly tightly compartmentalized. Some of the problems you’ll face are real stumpers, however, and while one hint is available for each of the game’s screens, don’t expect it to do much more than give you a very gentle nudge in the right direction.

But that’s okay. Machinarium is a slow-burning experience that’s best savored rather than merely consumed. It crafts gripping beauty out of an ugly world in a way that elevates it from the merely good to the truly memorable. It’s not for everyone: twitchy Halo junkies probably won’t find too much to like in it. But for anyone in the mood for something a little more thoughtful, or who’d just like to see the videogame medium stretch its legs a little bit, Machinarium is a wonderful, magical game that simply should not be missed. For the Silo, Andy Chalk.